Some actually useful metal changes???
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@@ -19,10 +19,15 @@ class DescriptorLayout : public Gfx::DescriptorLayout {
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virtual ~DescriptorLayout();
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virtual void create() override;
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MTL::ArgumentEncoder* createEncoder();
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uint32 getFlattenedIndex(uint32 binding, uint32 arrayIndex) const { return flattenMap.at(flattenIndex(binding, arrayIndex)); }
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constexpr uint32 getTotalBindingCount() const { return flattenedBindingCount; }
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private:
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constexpr uint64 flattenIndex(uint32 binding, uint32 arrayIndex) const { return uint64(arrayIndex) << 32 | binding; }
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PGraphics graphics;
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NS::Array* arguments;
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Map<uint64, uint32> flattenMap;
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uint32 flattenedBindingCount = 0;
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};
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DEFINE_REF(DescriptorLayout)
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@@ -41,21 +46,21 @@ class DescriptorPool : public Gfx::DescriptorPool {
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Array<ODescriptorSet> allocatedSets;
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};
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DEFINE_REF(DescriptorPool)
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class DescriptorSet : public Gfx::DescriptorSet, public CommandBoundResource {
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public:
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DescriptorSet(PGraphics graphics, PDescriptorPool owner);
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virtual ~DescriptorSet();
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virtual void writeChanges() override;
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virtual void updateBuffer(uint32 binding, Gfx::PUniformBuffer uniformBuffer) override;
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virtual void updateBuffer(uint32 binding, Gfx::PShaderBuffer uniformBuffer) override;
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virtual void updateBuffer(uint32 binding, Gfx::PIndexBuffer uniformBuffer) override;
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virtual void updateSampler(uint32 binding, Gfx::PSampler samplerState) override;
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virtual void updateTexture(uint32 binding, Gfx::PTexture texture, Gfx::PSampler sampler = nullptr) override;
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virtual void updateTextureArray(uint32 binding, Array<Gfx::PTexture2D> texture) override;
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virtual void updateSamplerArray(uint32 binding, Array<Gfx::PSampler> samplers) override;
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virtual void updateAccelerationStructure(uint32 binding, Gfx::PTopLevelAS as) override;
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virtual void updateBuffer(uint32 binding, uint32 index, Gfx::PUniformBuffer uniformBuffer) override;
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virtual void updateBuffer(uint32 binding, uint32 index, Gfx::PShaderBuffer uniformBuffer) override;
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virtual void updateBuffer(uint32 binding, uint32 index, Gfx::PVertexBuffer uniformBuffer) override;
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virtual void updateBuffer(uint32 binding, uint32 index, Gfx::PIndexBuffer uniformBuffer) override;
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virtual void updateSampler(uint32 binding, uint32 index, Gfx::PSampler samplerState) override;
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virtual void updateTexture(uint32 binding, uint32 index, Gfx::PTexture2D texture) override;
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virtual void updateTexture(uint32 binding, uint32 index, Gfx::PTexture3D texture) override;
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virtual void updateTexture(uint32 binding, uint32 index, Gfx::PTextureCube texture) override;
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virtual void updateAccelerationStructure(uint32 binding, uint32 index, Gfx::PTopLevelAS as) override;
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constexpr const Array<MTL::Resource*>& getBoundResources() const { return boundResources; }
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MTL::Buffer* getArgumentBuffer() const { return argumentBuffer; }
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