Visibility reset doesnt work anymore for some reason

This commit is contained in:
Dynamitos
2024-06-10 10:13:37 +02:00
parent d95dab850c
commit 2ba30a8fcc
8 changed files with 37 additions and 39 deletions
+1 -1
View File
@@ -38,7 +38,7 @@ void meshMain(
uint local_idx1 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 1];
uint local_idx2 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 2];
indices[p] = uint3(local_idx0, local_idx1, local_idx2);
prim[p].cull = cull.triangleCulled(p);
prim[p].cull = false;//cull.triangleCulled(p);
#ifdef VISIBILITY
prim[p].prim = encodePrimitive(p, meshletId);
#endif