Adding ThreadPool (doesnt work)
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@@ -14,6 +14,7 @@ constexpr static uint64 NUM_DEFAULT_ELEMENTS = 1024 * 1024;
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void VertexData::resetMeshData()
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{
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std::unique_lock l(materialDataLock);
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for (auto& [_, mat] : materialData)
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{
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mat.material->getDescriptorLayout()->reset();
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@@ -28,11 +29,12 @@ void VertexData::resetMeshData()
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void VertexData::updateMesh(PMesh mesh, Component::Transform& transform)
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{
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std::unique_lock l(materialDataLock);
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PMaterial mat = mesh->referencedMaterial->getHandle()->getBaseMaterial();
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MaterialData& matData = materialData[mat->getName()];
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matData.material = mat;
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MaterialInstanceData& matInstanceData = matData.instances[mesh->referencedMaterial->getHandle()->getId()];
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for (auto& data : meshData[mesh->id])
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for (const auto& data : meshData[mesh->id])
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{
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matInstanceData.meshes.add(MeshInstanceData{
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.instance = InstanceData {
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@@ -46,6 +48,7 @@ void VertexData::updateMesh(PMesh mesh, Component::Transform& transform)
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void VertexData::createDescriptors()
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{
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std::unique_lock l(materialDataLock);
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instanceDataLayout->reset();
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for (const auto& [_, mat] : materialData)
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{
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