Reworked mesh asset loading
This commit is contained in:
@@ -26,69 +26,54 @@ void AssetRegistry::init(std::filesystem::path rootFolder, Gfx::PGraphics graphi
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get().initialize(rootFolder, graphics);
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}
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PMeshAsset AssetRegistry::findMesh(const std::string &filePath)
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PMeshAsset AssetRegistry::findMesh(std::string_view folderPath, std::string_view filePath)
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{
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AssetFolder* folder = get().assetRoot;
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std::string fileName = filePath;
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size_t slashLoc = filePath.rfind("/");
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if(slashLoc != std::string::npos)
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if (!folderPath.empty())
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{
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folder = get().getOrCreateFolder(filePath.substr(0, slashLoc));
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fileName = filePath.substr(slashLoc+1, filePath.size());
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folder = get().getOrCreateFolder(folderPath);
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}
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return folder->meshes.at(fileName);
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return folder->meshes.at(std::string(filePath));
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}
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PTextureAsset AssetRegistry::findTexture(const std::string &filePath)
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PTextureAsset AssetRegistry::findTexture(std::string_view folderPath, std::string_view filePath)
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{
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AssetFolder* folder = get().assetRoot;
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std::string fileName = filePath;
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size_t slashLoc = filePath.rfind("/");
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if (slashLoc != std::string::npos)
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if (!folderPath.empty())
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{
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folder = get().getOrCreateFolder(filePath.substr(0, slashLoc));
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fileName = filePath.substr(slashLoc + 1, filePath.size());
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folder = get().getOrCreateFolder(folderPath);
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}
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return folder->textures.at(fileName);
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return folder->textures.at(std::string(filePath));
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}
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PFontAsset AssetRegistry::findFont(const std::string& filePath)
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PFontAsset AssetRegistry::findFont(std::string_view folderPath, std::string_view filePath)
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{
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AssetFolder* folder = get().assetRoot;
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std::string fileName = filePath;
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size_t slashLoc = filePath.rfind("/");
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if(slashLoc != std::string::npos)
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if (!folderPath.empty())
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{
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folder = get().getOrCreateFolder(filePath.substr(0, slashLoc));
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fileName = filePath.substr(slashLoc+1, filePath.size());
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folder = get().getOrCreateFolder(folderPath);
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}
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return folder->fonts.at(fileName);
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return folder->fonts.at(std::string(filePath));
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}
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PMaterialAsset AssetRegistry::findMaterial(const std::string &filePath)
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PMaterialAsset AssetRegistry::findMaterial(std::string_view folderPath, std::string_view filePath)
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{
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AssetFolder* folder = get().assetRoot;
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std::string fileName = filePath;
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size_t slashLoc = filePath.rfind("/");
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if (slashLoc != std::string::npos)
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if (!folderPath.empty())
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{
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folder = get().getOrCreateFolder(filePath.substr(0, slashLoc));
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fileName = filePath.substr(slashLoc + 1, filePath.size());
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folder = get().getOrCreateFolder(folderPath);
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}
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return folder->materials.at(fileName);
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return folder->materials.at(std::string(filePath));
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}
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PMaterialInstanceAsset AssetRegistry::findMaterialInstance(const std::string &filePath)
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PMaterialInstanceAsset AssetRegistry::findMaterialInstance(std::string_view folderPath, std::string_view filePath)
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{
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AssetFolder* folder = get().assetRoot;
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std::string fileName = filePath;
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size_t slashLoc = filePath.rfind("/");
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if (slashLoc != std::string::npos)
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if (!folderPath.empty())
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{
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folder = get().getOrCreateFolder(filePath.substr(0, slashLoc));
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fileName = filePath.substr(slashLoc + 1, filePath.size());
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folder = get().getOrCreateFolder(folderPath);
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}
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return folder->instances.at(fileName);
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return folder->instances.at(std::string(filePath));
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}
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std::ofstream AssetRegistry::createWriteStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode)
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@@ -126,6 +111,31 @@ void AssetRegistry::saveRegistry()
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get().saveRegistryInternal();
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}
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AssetRegistry::AssetFolder* AssetRegistry::getOrCreateFolder(std::string_view fullPath)
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{
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AssetFolder* result = assetRoot;
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std::string temp = std::string(fullPath);
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while (!temp.empty())
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{
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size_t slashLoc = temp.find("/");
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if (slashLoc == std::string::npos)
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{
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if (!result->children.contains(temp))
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{
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result->children[temp] = new AssetFolder(temp);
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}
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return result->children[temp];
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}
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std::string folderName = temp.substr(0, slashLoc);
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if (!result->children.contains(folderName))
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{
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result->children[folderName] = new AssetFolder(fullPath);
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}
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result = result->children[folderName];
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temp = temp.substr(slashLoc + 1, temp.size());
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}
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return result;
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}
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void AssetRegistry::initialize(const std::filesystem::path &_rootFolder, Gfx::PGraphics _graphics)
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{
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@@ -318,7 +328,7 @@ void AssetRegistry::saveAsset(PAsset asset, uint64 identifier, const std::filesy
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if (name.empty())
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return;
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std::string path = (folderPath / name).replace_extension("asset").string();
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std::string path = (folderPath / name).string().append(".asset");
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auto assetStream = createWriteStream(std::move(path), std::ios::binary);
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ArchiveBuffer buffer(graphics);
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// write identifier
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@@ -367,31 +377,6 @@ void AssetRegistry::registerMaterialInstance(OMaterialInstanceAsset material)
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folder->instances[material->getName()] = std::move(material);
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}
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AssetRegistry::AssetFolder* AssetRegistry::getOrCreateFolder(std::string fullPath)
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{
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AssetFolder* result = assetRoot;
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std::string temp = fullPath;
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while(!fullPath.empty())
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{
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size_t slashLoc = fullPath.find("/");
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if(slashLoc == std::string::npos)
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{
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if (!result->children.contains(fullPath))
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{
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result->children[fullPath] = new AssetFolder(fullPath);
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}
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return result->children[fullPath];
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}
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std::string folderName = fullPath.substr(0, slashLoc);
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if (!result->children.contains(folderName))
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{
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result->children[folderName] = new AssetFolder(temp);
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}
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result = result->children[folderName];
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fullPath = fullPath.substr(slashLoc+1, fullPath.size());
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}
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return result;
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}
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std::ofstream AssetRegistry::internalCreateWriteStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode)
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{
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@@ -21,11 +21,11 @@ public:
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static std::filesystem::path getRootFolder();
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static PMeshAsset findMesh(const std::string& filePath);
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static PTextureAsset findTexture(const std::string& filePath);
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static PFontAsset findFont(const std::string& name);
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static PMaterialAsset findMaterial(const std::string& filePath);
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static PMaterialInstanceAsset findMaterialInstance(const std::string& filePath);
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static PMeshAsset findMesh(std::string_view folderPath, std::string_view filePath);
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static PTextureAsset findTexture(std::string_view folderPath, std::string_view filePath);
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static PFontAsset findFont(std::string_view folderPath, std::string_view name);
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static PMaterialAsset findMaterial(std::string_view folderPath, std::string_view filePath);
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static PMaterialInstanceAsset findMaterialInstance(std::string_view folderPath, std::string_view filePath);
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static std::ofstream createWriteStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode = std::ios::out);
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static std::ifstream createReadStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode = std::ios::in);
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@@ -46,7 +46,7 @@ public:
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AssetFolder(std::string_view folderPath);
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~AssetFolder();
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};
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AssetFolder* getOrCreateFolder(std::string foldername);
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AssetFolder* getOrCreateFolder(std::string_view foldername);
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AssetRegistry();
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static AssetRegistry* getInstance();
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private:
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@@ -24,6 +24,7 @@ public:
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private:
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OMaterial material;
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friend class MaterialLoader;
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friend class MeshLoader;
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};
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DEFINE_REF(MaterialAsset)
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} // namespace Seele
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@@ -22,16 +22,19 @@ MaterialInstanceAsset::~MaterialInstanceAsset()
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void MaterialInstanceAsset::save(ArchiveBuffer& buffer) const
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{
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Serialization::save(buffer, baseMaterial->getAssetIdentifier());
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Serialization::save(buffer, baseMaterial->getFolderPath());
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Serialization::save(buffer, baseMaterial->getName());
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material->save(buffer);
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}
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void MaterialInstanceAsset::load(ArchiveBuffer& buffer)
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{
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std::string folder;
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Serialization::load(buffer, folder);
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std::string id;
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Serialization::load(buffer, id);
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material = new MaterialInstance();
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material->load(buffer);
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baseMaterial = AssetRegistry::findMaterial(id);
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baseMaterial = AssetRegistry::findMaterial(folder, id);
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material->setBaseMaterial(baseMaterial);
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}
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@@ -20,91 +20,60 @@ TextureAsset::TextureAsset(std::string_view folderPath, std::string_view name)
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TextureAsset::~TextureAsset()
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{
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ktxTexture_Destroy(ktxTexture(ktxHandle));
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}
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void TextureAsset::save(ArchiveBuffer&) const
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void TextureAsset::save(ArchiveBuffer& buffer) const
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{
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/*ktxTexture2* kTexture;
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ktxTextureCreateInfo createInfo = {
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.vkFormat = (uint32_t)texture->getFormat(),
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.baseWidth = texture->getSizeX(),
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.baseHeight = texture->getSizeY(),
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.baseDepth = texture->getSizeZ(),
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.numDimensions = texture->getSizeZ() > 1 ? 3u : texture->getSizeY() > 1 ? 2u : 1u,
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.numLevels = texture->getMipLevels(),
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.numLayers = 1,
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.numFaces = texture->getNumFaces(),
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.isArray = false,
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.generateMipmaps = false,
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};
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KTX_CHECK(ktxTexture2_Create(&createInfo, KTX_TEXTURE_CREATE_ALLOC_STORAGE, &kTexture));
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for (uint32 depth = 0; depth < texture->getSizeZ(); ++depth)
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{
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for (uint32 face = 0; face < texture->getNumFaces(); ++face)
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{
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// technically, downloading cant be const, because we have to allocate temporary buffers and change layouts
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// but practically the texture stays the same
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Array<uint8> faceData;
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const_cast<Gfx::Texture*>(texture.getHandle())->download(0, depth, face, faceData);
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KTX_CHECK(ktxTexture_SetImageFromMemory(ktxTexture(kTexture), 0, depth, face, faceData.data(), faceData.size()));
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}
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}
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char writer[100];
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snprintf(writer, sizeof(writer), "%s version %s", "SeeleEngine", "0.0.1");
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ktxHashList_AddKVPair(&kTexture->kvDataHead, KTX_WRITER_KEY,
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ktxHashList_AddKVPair(&ktxHandle->kvDataHead, KTX_WRITER_KEY,
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(ktx_uint32_t)strlen(writer) + 1,
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writer);
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KTX_CHECK(ktxTexture2_CompressAstc(kTexture, 0));
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ktx_uint8_t* texData;
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ktx_size_t texSize;
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KTX_CHECK(ktxTexture_WriteToMemory(ktxTexture(kTexture), &texData, &texSize));
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KTX_CHECK(ktxTexture_WriteToMemory(ktxTexture(ktxHandle), &texData, &texSize));
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Array<uint8> rawData(texSize);
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std::memcpy(rawData.data(), texData, texSize);
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Serialization::save(buffer, rawData);
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free(texData);*/
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assert(false); // TODO
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free(texData);
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}
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void TextureAsset::load(ArchiveBuffer& buffer)
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{
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Gfx::PGraphics graphics = buffer.getGraphics();
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Serialization::load(buffer, rawPixels);
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Array<uint8> rawData;
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Serialization::load(buffer, rawData);
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ktxTexture2* kTexture;
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KTX_CHECK(ktxTexture_CreateFromMemory(rawData.data(),
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rawData.size(),
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KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT,
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(ktxTexture**)&kTexture));
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(ktxTexture**)&ktxHandle));
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ktx_error_code_e e = ktxTexture2_TranscodeBasis(kTexture, KTX_TTF_BC7_RGBA, 0);
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assert(e == ktx_error_code_e::KTX_SUCCESS);
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//ktx_error_code_e e = ktxTexture2_TranscodeBasis(ktxHandle, KTX_TTF_BC7_RGBA, 0);
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//assert(e == ktx_error_code_e::KTX_SUCCESS);
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TextureCreateInfo createInfo = {
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.sourceData = {
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.size = ktxTexture_GetDataSize(ktxTexture(kTexture)),
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.data = ktxTexture_GetData(ktxTexture(kTexture)),
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.size = ktxTexture_GetDataSize(ktxTexture(ktxHandle)),
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.data = ktxTexture_GetData(ktxTexture(ktxHandle)),
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.owner = Gfx::QueueType::TRANSFER,
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},
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.format = (Gfx::SeFormat)kTexture->vkFormat,
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.width = kTexture->baseWidth,
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.height = kTexture->baseHeight,
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.depth = kTexture->baseDepth,
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.mipLevels = kTexture->numLevels,
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.layers = kTexture->numFaces,
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.elements = kTexture->numLayers,
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.format = (Gfx::SeFormat)ktxHandle->vkFormat,
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.width = ktxHandle->baseWidth,
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.height = ktxHandle->baseHeight,
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.depth = ktxHandle->baseDepth,
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.mipLevels = ktxHandle->numLevels,
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.layers = ktxHandle->numFaces,
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.elements = ktxHandle->numLayers,
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.usage = Gfx::SE_IMAGE_USAGE_SAMPLED_BIT,
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};
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if (kTexture->isCubemap)
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if (ktxHandle->isCubemap)
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{
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texture = graphics->createTextureCube(createInfo);
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}
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else if (kTexture->isArray)
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else if (ktxHandle->isArray)
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{
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texture = graphics->createTexture3D(createInfo);
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}
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@@ -113,7 +82,6 @@ void TextureAsset::load(ArchiveBuffer& buffer)
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texture = graphics->createTexture2D(createInfo);
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}
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texture->transferOwnership(Gfx::QueueType::GRAPHICS);
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ktxTexture_Destroy(ktxTexture(kTexture));
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}
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void TextureAsset::setTexture(Gfx::OTexture _texture)
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@@ -1,6 +1,7 @@
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#pragma once
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#include "Asset.h"
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struct ktxTexture2;
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namespace Seele
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{
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DECLARE_NAME_REF(Gfx, Texture)
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@@ -18,14 +19,10 @@ public:
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{
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return texture;
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}
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const Array<uint8>& getRawPixels()
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{
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return rawPixels;
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}
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uint32 getWidth();
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uint32 getHeight();
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private:
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Array<uint8> rawPixels;
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struct ktxTexture2* ktxHandle;
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Gfx::OTexture texture;
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friend class TextureLoader;
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};
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@@ -19,7 +19,8 @@ void Mesh::save(ArchiveBuffer& buffer) const
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Serialization::save(buffer, vertexCount);
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Serialization::save(buffer, indices);
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Serialization::save(buffer, meshlets);
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Serialization::save(buffer, referencedMaterial->getAssetIdentifier());
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Serialization::save(buffer, referencedMaterial->getFolderPath());
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Serialization::save(buffer, referencedMaterial->getName());
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vertexData->serializeMesh(id, vertexCount, buffer);
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}
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@@ -32,9 +33,11 @@ void Mesh::load(ArchiveBuffer& buffer)
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vertexData = VertexData::findByTypeName(typeName);
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Serialization::load(buffer, indices);
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Serialization::load(buffer, meshlets);
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std::string refFolder;
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Serialization::load(buffer, refFolder);
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std::string refId;
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Serialization::load(buffer, refId);
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referencedMaterial = AssetRegistry::findMaterialInstance(refId);
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referencedMaterial = AssetRegistry::findMaterialInstance(refFolder, refId);
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id = vertexData->allocateVertexData(vertexCount);
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vertexData->loadMesh(id, indices, meshlets);
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vertexData->deserializeMesh(id, buffer);
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@@ -9,8 +9,8 @@ SkyboxRenderPass::SkyboxRenderPass(Gfx::PGraphics graphics, PScene scene)
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: RenderPass(graphics, scene)
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{
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skybox = Seele::Component::Skybox{
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.day = AssetRegistry::findTexture("FS000_Day_01")->getTexture().cast<Gfx::TextureCube>(),
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.night = AssetRegistry::findTexture("FS000_Night_01")->getTexture().cast<Gfx::TextureCube>(),
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//.day = AssetRegistry::findTexture("FS000_Day_01")->getTexture().cast<Gfx::TextureCube>(),
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//.night = AssetRegistry::findTexture("FS000_Night_01")->getTexture().cast<Gfx::TextureCube>(),
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.fogColor = Vector(0.1, 0.1, 0.8),
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.blendFactor = 0,
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};
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@@ -22,7 +22,11 @@ StaticMeshVertexData* StaticMeshVertexData::getInstance()
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void StaticMeshVertexData::loadPositions(MeshId id, const Array<Vector>& data)
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{
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uint64 offset = meshOffsets[id];
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uint64 offset;
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{
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std::unique_lock l(mutex);
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offset = meshOffsets[id];
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}
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assert(offset + data.size() <= head);
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std::memcpy(positionData.data() + offset, data.data(), data.size() * sizeof(Vector));
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dirty = true;
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@@ -30,7 +34,11 @@ void StaticMeshVertexData::loadPositions(MeshId id, const Array<Vector>& data)
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void StaticMeshVertexData::loadTexCoords(MeshId id, const Array<Vector2>& data)
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{
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uint64 offset = meshOffsets[id];
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uint64 offset;
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{
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std::unique_lock l(mutex);
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offset = meshOffsets[id];
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}
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assert(offset + data.size() <= head);
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std::memcpy(texCoordsData.data() + offset, data.data(), data.size() * sizeof(Vector2));
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dirty = true;
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@@ -38,7 +46,11 @@ void StaticMeshVertexData::loadTexCoords(MeshId id, const Array<Vector2>& data)
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void StaticMeshVertexData::loadNormals(MeshId id, const Array<Vector>& data)
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{
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uint64 offset = meshOffsets[id];
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uint64 offset;
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{
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||||
std::unique_lock l(mutex);
|
||||
offset = meshOffsets[id];
|
||||
}
|
||||
assert(offset + data.size() <= head);
|
||||
std::memcpy(normalData.data() + offset, data.data(), data.size() * sizeof(Vector));
|
||||
dirty = true;
|
||||
@@ -46,7 +58,11 @@ void StaticMeshVertexData::loadNormals(MeshId id, const Array<Vector>& data)
|
||||
|
||||
void StaticMeshVertexData::loadTangents(MeshId id, const Array<Vector>& data)
|
||||
{
|
||||
uint64 offset = meshOffsets[id];
|
||||
uint64 offset;
|
||||
{
|
||||
std::unique_lock l(mutex);
|
||||
offset = meshOffsets[id];
|
||||
}
|
||||
assert(offset + data.size() <= head);
|
||||
std::memcpy(tangentData.data() + offset, data.data(), data.size() * sizeof(Vector));
|
||||
dirty = true;
|
||||
@@ -54,7 +70,11 @@ void StaticMeshVertexData::loadTangents(MeshId id, const Array<Vector>& data)
|
||||
|
||||
void StaticMeshVertexData::loadBiTangents(MeshId id, const Array<Vector>& data)
|
||||
{
|
||||
uint64 offset = meshOffsets[id];
|
||||
uint64 offset;
|
||||
{
|
||||
std::unique_lock l(mutex);
|
||||
offset = meshOffsets[id];
|
||||
}
|
||||
assert(offset + data.size() <= head);
|
||||
std::memcpy(biTangentData.data() + offset, data.data(), data.size() * sizeof(Vector));
|
||||
dirty = true;
|
||||
@@ -62,7 +82,11 @@ void StaticMeshVertexData::loadBiTangents(MeshId id, const Array<Vector>& data)
|
||||
|
||||
void Seele::StaticMeshVertexData::loadColors(MeshId id, const Array<Vector>& data)
|
||||
{
|
||||
uint64 offset = meshOffsets[id];
|
||||
uint64 offset;
|
||||
{
|
||||
std::unique_lock l(mutex);
|
||||
offset = meshOffsets[id];
|
||||
}
|
||||
assert(offset + data.size() <= head);
|
||||
std::memcpy(colorData.data() + offset, data.data(), data.size() * sizeof(Vector));
|
||||
dirty = true;
|
||||
@@ -70,19 +94,23 @@ void Seele::StaticMeshVertexData::loadColors(MeshId id, const Array<Vector>& dat
|
||||
|
||||
void StaticMeshVertexData::serializeMesh(MeshId id, uint64 numVertices, ArchiveBuffer& buffer)
|
||||
{
|
||||
uint64 offset = meshOffsets[id];
|
||||
uint64 offset;
|
||||
{
|
||||
std::unique_lock l(mutex);
|
||||
offset = meshOffsets[id];
|
||||
}
|
||||
Array<Vector> pos(numVertices);
|
||||
Array<Vector2> tex(numVertices);
|
||||
Array<Vector> nor(numVertices);
|
||||
Array<Vector> tan(numVertices);
|
||||
Array<Vector> bit(numVertices);
|
||||
Array<Vector> col(numVertices);
|
||||
std::copy(positionData.begin() + offset, positionData.begin() + offset + numVertices, pos.begin());
|
||||
std::copy(texCoordsData.begin() + offset, texCoordsData.begin() + offset + numVertices, tex.begin());
|
||||
std::copy(normalData.begin() + offset, normalData.begin() + offset + numVertices, nor.begin());
|
||||
std::copy(tangentData.begin() + offset, tangentData.begin() + offset + numVertices, tan.begin());
|
||||
std::copy(biTangentData.begin() + offset, biTangentData.begin() + offset + numVertices, bit.begin());
|
||||
std::copy(colorData.begin() + offset, colorData.begin() + offset + numVertices, col.begin());
|
||||
std::memcpy(positionData.data() + offset, pos.data(), numVertices * sizeof(Vector));
|
||||
std::memcpy(texCoordsData.data() + offset, tex.data(), numVertices * sizeof(Vector2));
|
||||
std::memcpy(normalData.data() + offset, nor.data(), numVertices * sizeof(Vector));
|
||||
std::memcpy(tangentData.data() + offset, tan.data(), numVertices * sizeof(Vector));
|
||||
std::memcpy(biTangentData.data() + offset, bit.data(), numVertices * sizeof(Vector));
|
||||
std::memcpy(colorData.data() + offset, col.data(), numVertices * sizeof(Vector));
|
||||
Serialization::save(buffer, pos);
|
||||
Serialization::save(buffer, tex);
|
||||
Serialization::save(buffer, nor);
|
||||
|
||||
@@ -29,6 +29,7 @@ public:
|
||||
private:
|
||||
virtual void resizeBuffers() override;
|
||||
virtual void updateBuffers() override;
|
||||
std::mutex mutex;
|
||||
Gfx::OShaderBuffer positions;
|
||||
Array<Vector> positionData;
|
||||
Gfx::OShaderBuffer texCoords;
|
||||
|
||||
@@ -146,6 +146,7 @@ void VertexData::createDescriptors()
|
||||
|
||||
void VertexData::loadMesh(MeshId id, Array<uint32> loadedIndices, Array<Meshlet> loadedMeshlets)
|
||||
{
|
||||
std::unique_lock l(vertexDataLock);
|
||||
meshlets.reserve(meshlets.size() + loadedMeshlets.size());
|
||||
vertexIndices.reserve(vertexIndices.size() + loadedMeshlets.size() * Gfx::numVerticesPerMeshlet);
|
||||
primitiveIndices.reserve(primitiveIndices.size() + loadedMeshlets.size() * Gfx::numPrimitivesPerMeshlet * 3);
|
||||
@@ -225,6 +226,7 @@ void VertexData::loadMesh(MeshId id, Array<uint32> loadedIndices, Array<Meshlet>
|
||||
|
||||
MeshId VertexData::allocateVertexData(uint64 numVertices)
|
||||
{
|
||||
std::unique_lock l(vertexDataLock);
|
||||
MeshId res{ idCounter++ };
|
||||
meshOffsets[res] = head;
|
||||
meshVertexCounts[res] = numVertices;
|
||||
|
||||
@@ -95,6 +95,7 @@ protected:
|
||||
};
|
||||
std::mutex materialDataLock;
|
||||
Map<std::string, MaterialData> materialData;
|
||||
std::mutex vertexDataLock;
|
||||
Map<MeshId, Array<MeshData>> meshData;
|
||||
Map<MeshId, uint64> meshOffsets;
|
||||
Map<MeshId, uint64> meshVertexCounts;
|
||||
|
||||
@@ -91,9 +91,9 @@ void ShaderParameter::load(ArchiveBuffer& buffer)
|
||||
Serialization::load(buffer, binding);
|
||||
}
|
||||
|
||||
FloatParameter::FloatParameter(std::string name, uint32 byteOffset, uint32 binding)
|
||||
FloatParameter::FloatParameter(std::string name, float data, uint32 byteOffset, uint32 binding)
|
||||
: ShaderParameter(name, byteOffset, binding)
|
||||
, data(0)
|
||||
, data(data)
|
||||
{
|
||||
output.name = name;
|
||||
output.type = ExpressionType::FLOAT;
|
||||
@@ -122,12 +122,12 @@ void FloatParameter::updateDescriptorSet(Gfx::PDescriptorSet, uint8* dst)
|
||||
|
||||
void FloatParameter::generateDeclaration(std::ofstream& stream) const
|
||||
{
|
||||
stream << "\tlayout(offset = " << byteOffset << ") float " << key << ";\n";
|
||||
stream << "\tfloat " << key << ";\n";
|
||||
}
|
||||
|
||||
VectorParameter::VectorParameter(std::string name, uint32 byteOffset, uint32 binding)
|
||||
VectorParameter::VectorParameter(std::string name, Vector data, uint32 byteOffset, uint32 binding)
|
||||
: ShaderParameter(name, byteOffset, binding)
|
||||
, data()
|
||||
, data(data)
|
||||
{
|
||||
output.name = name;
|
||||
output.type = ExpressionType::FLOAT3;
|
||||
@@ -144,7 +144,7 @@ void VectorParameter::updateDescriptorSet(Gfx::PDescriptorSet, uint8* dst)
|
||||
|
||||
void VectorParameter::generateDeclaration(std::ofstream& stream) const
|
||||
{
|
||||
stream << "\tlayout(offset = " << byteOffset << ") float3 " << key << ";\n";
|
||||
stream << "\tfloat3 " << key << ";\n";
|
||||
}
|
||||
|
||||
void VectorParameter::save(ArchiveBuffer& buffer) const
|
||||
@@ -159,8 +159,9 @@ void VectorParameter::load(ArchiveBuffer& buffer)
|
||||
Serialization::load(buffer, data);
|
||||
}
|
||||
|
||||
TextureParameter::TextureParameter(std::string name, uint32 byteOffset, uint32 binding)
|
||||
: ShaderParameter(name, byteOffset, binding)
|
||||
TextureParameter::TextureParameter(std::string name, PTextureAsset asset, uint32 binding)
|
||||
: ShaderParameter(name, 0, binding)
|
||||
, data(asset)
|
||||
{
|
||||
output.name = name;
|
||||
output.type = ExpressionType::TEXTURE;
|
||||
@@ -183,19 +184,23 @@ void TextureParameter::generateDeclaration(std::ofstream& stream) const
|
||||
void TextureParameter::save(ArchiveBuffer& buffer) const
|
||||
{
|
||||
ShaderParameter::save(buffer);
|
||||
Serialization::save(buffer, data->getAssetIdentifier());
|
||||
Serialization::save(buffer, data->getFolderPath());
|
||||
Serialization::save(buffer, data->getName());
|
||||
}
|
||||
|
||||
void TextureParameter::load(ArchiveBuffer& buffer)
|
||||
{
|
||||
ShaderParameter::load(buffer);
|
||||
std::string folder;
|
||||
Serialization::load(buffer, folder);
|
||||
std::string filename;
|
||||
Serialization::load(buffer, filename);
|
||||
data = AssetRegistry::findTexture(filename);
|
||||
data = AssetRegistry::findTexture(folder, filename);
|
||||
}
|
||||
|
||||
SamplerParameter::SamplerParameter(std::string name, uint32 byteOffset, uint32 binding)
|
||||
: ShaderParameter(name, byteOffset, binding)
|
||||
SamplerParameter::SamplerParameter(std::string name, Gfx::OSampler sampler, uint32 binding)
|
||||
: ShaderParameter(name, 0, binding)
|
||||
, data(std::move(sampler))
|
||||
{
|
||||
output.name = name;
|
||||
output.type = ExpressionType::SAMPLER;
|
||||
@@ -227,8 +232,10 @@ void SamplerParameter::load(ArchiveBuffer& buffer)
|
||||
data = buffer.getGraphics()->createSampler(SamplerCreateInfo{});
|
||||
}
|
||||
|
||||
CombinedTextureParameter::CombinedTextureParameter(std::string name, uint32 byteOffset, uint32 binding)
|
||||
: ShaderParameter(name, byteOffset, binding)
|
||||
CombinedTextureParameter::CombinedTextureParameter(std::string name, PTextureAsset data, Gfx::OSampler sampler, uint32 binding)
|
||||
: ShaderParameter(name, 0, binding)
|
||||
, data(data)
|
||||
, sampler(std::move(sampler))
|
||||
{
|
||||
output.name = name;
|
||||
output.type = ExpressionType::TEXTURE;
|
||||
@@ -252,15 +259,18 @@ void CombinedTextureParameter::generateDeclaration(std::ofstream& stream) const
|
||||
void CombinedTextureParameter::save(ArchiveBuffer& buffer) const
|
||||
{
|
||||
ShaderParameter::save(buffer);
|
||||
Serialization::save(buffer, data->getAssetIdentifier());
|
||||
Serialization::save(buffer, data->getFolderPath());
|
||||
Serialization::save(buffer, data->getName());
|
||||
}
|
||||
|
||||
void CombinedTextureParameter::load(ArchiveBuffer& buffer)
|
||||
{
|
||||
ShaderParameter::load(buffer);
|
||||
std::string folder;
|
||||
Serialization::load(buffer, folder);
|
||||
std::string filename;
|
||||
Serialization::load(buffer, filename);
|
||||
data = AssetRegistry::findTexture(filename);
|
||||
data = AssetRegistry::findTexture(folder, filename);
|
||||
sampler = buffer.getGraphics()->createSampler({});
|
||||
}
|
||||
|
||||
@@ -313,7 +323,18 @@ std::string AddExpression::evaluate(Map<std::string, std::string>& varState) con
|
||||
{
|
||||
std::string varName = fmt::format("exp_{}", key);
|
||||
varState[key] = varName;
|
||||
return fmt::format("let {} = {} + {};\n", varName, varState[inputs.at("lhs").source], varState[inputs.at("rhs").source]);
|
||||
std::string lhs = inputs.at("lhs").source;
|
||||
if (varState.contains(lhs))
|
||||
{
|
||||
lhs = varState[lhs];
|
||||
}
|
||||
std::string rhs = inputs.at("rhs").source;
|
||||
if (varState.contains(rhs))
|
||||
{
|
||||
rhs = varState[rhs];
|
||||
}
|
||||
|
||||
return fmt::format("let {} = {} + {};\n", varName, lhs, rhs);
|
||||
}
|
||||
|
||||
void AddExpression::save(ArchiveBuffer& buffer) const
|
||||
@@ -330,7 +351,18 @@ std::string SubExpression::evaluate(Map<std::string, std::string>& varState) con
|
||||
{
|
||||
std::string varName = fmt::format("exp_{}", key);
|
||||
varState[key] = varName;
|
||||
return fmt::format("let {} = {} - {};\n", varName, varState[inputs.at("lhs").source], varState[inputs.at("rhs").source]);
|
||||
std::string lhs = inputs.at("lhs").source;
|
||||
if (varState.contains(lhs))
|
||||
{
|
||||
lhs = varState[lhs];
|
||||
}
|
||||
std::string rhs = inputs.at("rhs").source;
|
||||
if (varState.contains(rhs))
|
||||
{
|
||||
rhs = varState[rhs];
|
||||
}
|
||||
|
||||
return fmt::format("let {} = {} - {};\n", varName, lhs, rhs);
|
||||
}
|
||||
|
||||
void SubExpression::save(ArchiveBuffer& buffer) const
|
||||
@@ -347,7 +379,17 @@ std::string MulExpression::evaluate(Map<std::string, std::string>& varState) con
|
||||
{
|
||||
std::string varName = fmt::format("exp_{}", key);
|
||||
varState[key] = varName;
|
||||
return fmt::format("let {} = {} * {};\n", varName, varState[inputs.at("lhs").source], varState[inputs.at("rhs").source]);
|
||||
std::string lhs = inputs.at("lhs").source;
|
||||
if (varState.contains(lhs))
|
||||
{
|
||||
lhs = varState[lhs];
|
||||
}
|
||||
std::string rhs = inputs.at("rhs").source;
|
||||
if (varState.contains(rhs))
|
||||
{
|
||||
rhs = varState[rhs];
|
||||
}
|
||||
return fmt::format("let {} = {} * {};\n", varName, lhs, rhs);
|
||||
}
|
||||
|
||||
void MulExpression::save(ArchiveBuffer& buffer) const
|
||||
@@ -408,13 +450,18 @@ std::string SampleExpression::evaluate(Map<std::string, std::string>& varState)
|
||||
{
|
||||
std::string varName = fmt::format("exp_{}", key);
|
||||
varState[key] = varName;
|
||||
std::string texCoords = inputs.at("coords").source;
|
||||
if (varState.contains(inputs.at("coords").source))
|
||||
{
|
||||
texCoords = varState[inputs.at("coords").source];
|
||||
}
|
||||
if (inputs.contains("texture"))
|
||||
{
|
||||
return fmt::format("let {} = {}.Sample({}, {});\n", varName, varState[inputs.at("texture").source], varState[inputs.at("sampler").source], varState[inputs.at("coords").source]);
|
||||
return fmt::format("let {} = {}.Sample({}, {});\n", varName, varState[inputs.at("texture").source], varState[inputs.at("sampler").source], texCoords);
|
||||
}
|
||||
else
|
||||
{
|
||||
return fmt::format("let {} = {}.Sample({});\n", varName, varState[inputs.at("sampler").source], varState[inputs.at("coords").source]);
|
||||
return fmt::format("let {} = {}.Sample({});\n", varName, varState[inputs.at("sampler").source], texCoords);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -69,7 +69,7 @@ struct FloatParameter : public ShaderParameter
|
||||
static constexpr uint64 IDENTIFIER = 0x01;
|
||||
float data = 0.0f;
|
||||
FloatParameter() {}
|
||||
FloatParameter(std::string name, uint32 byteOffset, uint32 binding);
|
||||
FloatParameter(std::string name, float data, uint32 byteOffset, uint32 binding);
|
||||
virtual ~FloatParameter();
|
||||
virtual void updateDescriptorSet(Gfx::PDescriptorSet descriptorSet, uint8* dst) override;
|
||||
virtual void generateDeclaration(std::ofstream& stream) const override;
|
||||
@@ -83,7 +83,7 @@ struct VectorParameter : public ShaderParameter
|
||||
static constexpr uint64 IDENTIFIER = 0x02;
|
||||
Vector data = Vector();
|
||||
VectorParameter() {}
|
||||
VectorParameter(std::string name, uint32 byteOffset, uint32 binding);
|
||||
VectorParameter(std::string name, Vector data, uint32 byteOffset, uint32 binding);
|
||||
virtual ~VectorParameter();
|
||||
virtual void updateDescriptorSet(Gfx::PDescriptorSet descriptorSet, uint8* dst) override;
|
||||
virtual void generateDeclaration(std::ofstream& stream) const override;
|
||||
@@ -97,7 +97,7 @@ struct TextureParameter : public ShaderParameter
|
||||
static constexpr uint64 IDENTIFIER = 0x04;
|
||||
PTextureAsset data = nullptr;
|
||||
TextureParameter() {}
|
||||
TextureParameter(std::string name, uint32 byteOffset, uint32 binding);
|
||||
TextureParameter(std::string name, PTextureAsset data, uint32 binding);
|
||||
virtual ~TextureParameter();
|
||||
virtual void updateDescriptorSet(Gfx::PDescriptorSet descriptorSet, uint8* dst) override;
|
||||
virtual void generateDeclaration(std::ofstream& stream) const override;
|
||||
@@ -112,7 +112,7 @@ struct SamplerParameter : public ShaderParameter
|
||||
static constexpr uint64 IDENTIFIER = 0x08;
|
||||
Gfx::OSampler data = nullptr;
|
||||
SamplerParameter() {}
|
||||
SamplerParameter(std::string name, uint32 byteOffset, uint32 binding);
|
||||
SamplerParameter(std::string name, Gfx::OSampler sampler, uint32 binding);
|
||||
virtual ~SamplerParameter();
|
||||
virtual void updateDescriptorSet(Gfx::PDescriptorSet descriptorSet, uint8* dst) override;
|
||||
virtual void generateDeclaration(std::ofstream& stream) const override;
|
||||
@@ -125,9 +125,9 @@ struct CombinedTextureParameter : public ShaderParameter
|
||||
{
|
||||
static constexpr uint64 IDENTIFIER = 0x10;
|
||||
PTextureAsset data = nullptr;
|
||||
Gfx::PSampler sampler = nullptr;
|
||||
Gfx::OSampler sampler = nullptr;
|
||||
CombinedTextureParameter() {}
|
||||
CombinedTextureParameter(std::string name, uint32 byteOffset, uint32 binding);
|
||||
CombinedTextureParameter(std::string name, PTextureAsset data, Gfx::OSampler sampler, uint32 binding);
|
||||
virtual ~CombinedTextureParameter();
|
||||
virtual void updateDescriptorSet(Gfx::PDescriptorSet descriptorSet, uint8* dst) override;
|
||||
virtual void generateDeclaration(std::ofstream& stream) const override;
|
||||
@@ -189,6 +189,7 @@ struct SwizzleExpression : public ShaderExpression
|
||||
static constexpr uint64 IDENTIFIER = 0x15;
|
||||
StaticArray<int32, 4> comp = {-1, -1, -1, -1};
|
||||
SwizzleExpression() {}
|
||||
SwizzleExpression(StaticArray<int32,4> comp) : comp(std::move(comp)) {}
|
||||
virtual ~SwizzleExpression() {}
|
||||
virtual uint64 getIdentifier() const override { return IDENTIFIER; }
|
||||
virtual std::string evaluate(Map<std::string, std::string>& varState) const override;
|
||||
|
||||
@@ -55,41 +55,11 @@ namespace Serialization
|
||||
}
|
||||
static void load(ArchiveBuffer& buffer, Matrix4& mat)
|
||||
{
|
||||
load(buffer, mat[0][0]);
|
||||
load(buffer, mat[0][1]);
|
||||
load(buffer, mat[0][2]);
|
||||
load(buffer, mat[0][3]);
|
||||
load(buffer, mat[1][0]);
|
||||
load(buffer, mat[1][1]);
|
||||
load(buffer, mat[1][2]);
|
||||
load(buffer, mat[1][3]);
|
||||
load(buffer, mat[2][0]);
|
||||
load(buffer, mat[2][1]);
|
||||
load(buffer, mat[2][2]);
|
||||
load(buffer, mat[2][3]);
|
||||
load(buffer, mat[3][0]);
|
||||
load(buffer, mat[3][1]);
|
||||
load(buffer, mat[3][2]);
|
||||
load(buffer, mat[3][3]);
|
||||
buffer.readBytes(&mat, sizeof(Matrix4));
|
||||
}
|
||||
static void save(ArchiveBuffer& buffer, const Matrix4& mat)
|
||||
{
|
||||
save(buffer, mat[0][0]);
|
||||
save(buffer, mat[0][1]);
|
||||
save(buffer, mat[0][2]);
|
||||
save(buffer, mat[0][3]);
|
||||
save(buffer, mat[1][0]);
|
||||
save(buffer, mat[1][1]);
|
||||
save(buffer, mat[1][2]);
|
||||
save(buffer, mat[1][3]);
|
||||
save(buffer, mat[2][0]);
|
||||
save(buffer, mat[2][1]);
|
||||
save(buffer, mat[2][2]);
|
||||
save(buffer, mat[2][3]);
|
||||
save(buffer, mat[3][0]);
|
||||
save(buffer, mat[3][1]);
|
||||
save(buffer, mat[3][2]);
|
||||
save(buffer, mat[3][3]);
|
||||
buffer.writeBytes(&mat, sizeof(Matrix4));
|
||||
}
|
||||
static void load(ArchiveBuffer& buffer, Vector& vec)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user