Some actually useful metal changes???
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@@ -89,18 +89,23 @@ class IndexBuffer : public Gfx::IndexBuffer, public Buffer {
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};
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DEFINE_REF(IndexBuffer)
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DEFINE_REF(IndexBuffer)
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class UniformBuffer : public Gfx::UniformBuffer, public Buffer {
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// Metal Uniform Buffer is not a buffer, but just plain bytes
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class UniformBuffer : public Gfx::UniformBuffer {
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public:
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UniformBuffer(PGraphics graphics, const UniformBufferCreateInfo& createInfo);
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virtual ~UniformBuffer();
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virtual void updateContents(uint64 offset, uint64 size, void* data) override;
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virtual void rotateBuffer(uint64 size) override;
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void* getContents() const { return contents.data(); }
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size_t getSize() const { return contents.size(); }
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protected:
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// Inherited via QueueOwnedResource
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virtual void executeOwnershipBarrier(Gfx::QueueType newOwner) override;
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virtual void executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
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Gfx::SePipelineStageFlags dstStage) override;
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private:
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Array<uint8> contents;
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};
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DEFINE_REF(UniformBuffer)
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class ShaderBuffer : public Gfx::ShaderBuffer, public Buffer {
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