Fixing destruction
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@@ -63,6 +63,12 @@ void Material::init(Gfx::PGraphics graphics) {
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});
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}
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void Material::destroy() {
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floatBuffer = nullptr;
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set = nullptr;
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layout = nullptr;
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}
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void Material::updateDescriptor() {
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floatBuffer->rotateBuffer(floatData.size() * sizeof(float));
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floatBuffer->updateContents(ShaderBufferCreateInfo{
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