Graphics is now a global object, instead of a per-window one
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@@ -6,7 +6,7 @@ namespace Seele
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class SceneRenderPath : public RenderPath
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{
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public:
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SceneRenderPath(Graphics* graphics);
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SceneRenderPath(PGraphics graphics);
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virtual ~SceneRenderPath();
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virtual void applyArea(Rect area) override;
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virtual void init() override;
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