Some actually useful metal changes???
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@@ -184,7 +184,7 @@ class ShaderCompiler {
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private:
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void compile();
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void createShaders(ShaderPermutation permutation, OPipelineLayout layout);
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void createShaders(ShaderPermutation permutation, OPipelineLayout layout, std::string debugName);
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std::mutex shadersLock;
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Map<PermutationId, ShaderCollection> shaders;
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Map<std::string, PMaterial> materials;
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