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# Seele
The Seele engine is intendent to be a general purpose 3D Engine, built from the ground up to enforce verbosity for modern APIs,
but keeping it simple to use, with lots of additional and optional parameters.
## Getting started
The project is built using standard CMake 3.15, so that and a modern C++17 compiler should be the only prerequisites.
Clone the repository and initialize the dependencies with `git submodule update --init --recursive`
*SLang library hasn't been included in the automatic build yet, so you have to manually compile that project, found in external/slang*