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# Seele
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The Seele engine is intendent to be a general purpose 3D Engine, built from the ground up to enforce verbosity for modern APIs,
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but keeping it simple to use, with lots of additional and optional parameters.
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## Getting started
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The project is built using standard CMake 3.15, so that and a modern C++17 compiler should be the only prerequisites.
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Clone the repository and initialize the dependencies with `git submodule update --init --recursive`
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*SLang library hasn't been included in the automatic build yet, so you have to manually compile that project, found in external/slang*
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