Graphics is now a global object, instead of a per-window one
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@@ -19,12 +19,15 @@ namespace Seele
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virtual void* createWindow(const WindowCreateInfo& createInfo) override;
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protected:
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Array<const char*> getRequiredExtensions();
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void initInstance(GraphicsInitializer initInfo);
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void setupDebugCallback();
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void pickPhysicalDevice();
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VkDevice handle;
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VkPhysicalDevice physicalDevice;
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VkInstance instance;
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VkDebugReportCallbackEXT callback;
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Array<PVulkanViewport> viewports;
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PVulkanAllocator allocator;
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friend class Window;
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};
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