Redo of render paths
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@@ -9,9 +9,11 @@ class SceneRenderPath : public RenderPath
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public:
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SceneRenderPath(Gfx::PGraphics graphics, Gfx::PViewport target);
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virtual ~SceneRenderPath();
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virtual void beginFrame() = 0;
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virtual void render() = 0;
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virtual void endFrame() = 0;
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void setTargetScene(PScene scene);
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virtual void init();
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virtual void beginFrame();
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virtual void render();
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virtual void endFrame();
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protected:
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PScene scene;
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