Adding ThreadPool (doesnt work)

This commit is contained in:
Dynamitos
2023-12-17 16:16:46 +01:00
parent c409a3acd0
commit 34e0d283e8
15 changed files with 82 additions and 661 deletions
+17 -447
View File
@@ -1,459 +1,29 @@
#pragma once
#include <thread>
#include <coroutine>
#include "MinimalEngine.h"
#include "Containers/Array.h"
#include "Containers/List.h"
#include "Concepts.h"
#include <source_location>
namespace Seele
{
extern class ThreadPool& getGlobalThreadPool();
template<bool MainJob>
struct JobBase;
template<bool MainJob>
struct JobPromiseBase;
struct Event
{
public:
//Event(nullptr_t);
Event(const std::string& name, const std::source_location& location = std::source_location::current());
Event(const std::source_location& location = std::source_location::current());
Event(const Event& other);
Event(Event&& other);
~Event() = default;
Event& operator=(const Event& other);
Event& operator=(Event&& other);
auto operator<=>(const Event& other) const
{
return state->name <=> other.state->name;
}
bool operator==(const Event& other) const
{
return state->name == other.state->name;
}
operator bool()
{
std::scoped_lock lock(eventLock);
return state->data;
}
friend std::ostream& operator<<(std::ostream& stream, const Event& event)
{
stream
<< event.state->location.file_name()
<< "("
<< event.state->location.line()
<< ":"
<< event.state->location.column()
<< "): "
<< event.state->location.function_name();
return stream;
}
void raise();
void reset();
bool await_ready();
void await_suspend(std::coroutine_handle<JobPromiseBase<false>> h);
void await_suspend(std::coroutine_handle<JobPromiseBase<true>> h);
constexpr void await_resume() {}
private:
mutable std::mutex eventLock;
struct EventState
{
std::string name;
std::source_location location;
bool data = false;
Array<JobBase<false>> waitingJobs;
Array<JobBase<true>> waitingMainJobs;
};
std::shared_ptr<EventState> state;
friend class ThreadPool;
};
extern std::mutex promisesLock;
extern List<JobPromiseBase<false>*> promises;
template<bool MainJob>
struct JobPromiseBase
{
enum class State
{
READY,
WAITING,
SCHEDULED,
EXECUTING,
DONE
};
JobPromiseBase(const std::source_location& location = std::source_location::current())
: pad0(12345)//0x7472617453)
, handle(std::coroutine_handle<JobPromiseBase<MainJob>>::from_promise(*this))
, waitingFor(nullptr)
, continuation(nullptr)
, numRefs(0)
, finishedEvent(location)
, state(State::READY)
, pad1(12345)//0x646E45)
{
if constexpr(!MainJob)
{
std::scoped_lock lock(promisesLock);
promises.add(this);
}
}
~JobPromiseBase()
{
if constexpr (!MainJob)
{
std::scoped_lock lock(promisesLock);
promises.remove(promises.find(this));
}
}
JobBase<MainJob> get_return_object() noexcept;
inline auto initial_suspend() noexcept;
inline auto final_suspend() noexcept;
void return_void() noexcept {}
void unhandled_exception() {
std::exception_ptr exception = std::current_exception();
std::cerr << "Unhandled exception!" << std::endl;
throw exception;
};
void resume()
{
std::scoped_lock lock(promiseLock);
validate();
if(!handle || handle.done() || executing())
{
return;
}
state = State::EXECUTING;
handle.resume();
}
void setContinuation(JobPromiseBase* cont)
{
std::scoped_lock lock(promiseLock, cont->promiseLock);
validate();
assert(cont->ready());
continuation = cont;
cont->state = State::SCHEDULED;
cont->waitingFor = &finishedEvent;
cont->addRef();
}
bool done()
{
validate();
return state == State::DONE;
}
bool scheduled()
{
validate();
return state == State::SCHEDULED;
}
bool waiting()
{
validate();
return state == State::WAITING;
}
bool executing()
{
validate();
return state == State::EXECUTING;
}
bool ready()
{
validate();
return state == State::READY;
}
void enqueue(Event* event);
bool schedule();
void addRef()
{
validate();
numRefs++;
}
void removeRef()
{
{
std::scoped_lock lock(promiseLock);
validate();
numRefs--;
if(numRefs != 0)
{
return;
}
if(schedule())
{
return;
}
}
handle.destroy();
}
void validate()
{
assert(pad0 == 12345);
assert(pad1 == 12345);
}
uint64 pad0;
std::mutex promiseLock;
std::coroutine_handle<JobPromiseBase> handle;
Event* waitingFor;
JobPromiseBase* continuation;
std::atomic_uint64_t numRefs;
Event finishedEvent;
State state;
uint64 pad1;
};
template<bool MainJob = false>
struct JobBase
{
public:
using promise_type = JobPromiseBase<MainJob>;
explicit JobBase()
: promise(nullptr)
{
}
explicit JobBase(JobPromiseBase<MainJob>* promise)
: promise(promise)
{
promise->addRef();
}
JobBase(const JobBase& other)
{
promise = other.promise;
if(promise != nullptr)
{
promise->addRef();
}
}
JobBase(JobBase&& other)
{
promise = other.promise;
other.promise = nullptr;
}
~JobBase()
{
if(promise)
{
//promise->schedule();
promise->removeRef();
}
}
JobBase& operator=(const JobBase& other)
{
if(this != &other)
{
if(promise != nullptr)
{
promise->removeRef();
}
promise = other.promise;
if(promise != nullptr)
{
promise->addRef();
}
}
return *this;
}
JobBase& operator=(JobBase&& other)
{
if(this != &other)
{
if(promise != nullptr)
{
promise->removeRef();
}
promise = other.promise;
other.promise = nullptr;
}
return *this;
}
void resume()
{
promise->resume();
}
template<std::invocable Callable>
inline JobBase then(Callable callable)
{
return then(callable());
}
JobBase then(JobBase continuation)
{
promise->setContinuation(continuation.promise);
continuation.promise->state = JobPromiseBase<MainJob>::State::SCHEDULED;
return continuation;
}
bool done()
{
return promise->done();
}
Event& operator co_await()
{
// the co_await operator keeps a reference to this, it won't
// be scheduled from the destructor
std::scoped_lock lock(promise->promiseLock);
promise->schedule();
return promise->finishedEvent;
}
static JobBase all() = delete;
template<std::ranges::range Iterable>
requires std::same_as<std::ranges::range_value_t<Iterable>, JobBase<MainJob>>
static JobBase<MainJob> all(Iterable collection);
template<std::ranges::range Iterable>
static JobBase all(Iterable collection)
{
for(auto it : collection)
{
co_await it;
}
}
template<typename... Awaitable>
static JobBase all(Awaitable... jobs)
{
std::vector vec{jobs...};
return std::move(JobBase::all(std::move(vec)));
}
template<typename JobFunc, std::ranges::input_range Iterable>
requires std::invocable<JobFunc, std::ranges::range_reference_t<Iterable>>
static JobBase launchJobs(JobFunc&& func, Iterable params);
private:
JobPromiseBase<MainJob>* promise;
friend class ThreadPool;
};
using MainJob = JobBase<true>;
using Job = JobBase<false>;
using MainPromise = JobPromiseBase<true>;
using Promise = JobPromiseBase<false>;
class ThreadPool
{
public:
ThreadPool(uint32 threadCount = std::thread::hardware_concurrency());
virtual ~ThreadPool();
void waitIdle();
void scheduleJob(Job job);
void scheduleJob(MainJob job);
template<std::ranges::range Iterable>
requires std::same_as<std::ranges::range_value_t<Iterable>, MainJob>
void scheduleBatch(Iterable jobs)
{
std::scoped_lock lock(mainJobLock);
for(auto job : jobs)
{
std::scoped_lock l(job.promise->promiseLock);
job.promise->validate();
job.promise->state = JobPromiseBase<true>::State::SCHEDULED;
mainJobs.add(job);
}
mainJobCV.notify_one();
}
template<std::ranges::range Iterable>
requires std::same_as<std::ranges::range_value_t<Iterable>, Job>
void scheduleBatch(Iterable jobs)
{
std::scoped_lock lock(jobQueueLock);
for(auto job : jobs)
{
std::scoped_lock l(job.promise->promiseLock);
job.promise->validate();
job.promise->state = JobPromiseBase<false>::State::SCHEDULED;
jobQueue.add(job);
}
jobQueueCV.notify_all();
}
void notify(Event* event);
void mainLoop();
void threadLoop();
ThreadPool(uint32 numWorkers = std::thread::hardware_concurrency());
~ThreadPool();
void runAndWait(List<std::function<void()>> functions);
private:
std::atomic_bool running;
std::mutex numIdlingLock;
std::condition_variable numIdlingIncr;
uint32 numIdling;
struct Task
{
uint64 numRemaining = 0;
List<std::function<void()>> functions;
};
void work();
Array<std::thread> workers;
List<MainJob> mainJobs;
std::mutex mainJobLock;
std::condition_variable mainJobCV;
List<Job> jobQueue;
std::mutex jobQueueLock;
std::condition_variable jobQueueCV;
uint32 localQueueSize = 50;
std::mutex taskLock;
std::condition_variable taskCV;
std::mutex completedLock;
std::condition_variable completedCV;
Task currentTask;
bool running = true;
};
template<bool MainJob>
inline JobBase<MainJob> JobPromiseBase<MainJob>::get_return_object() noexcept
{
return JobBase<MainJob>(this);
}
template<bool MainJob>
inline auto JobPromiseBase<MainJob>::initial_suspend() noexcept
{
validate();
return std::suspend_always{};
}
template<bool MainJob>
inline auto JobPromiseBase<MainJob>::final_suspend() noexcept
{
validate();
state = State::DONE;
finishedEvent.raise();
if(continuation)
{
getGlobalThreadPool().scheduleJob(JobBase<MainJob>(continuation));
continuation->removeRef();
}
return std::suspend_always{};
}
template<bool MainJob>
inline bool JobPromiseBase<MainJob>::schedule()
{
validate();
if(!handle || done() || !ready())
{
return false;
}
state = State::SCHEDULED;
getGlobalThreadPool().scheduleJob(std::move(JobBase<MainJob>(this)));
return true;
}
template<bool MainJob>
template<std::ranges::range Iterable>
requires std::same_as<std::ranges::range_value_t<Iterable>, JobBase<MainJob>>
inline JobBase<MainJob> JobBase<MainJob>::all(Iterable collection)
{
getGlobalThreadPool().scheduleBatch(collection);
for(auto it : collection)
{
co_await it;
}
collection.clear();
}
template<bool MainJob>
template<typename JobFunc, std::ranges::input_range Iterable>
requires std::invocable<JobFunc, std::ranges::range_reference_t<Iterable>>
inline JobBase<MainJob> JobBase<MainJob>::launchJobs(JobFunc&& func, Iterable params)
{
Array<JobBase<MainJob>> jobs;
for(auto&& param : params)
{
jobs.add(func(param));
}
getGlobalThreadPool().scheduleBatch(jobs);
for(auto job : jobs)
{
co_await job;
}
}
} // namespace Seele
}