Adding ThreadPool (doesnt work)
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@@ -28,25 +28,29 @@ public:
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{
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return (deps | ...);
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}
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void setupView(Dependencies<>, dp::thread_pool<>&)
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void setupView(Dependencies<>, ThreadPool& pool)
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{
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List<std::function<void()>> work;
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registry.view<Components...>().each([&](Components&... comp){
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//pool.enqueue_detach([&](){
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work.add([&](){
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update(comp...);
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//});
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});
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});
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pool.runAndWait(std::move(work));
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}
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template<typename... Deps>
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void setupView(Dependencies<Deps...>, dp::thread_pool<>&)
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void setupView(Dependencies<Deps...>, ThreadPool& pool)
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{
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List<std::function<void()>> work;
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registry.view<Components..., Deps...>().each([&](Components&... comp, Deps&... deps){
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//pool.enqueue_detach([&](){
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work.add([&]() {
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(accessComponent(deps) + ...);
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update((comp,...));
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//});
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});
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});
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pool.runAndWait(std::move(work));
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}
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virtual void run(dp::thread_pool<>& pool, double delta) override
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virtual void run(ThreadPool& pool, double delta) override
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{
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SystemBase::run(pool, delta);
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setupView(mergeDependencies((getDependencies<Components>(),...)), pool);
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@@ -1,7 +1,6 @@
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#pragma once
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#include "MinimalEngine.h"
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#include "SystemBase.h"
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#include <thread_pool/thread_pool.h>
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namespace Seele
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{
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@@ -13,7 +12,7 @@ public:
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Executor();
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~Executor();
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private:
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dp::thread_pool<> pool;
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ThreadPool pool;
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};
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} // namespace System
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} // namespace Seele
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@@ -1,6 +1,6 @@
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#pragma once
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#include <thread_pool/thread_pool.h>
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#include <entt/entt.hpp>
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#include "ThreadPool.h"
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#include "Scene/Scene.h"
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namespace Seele
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@@ -12,7 +12,7 @@ class SystemBase
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public:
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SystemBase(PScene scene) : registry(scene->registry), scene(scene) {}
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virtual ~SystemBase() {}
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virtual void run(dp::thread_pool<>&, double delta)
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virtual void run(ThreadPool& pool, double delta)
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{
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deltaTime = delta;
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update();
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@@ -7,7 +7,7 @@ void SystemGraph::addSystem(System::OSystemBase system)
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systems.add(std::move(system));
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}
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void SystemGraph::run(dp::thread_pool<>& threadPool, float deltaTime)
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void SystemGraph::run(ThreadPool& threadPool, float deltaTime)
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{
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for(auto& system : systems) {
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system->run(threadPool, deltaTime);
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@@ -1,4 +1,5 @@
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#pragma once
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#include "ThreadPool.h"
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#include "Containers/Array.h"
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#include "SystemBase.h"
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@@ -8,7 +9,7 @@ class SystemGraph
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{
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public:
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void addSystem(System::OSystemBase system);
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void run(dp::thread_pool<>& threadPool, float deltaTime);
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void run(ThreadPool& threadPool, float deltaTime);
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private:
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Array<System::OSystemBase> systems;
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};
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