Visibility reset doesnt work anymore for some reason
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@@ -151,7 +151,6 @@ void MeshLoader::loadMaterials(const aiScene* scene, const Array<PTextureAsset>&
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if (material->GetTexture(type, index, &texPath, &mapping, &uvIndex, nullptr, nullptr, nullptr) != AI_SUCCESS) {
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std::cout << "fuck" << std::endl;
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}
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std::string textureKey = fmt::format("{0}Texture{1}", paramKey, index);
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auto texFilename = std::filesystem::path(texPath.C_Str());
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PTextureAsset texture;
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