Some actually useful metal changes???
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@@ -13,6 +13,8 @@ struct DescriptorBinding {
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SeDescriptorBindingFlags bindingFlags = 0;
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SeShaderStageFlags shaderStages = SE_SHADER_STAGE_ALL;
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Gfx::SeDescriptorAccessTypeFlags access = SE_DESCRIPTOR_ACCESS_READ_ONLY_BIT;
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// In Metal uniforms are plain bytes, and for that we need to know the struct size
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uint32 uniformLength = 0;
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};
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DECLARE_REF(DescriptorPool)
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