Added scene renderer
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@@ -8,12 +8,14 @@ namespace Seele
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public:
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RenderPath(Graphics* graphics);
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virtual ~RenderPath();
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virtual void applyArea(Rect area) = 0;
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virtual void init() = 0;
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virtual void beginFrame() = 0;
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virtual void render() = 0;
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virtual void endFrame() = 0;
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protected:
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Graphics* graphics;
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Rect area;
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};
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DECLARE_REF(RenderPath);
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}
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