Fixing destruction
This commit is contained in:
@@ -32,8 +32,8 @@ float4 fragmentMain(in FragmentParameter params) : SV_Target
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}
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result += brdf.evaluateAmbient();
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// gamma correction
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result = result / (result + float3(1.0));
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result = pow(result, float3(1.0/2.2));
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//result = result / (result + float3(1.0));
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//result = pow(result, float3(1.0/2.2));
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return float4(result, brdf.getAlpha());
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}
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@@ -54,6 +54,7 @@ int main(int argc, char** argv) {
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while (windowManager->isActive()) {
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windowManager->render();
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}
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graphics->waitDeviceIdle();
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vd->destroy();
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return 0;
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@@ -533,8 +533,6 @@ void MeshLoader::loadGlobalMeshes(const aiScene* scene, const Array<PMaterialIns
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globalMeshes[meshIndex]->vertexData = vertexData;
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globalMeshes[meshIndex]->id = id;
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globalMeshes[meshIndex]->referencedMaterial = materials[mesh->mMaterialIndex];
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globalMeshes[meshIndex]->meshlets = std::move(meshlets);
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globalMeshes[meshIndex]->indices = std::move(indices);
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globalMeshes[meshIndex]->vertexCount = mesh->mNumVertices;
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globalMeshes[meshIndex]->blas = graphics->createBottomLevelAccelerationStructure(Gfx::BottomLevelASCreateInfo{
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.mesh = globalMeshes[meshIndex],
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@@ -563,8 +561,8 @@ void MeshLoader::import(MeshImportArgs args, PMeshAsset meshAsset) {
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meshAsset->setStatus(Asset::Status::Loading);
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Assimp::Importer importer;
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importer.ReadFile(args.filePath.string().c_str(),
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(uint32)(aiProcess_JoinIdenticalVertices | aiProcess_FlipUVs | aiProcess_Triangulate | aiProcess_SortByPType |
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aiProcess_GenBoundingBoxes | aiProcess_GenSmoothNormals | aiProcess_ImproveCacheLocality |
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(uint32)(aiProcess_FlipUVs | aiProcess_Triangulate | aiProcess_SortByPType |
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aiProcess_GenBoundingBoxes | aiProcess_GenSmoothNormals |
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aiProcess_GenUVCoords | aiProcess_FindDegenerates));
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const aiScene* scene = importer.ApplyPostProcessing(aiProcess_CalcTangentSpace);
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std::cout << importer.GetErrorString() << std::endl;
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@@ -14,6 +14,7 @@
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#include <stb_image_write.h>
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#pragma GCC diagnostic pop
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#include "ktx.h"
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#include <ThreadPool.h>
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#include <fstream>
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using namespace Seele;
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@@ -110,13 +111,12 @@ void TextureLoader::import(TextureImportArgs args, PTextureAsset textureAsset) {
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ktxBasisParams basisParams = {
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.structSize = sizeof(ktxBasisParams),
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.uastc = true,
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.threadCount = std::thread::hardware_concurrency() - 2,
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.threadCount = std::thread::hardware_concurrency(),
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.uastcFlags = KTX_PACK_UASTC_LEVEL_DEFAULT,
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.uastcRDO = true,
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};
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//KTX_ASSERT(ktxTexture2_CompressBasisEx(kTexture, &basisParams));
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//
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//KTX_ASSERT(ktxTexture2_DeflateZstd(kTexture, 15));
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//KTX_ASSERT(ktxTexture2_DeflateZstd(kTexture, 20));
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char writer[100];
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snprintf(writer, sizeof(writer), "%s version %s", "SeeleEngine", "0.0.1");
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@@ -126,7 +126,7 @@ void TextureLoader::import(TextureImportArgs args, PTextureAsset textureAsset) {
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size_t texSize;
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KTX_ASSERT(ktxTexture_WriteToMemory(ktxTexture(kTexture), &texData, &texSize));
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//ktxTexture_WriteToNamedFile(ktxTexture(kTexture), args.filePath.filename().replace_extension(".ktx").generic_string().c_str());
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// ktxTexture_WriteToNamedFile(ktxTexture(kTexture), args.filePath.filename().replace_extension(".ktx").generic_string().c_str());
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Array<uint8> serialized(texSize);
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std::memcpy(serialized.data(), texData, texSize);
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@@ -138,7 +138,7 @@ void TextureLoader::import(TextureImportArgs args, PTextureAsset textureAsset) {
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return;
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}
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textureAsset->setTexture(std::move(serialized));
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//textureAsset->setTexture(std::move(serialized));
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std::string path = (std::filesystem::path(args.importPath) / textureAsset->getName()).string().append(".asset");
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auto assetStream = AssetRegistry::createWriteStream(std::move(path), std::ios::binary);
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@@ -150,11 +150,13 @@ void TextureLoader::import(TextureImportArgs args, PTextureAsset textureAsset) {
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// write folder
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Serialization::save(buffer, textureAsset->getFolderPath());
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// write asset data
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textureAsset->save(buffer);
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//textureAsset->save(buffer);
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Serialization::save(buffer, serialized);
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buffer.writeToStream(assetStream);
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buffer.rewind();
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std::unique_lock l(AssetRegistry::get().assetLock);
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AssetRegistry::get().loadAsset(buffer);
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}
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@@ -93,6 +93,8 @@ int main() {
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while (windowManager->isActive() && getGlobals().running) {
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windowManager->render();
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}
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graphics->waitDeviceIdle();
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Material::destroy();
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vd->destroy();
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// export game
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@@ -100,6 +100,7 @@ AssetRegistry::AssetFolder* AssetRegistry::getOrCreateFolder(std::string_view fu
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}
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void AssetRegistry::initialize(const std::filesystem::path& _rootFolder, Gfx::PGraphics _graphics) {
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std::unique_lock l(get().assetLock);
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this->graphics = _graphics;
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this->rootFolder = _rootFolder;
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this->assetRoot = new AssetFolder("");
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@@ -279,26 +280,31 @@ void AssetRegistry::saveAsset(PAsset asset, uint64 identifier, const std::filesy
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std::filesystem::path AssetRegistry::getRootFolder() { return get().rootFolder; }
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void AssetRegistry::registerMesh(OMeshAsset mesh) {
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std::unique_lock l(assetLock);
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AssetFolder* folder = getOrCreateFolder(mesh->getFolderPath());
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folder->meshes[mesh->getName()] = std::move(mesh);
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}
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void AssetRegistry::registerTexture(OTextureAsset texture) {
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std::unique_lock l(assetLock);
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AssetFolder* folder = getOrCreateFolder(texture->getFolderPath());
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folder->textures[texture->getName()] = std::move(texture);
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}
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void AssetRegistry::registerFont(OFontAsset font) {
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std::unique_lock l(assetLock);
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AssetFolder* folder = getOrCreateFolder(font->getFolderPath());
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folder->fonts[font->getName()] = std::move(font);
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}
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void AssetRegistry::registerMaterial(OMaterialAsset material) {
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std::unique_lock l(assetLock);
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AssetFolder* folder = getOrCreateFolder(material->getFolderPath());
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folder->materials[material->getName()] = std::move(material);
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}
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void AssetRegistry::registerMaterialInstance(OMaterialInstanceAsset material) {
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std::unique_lock l(assetLock);
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AssetFolder* folder = getOrCreateFolder(material->getFolderPath());
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folder->instances[material->getName()] = std::move(material);
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}
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@@ -71,6 +71,7 @@ class AssetRegistry {
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std::ifstream internalCreateReadStream(const std::filesystem::path& relaitvePath, std::ios_base::openmode openmode = std::ios::in);
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std::filesystem::path rootFolder;
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std::mutex assetLock;
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AssetFolder* assetRoot;
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Gfx::PGraphics graphics;
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bool release = false;
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@@ -22,10 +22,13 @@ TextureAsset::TextureAsset(std::string_view folderPath, std::string_view name) :
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TextureAsset::~TextureAsset() {}
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void TextureAsset::save(ArchiveBuffer& buffer) const { Serialization::save(buffer, ktxData); }
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void TextureAsset::save(ArchiveBuffer& buffer) const { /*
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Serialization::save(buffer, ktxData);*/
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}
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void TextureAsset::load(ArchiveBuffer& buffer) {
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ktxTexture2* ktxHandle;
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Array<uint8> ktxData;
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Serialization::load(buffer, ktxData);
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KTX_ASSERT(
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ktxTexture_CreateFromMemory(ktxData.data(), ktxData.size(), KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, (ktxTexture**)&ktxHandle));
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@@ -13,13 +13,12 @@ class TextureAsset : public Asset {
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virtual void save(ArchiveBuffer& buffer) const override;
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virtual void load(ArchiveBuffer& buffer) override;
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Gfx::PTexture getTexture() { return texture; }
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void setTexture(Array<uint8> data) { ktxData = std::move(data); }
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void setTexture(Array<uint8> data) { }
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uint32 getWidth();
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uint32 getHeight();
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private:
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Gfx::OTexture texture;
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Array<uint8> ktxData;
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friend class TextureLoader;
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};
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DEFINE_REF(TextureAsset)
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@@ -182,7 +182,7 @@ template <typename T, typename Allocator = std::pmr::polymorphic_allocator<T>> c
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_size = 0;
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}
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// Insert at the end
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constexpr iterator add(const T& value) { return addInternal(value); }
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constexpr iterator add(const T& value = T()) { return addInternal(value); }
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constexpr iterator add(T&& value) { return addInternal(std::move(value)); }
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template <typename... args> constexpr reference emplace(args... arguments) {
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std::allocator_traits<NodeAllocator>::construct(allocator, tail, tail->prev, tail->next, arguments...);
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@@ -1,4 +1,5 @@
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#include "Command.h"
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#include "Command.h"
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using namespace Seele;
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using namespace Seele::Gfx;
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@@ -10,3 +11,4 @@ RenderCommand::~RenderCommand() {}
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ComputeCommand::ComputeCommand() {}
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ComputeCommand::~ComputeCommand() {}
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@@ -12,8 +12,6 @@ void Mesh::save(ArchiveBuffer& buffer) const {
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Serialization::save(buffer, transform);
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Serialization::save(buffer, vertexData->getTypeName());
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Serialization::save(buffer, vertexCount);
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Serialization::save(buffer, indices);
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Serialization::save(buffer, meshlets);
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Serialization::save(buffer, referencedMaterial->getFolderPath());
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Serialization::save(buffer, referencedMaterial->getName());
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vertexData->serializeMesh(id, vertexCount, buffer);
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@@ -25,15 +23,12 @@ void Mesh::load(ArchiveBuffer& buffer) {
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Serialization::load(buffer, typeName);
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Serialization::load(buffer, vertexCount);
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vertexData = VertexData::findByTypeName(typeName);
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Serialization::load(buffer, indices);
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Serialization::load(buffer, meshlets);
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std::string refFolder;
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Serialization::load(buffer, refFolder);
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std::string refId;
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Serialization::load(buffer, refId);
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referencedMaterial = AssetRegistry::findMaterialInstance(refFolder, refId);
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id = vertexData->allocateVertexData(vertexCount);
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vertexData->loadMesh(id, indices, meshlets);
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vertexData->deserializeMesh(id, buffer);
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blas = buffer.getGraphics()->createBottomLevelAccelerationStructure(Gfx::BottomLevelASCreateInfo{
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.mesh = this,
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@@ -16,8 +16,6 @@ class Mesh {
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MeshId id;
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uint64 vertexCount;
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PMaterialInstanceAsset referencedMaterial;
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Array<uint32> indices;
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Array<Meshlet> meshlets;
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Gfx::OBottomLevelAS blas;
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void save(ArchiveBuffer& buffer) const;
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void load(ArchiveBuffer& buffer);
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@@ -53,6 +53,7 @@ void Seele::StaticMeshVertexData::loadColors(uint64 offset, const Array<Vector4>
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}
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void StaticMeshVertexData::serializeMesh(MeshId id, uint64 numVertices, ArchiveBuffer& buffer) {
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VertexData::serializeMesh(id, numVertices, buffer);
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uint64 offset;
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{
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std::unique_lock l(vertexDataLock);
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@@ -82,6 +83,7 @@ void StaticMeshVertexData::serializeMesh(MeshId id, uint64 numVertices, ArchiveB
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}
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void StaticMeshVertexData::deserializeMesh(MeshId id, ArchiveBuffer& buffer) {
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VertexData::deserializeMesh(id, buffer);
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uint64 offset;
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{
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std::unique_lock l(vertexDataLock);
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@@ -147,8 +147,7 @@ void VertexData::createDescriptors() {
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}
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}
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}
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for (uint32 i = 0; i < transparentData.size(); ++i)
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{
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for (uint32 i = 0; i < transparentData.size(); ++i) {
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transparentData[i].offsets.instanceOffset = instanceData.size();
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instanceData.add(transparentData[i].instanceData);
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instanceMeshData.add(transparentData[i].meshData);
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@@ -299,6 +298,35 @@ MeshId VertexData::allocateVertexData(uint64 numVertices) {
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return res;
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}
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void VertexData::serializeMesh(MeshId id, uint64 numVertices, ArchiveBuffer& buffer) {
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std::unique_lock l(vertexDataLock);
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Array<Meshlet> out;
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MeshData data = meshData[id];
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for (size_t i = 0; i < data.numMeshlets; ++i)
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{
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MeshletDescription& desc = meshlets[i + data.meshletOffset];
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Meshlet m;
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std::memcpy(m.uniqueVertices, &vertexIndices[desc.vertexOffset], desc.vertexCount * sizeof(uint32));
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std::memcpy(m.primitiveLayout, &primitiveIndices[desc.primitiveOffset], desc.primitiveCount * 3 * sizeof(uint8));
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m.numPrimitives = desc.primitiveCount;
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m.numVertices = desc.vertexCount;
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m.boundingBox = desc.bounding;
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out.add(std::move(m));
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}
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Array<uint32> ind(data.numIndices);
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std::memcpy(ind.data(), &indices[data.firstIndex], data.numIndices * sizeof(uint32));
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Serialization::save(buffer, out);
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Serialization::save(buffer, ind);
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}
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void VertexData::deserializeMesh(MeshId id, ArchiveBuffer& buffer) {
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Array<Meshlet> in;
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Array<uint32> ind;
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Serialization::load(buffer, in);
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Serialization::load(buffer, ind);
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loadMesh(id, ind, in);
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}
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List<VertexData*> vertexDataList;
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List<VertexData*> VertexData::getList() { return vertexDataList; }
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@@ -362,6 +390,7 @@ void VertexData::init(Gfx::PGraphics _graphics) {
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}
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void VertexData::destroy() {
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cullingOffsetBuffer = nullptr;
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instanceBuffer = nullptr;
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instanceMeshDataBuffer = nullptr;
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instanceDataLayout = nullptr;
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@@ -61,8 +61,8 @@ class VertexData {
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MeshId allocateVertexData(uint64 numVertices);
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uint64 getMeshOffset(MeshId id) const { return meshOffsets[id]; }
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uint64 getMeshVertexCount(MeshId id) { return meshVertexCounts[id]; }
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virtual void serializeMesh(MeshId id, uint64 numVertices, ArchiveBuffer& buffer) = 0;
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virtual void deserializeMesh(MeshId id, ArchiveBuffer& buffer) = 0;
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virtual void serializeMesh(MeshId id, uint64 numVertices, ArchiveBuffer& buffer);
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virtual void deserializeMesh(MeshId id, ArchiveBuffer& buffer);
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virtual void bindBuffers(Gfx::PRenderCommand command) = 0;
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virtual Gfx::PDescriptorLayout getVertexDataLayout() = 0;
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virtual Gfx::PDescriptorSet getVertexDataSet() = 0;
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@@ -54,6 +54,7 @@ void BufferAllocation::pipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageF
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.offset = 0,
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.size = size,
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};
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commandBuffer->bindResource(this);
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vkCmdPipelineBarrier(commandBuffer->getHandle(), srcStage, dstStage, 0, 0, nullptr, 1, &barrier, 0, nullptr);
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}
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@@ -77,6 +78,8 @@ void BufferAllocation::transferOwnership(Gfx::QueueType newOwner) {
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PCommandPool sourcePool = graphics->getQueueCommands(owner);
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PCommandPool dstPool = graphics->getQueueCommands(newOwner);
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assert(barrier.srcQueueFamilyIndex != barrier.dstQueueFamilyIndex);
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sourcePool->getCommands()->bindResource(this);
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dstPool->getCommands()->bindResource(this);
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vkCmdPipelineBarrier(sourcePool->getCommands()->getHandle(), VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0,
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0, nullptr, 1, &barrier, 0, nullptr);
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vkCmdPipelineBarrier(dstPool->getCommands()->getHandle(), VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0, 0,
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@@ -110,17 +113,15 @@ void BufferAllocation::updateContents(uint64 regionOffset, uint64 regionSize, vo
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Gfx::QueueType prevOwner = owner;
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// transferOwnership(Gfx::QueueType::TRANSFER);
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PCommand cmd = graphics->getQueueCommands(Gfx::QueueType::TRANSFER)->getCommands();
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PCommand cmd = graphics->getQueueCommands(Gfx::QueueType::GRAPHICS)->getCommands();
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VkBufferCopy copy = {
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.srcOffset = 0,
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.dstOffset = regionOffset,
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.size = regionSize,
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};
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vkCmdCopyBuffer(cmd->getHandle(), staging->buffer, buffer, 1, ©);
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pipelineBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT,
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VK_PIPELINE_STAGE_TRANSFER_BIT);
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cmd->bindResource(PBufferAllocation(this));
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cmd->bindResource(PBufferAllocation(staging));
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vkCmdCopyBuffer(cmd->getHandle(), staging->buffer, buffer, 1, ©);
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// transferOwnership(prevOwner);
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graphics->getDestructionManager()->queueResourceForDestruction(std::move(staging));
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@@ -153,9 +154,9 @@ void BufferAllocation::readContents(uint64 regionOffset, uint64 regionSize, void
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.dstOffset = 0,
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.size = regionSize,
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};
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vkCmdCopyBuffer(cmd->getHandle(), buffer, staging->buffer, 1, ©);
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cmd->bindResource(PBufferAllocation(this));
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cmd->bindResource(PBufferAllocation(staging));
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vkCmdCopyBuffer(cmd->getHandle(), buffer, staging->buffer, 1, ©);
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pool->submitCommands();
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cmd->getFence()->wait(1000000);
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@@ -250,6 +251,7 @@ void Buffer::createBuffer(uint64 size, uint32 destIndex) {
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buffers[destIndex] = new BufferAllocation(graphics, name, info, allocInfo, initialOwner);
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if (createCleared) {
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PCommand command = graphics->getQueueCommands(initialOwner)->getCommands();
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command->bindResource(PBufferAllocation(buffers[destIndex]));
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vkCmdFillBuffer(command->getHandle(), buffers[destIndex]->buffer, 0, VK_WHOLE_SIZE, clearValue);
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pipelineBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
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@@ -284,6 +286,8 @@ void Buffer::copyBuffer(uint64 src, uint64 dst) {
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.size = buffers[dst]->size,
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};
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VkBufferMemoryBarrier srcBarriers[] = {srcBarrier, clearBarrier};
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command->bindResource(PBufferAllocation(buffers[src]));
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command->bindResource(PBufferAllocation(buffers[dst]));
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vkCmdPipelineBarrier(command->getHandle(), VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 2,
|
||||
srcBarriers, 0, nullptr);
|
||||
VkBufferCopy region = {
|
||||
@@ -291,6 +295,8 @@ void Buffer::copyBuffer(uint64 src, uint64 dst) {
|
||||
.dstOffset = 0,
|
||||
.size = buffers[src]->size,
|
||||
};
|
||||
command->bindResource(PBufferAllocation(buffers[src]));
|
||||
command->bindResource(PBufferAllocation(buffers[dst]));
|
||||
vkCmdCopyBuffer(command->getHandle(), buffers[src]->buffer, buffers[dst]->buffer, 1, ®ion);
|
||||
VkBufferMemoryBarrier dstBarrier = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
|
||||
@@ -303,6 +309,7 @@ void Buffer::copyBuffer(uint64 src, uint64 dst) {
|
||||
.offset = 0,
|
||||
.size = buffers[dst]->size,
|
||||
};
|
||||
command->bindResource(PBufferAllocation(buffers[dst]));
|
||||
vkCmdPipelineBarrier(command->getHandle(), VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 1, &dstBarrier, 0, nullptr);
|
||||
}
|
||||
@@ -383,7 +390,9 @@ void ShaderBuffer::rotateBuffer(uint64 size, bool preserveContents) {
|
||||
}
|
||||
|
||||
void ShaderBuffer::clear() {
|
||||
vkCmdFillBuffer(graphics->getQueueCommands(getAlloc()->owner)->getCommands()->getHandle(), Vulkan::Buffer::getHandle(), 0,
|
||||
PCommand command = graphics->getQueueCommands(getAlloc()->owner)->getCommands();
|
||||
command->bindResource(PBufferAllocation(getAlloc()));
|
||||
vkCmdFillBuffer(command->getHandle(), Vulkan::Buffer::getHandle(), 0,
|
||||
VK_WHOLE_SIZE, 0);
|
||||
}
|
||||
|
||||
|
||||
@@ -245,7 +245,7 @@ void RenderCommand::bindDescriptor(Gfx::PDescriptorSet descriptorSet, Array<uint
|
||||
auto descriptor = descriptorSet.cast<DescriptorSet>();
|
||||
assert(descriptor->writeDescriptors.size() == 0);
|
||||
descriptor->bind();
|
||||
boundResources.add(descriptor.getHandle());
|
||||
boundResources.add(descriptor);
|
||||
for (auto binding : descriptor->boundResources) {
|
||||
for (auto res : binding) {
|
||||
res->bind();
|
||||
@@ -269,7 +269,7 @@ void RenderCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorS
|
||||
auto descriptorSet = descriptorSets[i].cast<DescriptorSet>();
|
||||
assert(descriptorSet->writeDescriptors.size() == 0);
|
||||
descriptorSet->bind();
|
||||
boundResources.add(descriptorSet.getHandle());
|
||||
boundResources.add(descriptorSet);
|
||||
|
||||
for (auto binding : descriptorSet->boundResources) {
|
||||
for (auto res : binding) {
|
||||
@@ -550,3 +550,10 @@ void CommandPool::submitCommands(PSemaphore signalSemaphore) {
|
||||
command->begin();
|
||||
command->waitForSemaphore(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, waitSemaphore);
|
||||
}
|
||||
|
||||
void CommandPool::refreshCommands() {
|
||||
for (uint32 i = 0; i < allocatedBuffers.size(); ++i)
|
||||
{
|
||||
allocatedBuffers[i]->checkFence();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -144,6 +144,7 @@ class CommandPool {
|
||||
OComputeCommand createComputeCommand(const std::string& name);
|
||||
constexpr VkCommandPool getHandle() const { return commandPool; }
|
||||
void submitCommands(PSemaphore signalSemaphore = nullptr);
|
||||
void refreshCommands();
|
||||
|
||||
private:
|
||||
PGraphics graphics;
|
||||
|
||||
@@ -125,7 +125,7 @@ Gfx::PDescriptorSet DescriptorPool::allocateDescriptorSet() {
|
||||
if (cachedHandles[setIndex] == nullptr) {
|
||||
cachedHandles[setIndex] = new DescriptorSet(graphics, this);
|
||||
}
|
||||
if (cachedHandles[setIndex]->isCurrentlyBound() || cachedHandles[setIndex]->isCurrentlyInUse()) {
|
||||
if (cachedHandles[setIndex]->isCurrentlyBound()) {
|
||||
// Currently in use, skip
|
||||
continue;
|
||||
}
|
||||
@@ -133,7 +133,6 @@ Gfx::PDescriptorSet DescriptorPool::allocateDescriptorSet() {
|
||||
// If it hasnt been initialized, allocate it
|
||||
VK_CHECK(vkAllocateDescriptorSets(graphics->getDevice(), &allocInfo, &cachedHandles[setIndex]->setHandle));
|
||||
}
|
||||
cachedHandles[setIndex]->allocate();
|
||||
|
||||
PDescriptorSet vulkanSet = cachedHandles[setIndex];
|
||||
|
||||
@@ -153,7 +152,6 @@ void DescriptorPool::reset() {
|
||||
if (cachedHandles[i] == nullptr) {
|
||||
return;
|
||||
}
|
||||
cachedHandles[i]->free();
|
||||
}
|
||||
if (nextAlloc != nullptr) {
|
||||
nextAlloc->reset();
|
||||
@@ -161,8 +159,7 @@ void DescriptorPool::reset() {
|
||||
}
|
||||
|
||||
DescriptorSet::DescriptorSet(PGraphics graphics, PDescriptorPool owner)
|
||||
: Gfx::DescriptorSet(owner->getLayout()), CommandBoundResource(graphics), setHandle(VK_NULL_HANDLE), graphics(graphics), owner(owner),
|
||||
bindCount(0), currentlyInUse(false) {
|
||||
: Gfx::DescriptorSet(owner->getLayout()), CommandBoundResource(graphics), setHandle(VK_NULL_HANDLE), graphics(graphics), owner(owner){
|
||||
boundResources.resize(owner->getLayout()->getBindings().size());
|
||||
for (uint32 i = 0; i < boundResources.size(); ++i)
|
||||
{
|
||||
|
||||
@@ -60,9 +60,6 @@ class DescriptorSet : public Gfx::DescriptorSet, public CommandBoundResource {
|
||||
virtual void updateSamplerArray(uint32 binding, Array<Gfx::PSampler> samplers) override;
|
||||
virtual void updateAccelerationStructure(uint32 binding, Gfx::PTopLevelAS as) override;
|
||||
|
||||
constexpr bool isCurrentlyInUse() const { return currentlyInUse; }
|
||||
constexpr void allocate() { currentlyInUse = true; }
|
||||
constexpr void free() { currentlyInUse = false; }
|
||||
constexpr VkDescriptorSet getHandle() const { return setHandle; }
|
||||
|
||||
private:
|
||||
@@ -78,8 +75,6 @@ class DescriptorSet : public Gfx::DescriptorSet, public CommandBoundResource {
|
||||
VkDescriptorSet setHandle;
|
||||
PGraphics graphics;
|
||||
PDescriptorPool owner;
|
||||
uint32 bindCount;
|
||||
bool currentlyInUse;
|
||||
friend class DescriptorPool;
|
||||
friend class Command;
|
||||
friend class RenderCommand;
|
||||
|
||||
@@ -100,7 +100,6 @@ VkDeviceAddress vkGetAccelerationStructureDeviceAddressKHR(VkDevice device, cons
|
||||
Graphics::Graphics() : instance(VK_NULL_HANDLE), handle(VK_NULL_HANDLE), physicalDevice(VK_NULL_HANDLE), callback(VK_NULL_HANDLE) {}
|
||||
|
||||
Graphics::~Graphics() {
|
||||
vkDeviceWaitIdle(handle);
|
||||
pipelineCache = nullptr;
|
||||
allocatedFramebuffers.clear();
|
||||
shaderCompiler = nullptr;
|
||||
@@ -166,7 +165,10 @@ void Graphics::beginRenderPass(Gfx::PRenderPass renderPass) {
|
||||
|
||||
void Graphics::endRenderPass() { getGraphicsCommands()->getCommands()->endRenderPass(); }
|
||||
|
||||
void Graphics::waitDeviceIdle() { vkDeviceWaitIdle(handle); }
|
||||
void Graphics::waitDeviceIdle() {
|
||||
vkDeviceWaitIdle(handle);
|
||||
getGraphicsCommands()->refreshCommands();
|
||||
}
|
||||
|
||||
void Graphics::executeCommands(Array<Gfx::ORenderCommand> commands) {
|
||||
getGraphicsCommands()->getCommands()->executeCommands(std::move(commands));
|
||||
@@ -527,11 +529,9 @@ void Graphics::buildBottomLevelAccelerationStructures(Array<Gfx::PBottomLevelAS>
|
||||
|
||||
PCommand cmd = graphicsCommands->getCommands();
|
||||
vkCmdBuildAccelerationStructuresKHR(cmd->getHandle(), buildGeometries.size(), buildGeometries.data(), buildRangePointers.data());
|
||||
transformBuffer->bind();
|
||||
cmd->bindResource(PBufferAllocation(transformBuffer));
|
||||
destructionManager->queueResourceForDestruction(std::move(transformBuffer));
|
||||
for (auto& scratchAlloc : scratchBuffers) {
|
||||
scratchAlloc->bind();
|
||||
cmd->bindResource(PBufferAllocation(scratchAlloc));
|
||||
destructionManager->queueResourceForDestruction(std::move(scratchAlloc));
|
||||
}
|
||||
@@ -655,7 +655,7 @@ void Graphics::initInstance(GraphicsInitializer initInfo) {
|
||||
extensions.add("VK_KHR_portability_enumeration");
|
||||
#endif
|
||||
Array<const char*> layers = initInfo.layers;
|
||||
layers.add("VK_LAYER_KHRONOS_validation");
|
||||
//layers.add("VK_LAYER_KHRONOS_validation");
|
||||
VkInstanceCreateInfo info = {
|
||||
.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
|
||||
@@ -190,14 +190,12 @@ TopLevelAS::TopLevelAS(PGraphics graphics, const Gfx::TopLevelASCreateInfo& crea
|
||||
};
|
||||
vkCmdPipelineBarrier(cmd->getHandle(), VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR, 0, 0,
|
||||
nullptr, 1, &barrier, 0, nullptr);
|
||||
scratchBuffer->bind();
|
||||
|
||||
cmd->bindResource(PBufferAllocation(scratchBuffer));
|
||||
graphics->getDestructionManager()->queueResourceForDestruction(std::move(scratchBuffer));
|
||||
|
||||
buffer->bind();
|
||||
cmd->bindResource(PBufferAllocation(buffer));
|
||||
|
||||
instanceAllocation->bind();
|
||||
cmd->bindResource(PBufferAllocation(instanceAllocation));
|
||||
}
|
||||
|
||||
|
||||
@@ -63,6 +63,12 @@ void Material::init(Gfx::PGraphics graphics) {
|
||||
});
|
||||
}
|
||||
|
||||
void Material::destroy() {
|
||||
floatBuffer = nullptr;
|
||||
set = nullptr;
|
||||
layout = nullptr;
|
||||
}
|
||||
|
||||
void Material::updateDescriptor() {
|
||||
floatBuffer->rotateBuffer(floatData.size() * sizeof(float));
|
||||
floatBuffer->updateContents(ShaderBufferCreateInfo{
|
||||
|
||||
@@ -14,6 +14,7 @@ class Material {
|
||||
std::string materialName, Array<OShaderExpression> expressions, Array<std::string> parameter, MaterialNode brdf);
|
||||
~Material();
|
||||
static void init(Gfx::PGraphics graphics);
|
||||
static void destroy();
|
||||
static Gfx::PDescriptorLayout getDescriptorLayout() { return layout; }
|
||||
static Gfx::PDescriptorSet getDescriptorSet() { return set; }
|
||||
static void updateDescriptor();
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
#include "Component/Transform.h"
|
||||
#include "Graphics/Graphics.h"
|
||||
#include "Graphics/Mesh.h"
|
||||
|
||||
#include "Graphics/StaticMeshVertexData.h"
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
@@ -17,4 +17,12 @@ Scene::Scene(Gfx::PGraphics graphics) : graphics(graphics), lightEnv(new LightEn
|
||||
|
||||
Scene::~Scene() {}
|
||||
|
||||
void Scene::bakeLighting() {
|
||||
const auto& matData = StaticMeshVertexData::getInstance()->getMaterialData();
|
||||
for (const auto& mat : matData)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void Scene::update(float deltaTime) { physics.update(deltaTime); }
|
||||
|
||||
@@ -15,6 +15,7 @@ class Scene {
|
||||
public:
|
||||
Scene(Gfx::PGraphics graphics);
|
||||
~Scene();
|
||||
void bakeLighting();
|
||||
void update(float deltaTime);
|
||||
entt::entity createEntity() { return registry.create(); }
|
||||
void destroyEntity(entt::entity identifier) { registry.destroy(identifier); }
|
||||
@@ -39,6 +40,7 @@ class Scene {
|
||||
Gfx::PGraphics graphics;
|
||||
OLightEnvironment lightEnv;
|
||||
PhysicsSystem physics;
|
||||
Array<Gfx::OTexture2D> lightMaps;
|
||||
};
|
||||
DEFINE_REF(Scene)
|
||||
} // namespace Seele
|
||||
+38
-17
@@ -15,9 +15,9 @@ ThreadPool::ThreadPool(uint32 numWorkers) {
|
||||
|
||||
ThreadPool::~ThreadPool() {
|
||||
{
|
||||
std::unique_lock l(taskLock);
|
||||
std::unique_lock l(queueLock);
|
||||
running = false;
|
||||
taskCV.notify_all();
|
||||
queueCV.notify_all();
|
||||
}
|
||||
for (auto& worker : workers) {
|
||||
worker.join();
|
||||
@@ -26,33 +26,54 @@ ThreadPool::~ThreadPool() {
|
||||
|
||||
void ThreadPool::runAndWait(List<std::function<void()>> functions) {
|
||||
std::unique_lock l(taskLock);
|
||||
currentTask.numRemaining = functions.size();
|
||||
currentTask.functions = std::move(functions);
|
||||
taskCV.notify_all();
|
||||
|
||||
while (currentTask.numRemaining > 0) {
|
||||
auto newTask = runningTasks.add();
|
||||
newTask->numRemaining = functions.size();
|
||||
{
|
||||
std::unique_lock q(queueLock);
|
||||
while (!functions.empty()) {
|
||||
queue.add(QueueEntry{
|
||||
.func = std::move(functions.back()),
|
||||
.task = &*newTask,
|
||||
});
|
||||
functions.popBack();
|
||||
}
|
||||
queueCV.notify_all();
|
||||
}
|
||||
while (newTask->numRemaining > 0) {
|
||||
completedCV.wait(l);
|
||||
}
|
||||
runningTasks.remove(newTask);
|
||||
}
|
||||
|
||||
void ThreadPool::runAsync(std::function<void()> func) {
|
||||
std::unique_lock l(queueLock);
|
||||
queue.add(QueueEntry{
|
||||
.func = std::move(func),
|
||||
.task = nullptr,
|
||||
});
|
||||
queueCV.notify_one();
|
||||
}
|
||||
|
||||
void ThreadPool::work() {
|
||||
while (running) {
|
||||
std::unique_lock l(taskLock);
|
||||
while (currentTask.functions.empty()) {
|
||||
taskCV.wait(l);
|
||||
std::unique_lock l(queueLock);
|
||||
while (queue.empty()) {
|
||||
queueCV.wait(l);
|
||||
if (!running) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
auto func = std::move(currentTask.functions.front());
|
||||
currentTask.functions.popFront();
|
||||
auto entry = std::move(queue.front());
|
||||
queue.popFront();
|
||||
l.unlock();
|
||||
func();
|
||||
entry.func();
|
||||
l.lock();
|
||||
currentTask.numRemaining--;
|
||||
if (currentTask.numRemaining == 0) {
|
||||
currentTask.functions.clear();
|
||||
completedCV.notify_one();
|
||||
if (entry.task != nullptr) {
|
||||
std::unique_lock t(taskLock);
|
||||
entry.task->numRemaining--;
|
||||
if (entry.task->numRemaining == 0) {
|
||||
completedCV.notify_one();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+12
-4
@@ -12,16 +12,24 @@ class ThreadPool {
|
||||
void runAndWait(List<std::function<void()>> functions);
|
||||
void runAsync(std::function<void()> func);
|
||||
private:
|
||||
struct Task {
|
||||
struct TaskGroup {
|
||||
uint64 numRemaining = 0;
|
||||
List<std::function<void()>> functions;
|
||||
};
|
||||
struct QueueEntry {
|
||||
std::function<void()> func;
|
||||
TaskGroup* task = nullptr;
|
||||
};
|
||||
|
||||
std::mutex queueLock;
|
||||
std::condition_variable queueCV;
|
||||
List<QueueEntry> queue;
|
||||
|
||||
void work();
|
||||
Array<std::thread> workers;
|
||||
|
||||
std::mutex taskLock;
|
||||
std::condition_variable taskCV;
|
||||
std::condition_variable completedCV;
|
||||
Task currentTask;
|
||||
List<TaskGroup> runningTasks;
|
||||
bool running = true;
|
||||
};
|
||||
ThreadPool& getThreadPool();
|
||||
|
||||
@@ -23,12 +23,12 @@ using namespace Seele;
|
||||
GameView::GameView(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo& createInfo, std::string dllPath)
|
||||
: View(graphics, window, createInfo, "Game"), scene(new Scene(graphics)), gameInterface(dllPath) {
|
||||
reloadGame();
|
||||
//renderGraph.addPass(new CachedDepthPass(graphics, scene));
|
||||
//renderGraph.addPass(new DepthCullingPass(graphics, scene));
|
||||
//renderGraph.addPass(new VisibilityPass(graphics, scene));
|
||||
//renderGraph.addPass(new LightCullingPass(graphics, scene));
|
||||
//renderGraph.addPass(new BasePass(graphics, scene));
|
||||
renderGraph.addPass(new RayTracingPass(graphics, scene));
|
||||
renderGraph.addPass(new CachedDepthPass(graphics, scene));
|
||||
renderGraph.addPass(new DepthCullingPass(graphics, scene));
|
||||
renderGraph.addPass(new VisibilityPass(graphics, scene));
|
||||
renderGraph.addPass(new LightCullingPass(graphics, scene));
|
||||
renderGraph.addPass(new BasePass(graphics, scene));
|
||||
//renderGraph.addPass(new RayTracingPass(graphics, scene));
|
||||
renderGraph.setViewport(viewport);
|
||||
renderGraph.createRenderPass();
|
||||
}
|
||||
|
||||
@@ -11,7 +11,7 @@ class WindowManager {
|
||||
OWindow addWindow(Gfx::PGraphics graphics, const WindowCreateInfo& createInfo);
|
||||
void render();
|
||||
void notifyWindowClosed(PWindow window);
|
||||
bool isActive() const { return windows.size(); }
|
||||
bool isActive() const { return getGlobals().running && windows.size(); }
|
||||
|
||||
private:
|
||||
Array<PWindow> windows;
|
||||
|
||||
Reference in New Issue
Block a user