Fixing some mac stuff
This commit is contained in:
@@ -5,462 +5,510 @@ using namespace Seele;
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using namespace Seele::Vulkan;
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BufferAllocation::BufferAllocation(PGraphics graphics)
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: CommandBoundResource(graphics)
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{
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}
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: CommandBoundResource(graphics) {}
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BufferAllocation::~BufferAllocation()
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{
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if (buffer != VK_NULL_HANDLE)
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{
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vmaDestroyBuffer(graphics->getAllocator(), buffer, allocation);
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}
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BufferAllocation::~BufferAllocation() {
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if (buffer != VK_NULL_HANDLE) {
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vmaDestroyBuffer(graphics->getAllocator(), buffer, allocation);
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}
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}
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struct PendingBuffer {
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OBufferAllocation allocation;
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uint64 offset;
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Gfx::QueueType prevQueue;
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bool writeOnly;
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OBufferAllocation allocation;
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uint64 offset;
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Gfx::QueueType prevQueue;
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bool writeOnly;
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};
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static Map<Vulkan::Buffer*, PendingBuffer> pendingBuffers;
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static Map<Vulkan::Buffer *, PendingBuffer> pendingBuffers;
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Buffer::Buffer(PGraphics graphics, uint64 size, VkBufferUsageFlags usage, Gfx::QueueType& queueType, bool dynamic,
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std::string name)
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: graphics(graphics), currentBuffer(0), owner(queueType), usage(usage | VK_BUFFER_USAGE_TRANSFER_DST_BIT), dynamic(dynamic), name(name) {
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createBuffer(size);
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Buffer::Buffer(PGraphics graphics, uint64 size, VkBufferUsageFlags usage,
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Gfx::QueueType &queueType, bool dynamic, std::string name)
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: graphics(graphics), currentBuffer(0), owner(queueType),
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usage(usage | VK_BUFFER_USAGE_TRANSFER_DST_BIT), dynamic(dynamic),
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name(name) {
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createBuffer(size);
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}
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Buffer::~Buffer() {
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for (uint32 i = 0; i < buffers.size(); ++i) {
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graphics->getDestructionManager()->queueResourceForDestruction(std::move(buffers[i]));
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}
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for (uint32 i = 0; i < buffers.size(); ++i) {
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graphics->getDestructionManager()->queueResourceForDestruction(
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std::move(buffers[i]));
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}
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}
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void Buffer::executeOwnershipBarrier(Gfx::QueueType newOwner) {
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if (getSize() == 0)
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return;
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Gfx::QueueFamilyMapping mapping = graphics->getFamilyMapping();
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VkBufferMemoryBarrier barrier = {
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.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcQueueFamilyIndex = mapping.getQueueTypeFamilyIndex(owner),
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.dstQueueFamilyIndex = mapping.getQueueTypeFamilyIndex(newOwner),
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.buffer = getHandle(),
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.offset = 0,
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.size = getSize(),
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};
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PCommandPool sourcePool = graphics->getQueueCommands(owner);
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PCommandPool dstPool = nullptr;
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VkPipelineStageFlags srcStage = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
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VkPipelineStageFlags dstStage = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
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assert(barrier.srcQueueFamilyIndex != barrier.dstQueueFamilyIndex);
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if (owner == Gfx::QueueType::TRANSFER) {
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barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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srcStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
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}
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else if (owner == Gfx::QueueType::COMPUTE) {
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barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
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srcStage = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
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}
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else if (owner == Gfx::QueueType::GRAPHICS) {
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barrier.srcAccessMask = getSourceAccessMask();
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srcStage = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
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}
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if (newOwner == Gfx::QueueType::TRANSFER) {
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barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
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dstStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
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dstPool = graphics->getTransferCommands();
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}
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else if (newOwner == Gfx::QueueType::COMPUTE) {
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barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
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dstStage = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
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dstPool = graphics->getComputeCommands();
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}
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else if (newOwner == Gfx::QueueType::GRAPHICS) {
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barrier.dstAccessMask = getDestAccessMask();
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dstStage = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
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dstPool = graphics->getGraphicsCommands();
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}
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VkCommandBuffer srcCommand = sourcePool->getCommands()->getHandle();
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VkCommandBuffer dstCommand = dstPool->getCommands()->getHandle();
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vkCmdPipelineBarrier(srcCommand, srcStage, srcStage, 0, 0, nullptr, 1, &barrier, 0, nullptr);
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vkCmdPipelineBarrier(dstCommand, dstStage, dstStage, 0, 0, nullptr, 1, &barrier, 0, nullptr);
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sourcePool->submitCommands();
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if (getSize() == 0)
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return;
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Gfx::QueueFamilyMapping mapping = graphics->getFamilyMapping();
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VkBufferMemoryBarrier barrier = {
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.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcQueueFamilyIndex = mapping.getQueueTypeFamilyIndex(owner),
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.dstQueueFamilyIndex = mapping.getQueueTypeFamilyIndex(newOwner),
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.buffer = getHandle(),
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.offset = 0,
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.size = getSize(),
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};
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PCommandPool sourcePool = graphics->getQueueCommands(owner);
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PCommandPool dstPool = nullptr;
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VkPipelineStageFlags srcStage = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
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VkPipelineStageFlags dstStage = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
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assert(barrier.srcQueueFamilyIndex != barrier.dstQueueFamilyIndex);
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if (owner == Gfx::QueueType::TRANSFER) {
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barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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srcStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
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} else if (owner == Gfx::QueueType::COMPUTE) {
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barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
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srcStage = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
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} else if (owner == Gfx::QueueType::GRAPHICS) {
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barrier.srcAccessMask = getSourceAccessMask();
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srcStage = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
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}
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if (newOwner == Gfx::QueueType::TRANSFER) {
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barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
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dstStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
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dstPool = graphics->getTransferCommands();
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} else if (newOwner == Gfx::QueueType::COMPUTE) {
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barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
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dstStage = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
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dstPool = graphics->getComputeCommands();
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} else if (newOwner == Gfx::QueueType::GRAPHICS) {
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barrier.dstAccessMask = getDestAccessMask();
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dstStage = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
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dstPool = graphics->getGraphicsCommands();
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}
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VkCommandBuffer srcCommand = sourcePool->getCommands()->getHandle();
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VkCommandBuffer dstCommand = dstPool->getCommands()->getHandle();
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vkCmdPipelineBarrier(srcCommand, srcStage, srcStage, 0, 0, nullptr, 1,
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&barrier, 0, nullptr);
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vkCmdPipelineBarrier(dstCommand, dstStage, dstStage, 0, 0, nullptr, 1,
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&barrier, 0, nullptr);
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sourcePool->submitCommands();
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}
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void Buffer::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage, VkAccessFlags dstAccess,
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VkPipelineStageFlags dstStage) {
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if (getSize() == 0)
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return;
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PCommand commandBuffer = graphics->getQueueCommands(owner)->getCommands();
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VkBufferMemoryBarrier barrier = {
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.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = srcAccess,
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.dstAccessMask = dstAccess,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.buffer = getHandle(),
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.offset = 0,
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.size = getSize(),
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};
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vkCmdPipelineBarrier(commandBuffer->getHandle(), srcStage, dstStage, 0, 0, nullptr, 1, &barrier, 0,
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nullptr);
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void Buffer::executePipelineBarrier(VkAccessFlags srcAccess,
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VkPipelineStageFlags srcStage,
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VkAccessFlags dstAccess,
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VkPipelineStageFlags dstStage) {
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if (getSize() == 0)
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return;
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PCommand commandBuffer = graphics->getQueueCommands(owner)->getCommands();
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VkBufferMemoryBarrier barrier = {
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.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = srcAccess,
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.dstAccessMask = dstAccess,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.buffer = getHandle(),
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.offset = 0,
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.size = getSize(),
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};
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vkCmdPipelineBarrier(commandBuffer->getHandle(), srcStage, dstStage, 0, 0,
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nullptr, 1, &barrier, 0, nullptr);
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}
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void* Buffer::map(bool writeOnly) { return mapRegion(0, getSize(), writeOnly); }
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void *Buffer::map(bool writeOnly) { return mapRegion(0, getSize(), writeOnly); }
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void* Buffer::mapRegion(uint64 regionOffset, uint64 regionSize, bool writeOnly) {
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if (regionSize == 0) return nullptr;
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void* data = nullptr;
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void *Buffer::mapRegion(uint64 regionOffset, uint64 regionSize,
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bool writeOnly) {
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if (regionSize == 0)
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return nullptr;
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void *data = nullptr;
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PendingBuffer pending;
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pending.allocation = new BufferAllocation(graphics);
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pending.allocation->size = regionSize;
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pending.writeOnly = writeOnly;
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pending.prevQueue = owner;
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pending.offset = regionOffset;
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if (writeOnly) {
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if (buffers[currentBuffer]->properties & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) {
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VK_CHECK(vmaMapMemory(graphics->getAllocator(), buffers[currentBuffer]->allocation, &data));
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}
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else {
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VkBufferCreateInfo stagingInfo = {
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.size = regionSize,
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.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
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.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
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};
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VmaAllocationCreateInfo allocInfo = {
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.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT,
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.usage = VMA_MEMORY_USAGE_AUTO,
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.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
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};
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VK_CHECK(vmaCreateBuffer(graphics->getAllocator(), &stagingInfo, &allocInfo, &pending.allocation->buffer,
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&pending.allocation->allocation, nullptr));
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vmaMapMemory(graphics->getAllocator(), pending.allocation->allocation, &data);
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vmaSetAllocationName(graphics->getAllocator(), pending.allocation->allocation, "MappingStaging");
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}
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PendingBuffer pending;
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pending.allocation = new BufferAllocation(graphics);
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pending.allocation->size = regionSize;
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pending.writeOnly = writeOnly;
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pending.prevQueue = owner;
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pending.offset = regionOffset;
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if (writeOnly) {
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if (buffers[currentBuffer]->properties &
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) {
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VK_CHECK(vmaMapMemory(graphics->getAllocator(),
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buffers[currentBuffer]->allocation, &data));
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} else {
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VkBufferCreateInfo stagingInfo = {
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.size = regionSize,
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.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
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.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
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};
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VmaAllocationCreateInfo allocInfo = {
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.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT |
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VMA_ALLOCATION_CREATE_MAPPED_BIT,
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.usage = VMA_MEMORY_USAGE_AUTO,
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.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
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};
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VK_CHECK(vmaCreateBuffer(graphics->getAllocator(), &stagingInfo,
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&allocInfo, &pending.allocation->buffer,
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&pending.allocation->allocation, nullptr));
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vmaMapMemory(graphics->getAllocator(), pending.allocation->allocation,
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&data);
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vmaSetAllocationName(graphics->getAllocator(),
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pending.allocation->allocation, "MappingStaging");
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}
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else {
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assert(false);
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}
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pendingBuffers[this] = std::move(pending);
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} else {
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assert(false);
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}
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pendingBuffers[this] = std::move(pending);
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assert(data);
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return data;
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assert(data);
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return data;
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}
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void Buffer::unmap() {
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auto found = pendingBuffers.find(this);
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if (found != pendingBuffers.end()) {
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PendingBuffer& pending = found->value;
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if (pending.writeOnly) {
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if (buffers[currentBuffer]->properties & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) {
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vmaUnmapMemory(graphics->getAllocator(), buffers[currentBuffer]->allocation);
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}
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else {
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vmaFlushAllocation(graphics->getAllocator(), pending.allocation->allocation, 0, VK_WHOLE_SIZE);
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vmaUnmapMemory(graphics->getAllocator(), pending.allocation->allocation);
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PCommand command = graphics->getQueueCommands(owner)->getCommands();
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command->bindResource(PBufferAllocation(pending.allocation));
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VkCommandBuffer cmdHandle = command->getHandle();
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auto found = pendingBuffers.find(this);
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if (found != pendingBuffers.end()) {
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PendingBuffer &pending = found->value;
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if (pending.writeOnly) {
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if (buffers[currentBuffer]->properties &
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) {
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vmaUnmapMemory(graphics->getAllocator(),
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buffers[currentBuffer]->allocation);
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} else {
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vmaFlushAllocation(graphics->getAllocator(),
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pending.allocation->allocation, 0, VK_WHOLE_SIZE);
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vmaUnmapMemory(graphics->getAllocator(),
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pending.allocation->allocation);
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PCommand command = graphics->getQueueCommands(owner)->getCommands();
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command->bindResource(PBufferAllocation(pending.allocation));
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VkCommandBuffer cmdHandle = command->getHandle();
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VkBufferCopy region = {
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.srcOffset = 0,
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.dstOffset = pending.offset,
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.size = pending.allocation->size,
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};
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VkBufferMemoryBarrier barrier = {
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.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = VK_ACCESS_MEMORY_READ_BIT,
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.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.buffer = buffers[currentBuffer]->buffer,
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.offset = 0,
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.size = buffers[currentBuffer]->size,
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};
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vkCmdPipelineBarrier(cmdHandle, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0,
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nullptr, 1, &barrier, 0, nullptr);
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vkCmdCopyBuffer(cmdHandle, pending.allocation->buffer, buffers[currentBuffer]->buffer, 1, ®ion);
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barrier = {
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.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.buffer = buffers[currentBuffer]->buffer,
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.offset = 0,
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.size = buffers[currentBuffer]->size,
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};
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vkCmdPipelineBarrier(cmdHandle, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 0,
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nullptr, 1, &barrier, 0, nullptr);
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graphics->getDestructionManager()->queueResourceForDestruction(std::move(pending.allocation));
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}
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}
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pendingBuffers.erase(this);
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VkBufferCopy region = {
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.srcOffset = 0,
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.dstOffset = pending.offset,
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.size = pending.allocation->size,
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};
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VkBufferMemoryBarrier barrier = {
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.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = VK_ACCESS_MEMORY_READ_BIT,
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.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.buffer = buffers[currentBuffer]->buffer,
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.offset = 0,
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.size = buffers[currentBuffer]->size,
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};
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vkCmdPipelineBarrier(cmdHandle, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
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VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 1,
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&barrier, 0, nullptr);
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vkCmdCopyBuffer(cmdHandle, pending.allocation->buffer,
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buffers[currentBuffer]->buffer, 1, ®ion);
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barrier = {
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.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.buffer = buffers[currentBuffer]->buffer,
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.offset = 0,
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.size = buffers[currentBuffer]->size,
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};
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vkCmdPipelineBarrier(cmdHandle, VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 0, nullptr,
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1, &barrier, 0, nullptr);
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graphics->getDestructionManager()->queueResourceForDestruction(
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std::move(pending.allocation));
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}
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}
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pendingBuffers.erase(this);
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}
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}
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void Buffer::rotateBuffer(uint64 size)
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{
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size = std::max(getSize(), size);
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for (size_t i = 0; i < buffers.size(); ++i)
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{
|
||||
if (buffers[i]->isCurrentlyBound())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (buffers[i]->size < size)
|
||||
{
|
||||
vmaDestroyBuffer(graphics->getAllocator(), buffers[i]->buffer, buffers[i]->allocation);
|
||||
VkBufferCreateInfo info = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.size = size,
|
||||
.usage = usage,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
};
|
||||
VmaAllocationCreateInfo allocInfo = {
|
||||
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT |
|
||||
VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
};
|
||||
VK_CHECK(vmaCreateBuffer(graphics->getAllocator(), &info, &allocInfo, &buffers[i]->buffer, &buffers[i]->allocation,
|
||||
&buffers[i]->info));
|
||||
vmaGetAllocationMemoryProperties(graphics->getAllocator(), buffers[i]->allocation, &buffers[i]->properties);
|
||||
if (!name.empty()) {
|
||||
VkDebugUtilsObjectNameInfoEXT nameInfo = { .sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
|
||||
.pNext = nullptr,
|
||||
.objectType = VK_OBJECT_TYPE_BUFFER,
|
||||
.objectHandle = (uint64)buffers[i]->buffer,
|
||||
.pObjectName = this->name.c_str() };
|
||||
graphics->vkSetDebugUtilsObjectNameEXT(&nameInfo);
|
||||
}
|
||||
buffers[i]->size = size;
|
||||
}
|
||||
currentBuffer = i;
|
||||
return;
|
||||
void Buffer::rotateBuffer(uint64 size) {
|
||||
size = std::max(getSize(), size);
|
||||
for (size_t i = 0; i < buffers.size(); ++i) {
|
||||
if (buffers[i]->isCurrentlyBound()) {
|
||||
continue;
|
||||
}
|
||||
createBuffer(size);
|
||||
if (buffers[i]->size < size) {
|
||||
vmaDestroyBuffer(graphics->getAllocator(), buffers[i]->buffer,
|
||||
buffers[i]->allocation);
|
||||
VkBufferCreateInfo info = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.size = size,
|
||||
.usage = usage,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
};
|
||||
VmaAllocationCreateInfo allocInfo = {
|
||||
.flags =
|
||||
VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT |
|
||||
VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
};
|
||||
VK_CHECK(vmaCreateBuffer(graphics->getAllocator(), &info, &allocInfo,
|
||||
&buffers[i]->buffer, &buffers[i]->allocation,
|
||||
&buffers[i]->info));
|
||||
vmaGetAllocationMemoryProperties(graphics->getAllocator(),
|
||||
buffers[i]->allocation,
|
||||
&buffers[i]->properties);
|
||||
if (!name.empty()) {
|
||||
VkDebugUtilsObjectNameInfoEXT nameInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
|
||||
.pNext = nullptr,
|
||||
.objectType = VK_OBJECT_TYPE_BUFFER,
|
||||
.objectHandle = (uint64)buffers[i]->buffer,
|
||||
.pObjectName = this->name.c_str()};
|
||||
graphics->vkSetDebugUtilsObjectNameEXT(&nameInfo);
|
||||
}
|
||||
buffers[i]->size = size;
|
||||
}
|
||||
currentBuffer = i;
|
||||
return;
|
||||
}
|
||||
createBuffer(size);
|
||||
currentBuffer = buffers.size() - 1;
|
||||
}
|
||||
|
||||
void Buffer::createBuffer(uint64 size)
|
||||
{
|
||||
VkBufferCreateInfo info = {
|
||||
void Buffer::createBuffer(uint64 size) {
|
||||
VkBufferCreateInfo info = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.size = size,
|
||||
.usage = usage,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
};
|
||||
VmaAllocationCreateInfo allocInfo = {
|
||||
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT |
|
||||
VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
};
|
||||
buffers.add(new BufferAllocation(graphics));
|
||||
if (size > 0)
|
||||
{
|
||||
VK_CHECK(vmaCreateBuffer(graphics->getAllocator(), &info, &allocInfo, &buffers.back()->buffer, &buffers.back()->allocation,
|
||||
&buffers.back()->info));
|
||||
buffers.back()->size = size;
|
||||
vmaGetAllocationMemoryProperties(graphics->getAllocator(), buffers.back()->allocation, &buffers.back()->properties);
|
||||
if (!name.empty()) {
|
||||
VkDebugUtilsObjectNameInfoEXT nameInfo = { .sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
|
||||
.pNext = nullptr,
|
||||
.objectType = VK_OBJECT_TYPE_BUFFER,
|
||||
.objectHandle = (uint64)buffers.back()->buffer,
|
||||
.pObjectName = this->name.c_str() };
|
||||
graphics->vkSetDebugUtilsObjectNameEXT(&nameInfo);
|
||||
}
|
||||
};
|
||||
VmaAllocationCreateInfo allocInfo = {
|
||||
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT |
|
||||
VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
};
|
||||
buffers.add(new BufferAllocation(graphics));
|
||||
if (size > 0) {
|
||||
VK_CHECK(vmaCreateBuffer(
|
||||
graphics->getAllocator(), &info, &allocInfo, &buffers.back()->buffer,
|
||||
&buffers.back()->allocation, &buffers.back()->info));
|
||||
buffers.back()->size = size;
|
||||
vmaGetAllocationMemoryProperties(graphics->getAllocator(),
|
||||
buffers.back()->allocation,
|
||||
&buffers.back()->properties);
|
||||
if (!name.empty()) {
|
||||
VkDebugUtilsObjectNameInfoEXT nameInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
|
||||
.pNext = nullptr,
|
||||
.objectType = VK_OBJECT_TYPE_BUFFER,
|
||||
.objectHandle = (uint64)buffers.back()->buffer,
|
||||
.pObjectName = this->name.c_str()};
|
||||
graphics->vkSetDebugUtilsObjectNameEXT(&nameInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
UniformBuffer::UniformBuffer(PGraphics graphics, const UniformBufferCreateInfo& createInfo)
|
||||
UniformBuffer::UniformBuffer(PGraphics graphics,
|
||||
const UniformBufferCreateInfo &createInfo)
|
||||
: Gfx::UniformBuffer(graphics->getFamilyMapping(), createInfo.sourceData),
|
||||
Vulkan::Buffer(graphics, createInfo.sourceData.size, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, currentOwner,
|
||||
createInfo.dynamic, createInfo.name) {
|
||||
if (getSize() > 0 && createInfo.sourceData.data != nullptr) {
|
||||
void* data = map();
|
||||
std::memcpy(data, createInfo.sourceData.data, createInfo.sourceData.size);
|
||||
unmap();
|
||||
}
|
||||
Vulkan::Buffer(graphics, createInfo.sourceData.size,
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, currentOwner,
|
||||
createInfo.dynamic, createInfo.name) {
|
||||
if (getSize() > 0 && createInfo.sourceData.data != nullptr) {
|
||||
void *data = map();
|
||||
std::memcpy(data, createInfo.sourceData.data, createInfo.sourceData.size);
|
||||
unmap();
|
||||
}
|
||||
}
|
||||
|
||||
UniformBuffer::~UniformBuffer() {}
|
||||
|
||||
bool UniformBuffer::updateContents(const DataSource& sourceData) {
|
||||
if (!Gfx::UniformBuffer::updateContents(sourceData)) {
|
||||
// no update was performed, skip
|
||||
return false;
|
||||
}
|
||||
void* data = map();
|
||||
std::memcpy(data, sourceData.data, sourceData.size);
|
||||
unmap();
|
||||
return true;
|
||||
bool UniformBuffer::updateContents(const DataSource &sourceData) {
|
||||
if (!Gfx::UniformBuffer::updateContents(sourceData)) {
|
||||
// no update was performed, skip
|
||||
return false;
|
||||
}
|
||||
void *data = map();
|
||||
std::memcpy(data, sourceData.data, sourceData.size);
|
||||
unmap();
|
||||
return true;
|
||||
}
|
||||
|
||||
void UniformBuffer::requestOwnershipTransfer(Gfx::QueueType newOwner) {
|
||||
Gfx::QueueOwnedResource::transferOwnership(newOwner);
|
||||
Gfx::QueueOwnedResource::transferOwnership(newOwner);
|
||||
}
|
||||
|
||||
void UniformBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) {
|
||||
Vulkan::Buffer::executeOwnershipBarrier(newOwner);
|
||||
Vulkan::Buffer::executeOwnershipBarrier(newOwner);
|
||||
}
|
||||
|
||||
void UniformBuffer::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
|
||||
VkAccessFlags dstAccess, VkPipelineStageFlags dstStage) {
|
||||
Vulkan::Buffer::executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
|
||||
void UniformBuffer::executePipelineBarrier(VkAccessFlags srcAccess,
|
||||
VkPipelineStageFlags srcStage,
|
||||
VkAccessFlags dstAccess,
|
||||
VkPipelineStageFlags dstStage) {
|
||||
Vulkan::Buffer::executePipelineBarrier(srcAccess, srcStage, dstAccess,
|
||||
dstStage);
|
||||
}
|
||||
|
||||
VkAccessFlags UniformBuffer::getSourceAccessMask() { return VK_ACCESS_MEMORY_WRITE_BIT; }
|
||||
VkAccessFlags UniformBuffer::getSourceAccessMask() {
|
||||
return VK_ACCESS_MEMORY_WRITE_BIT;
|
||||
}
|
||||
|
||||
VkAccessFlags UniformBuffer::getDestAccessMask() { return VK_ACCESS_UNIFORM_READ_BIT; }
|
||||
VkAccessFlags UniformBuffer::getDestAccessMask() {
|
||||
return VK_ACCESS_UNIFORM_READ_BIT;
|
||||
}
|
||||
|
||||
ShaderBuffer::ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo& sourceData)
|
||||
: Gfx::ShaderBuffer(graphics->getFamilyMapping(), sourceData.numElements, sourceData.sourceData),
|
||||
Vulkan::Buffer(graphics, sourceData.sourceData.size, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, currentOwner,
|
||||
sourceData.dynamic, sourceData.name) {
|
||||
if (getSize() > 0 && sourceData.sourceData.data != nullptr) {
|
||||
void* data = map();
|
||||
std::memcpy(data, sourceData.sourceData.data, sourceData.sourceData.size);
|
||||
unmap();
|
||||
}
|
||||
ShaderBuffer::ShaderBuffer(PGraphics graphics,
|
||||
const ShaderBufferCreateInfo &sourceData)
|
||||
: Gfx::ShaderBuffer(graphics->getFamilyMapping(), sourceData.numElements,
|
||||
sourceData.sourceData),
|
||||
Vulkan::Buffer(graphics, sourceData.sourceData.size,
|
||||
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, currentOwner,
|
||||
sourceData.dynamic, sourceData.name) {
|
||||
if (getSize() > 0 && sourceData.sourceData.data != nullptr) {
|
||||
void *data = map();
|
||||
std::memcpy(data, sourceData.sourceData.data, sourceData.sourceData.size);
|
||||
unmap();
|
||||
}
|
||||
}
|
||||
|
||||
ShaderBuffer::~ShaderBuffer() {}
|
||||
|
||||
void ShaderBuffer::updateContents(const ShaderBufferCreateInfo& createInfo) {
|
||||
Gfx::ShaderBuffer::updateContents(createInfo);
|
||||
// We always want to update, as the contents could be different on the GPU
|
||||
if (createInfo.sourceData.data == nullptr)
|
||||
{
|
||||
return;
|
||||
}
|
||||
void* data = map();
|
||||
std::memcpy(data, createInfo.sourceData.data, createInfo.sourceData.size);
|
||||
unmap();
|
||||
void ShaderBuffer::updateContents(const ShaderBufferCreateInfo &createInfo) {
|
||||
Gfx::ShaderBuffer::updateContents(createInfo);
|
||||
// We always want to update, as the contents could be different on the GPU
|
||||
if (createInfo.sourceData.data == nullptr) {
|
||||
return;
|
||||
}
|
||||
void *data = map();
|
||||
std::memcpy((char*)data + createInfo.sourceData.offset, createInfo.sourceData.data, createInfo.sourceData.size);
|
||||
unmap();
|
||||
}
|
||||
|
||||
void Seele::Vulkan::ShaderBuffer::rotateBuffer(uint64 size)
|
||||
{
|
||||
assert(dynamic);
|
||||
Vulkan::Buffer::rotateBuffer(size);
|
||||
void Seele::Vulkan::ShaderBuffer::rotateBuffer(uint64 size) {
|
||||
assert(dynamic);
|
||||
Vulkan::Buffer::rotateBuffer(size);
|
||||
}
|
||||
|
||||
void* ShaderBuffer::mapRegion(uint64 offset, uint64 size, bool writeOnly)
|
||||
{
|
||||
return Vulkan::Buffer::mapRegion(offset, size, writeOnly);
|
||||
void *ShaderBuffer::mapRegion(uint64 offset, uint64 size, bool writeOnly) {
|
||||
return Vulkan::Buffer::mapRegion(offset, size, writeOnly);
|
||||
}
|
||||
|
||||
void ShaderBuffer::unmap()
|
||||
{
|
||||
Vulkan::Buffer::unmap();
|
||||
}
|
||||
void ShaderBuffer::unmap() { Vulkan::Buffer::unmap(); }
|
||||
|
||||
void ShaderBuffer::requestOwnershipTransfer(Gfx::QueueType newOwner) {
|
||||
Gfx::QueueOwnedResource::transferOwnership(newOwner);
|
||||
Gfx::QueueOwnedResource::transferOwnership(newOwner);
|
||||
}
|
||||
|
||||
void ShaderBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) {
|
||||
Vulkan::Buffer::executeOwnershipBarrier(newOwner);
|
||||
Vulkan::Buffer::executeOwnershipBarrier(newOwner);
|
||||
}
|
||||
|
||||
void ShaderBuffer::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
|
||||
VkAccessFlags dstAccess, VkPipelineStageFlags dstStage) {
|
||||
Vulkan::Buffer::executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
|
||||
void ShaderBuffer::executePipelineBarrier(VkAccessFlags srcAccess,
|
||||
VkPipelineStageFlags srcStage,
|
||||
VkAccessFlags dstAccess,
|
||||
VkPipelineStageFlags dstStage) {
|
||||
Vulkan::Buffer::executePipelineBarrier(srcAccess, srcStage, dstAccess,
|
||||
dstStage);
|
||||
}
|
||||
|
||||
VkAccessFlags ShaderBuffer::getSourceAccessMask() { return VK_ACCESS_MEMORY_WRITE_BIT; }
|
||||
VkAccessFlags ShaderBuffer::getSourceAccessMask() {
|
||||
return VK_ACCESS_MEMORY_WRITE_BIT;
|
||||
}
|
||||
|
||||
VkAccessFlags ShaderBuffer::getDestAccessMask() { return VK_ACCESS_MEMORY_READ_BIT; }
|
||||
VkAccessFlags ShaderBuffer::getDestAccessMask() {
|
||||
return VK_ACCESS_MEMORY_READ_BIT;
|
||||
}
|
||||
|
||||
VertexBuffer::VertexBuffer(PGraphics graphics, const VertexBufferCreateInfo& sourceData)
|
||||
: Gfx::VertexBuffer(graphics->getFamilyMapping(), sourceData.numVertices, sourceData.vertexSize,
|
||||
sourceData.sourceData.owner),
|
||||
Vulkan::Buffer(graphics, sourceData.sourceData.size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, currentOwner, false,
|
||||
sourceData.name) {
|
||||
if (sourceData.sourceData.data != nullptr) {
|
||||
void* data = map();
|
||||
std::memcpy(data, sourceData.sourceData.data, sourceData.sourceData.size);
|
||||
unmap();
|
||||
}
|
||||
VertexBuffer::VertexBuffer(PGraphics graphics,
|
||||
const VertexBufferCreateInfo &sourceData)
|
||||
: Gfx::VertexBuffer(graphics->getFamilyMapping(), sourceData.numVertices,
|
||||
sourceData.vertexSize, sourceData.sourceData.owner),
|
||||
Vulkan::Buffer(graphics, sourceData.sourceData.size,
|
||||
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, currentOwner, false,
|
||||
sourceData.name) {
|
||||
if (sourceData.sourceData.data != nullptr) {
|
||||
void *data = map();
|
||||
std::memcpy(data, sourceData.sourceData.data, sourceData.sourceData.size);
|
||||
unmap();
|
||||
}
|
||||
}
|
||||
|
||||
VertexBuffer::~VertexBuffer() {}
|
||||
|
||||
void VertexBuffer::updateRegion(DataSource update) {
|
||||
void* data = mapRegion(update.offset, update.size);
|
||||
std::memcpy(data, update.data, update.size);
|
||||
unmap();
|
||||
void *data = mapRegion(update.offset, update.size);
|
||||
std::memcpy(data, update.data, update.size);
|
||||
unmap();
|
||||
}
|
||||
|
||||
void VertexBuffer::download(Array<uint8>& buffer) {
|
||||
void* data = map(false);
|
||||
buffer.resize(getSize());
|
||||
std::memcpy(buffer.data(), data, getSize());
|
||||
unmap();
|
||||
void VertexBuffer::download(Array<uint8> &buffer) {
|
||||
void *data = map(false);
|
||||
buffer.resize(getSize());
|
||||
std::memcpy(buffer.data(), data, getSize());
|
||||
unmap();
|
||||
}
|
||||
|
||||
void VertexBuffer::requestOwnershipTransfer(Gfx::QueueType newOwner) {
|
||||
Gfx::QueueOwnedResource::transferOwnership(newOwner);
|
||||
Gfx::QueueOwnedResource::transferOwnership(newOwner);
|
||||
}
|
||||
|
||||
void VertexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) {
|
||||
Vulkan::Buffer::executeOwnershipBarrier(newOwner);
|
||||
Vulkan::Buffer::executeOwnershipBarrier(newOwner);
|
||||
}
|
||||
|
||||
void VertexBuffer::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
|
||||
VkAccessFlags dstAccess, VkPipelineStageFlags dstStage) {
|
||||
Vulkan::Buffer::executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
|
||||
void VertexBuffer::executePipelineBarrier(VkAccessFlags srcAccess,
|
||||
VkPipelineStageFlags srcStage,
|
||||
VkAccessFlags dstAccess,
|
||||
VkPipelineStageFlags dstStage) {
|
||||
Vulkan::Buffer::executePipelineBarrier(srcAccess, srcStage, dstAccess,
|
||||
dstStage);
|
||||
}
|
||||
|
||||
VkAccessFlags VertexBuffer::getSourceAccessMask() { return VK_ACCESS_MEMORY_WRITE_BIT; }
|
||||
VkAccessFlags VertexBuffer::getSourceAccessMask() {
|
||||
return VK_ACCESS_MEMORY_WRITE_BIT;
|
||||
}
|
||||
|
||||
VkAccessFlags VertexBuffer::getDestAccessMask() { return VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT; }
|
||||
VkAccessFlags VertexBuffer::getDestAccessMask() {
|
||||
return VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
|
||||
}
|
||||
|
||||
IndexBuffer::IndexBuffer(PGraphics graphics, const IndexBufferCreateInfo& sourceData)
|
||||
: Gfx::IndexBuffer(graphics->getFamilyMapping(), sourceData.sourceData.size, sourceData.indexType,
|
||||
sourceData.sourceData.owner),
|
||||
Vulkan::Buffer(graphics, sourceData.sourceData.size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT, currentOwner, false,
|
||||
sourceData.name) {
|
||||
if (sourceData.sourceData.data != nullptr) {
|
||||
void* data = map();
|
||||
std::memcpy(data, sourceData.sourceData.data, sourceData.sourceData.size);
|
||||
unmap();
|
||||
}
|
||||
IndexBuffer::IndexBuffer(PGraphics graphics,
|
||||
const IndexBufferCreateInfo &sourceData)
|
||||
: Gfx::IndexBuffer(graphics->getFamilyMapping(), sourceData.sourceData.size,
|
||||
sourceData.indexType, sourceData.sourceData.owner),
|
||||
Vulkan::Buffer(graphics, sourceData.sourceData.size,
|
||||
VK_BUFFER_USAGE_INDEX_BUFFER_BIT, currentOwner, false,
|
||||
sourceData.name) {
|
||||
if (sourceData.sourceData.data != nullptr) {
|
||||
void *data = map();
|
||||
std::memcpy(data, sourceData.sourceData.data, sourceData.sourceData.size);
|
||||
unmap();
|
||||
}
|
||||
}
|
||||
|
||||
IndexBuffer::~IndexBuffer() {}
|
||||
|
||||
void IndexBuffer::download(Array<uint8>& buffer) {
|
||||
void* data = map(false);
|
||||
buffer.resize(getSize());
|
||||
std::memcpy(buffer.data(), data, getSize());
|
||||
unmap();
|
||||
void IndexBuffer::download(Array<uint8> &buffer) {
|
||||
void *data = map(false);
|
||||
buffer.resize(getSize());
|
||||
std::memcpy(buffer.data(), data, getSize());
|
||||
unmap();
|
||||
}
|
||||
|
||||
void IndexBuffer::requestOwnershipTransfer(Gfx::QueueType newOwner) {
|
||||
Gfx::QueueOwnedResource::transferOwnership(newOwner);
|
||||
Gfx::QueueOwnedResource::transferOwnership(newOwner);
|
||||
}
|
||||
|
||||
void IndexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) {
|
||||
Vulkan::Buffer::executeOwnershipBarrier(newOwner);
|
||||
Vulkan::Buffer::executeOwnershipBarrier(newOwner);
|
||||
}
|
||||
|
||||
void IndexBuffer::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
|
||||
VkAccessFlags dstAccess, VkPipelineStageFlags dstStage) {
|
||||
Vulkan::Buffer::executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
|
||||
void IndexBuffer::executePipelineBarrier(VkAccessFlags srcAccess,
|
||||
VkPipelineStageFlags srcStage,
|
||||
VkAccessFlags dstAccess,
|
||||
VkPipelineStageFlags dstStage) {
|
||||
Vulkan::Buffer::executePipelineBarrier(srcAccess, srcStage, dstAccess,
|
||||
dstStage);
|
||||
}
|
||||
|
||||
VkAccessFlags IndexBuffer::getSourceAccessMask() { return VK_ACCESS_MEMORY_WRITE_BIT; }
|
||||
VkAccessFlags IndexBuffer::getSourceAccessMask() {
|
||||
return VK_ACCESS_MEMORY_WRITE_BIT;
|
||||
}
|
||||
|
||||
VkAccessFlags IndexBuffer::getDestAccessMask() { return VK_ACCESS_INDEX_READ_BIT; }
|
||||
VkAccessFlags IndexBuffer::getDestAccessMask() {
|
||||
return VK_ACCESS_INDEX_READ_BIT;
|
||||
}
|
||||
Reference in New Issue
Block a user