Some actually useful metal changes???
This commit is contained in:
Vendored
+1
-1
Submodule external/vcpkg updated: 4002e5f359...509f71e53f
@@ -399,7 +399,8 @@ void MeshLoader::loadMaterials(const aiScene* scene, const Array<PTextureAsset>&
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};
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uint32 twoSided = false;
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float opacity = 1.0f;
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const char* mat = material->GetName().C_Str();
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aiString matName = material->GetName();
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const char* mat = matName.C_Str();
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if (strcmp(mat, "Leaves0119_14_S") == 0) {
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opacity = 0.5f;
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+3
-3
@@ -106,9 +106,9 @@ int main() {
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//AssetImporter::importTexture(TextureImportArgs{
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// .filePath = sourcePath / "import/textures/azeroth_height.png",
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//});
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AssetImporter::importTexture(TextureImportArgs{
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.filePath = sourcePath / "import/textures/wgen.png",
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});
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//AssetImporter::importTexture(TextureImportArgs{
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// .filePath = sourcePath / "import/textures/wgen.png",
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//});
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//AssetImporter::importMesh(MeshImportArgs{
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// .filePath = sourcePath / "import/models/after-the-rain-vr-sound/source/Whitechapel.glb",
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// .importPath = "Whitechapel",
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@@ -216,7 +216,7 @@ template <size_t Power> class CBT {
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uint32_t first_bit = tree.depthOffset[currentDepth] + tree.bitCount[currentDepth] * id_in_level;
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uint32_t local_id = first_bit % 64;
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uint64_t target_bits = (heapValue >> local_id) & tree.bitMask[currentDepth];
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uint32_t heapValue = c - countbits(target_bits);
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uint32_t heapValue = c - std::popcount(target_bits);
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uint32_t b = handle < heapValue ? 0u : 1u;
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@@ -507,4 +507,4 @@ struct MeshUpdater {
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Gfx::OComputeShader lebEvaluateCS;
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Gfx::PComputePipeline lebEvaluate;
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};
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}; // namespace Seele
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}; // namespace Seele
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@@ -13,6 +13,8 @@ struct DescriptorBinding {
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SeDescriptorBindingFlags bindingFlags = 0;
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SeShaderStageFlags shaderStages = SE_SHADER_STAGE_ALL;
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Gfx::SeDescriptorAccessTypeFlags access = SE_DESCRIPTOR_ACCESS_READ_ONLY_BIT;
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// In Metal uniforms are plain bytes, and for that we need to know the struct size
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uint32 uniformLength = 0;
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};
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DECLARE_REF(DescriptorPool)
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@@ -88,8 +88,6 @@ class Graphics {
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virtual PComputePipeline createComputePipeline(ComputePipelineCreateInfo createInfo) = 0;
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virtual OSampler createSampler(const SamplerCreateInfo& createInfo) = 0;
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virtual OComputeShader createComputeShaderFromBinary(std::string_view binaryName) = 0;
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virtual ODescriptorLayout createDescriptorLayout(const std::string& name = "") = 0;
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virtual OPipelineLayout createPipelineLayout(const std::string& name = "", PPipelineLayout baseLayout = nullptr) = 0;
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@@ -89,18 +89,23 @@ class IndexBuffer : public Gfx::IndexBuffer, public Buffer {
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};
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DEFINE_REF(IndexBuffer)
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DEFINE_REF(IndexBuffer)
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class UniformBuffer : public Gfx::UniformBuffer, public Buffer {
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// Metal Uniform Buffer is not a buffer, but just plain bytes
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class UniformBuffer : public Gfx::UniformBuffer {
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public:
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UniformBuffer(PGraphics graphics, const UniformBufferCreateInfo& createInfo);
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virtual ~UniformBuffer();
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virtual void updateContents(uint64 offset, uint64 size, void* data) override;
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virtual void rotateBuffer(uint64 size) override;
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void* getContents() const { return contents.data(); }
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size_t getSize() const { return contents.size(); }
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protected:
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// Inherited via QueueOwnedResource
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virtual void executeOwnershipBarrier(Gfx::QueueType newOwner) override;
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virtual void executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
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Gfx::SePipelineStageFlags dstStage) override;
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private:
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Array<uint8> contents;
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};
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DEFINE_REF(UniformBuffer)
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class ShaderBuffer : public Gfx::ShaderBuffer, public Buffer {
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@@ -164,36 +164,38 @@ void IndexBuffer::executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePi
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}
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UniformBuffer::UniformBuffer(PGraphics graphics, const UniformBufferCreateInfo& createInfo)
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: Gfx::UniformBuffer(graphics->getFamilyMapping(), createInfo),
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Metal::Buffer(graphics, createInfo.sourceData.size, Gfx::SE_BUFFER_USAGE_UNIFORM_BUFFER_BIT, createInfo.sourceData.owner,
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createInfo.dynamic, createInfo.name) {
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: Gfx::UniformBuffer(graphics->getFamilyMapping(), createInfo)
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, contents(createInfo.sourceData.size) {
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if (createInfo.sourceData.size > 0 && createInfo.sourceData.data != nullptr) {
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getAlloc()->updateContents(createInfo.sourceData.offset, createInfo.sourceData.size, createInfo.sourceData.data);
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std::memcpy(contents.data(), createInfo.sourceData.data, createInfo.sourceData.size);
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}
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}
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UniformBuffer::~UniformBuffer() {}
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void UniformBuffer::rotateBuffer(uint64 size) { Metal::Buffer::rotateBuffer(size); }
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void UniformBuffer::rotateBuffer(uint64 size) {
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contents.clear();
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contents.resize(size);
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}
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void UniformBuffer::updateContents(uint64 offset, uint64 size, void* data) {
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if (size > 0 && data != nullptr) {
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Metal::Buffer::rotateBuffer(size);
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getAlloc()->updateContents(offset, size, data);
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contents.resize(offset+size);
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std::memcpy(contents.data()+offset, data, size);
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}
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}
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void UniformBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) { Metal::Buffer::transferOwnership(newOwner); }
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void UniformBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) { }
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void UniformBuffer::executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
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Gfx::SePipelineStageFlags dstStage) {
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Metal::Buffer::pipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
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}
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ShaderBuffer::ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo& createInfo)
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: Gfx::ShaderBuffer(graphics->getFamilyMapping(), createInfo),
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Seele::Metal::Buffer(graphics, createInfo.sourceData.size, Gfx::SE_BUFFER_USAGE_STORAGE_BUFFER_BIT, createInfo.sourceData.owner,
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createInfo.dynamic, createInfo.name, createInfo.createCleared, createInfo.clearValue) {}
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true, createInfo.name, createInfo.sourceData.data == nullptr, createInfo.clearValue) {}
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ShaderBuffer::~ShaderBuffer() {}
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@@ -63,6 +63,7 @@ class RenderCommand : public Gfx::RenderCommand {
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virtual void bindIndexBuffer(Gfx::PIndexBuffer indexBuffer) override;
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virtual void pushConstants(Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) override;
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virtual void draw(uint32 vertexCount, uint32 instanceCount, int32 firstVertex, uint32 firstInstance) override;
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virtual void drawIndirect(Gfx::PShaderBuffer buffer, uint64 offset, uint32 drawCount, uint32 stride);
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virtual void drawIndexed(uint32 indexCount, uint32 instanceCount, int32 firstIndex, uint32 vertexOffset, uint32 firstInstance) override;
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virtual void drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ) override;
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virtual void drawMeshIndirect(Gfx::PShaderBuffer buffer, uint64 offset, uint32 drawCount, uint32 stride) override;
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@@ -86,6 +87,7 @@ class ComputeCommand : public Gfx::ComputeCommand {
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virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& sets) override;
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virtual void pushConstants(Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) override;
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virtual void dispatch(uint32 threadX, uint32 threadY, uint32 threadZ) override;
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virtual void dispatchIndirect(Gfx::PShaderBuffer buffer, uint32 offset) override;
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private:
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PComputePipeline boundPipeline;
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@@ -127,11 +127,14 @@ void RenderCommand::draw(uint32 vertexCount, uint32 instanceCount, int32 firstVe
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encoder->drawPrimitives(boundPipeline->getPrimitive(), firstVertex, vertexCount, instanceCount, firstInstance);
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}
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void RenderCommand::drawIndirect(Gfx::PShaderBuffer buffer, uint64 offset, uint32 drawCount, uint32 stride) {
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encoder->drawPrimitives(MTL::PrimitiveTypeTriangle, buffer.cast<ShaderBuffer>()->getHandle(), offset);
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}
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void RenderCommand::drawIndexed(uint32 indexCount, uint32 instanceCount, int32 firstIndex, uint32 vertexOffset, uint32 firstInstance) {
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encoder->drawIndexedPrimitives(boundPipeline->getPrimitive(), indexCount, cast(boundIndexBuffer->getIndexType()),
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boundIndexBuffer->getHandle(), firstIndex, instanceCount, vertexOffset, firstInstance);
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}
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void RenderCommand::drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ) {
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encoder->drawMeshThreadgroups(MTL::Size(groupX, groupY, groupZ), MTL::Size(128, 1, 1), MTL::Size(32, 1, 1));
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}
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@@ -184,6 +187,10 @@ void ComputeCommand::dispatch(uint32 threadX, uint32 threadY, uint32 threadZ) {
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encoder->dispatchThreadgroups(MTL::Size(threadX, threadY, threadZ), MTL::Size(32, 32, 1));
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}
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void ComputeCommand::dispatchIndirect(Gfx::PShaderBuffer buffer, uint32 offset){
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encoder->dispatchThreadgroups(buffer.cast<ShaderBuffer>()->getHandle(), offset, MTL::Size(32, 32, 1));
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}
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CommandQueue::CommandQueue(PGraphics graphics) : graphics(graphics) {
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queue = graphics->getDevice()->newCommandQueue();
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MTL::CommandBufferDescriptor* descriptor = MTL::CommandBufferDescriptor::alloc()->init();
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@@ -19,10 +19,15 @@ class DescriptorLayout : public Gfx::DescriptorLayout {
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virtual ~DescriptorLayout();
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virtual void create() override;
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MTL::ArgumentEncoder* createEncoder();
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uint32 getFlattenedIndex(uint32 binding, uint32 arrayIndex) const { return flattenMap.at(flattenIndex(binding, arrayIndex)); }
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constexpr uint32 getTotalBindingCount() const { return flattenedBindingCount; }
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private:
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constexpr uint64 flattenIndex(uint32 binding, uint32 arrayIndex) const { return uint64(arrayIndex) << 32 | binding; }
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PGraphics graphics;
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NS::Array* arguments;
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Map<uint64, uint32> flattenMap;
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uint32 flattenedBindingCount = 0;
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};
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DEFINE_REF(DescriptorLayout)
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@@ -41,21 +46,21 @@ class DescriptorPool : public Gfx::DescriptorPool {
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Array<ODescriptorSet> allocatedSets;
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};
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DEFINE_REF(DescriptorPool)
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class DescriptorSet : public Gfx::DescriptorSet, public CommandBoundResource {
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public:
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DescriptorSet(PGraphics graphics, PDescriptorPool owner);
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virtual ~DescriptorSet();
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virtual void writeChanges() override;
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virtual void updateBuffer(uint32 binding, Gfx::PUniformBuffer uniformBuffer) override;
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virtual void updateBuffer(uint32 binding, Gfx::PShaderBuffer uniformBuffer) override;
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virtual void updateBuffer(uint32 binding, Gfx::PIndexBuffer uniformBuffer) override;
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virtual void updateSampler(uint32 binding, Gfx::PSampler samplerState) override;
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virtual void updateTexture(uint32 binding, Gfx::PTexture texture, Gfx::PSampler sampler = nullptr) override;
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virtual void updateTextureArray(uint32 binding, Array<Gfx::PTexture2D> texture) override;
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virtual void updateSamplerArray(uint32 binding, Array<Gfx::PSampler> samplers) override;
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virtual void updateAccelerationStructure(uint32 binding, Gfx::PTopLevelAS as) override;
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virtual void updateBuffer(uint32 binding, uint32 index, Gfx::PUniformBuffer uniformBuffer) override;
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virtual void updateBuffer(uint32 binding, uint32 index, Gfx::PShaderBuffer uniformBuffer) override;
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virtual void updateBuffer(uint32 binding, uint32 index, Gfx::PVertexBuffer uniformBuffer) override;
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virtual void updateBuffer(uint32 binding, uint32 index, Gfx::PIndexBuffer uniformBuffer) override;
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virtual void updateSampler(uint32 binding, uint32 index, Gfx::PSampler samplerState) override;
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virtual void updateTexture(uint32 binding, uint32 index, Gfx::PTexture2D texture) override;
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virtual void updateTexture(uint32 binding, uint32 index, Gfx::PTexture3D texture) override;
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virtual void updateTexture(uint32 binding, uint32 index, Gfx::PTextureCube texture) override;
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virtual void updateAccelerationStructure(uint32 binding, uint32 index, Gfx::PTopLevelAS as) override;
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constexpr const Array<MTL::Resource*>& getBoundResources() const { return boundResources; }
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MTL::Buffer* getArgumentBuffer() const { return argumentBuffer; }
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@@ -32,9 +32,10 @@ void DescriptorLayout::create() {
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pool = new DescriptorPool(graphics, this);
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hash = CRC::Calculate(descriptorBindings.data(), sizeof(Gfx::DescriptorBinding) * descriptorBindings.size(), CRC::CRC_32());
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MTL::ArgumentDescriptor** objects = new MTL::ArgumentDescriptor*[descriptorBindings.size()];
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flattenedBindingCount = 0;
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for (uint32 i = 0; i < descriptorBindings.size(); ++i) {
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objects[i] = MTL::ArgumentDescriptor::alloc()->init();
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objects[i]->setIndex(i);
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objects[i]->setIndex(flattenedBindingCount);
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objects[i]->setAccess(cast(descriptorBindings[i].access));
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objects[i]->setArrayLength(descriptorBindings[i].descriptorCount);
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MTL::DataType dataType;
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@@ -47,13 +48,16 @@ void DescriptorLayout::create() {
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case Gfx::SE_DESCRIPTOR_TYPE_INPUT_ATTACHMENT:
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dataType = MTL::DataTypeTexture;
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break;
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case Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
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case Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER:
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case Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
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case Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC:
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case Gfx::SE_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK:
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dataType = MTL::DataTypePointer;
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break;
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case Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
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case Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
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case Gfx::SE_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK:
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dataType = MTL::DataTypeChar;
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objects[i]->setArrayLength(descriptorBindings[i].uniformLength);
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break;
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case Gfx::SE_DESCRIPTOR_TYPE_SAMPLER:
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dataType = MTL::DataTypeSampler;
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break;
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@@ -89,6 +93,9 @@ void DescriptorLayout::create() {
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break;
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}
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objects[i]->setTextureType(textureType);
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for(uint32 j = 0; j < descriptorBindings[i].descriptorCount; ++j) {
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flattenMap[flattenIndex(i, j)] = flattenedBindingCount++;
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}
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}
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arguments = NS::Array::array((NS::Object**)objects, descriptorBindings.size());
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}
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@@ -119,49 +126,71 @@ DescriptorSet::DescriptorSet(PGraphics graphics, PDescriptorPool owner)
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: Gfx::DescriptorSet(owner->getLayout()), CommandBoundResource(graphics), graphics(graphics), owner(owner) {
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encoder = owner->getLayout()->createEncoder();
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argumentBuffer = graphics->getDevice()->newBuffer(encoder->encodedLength(), 0);
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std::cout << owner->getLayout()->getName() << ": " << encoder->encodedLength() << std::endl;
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encoder->setArgumentBuffer(argumentBuffer, 0);
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boundResources.resize(owner->getLayout()->getBindings().size());
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boundResources.resize(owner->getLayout()->getTotalBindingCount());
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}
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DescriptorSet::~DescriptorSet() {}
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void DescriptorSet::writeChanges() {}
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void DescriptorSet::updateBuffer(uint32 binding, Gfx::PUniformBuffer uniformBuffer) {
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void DescriptorSet::updateBuffer(uint32 binding, uint32 index, Gfx::PUniformBuffer uniformBuffer) {
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uint32 flattenedIndex = owner->getLayout()->getFlattenedIndex(binding, index);
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PUniformBuffer buffer = uniformBuffer.cast<UniformBuffer>();
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encoder->setBuffer(buffer->getHandle(), 0, binding);
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boundResources[binding] = buffer->getHandle();
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std::memcpy(encoder->constantData(flattenedIndex), buffer->getContents(), buffer->getSize());
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boundResources[flattenedIndex] = nullptr;
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}
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void DescriptorSet::updateBuffer(uint32 binding, Gfx::PShaderBuffer uniformBuffer) {
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void DescriptorSet::updateBuffer(uint32 binding, uint32 index, Gfx::PShaderBuffer uniformBuffer) {
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uint32 flattenedIndex = owner->getLayout()->getFlattenedIndex(binding, index);
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PShaderBuffer buffer = uniformBuffer.cast<ShaderBuffer>();
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encoder->setBuffer(buffer->getHandle(), 0, binding);
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boundResources[binding] = buffer->getHandle();
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encoder->setBuffer(buffer->getHandle(), 0, flattenedIndex);
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boundResources[flattenedIndex] = buffer->getHandle();
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}
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void DescriptorSet::updateBuffer(uint32 binding, Gfx::PIndexBuffer uniformBuffer) {
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void DescriptorSet::updateBuffer(uint32 binding, uint32 index, Gfx::PVertexBuffer uniformBuffer) {
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uint32 flattenedIndex = owner->getLayout()->getFlattenedIndex(binding, index);
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PVertexBuffer buffer = uniformBuffer.cast<VertexBuffer>();
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encoder->setBuffer(buffer->getHandle(), 0, flattenedIndex);
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boundResources[flattenedIndex] = buffer->getHandle();
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}
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void DescriptorSet::updateBuffer(uint32 binding, uint32 index, Gfx::PIndexBuffer uniformBuffer) {
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uint32 flattenedIndex = owner->getLayout()->getFlattenedIndex(binding, index);
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PIndexBuffer buffer = uniformBuffer.cast<IndexBuffer>();
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encoder->setBuffer(buffer->getHandle(), 0, binding);
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boundResources[binding] = buffer->getHandle();
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encoder->setBuffer(buffer->getHandle(), 0, flattenedIndex);
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boundResources[flattenedIndex] = buffer->getHandle();
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}
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void DescriptorSet::updateSampler(uint32 binding, Gfx::PSampler samplerState) {
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void DescriptorSet::updateSampler(uint32 binding, uint32 index, Gfx::PSampler samplerState) {
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uint32 flattenedIndex = owner->getLayout()->getFlattenedIndex(binding, index);
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PSampler sampler = samplerState.cast<Sampler>();
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encoder->setSamplerState(sampler->getHandle(), binding);
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boundResources[binding] = nullptr; // Samplers are not resources??????
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encoder->setSamplerState(sampler->getHandle(), flattenedIndex);
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boundResources[flattenedIndex] = nullptr; // Samplers are not resources??????
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}
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void DescriptorSet::updateTexture(uint32 binding, Gfx::PTexture texture, Gfx::PSampler sampler) {
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PTextureBase base = texture.cast<TextureBase>();
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encoder->setTexture(base->getHandle()->texture, binding);
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boundResources[binding] = base->getHandle()->texture;
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void DescriptorSet::updateTexture(uint32 binding, uint32 index, Gfx::PTexture2D texture) {
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uint32 flattenedIndex = owner->getLayout()->getFlattenedIndex(binding, index);
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PTextureBase tex = texture.cast<TextureBase>();
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encoder->setTexture(tex->getImage(), flattenedIndex);
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boundResources[flattenedIndex] = tex->getImage();
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}
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void DescriptorSet::updateTextureArray(uint32 binding, Array<Gfx::PTexture2D> texture) { assert(false && "TODO"); }
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void DescriptorSet::updateTexture(uint32 binding, uint32 index, Gfx::PTexture3D texture) {
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uint32 flattenedIndex = owner->getLayout()->getFlattenedIndex(binding, index);
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PTextureBase tex = texture.cast<TextureBase>();
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encoder->setTexture(tex->getImage(), flattenedIndex);
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boundResources[flattenedIndex] = tex->getImage();
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}
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void DescriptorSet::updateSamplerArray(uint32 binding, Array<Gfx::PSampler> samplers) { assert(false && "TODO"); }
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void DescriptorSet::updateTexture(uint32 binding, uint32 index, Gfx::PTextureCube texture) {
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uint32 flattenedIndex = owner->getLayout()->getFlattenedIndex(binding, index);
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PTextureBase tex = texture.cast<TextureBase>();
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encoder->setTexture(tex->getImage(), flattenedIndex);
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boundResources[flattenedIndex] = tex->getImage();
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}
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||||
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void DescriptorSet::updateAccelerationStructure(uint32 binding, Gfx::PTopLevelAS as) { assert(false && "TODO"); }
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void DescriptorSet::updateAccelerationStructure(uint32 binding, uint32 index, Gfx::PTopLevelAS as) { assert(false && "TODO"); }
|
||||
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PipelineLayout::PipelineLayout(PGraphics graphics, const std::string& name, Gfx::PPipelineLayout baseLayout)
|
||||
: Gfx::PipelineLayout(name, baseLayout), graphics(graphics) {}
|
||||
|
||||
@@ -58,8 +58,13 @@ class Graphics : public Gfx::Graphics {
|
||||
virtual Gfx::OPipelineStatisticsQuery createPipelineStatisticsQuery(const std::string& name = "") override;
|
||||
virtual Gfx::OTimestampQuery createTimestampQuery(uint64 numTimestamps, const std::string& name = "") override;
|
||||
|
||||
virtual void beginDebugRegion(const std::string& name) override;
|
||||
virtual void endDebugRegion() override;
|
||||
|
||||
virtual void resolveTexture(Gfx::PTexture source, Gfx::PTexture destination) override;
|
||||
virtual void copyTexture(Gfx::PTexture src, Gfx::PTexture dst) override;
|
||||
|
||||
virtual void copyBuffer(Gfx::PShaderBuffer src, Gfx::PShaderBuffer dst) override;
|
||||
|
||||
// Ray Tracing
|
||||
virtual Gfx::OBottomLevelAS createBottomLevelAccelerationStructure(const Gfx::BottomLevelASCreateInfo& createInfo) override;
|
||||
|
||||
@@ -143,10 +143,23 @@ Gfx::OTimestampQuery Graphics::createTimestampQuery(uint64 numTimestamps, const
|
||||
return new TimestampQuery(this, name, numTimestamps);
|
||||
}
|
||||
|
||||
void Graphics::beginDebugRegion(const std::string& name) {
|
||||
queue->getCommands()->getHandle()->pushDebugGroup(NS::String::string(name.c_str(), NS::ASCIIStringEncoding));
|
||||
}
|
||||
|
||||
void Graphics::endDebugRegion() {
|
||||
queue->getCommands()->getHandle()->popDebugGroup();
|
||||
}
|
||||
|
||||
void Graphics::resolveTexture(Gfx::PTexture, Gfx::PTexture) {}
|
||||
|
||||
void Graphics::copyTexture(Gfx::PTexture, Gfx::PTexture) {}
|
||||
|
||||
void Graphics::copyBuffer(Gfx::PShaderBuffer src, Gfx::PShaderBuffer dst)
|
||||
{
|
||||
// TODO blit commands
|
||||
}
|
||||
|
||||
// Ray Tracing
|
||||
Gfx::OBottomLevelAS Graphics::createBottomLevelAccelerationStructure(const Gfx::BottomLevelASCreateInfo& createInfo) { return nullptr; }
|
||||
|
||||
|
||||
@@ -99,7 +99,7 @@ void BasePass::beginFrame(const Component::Camera& cam) {
|
||||
transparentCulling = lightCullingLayout->allocateDescriptorSet();
|
||||
|
||||
//waterRenderer->beginFrame();
|
||||
terrainRenderer->beginFrame(viewParamsSet, cam);
|
||||
//terrainRenderer->beginFrame(viewParamsSet, cam);
|
||||
|
||||
// Debug vertices
|
||||
{
|
||||
@@ -249,7 +249,7 @@ void BasePass::render() {
|
||||
}
|
||||
|
||||
//commands.add(waterRenderer->render(viewParamsSet));
|
||||
commands.add(terrainRenderer->render(viewParamsSet));
|
||||
//commands.add(terrainRenderer->render(viewParamsSet));
|
||||
|
||||
// Skybox
|
||||
{
|
||||
@@ -432,7 +432,7 @@ void BasePass::publishOutputs() {
|
||||
|
||||
void BasePass::createRenderPass() {
|
||||
RenderPass::beginFrame(Component::Camera());
|
||||
terrainRenderer = new TerrainRenderer(graphics, scene, viewParamsLayout, viewParamsSet);
|
||||
//terrainRenderer = new TerrainRenderer(graphics, scene, viewParamsLayout, viewParamsSet);
|
||||
cullingBuffer = resources->requestBuffer("CULLINGBUFFER");
|
||||
timestamps = resources->requestTimestampQuery("TIMESTAMPS");
|
||||
|
||||
@@ -475,7 +475,7 @@ void BasePass::createRenderPass() {
|
||||
tLightGrid = resources->requestTexture("LIGHTCULLING_TLIGHTGRID");
|
||||
|
||||
//waterRenderer->setViewport(viewport, renderPass);
|
||||
terrainRenderer->setViewport(viewport, renderPass);
|
||||
//terrainRenderer->setViewport(viewport, renderPass);
|
||||
|
||||
// Debug rendering
|
||||
{
|
||||
@@ -552,6 +552,7 @@ void BasePass::createRenderPass() {
|
||||
skyboxDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = 0,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
.uniformLength = sizeof(SkyboxData)
|
||||
});
|
||||
skyboxDataLayout->create();
|
||||
textureLayout = graphics->createDescriptorLayout("pSkyboxTextures");
|
||||
|
||||
@@ -105,9 +105,11 @@ void CachedDepthPass::render() {
|
||||
command->bindPipeline(pipeline);
|
||||
}
|
||||
command->bindDescriptor({viewParamsSet, vertexData->getVertexDataSet(), vertexData->getInstanceDataSet()});
|
||||
uint32 offset = 0;
|
||||
VertexData::DrawCallOffsets offsets = {
|
||||
.instanceOffset = 0,
|
||||
};
|
||||
command->pushConstants(Gfx::SE_SHADER_STAGE_TASK_BIT_EXT | Gfx::SE_SHADER_STAGE_VERTEX_BIT, 0, sizeof(VertexData::DrawCallOffsets),
|
||||
&offset);
|
||||
&offsets);
|
||||
if (graphics->supportMeshShading()) {
|
||||
command->drawMesh(vertexData->getNumInstances(), 1, 1);
|
||||
} else {
|
||||
|
||||
@@ -248,6 +248,7 @@ void LightCullingPass::setupFrustums() {
|
||||
dispatchParamsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = 0,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
.uniformLength = sizeof(DispatchParams),
|
||||
});
|
||||
dispatchParamsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = 1,
|
||||
|
||||
@@ -7,6 +7,7 @@ RenderPass::RenderPass(Gfx::PGraphics graphics, PScene scene) : graphics(graphic
|
||||
viewParamsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = 0,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
.uniformLength = sizeof(ViewParameter),
|
||||
});
|
||||
UniformBufferCreateInfo uniformInitializer = {
|
||||
.sourceData =
|
||||
@@ -129,4 +130,4 @@ void RenderPass::extract_planes_from_view_projection_matrix(const Matrix4 viewPr
|
||||
// Normalize all the planes
|
||||
for (uint32_t planeIdx = 0; planeIdx < 4; ++planeIdx)
|
||||
normalize_plane(frustum.planes[planeIdx]);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -105,6 +105,7 @@ void TextPass::createRenderPass() {
|
||||
generalLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = 0,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
.uniformLength = sizeof(Matrix4),
|
||||
});
|
||||
generalLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = 1,
|
||||
|
||||
@@ -99,6 +99,7 @@ void UIPass::createRenderPass() {
|
||||
descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = 0,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
.uniformLength = sizeof(Matrix4),
|
||||
});
|
||||
descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = 1,
|
||||
@@ -107,6 +108,7 @@ void UIPass::createRenderPass() {
|
||||
descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = 2,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
.uniformLength = sizeof(uint32)
|
||||
});
|
||||
descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = 3,
|
||||
|
||||
@@ -124,6 +124,7 @@ WaterRenderer::WaterRenderer(Gfx::PGraphics graphics, PScene scene, Gfx::PDescri
|
||||
computeLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = 0,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
.uniformLength = sizeof(MaterialParams),
|
||||
});
|
||||
computeLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = 1,
|
||||
|
||||
@@ -67,7 +67,7 @@ void ShaderCompiler::compile() {
|
||||
layout->addDescriptorLayout(vd->getVertexDataLayout());
|
||||
layout->addDescriptorLayout(vd->getInstanceDataLayout());
|
||||
permutation.setMaterial(mat->getName());
|
||||
createShaders(permutation, std::move(layout));
|
||||
createShaders(permutation, std::move(layout), name);
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -82,7 +82,7 @@ void ShaderCompiler::compile() {
|
||||
OPipelineLayout layout = graphics->createPipelineLayout(pass.baseLayout->getName(), pass.baseLayout);
|
||||
layout->addDescriptorLayout(vd->getVertexDataLayout());
|
||||
layout->addDescriptorLayout(vd->getInstanceDataLayout());
|
||||
createShaders(permutation, std::move(layout));
|
||||
createShaders(permutation, std::move(layout), name);
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -92,7 +92,7 @@ void ShaderCompiler::compile() {
|
||||
getThreadPool().runAndWait(std::move(work));
|
||||
}
|
||||
|
||||
void ShaderCompiler::createShaders(ShaderPermutation permutation, Gfx::OPipelineLayout layout) {
|
||||
void ShaderCompiler::createShaders(ShaderPermutation permutation, Gfx::OPipelineLayout layout, std::string debugName) {
|
||||
PermutationId perm = PermutationId(permutation);
|
||||
{
|
||||
std::scoped_lock lock(shadersLock);
|
||||
@@ -103,7 +103,7 @@ void ShaderCompiler::createShaders(ShaderPermutation permutation, Gfx::OPipeline
|
||||
collection.pipelineLayout = std::move(layout);
|
||||
|
||||
ShaderCompilationInfo createInfo;
|
||||
createInfo.name = fmt::format("Material {0}", permutation.materialName);
|
||||
createInfo.name = fmt::format("{0} Material {1}", debugName, permutation.materialName);
|
||||
createInfo.rootSignature = collection.pipelineLayout;
|
||||
if (std::strlen(permutation.materialName) > 0) {
|
||||
createInfo.modules.add(permutation.materialName);
|
||||
|
||||
@@ -184,7 +184,7 @@ class ShaderCompiler {
|
||||
|
||||
private:
|
||||
void compile();
|
||||
void createShaders(ShaderPermutation permutation, OPipelineLayout layout);
|
||||
void createShaders(ShaderPermutation permutation, OPipelineLayout layout, std::string debugName);
|
||||
std::mutex shadersLock;
|
||||
Map<PermutationId, ShaderCollection> shaders;
|
||||
Map<std::string, PMaterial> materials;
|
||||
|
||||
@@ -138,11 +138,11 @@ void Seele::beginCompilation(const ShaderCompilationInfo& info, SlangCompileTarg
|
||||
|
||||
slang::ProgramLayout* signature = specializedComponent->getLayout(0, diagnostics.writeRef());
|
||||
CHECK_DIAGNOSTICS();
|
||||
// std::cout << info.name << std::endl;
|
||||
std::cout << info.name << std::endl;
|
||||
for (size_t i = 0; i < signature->getParameterCount(); ++i) {
|
||||
auto param = signature->getParameterByIndex(i);
|
||||
layout->addMapping(param->getName(), param->getBindingIndex());
|
||||
// std::cout << param->getName() << ": " << param->getBindingIndex() << std::endl;
|
||||
std::cout << param->getName() << ": " << param->getBindingIndex() << std::endl;
|
||||
}
|
||||
|
||||
// workaround
|
||||
|
||||
@@ -8,6 +8,7 @@ LightEnvironment::LightEnvironment(Gfx::PGraphics graphics) : graphics(graphics)
|
||||
layout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = 0,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
.uniformLength = sizeof(LightEnv)
|
||||
});
|
||||
layout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = 1,
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
namespace Seele {
|
||||
class ThreadPool {
|
||||
public:
|
||||
ThreadPool(uint32 numWorkers = std::thread::hardware_concurrency() - 2);
|
||||
ThreadPool(uint32 numWorkers = 1);
|
||||
~ThreadPool();
|
||||
void runAndWait(List<std::function<void()>> functions);
|
||||
void runAsync(std::function<void()> func);
|
||||
@@ -36,4 +36,4 @@ class ThreadPool {
|
||||
bool running = true;
|
||||
};
|
||||
ThreadPool& getThreadPool();
|
||||
} // namespace Seele
|
||||
} // namespace Seele
|
||||
|
||||
Reference in New Issue
Block a user