Some actually useful metal changes???
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@@ -7,6 +7,7 @@ RenderPass::RenderPass(Gfx::PGraphics graphics, PScene scene) : graphics(graphic
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viewParamsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.binding = 0,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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.uniformLength = sizeof(ViewParameter),
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});
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UniformBufferCreateInfo uniformInitializer = {
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.sourceData =
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@@ -129,4 +130,4 @@ void RenderPass::extract_planes_from_view_projection_matrix(const Matrix4 viewPr
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// Normalize all the planes
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for (uint32_t planeIdx = 0; planeIdx < 4; ++planeIdx)
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normalize_plane(frustum.planes[planeIdx]);
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}
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}
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