Some actually useful metal changes???
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@@ -399,7 +399,8 @@ void MeshLoader::loadMaterials(const aiScene* scene, const Array<PTextureAsset>&
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};
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uint32 twoSided = false;
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float opacity = 1.0f;
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const char* mat = material->GetName().C_Str();
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aiString matName = material->GetName();
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const char* mat = matName.C_Str();
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if (strcmp(mat, "Leaves0119_14_S") == 0) {
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opacity = 0.5f;
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