Graphics is now a global object, instead of a per-window one

This commit is contained in:
HOEGLER Stefan
2020-03-15 15:58:01 +01:00
parent 30e256d0aa
commit 3b55755f0c
20 changed files with 121 additions and 59 deletions
@@ -35,6 +35,7 @@ VkDescriptorType Seele::cast(const SeDescriptorType& descriptorType)
default:
break;
}
return VK_DESCRIPTOR_TYPE_MAX_ENUM;
}
SeDescriptorType Seele::cast(const VkDescriptorType& descriptorType)
@@ -71,6 +72,7 @@ SeDescriptorType Seele::cast(const VkDescriptorType& descriptorType)
default:
break;
}
return SE_DESCRIPTOR_TYPE_MAX_ENUM;
}
VkShaderStageFlagBits Seele::cast(const SeShaderStageFlagBits& stage)
@@ -113,6 +115,7 @@ VkShaderStageFlagBits Seele::cast(const SeShaderStageFlagBits& stage)
default:
break;
}
return VK_SHADER_STAGE_ALL;
}
SeShaderStageFlagBits Seele::cast(const VkShaderStageFlagBits& stage)
@@ -154,4 +157,5 @@ SeShaderStageFlagBits Seele::cast(const VkShaderStageFlagBits& stage)
default:
break;
}
return SE_SHADER_STAGE_ALL;
}