Adding ThreadPool (doesnt work)
This commit is contained in:
@@ -39,7 +39,6 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${CMAKE_CURRENT_SOURCE_DIR}/bi
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find_package(Vulkan REQUIRED)
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find_package(assimp CONFIG REQUIRED)
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find_package(Stb REQUIRED)
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find_package(thread-pool CONFIG REQUIRED)
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find_package(EnTT CONFIG REQUIRED)
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find_package(FreeType CONFIG REQUIRED)
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find_package(glfw3 CONFIG REQUIRED)
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@@ -67,7 +66,6 @@ target_link_libraries(Engine PUBLIC freetype)
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target_link_libraries(Engine PUBLIC assimp::assimp)
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target_link_libraries(Engine PUBLIC KTX::ktx)
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target_link_libraries(Engine PUBLIC nlohmann_json::nlohmann_json)
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target_link_libraries(Engine PUBLIC dp::thread-pool)
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target_link_libraries(Engine PUBLIC crcpp)
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target_link_libraries(Engine PUBLIC shader-slang)
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if(UNIX)
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@@ -1,5 +1,5 @@
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#pragma once
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#include <thread_pool/thread_pool.h>
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#include "ThreadPool.h"
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#include "Window/View.h"
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#include "Graphics/RenderPass/DepthPrepass.h"
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#include "Graphics/RenderPass/LightCullingPass.h"
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@@ -34,7 +34,7 @@ private:
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LightCullingPass,
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BasePass> renderGraph;
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dp::thread_pool<> pool;
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ThreadPool pool;
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ViewportControl cameraSystem;
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virtual void keyCallback(KeyCode code, InputAction action, KeyModifier modifier) override;
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@@ -3,7 +3,9 @@ target_sources(Engine
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Concepts.h
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EngineTypes.h
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Game.h
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MinimalEngine.h)
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MinimalEngine.h
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ThreadPool.h
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ThreadPool.cpp)
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target_sources(Engine
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PUBLIC FILE_SET HEADERS
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@@ -11,7 +13,8 @@ target_sources(Engine
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Concepts.h
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Game.h
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EngineTypes.h
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MinimalEngine.h)
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MinimalEngine.h
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ThreadPool.h)
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add_subdirectory(Actor/)
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add_subdirectory(Asset/)
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@@ -179,6 +179,7 @@ public:
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, _size(std::move(other._size))
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, allocator(std::move(other.allocator))
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{
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other._size = 0;
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}
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List(List&& other, const Allocator& alloc)
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: root(std::move(other.root))
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@@ -188,7 +189,7 @@ public:
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, _size(std::move(other._size))
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, allocator(allocator)
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{
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other.clear();
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other._size = 0;
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}
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~List()
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{
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@@ -14,6 +14,7 @@ constexpr static uint64 NUM_DEFAULT_ELEMENTS = 1024 * 1024;
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void VertexData::resetMeshData()
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{
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std::unique_lock l(materialDataLock);
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for (auto& [_, mat] : materialData)
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{
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mat.material->getDescriptorLayout()->reset();
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@@ -28,11 +29,12 @@ void VertexData::resetMeshData()
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void VertexData::updateMesh(PMesh mesh, Component::Transform& transform)
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{
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std::unique_lock l(materialDataLock);
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PMaterial mat = mesh->referencedMaterial->getHandle()->getBaseMaterial();
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MaterialData& matData = materialData[mat->getName()];
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matData.material = mat;
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MaterialInstanceData& matInstanceData = matData.instances[mesh->referencedMaterial->getHandle()->getId()];
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for (auto& data : meshData[mesh->id])
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for (const auto& data : meshData[mesh->id])
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{
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matInstanceData.meshes.add(MeshInstanceData{
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.instance = InstanceData {
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@@ -46,6 +48,7 @@ void VertexData::updateMesh(PMesh mesh, Component::Transform& transform)
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void VertexData::createDescriptors()
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{
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std::unique_lock l(materialDataLock);
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instanceDataLayout->reset();
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for (const auto& [_, mat] : materialData)
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{
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@@ -100,6 +100,7 @@ protected:
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uint32_t vertexOffset;
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uint32_t primitiveOffset;
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};
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std::mutex materialDataLock;
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Map<std::string, MaterialData> materialData;
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Map<MeshId, Array<MeshData>> meshData;
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Map<MeshId, uint64> meshOffsets;
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@@ -28,25 +28,29 @@ public:
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{
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return (deps | ...);
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}
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void setupView(Dependencies<>, dp::thread_pool<>&)
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void setupView(Dependencies<>, ThreadPool& pool)
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{
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List<std::function<void()>> work;
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registry.view<Components...>().each([&](Components&... comp){
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//pool.enqueue_detach([&](){
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work.add([&](){
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update(comp...);
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//});
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});
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});
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pool.runAndWait(std::move(work));
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}
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template<typename... Deps>
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void setupView(Dependencies<Deps...>, dp::thread_pool<>&)
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void setupView(Dependencies<Deps...>, ThreadPool& pool)
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{
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List<std::function<void()>> work;
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registry.view<Components..., Deps...>().each([&](Components&... comp, Deps&... deps){
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//pool.enqueue_detach([&](){
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work.add([&]() {
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(accessComponent(deps) + ...);
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update((comp,...));
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//});
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});
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});
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pool.runAndWait(std::move(work));
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}
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virtual void run(dp::thread_pool<>& pool, double delta) override
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virtual void run(ThreadPool& pool, double delta) override
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{
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SystemBase::run(pool, delta);
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setupView(mergeDependencies((getDependencies<Components>(),...)), pool);
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@@ -1,7 +1,6 @@
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#pragma once
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#include "MinimalEngine.h"
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#include "SystemBase.h"
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#include <thread_pool/thread_pool.h>
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namespace Seele
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{
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@@ -13,7 +12,7 @@ public:
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Executor();
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~Executor();
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private:
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dp::thread_pool<> pool;
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ThreadPool pool;
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};
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} // namespace System
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} // namespace Seele
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@@ -1,6 +1,6 @@
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#pragma once
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#include <thread_pool/thread_pool.h>
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#include <entt/entt.hpp>
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#include "ThreadPool.h"
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#include "Scene/Scene.h"
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namespace Seele
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@@ -12,7 +12,7 @@ class SystemBase
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public:
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SystemBase(PScene scene) : registry(scene->registry), scene(scene) {}
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virtual ~SystemBase() {}
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virtual void run(dp::thread_pool<>&, double delta)
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virtual void run(ThreadPool& pool, double delta)
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{
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deltaTime = delta;
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update();
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@@ -7,7 +7,7 @@ void SystemGraph::addSystem(System::OSystemBase system)
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systems.add(std::move(system));
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}
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void SystemGraph::run(dp::thread_pool<>& threadPool, float deltaTime)
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void SystemGraph::run(ThreadPool& threadPool, float deltaTime)
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{
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for(auto& system : systems) {
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system->run(threadPool, deltaTime);
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@@ -1,4 +1,5 @@
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#pragma once
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#include "ThreadPool.h"
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#include "Containers/Array.h"
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#include "SystemBase.h"
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@@ -8,7 +9,7 @@ class SystemGraph
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{
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public:
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void addSystem(System::OSystemBase system);
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void run(dp::thread_pool<>& threadPool, float deltaTime);
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void run(ThreadPool& threadPool, float deltaTime);
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private:
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Array<System::OSystemBase> systems;
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};
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+33
-191
@@ -1,224 +1,66 @@
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#include "ThreadPool.h"
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#include <memory_resource>
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using namespace Seele;
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std::mutex Seele::promisesLock;
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List<Promise*> Seele::promises;
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//Event::Event(nullptr_t)
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//{
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//}
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Event::Event(const std::string &name, const std::source_location &location)
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: state(std::make_shared<EventState>())
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ThreadPool::ThreadPool(uint32 numWorkers)
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{
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state->name = name;
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state->location = location;
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}
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Event::Event(const std::source_location &location)
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: state(std::make_shared<EventState>())
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{
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state->name = location.function_name();
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state->location = location;
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}
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Event::Event(const Event& other)
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{
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std::scoped_lock lock(other.eventLock);
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state = other.state;
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}
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Event::Event(Event&& other)
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{
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std::scoped_lock lock(other.eventLock);
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state = std::move(other.state);
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}
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Event& Event::operator=(const Event& other)
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{
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if(this != &other)
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for (uint32 i = 0; i < numWorkers; ++i)
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{
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std::scoped_lock lock(eventLock, other.eventLock);
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state = other.state;
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}
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return *this;
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}
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Event& Event::operator=(Event&& other)
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{
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if(this != &other)
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{
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std::scoped_lock lock(eventLock, other.eventLock);
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state = std::move(other.state);
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}
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return *this;
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}
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void Event::raise()
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{
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std::scoped_lock lock(eventLock);
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state->data = true;
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if(state->waitingJobs.size() > 0)
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{
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getGlobalThreadPool().scheduleBatch(state->waitingJobs);
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state->waitingJobs.clear();
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}
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if(state->waitingMainJobs.size() > 0)
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{
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getGlobalThreadPool().scheduleBatch(state->waitingMainJobs);
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state->waitingMainJobs.clear();
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}
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}
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void Event::reset()
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{
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std::scoped_lock lock(eventLock);
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state->data = false;
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}
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bool Event::await_ready()
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{
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eventLock.lock();
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bool result = state->data;
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if(result)
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{
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eventLock.unlock();
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}
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return result;
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}
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void Event::await_suspend(std::coroutine_handle<JobPromiseBase<false>> h)
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{
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state->waitingJobs.add(JobBase<false>(&h.promise()));
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eventLock.unlock();
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}
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void Event::await_suspend(std::coroutine_handle<JobPromiseBase<true>> h)
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{
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state->waitingMainJobs.add(JobBase<true>(&h.promise()));
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eventLock.unlock();
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}
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ThreadPool::ThreadPool(uint32 threadCount)
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: workers(threadCount)
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{
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running.store(true);
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for (uint32 i = 0; i < threadCount; ++i)
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{
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workers[i] = std::thread(&ThreadPool::threadLoop, this);
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workers.add(std::thread(&ThreadPool::work, this));
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}
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}
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ThreadPool::~ThreadPool()
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{
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running.store(false);
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{
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std::unique_lock lock(mainJobLock);
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mainJobCV.notify_all();
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std::unique_lock l(taskLock);
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running = false;
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taskCV.notify_all();
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}
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{
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std::unique_lock lock(jobQueueLock);
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jobQueueCV.notify_all();
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}
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for(auto& worker : workers)
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for (auto& worker : workers)
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{
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worker.join();
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}
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}
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void ThreadPool::waitIdle()
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void ThreadPool::runAndWait(List<std::function<void()>> functions)
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{
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while(true)
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{
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std::unique_lock lock(numIdlingLock);
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if(numIdling == workers.size())
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{
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assert(promises.size() == 0);
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return;
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}
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numIdlingIncr.wait(lock);
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std::unique_lock l(taskLock);
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currentTask.numRemaining = functions.size();
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currentTask.functions = std::move(functions);
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taskCV.notify_all();
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}
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}
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void ThreadPool::scheduleJob(Job job)
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{
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assert(!job.done());
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std::scoped_lock lock(jobQueueLock);
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jobQueue.add(std::move(job));
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jobQueueCV.notify_one();
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}
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void ThreadPool::scheduleJob(MainJob job)
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{
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assert(!job.done());
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std::scoped_lock lock(mainJobLock);
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mainJobs.add(std::move(job));
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mainJobCV.notify_one();
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}
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void ThreadPool::mainLoop()
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{
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while(running.load())
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while (currentTask.numRemaining > 0)
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{
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MainJob job;
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{
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std::unique_lock lock(mainJobLock);
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if(mainJobs.empty())
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{
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mainJobCV.wait(lock);
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}
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[[likely]]
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if(!mainJobs.empty())
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{
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job = mainJobs.front();
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mainJobs.popFront();
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}
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else
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{
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continue;
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}
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}
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job.resume();
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std::unique_lock l2(completedLock);
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completedCV.wait(l2);
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}
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}
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void ThreadPool::threadLoop()
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void ThreadPool::work()
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{
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List<Job> localQueue;
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while (running.load())
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while (true)
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{
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[[likely]]
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if(!localQueue.empty())
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std::unique_lock l(taskLock);
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while(currentTask.functions.empty())
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{
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Job job = localQueue.retrieve();
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job.resume();
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taskCV.wait(l);
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if (!running)
|
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{
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return;
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}
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}
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else
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auto func = std::move(currentTask.functions.front());
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currentTask.functions.popFront();
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l.unlock();
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func();
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l.lock();
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currentTask.numRemaining--;
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if (currentTask.numRemaining == 0)
|
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{
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std::unique_lock lock(jobQueueLock);
|
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if (jobQueue.empty())
|
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{
|
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{
|
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std::unique_lock lock2(numIdlingLock);
|
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numIdling++;
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numIdlingIncr.notify_one();
|
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}
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jobQueueCV.wait(lock);
|
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{
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std::unique_lock lock2(numIdlingLock);
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numIdling--;
|
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}
|
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}
|
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// take 1/numThreads jobs, maybe make this a parameter that
|
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// adjusts based on past workload
|
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uint32 partitionedWorkload = (uint32)(jobQueue.size() / workers.size());
|
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uint32 numTaken = std::clamp(partitionedWorkload, 1u, localQueueSize);
|
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while (!jobQueue.empty() && localQueue.size() < numTaken)
|
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{
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localQueue.add(jobQueue.retrieve());
|
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}
|
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std::unique_lock l2(completedLock);
|
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completedCV.notify_one();
|
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}
|
||||
}
|
||||
}
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ThreadPool &Seele::getGlobalThreadPool()
|
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{
|
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static ThreadPool threadPool;
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return threadPool;
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}
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+17
-447
@@ -1,459 +1,29 @@
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#pragma once
|
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#include <thread>
|
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#include <coroutine>
|
||||
#include "MinimalEngine.h"
|
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#include "Containers/Array.h"
|
||||
#include "Containers/List.h"
|
||||
#include "Concepts.h"
|
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#include <source_location>
|
||||
|
||||
namespace Seele
|
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{
|
||||
extern class ThreadPool& getGlobalThreadPool();
|
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template<bool MainJob>
|
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struct JobBase;
|
||||
template<bool MainJob>
|
||||
struct JobPromiseBase;
|
||||
struct Event
|
||||
{
|
||||
public:
|
||||
//Event(nullptr_t);
|
||||
Event(const std::string& name, const std::source_location& location = std::source_location::current());
|
||||
Event(const std::source_location& location = std::source_location::current());
|
||||
Event(const Event& other);
|
||||
Event(Event&& other);
|
||||
~Event() = default;
|
||||
Event& operator=(const Event& other);
|
||||
Event& operator=(Event&& other);
|
||||
auto operator<=>(const Event& other) const
|
||||
{
|
||||
return state->name <=> other.state->name;
|
||||
}
|
||||
bool operator==(const Event& other) const
|
||||
{
|
||||
return state->name == other.state->name;
|
||||
}
|
||||
operator bool()
|
||||
{
|
||||
std::scoped_lock lock(eventLock);
|
||||
return state->data;
|
||||
}
|
||||
|
||||
friend std::ostream& operator<<(std::ostream& stream, const Event& event)
|
||||
{
|
||||
stream
|
||||
<< event.state->location.file_name()
|
||||
<< "("
|
||||
<< event.state->location.line()
|
||||
<< ":"
|
||||
<< event.state->location.column()
|
||||
<< "): "
|
||||
<< event.state->location.function_name();
|
||||
return stream;
|
||||
}
|
||||
|
||||
void raise();
|
||||
void reset();
|
||||
bool await_ready();
|
||||
void await_suspend(std::coroutine_handle<JobPromiseBase<false>> h);
|
||||
void await_suspend(std::coroutine_handle<JobPromiseBase<true>> h);
|
||||
constexpr void await_resume() {}
|
||||
private:
|
||||
mutable std::mutex eventLock;
|
||||
struct EventState
|
||||
{
|
||||
std::string name;
|
||||
std::source_location location;
|
||||
bool data = false;
|
||||
Array<JobBase<false>> waitingJobs;
|
||||
Array<JobBase<true>> waitingMainJobs;
|
||||
};
|
||||
std::shared_ptr<EventState> state;
|
||||
friend class ThreadPool;
|
||||
};
|
||||
|
||||
extern std::mutex promisesLock;
|
||||
extern List<JobPromiseBase<false>*> promises;
|
||||
template<bool MainJob>
|
||||
struct JobPromiseBase
|
||||
{
|
||||
enum class State
|
||||
{
|
||||
READY,
|
||||
WAITING,
|
||||
SCHEDULED,
|
||||
EXECUTING,
|
||||
DONE
|
||||
};
|
||||
JobPromiseBase(const std::source_location& location = std::source_location::current())
|
||||
: pad0(12345)//0x7472617453)
|
||||
, handle(std::coroutine_handle<JobPromiseBase<MainJob>>::from_promise(*this))
|
||||
, waitingFor(nullptr)
|
||||
, continuation(nullptr)
|
||||
, numRefs(0)
|
||||
, finishedEvent(location)
|
||||
, state(State::READY)
|
||||
, pad1(12345)//0x646E45)
|
||||
{
|
||||
if constexpr(!MainJob)
|
||||
{
|
||||
std::scoped_lock lock(promisesLock);
|
||||
promises.add(this);
|
||||
}
|
||||
}
|
||||
~JobPromiseBase()
|
||||
{
|
||||
if constexpr (!MainJob)
|
||||
{
|
||||
std::scoped_lock lock(promisesLock);
|
||||
promises.remove(promises.find(this));
|
||||
}
|
||||
}
|
||||
|
||||
JobBase<MainJob> get_return_object() noexcept;
|
||||
|
||||
inline auto initial_suspend() noexcept;
|
||||
inline auto final_suspend() noexcept;
|
||||
|
||||
void return_void() noexcept {}
|
||||
void unhandled_exception() {
|
||||
std::exception_ptr exception = std::current_exception();
|
||||
std::cerr << "Unhandled exception!" << std::endl;
|
||||
throw exception;
|
||||
};
|
||||
|
||||
void resume()
|
||||
{
|
||||
std::scoped_lock lock(promiseLock);
|
||||
validate();
|
||||
if(!handle || handle.done() || executing())
|
||||
{
|
||||
return;
|
||||
}
|
||||
state = State::EXECUTING;
|
||||
handle.resume();
|
||||
}
|
||||
void setContinuation(JobPromiseBase* cont)
|
||||
{
|
||||
std::scoped_lock lock(promiseLock, cont->promiseLock);
|
||||
validate();
|
||||
assert(cont->ready());
|
||||
continuation = cont;
|
||||
cont->state = State::SCHEDULED;
|
||||
cont->waitingFor = &finishedEvent;
|
||||
cont->addRef();
|
||||
}
|
||||
bool done()
|
||||
{
|
||||
validate();
|
||||
return state == State::DONE;
|
||||
}
|
||||
bool scheduled()
|
||||
{
|
||||
validate();
|
||||
return state == State::SCHEDULED;
|
||||
}
|
||||
bool waiting()
|
||||
{
|
||||
validate();
|
||||
return state == State::WAITING;
|
||||
}
|
||||
bool executing()
|
||||
{
|
||||
validate();
|
||||
return state == State::EXECUTING;
|
||||
}
|
||||
bool ready()
|
||||
{
|
||||
validate();
|
||||
return state == State::READY;
|
||||
}
|
||||
void enqueue(Event* event);
|
||||
bool schedule();
|
||||
void addRef()
|
||||
{
|
||||
validate();
|
||||
numRefs++;
|
||||
}
|
||||
void removeRef()
|
||||
{
|
||||
{
|
||||
std::scoped_lock lock(promiseLock);
|
||||
validate();
|
||||
numRefs--;
|
||||
if(numRefs != 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if(schedule())
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
handle.destroy();
|
||||
}
|
||||
void validate()
|
||||
{
|
||||
assert(pad0 == 12345);
|
||||
assert(pad1 == 12345);
|
||||
}
|
||||
uint64 pad0;
|
||||
std::mutex promiseLock;
|
||||
std::coroutine_handle<JobPromiseBase> handle;
|
||||
Event* waitingFor;
|
||||
JobPromiseBase* continuation;
|
||||
std::atomic_uint64_t numRefs;
|
||||
Event finishedEvent;
|
||||
State state;
|
||||
uint64 pad1;
|
||||
};
|
||||
|
||||
template<bool MainJob = false>
|
||||
struct JobBase
|
||||
{
|
||||
public:
|
||||
using promise_type = JobPromiseBase<MainJob>;
|
||||
|
||||
explicit JobBase()
|
||||
: promise(nullptr)
|
||||
{
|
||||
}
|
||||
explicit JobBase(JobPromiseBase<MainJob>* promise)
|
||||
: promise(promise)
|
||||
{
|
||||
promise->addRef();
|
||||
}
|
||||
JobBase(const JobBase& other)
|
||||
{
|
||||
promise = other.promise;
|
||||
if(promise != nullptr)
|
||||
{
|
||||
promise->addRef();
|
||||
}
|
||||
}
|
||||
JobBase(JobBase&& other)
|
||||
{
|
||||
promise = other.promise;
|
||||
other.promise = nullptr;
|
||||
}
|
||||
~JobBase()
|
||||
{
|
||||
if(promise)
|
||||
{
|
||||
//promise->schedule();
|
||||
promise->removeRef();
|
||||
}
|
||||
}
|
||||
JobBase& operator=(const JobBase& other)
|
||||
{
|
||||
if(this != &other)
|
||||
{
|
||||
if(promise != nullptr)
|
||||
{
|
||||
promise->removeRef();
|
||||
}
|
||||
promise = other.promise;
|
||||
if(promise != nullptr)
|
||||
{
|
||||
promise->addRef();
|
||||
}
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
JobBase& operator=(JobBase&& other)
|
||||
{
|
||||
if(this != &other)
|
||||
{
|
||||
if(promise != nullptr)
|
||||
{
|
||||
promise->removeRef();
|
||||
}
|
||||
promise = other.promise;
|
||||
other.promise = nullptr;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
void resume()
|
||||
{
|
||||
promise->resume();
|
||||
}
|
||||
template<std::invocable Callable>
|
||||
inline JobBase then(Callable callable)
|
||||
{
|
||||
return then(callable());
|
||||
}
|
||||
JobBase then(JobBase continuation)
|
||||
{
|
||||
promise->setContinuation(continuation.promise);
|
||||
continuation.promise->state = JobPromiseBase<MainJob>::State::SCHEDULED;
|
||||
return continuation;
|
||||
}
|
||||
bool done()
|
||||
{
|
||||
return promise->done();
|
||||
}
|
||||
Event& operator co_await()
|
||||
{
|
||||
// the co_await operator keeps a reference to this, it won't
|
||||
// be scheduled from the destructor
|
||||
std::scoped_lock lock(promise->promiseLock);
|
||||
promise->schedule();
|
||||
return promise->finishedEvent;
|
||||
}
|
||||
static JobBase all() = delete;
|
||||
|
||||
template<std::ranges::range Iterable>
|
||||
requires std::same_as<std::ranges::range_value_t<Iterable>, JobBase<MainJob>>
|
||||
static JobBase<MainJob> all(Iterable collection);
|
||||
|
||||
template<std::ranges::range Iterable>
|
||||
static JobBase all(Iterable collection)
|
||||
{
|
||||
for(auto it : collection)
|
||||
{
|
||||
co_await it;
|
||||
}
|
||||
}
|
||||
|
||||
template<typename... Awaitable>
|
||||
static JobBase all(Awaitable... jobs)
|
||||
{
|
||||
std::vector vec{jobs...};
|
||||
return std::move(JobBase::all(std::move(vec)));
|
||||
}
|
||||
template<typename JobFunc, std::ranges::input_range Iterable>
|
||||
requires std::invocable<JobFunc, std::ranges::range_reference_t<Iterable>>
|
||||
static JobBase launchJobs(JobFunc&& func, Iterable params);
|
||||
private:
|
||||
JobPromiseBase<MainJob>* promise;
|
||||
friend class ThreadPool;
|
||||
};
|
||||
|
||||
using MainJob = JobBase<true>;
|
||||
using Job = JobBase<false>;
|
||||
using MainPromise = JobPromiseBase<true>;
|
||||
using Promise = JobPromiseBase<false>;
|
||||
|
||||
class ThreadPool
|
||||
{
|
||||
public:
|
||||
ThreadPool(uint32 threadCount = std::thread::hardware_concurrency());
|
||||
virtual ~ThreadPool();
|
||||
void waitIdle();
|
||||
void scheduleJob(Job job);
|
||||
void scheduleJob(MainJob job);
|
||||
template<std::ranges::range Iterable>
|
||||
requires std::same_as<std::ranges::range_value_t<Iterable>, MainJob>
|
||||
void scheduleBatch(Iterable jobs)
|
||||
{
|
||||
std::scoped_lock lock(mainJobLock);
|
||||
for(auto job : jobs)
|
||||
{
|
||||
std::scoped_lock l(job.promise->promiseLock);
|
||||
job.promise->validate();
|
||||
job.promise->state = JobPromiseBase<true>::State::SCHEDULED;
|
||||
mainJobs.add(job);
|
||||
}
|
||||
mainJobCV.notify_one();
|
||||
}
|
||||
template<std::ranges::range Iterable>
|
||||
requires std::same_as<std::ranges::range_value_t<Iterable>, Job>
|
||||
void scheduleBatch(Iterable jobs)
|
||||
{
|
||||
std::scoped_lock lock(jobQueueLock);
|
||||
for(auto job : jobs)
|
||||
{
|
||||
std::scoped_lock l(job.promise->promiseLock);
|
||||
job.promise->validate();
|
||||
job.promise->state = JobPromiseBase<false>::State::SCHEDULED;
|
||||
jobQueue.add(job);
|
||||
}
|
||||
jobQueueCV.notify_all();
|
||||
}
|
||||
void notify(Event* event);
|
||||
void mainLoop();
|
||||
void threadLoop();
|
||||
ThreadPool(uint32 numWorkers = std::thread::hardware_concurrency());
|
||||
~ThreadPool();
|
||||
void runAndWait(List<std::function<void()>> functions);
|
||||
private:
|
||||
std::atomic_bool running;
|
||||
std::mutex numIdlingLock;
|
||||
std::condition_variable numIdlingIncr;
|
||||
uint32 numIdling;
|
||||
struct Task
|
||||
{
|
||||
uint64 numRemaining = 0;
|
||||
List<std::function<void()>> functions;
|
||||
};
|
||||
void work();
|
||||
Array<std::thread> workers;
|
||||
|
||||
List<MainJob> mainJobs;
|
||||
std::mutex mainJobLock;
|
||||
std::condition_variable mainJobCV;
|
||||
|
||||
List<Job> jobQueue;
|
||||
std::mutex jobQueueLock;
|
||||
std::condition_variable jobQueueCV;
|
||||
|
||||
uint32 localQueueSize = 50;
|
||||
std::mutex taskLock;
|
||||
std::condition_variable taskCV;
|
||||
std::mutex completedLock;
|
||||
std::condition_variable completedCV;
|
||||
Task currentTask;
|
||||
bool running = true;
|
||||
};
|
||||
|
||||
template<bool MainJob>
|
||||
inline JobBase<MainJob> JobPromiseBase<MainJob>::get_return_object() noexcept
|
||||
{
|
||||
return JobBase<MainJob>(this);
|
||||
}
|
||||
|
||||
template<bool MainJob>
|
||||
inline auto JobPromiseBase<MainJob>::initial_suspend() noexcept
|
||||
{
|
||||
validate();
|
||||
return std::suspend_always{};
|
||||
}
|
||||
|
||||
template<bool MainJob>
|
||||
inline auto JobPromiseBase<MainJob>::final_suspend() noexcept
|
||||
{
|
||||
validate();
|
||||
state = State::DONE;
|
||||
finishedEvent.raise();
|
||||
if(continuation)
|
||||
{
|
||||
getGlobalThreadPool().scheduleJob(JobBase<MainJob>(continuation));
|
||||
continuation->removeRef();
|
||||
}
|
||||
return std::suspend_always{};
|
||||
}
|
||||
template<bool MainJob>
|
||||
inline bool JobPromiseBase<MainJob>::schedule()
|
||||
{
|
||||
validate();
|
||||
if(!handle || done() || !ready())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
state = State::SCHEDULED;
|
||||
getGlobalThreadPool().scheduleJob(std::move(JobBase<MainJob>(this)));
|
||||
return true;
|
||||
}
|
||||
template<bool MainJob>
|
||||
template<std::ranges::range Iterable>
|
||||
requires std::same_as<std::ranges::range_value_t<Iterable>, JobBase<MainJob>>
|
||||
inline JobBase<MainJob> JobBase<MainJob>::all(Iterable collection)
|
||||
{
|
||||
getGlobalThreadPool().scheduleBatch(collection);
|
||||
for(auto it : collection)
|
||||
{
|
||||
co_await it;
|
||||
}
|
||||
collection.clear();
|
||||
}
|
||||
template<bool MainJob>
|
||||
template<typename JobFunc, std::ranges::input_range Iterable>
|
||||
requires std::invocable<JobFunc, std::ranges::range_reference_t<Iterable>>
|
||||
inline JobBase<MainJob> JobBase<MainJob>::launchJobs(JobFunc&& func, Iterable params)
|
||||
{
|
||||
Array<JobBase<MainJob>> jobs;
|
||||
for(auto&& param : params)
|
||||
{
|
||||
jobs.add(func(param));
|
||||
}
|
||||
getGlobalThreadPool().scheduleBatch(jobs);
|
||||
for(auto job : jobs)
|
||||
{
|
||||
co_await job;
|
||||
}
|
||||
}
|
||||
} // namespace Seele
|
||||
}
|
||||
@@ -40,7 +40,7 @@ private:
|
||||
|
||||
PSystemGraph systemGraph;
|
||||
System::PKeyboardInput keyboardSystem;
|
||||
dp::thread_pool<> threadPool;
|
||||
ThreadPool threadPool;
|
||||
float updateTime = 0;
|
||||
|
||||
virtual void keyCallback(Seele::KeyCode code, Seele::InputAction action, Seele::KeyModifier modifier) override;
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
"assimp",
|
||||
"entt",
|
||||
"stb",
|
||||
"dp-thread-pool",
|
||||
"entt",
|
||||
"freetype",
|
||||
"glfw3",
|
||||
|
||||
Reference in New Issue
Block a user