Added scene renderer
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@@ -9,12 +9,10 @@ namespace Seele {
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{
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public:
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virtual void init(GraphicsInitializer initializer) = 0;
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virtual void beginFrame() = 0;
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virtual void endFrame() = 0;
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virtual void beginFrame(void* windowHandle) = 0;
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virtual void endFrame(void* windowHandle) = 0;
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virtual void* createWindow(const WindowCreateInfo& createInfo) = 0;
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//Singleton
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private:
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protected:
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Graphics();
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~Graphics();
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friend class Window;
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