Files
Seele/src/Engine/Asset/TextureAsset.h
T
2024-07-18 11:45:56 +02:00

26 lines
691 B
C++

#pragma once
#include "Asset.h"
struct ktxTexture2;
namespace Seele {
DECLARE_NAME_REF(Gfx, Texture)
class TextureAsset : public Asset {
public:
static constexpr uint64 IDENTIFIER = 0x1;
TextureAsset();
TextureAsset(std::string_view folderPath, std::string_view name);
virtual ~TextureAsset();
virtual void save(ArchiveBuffer& buffer) const override;
virtual void load(ArchiveBuffer& buffer) override;
Gfx::PTexture getTexture() { return texture; }
void setTexture(Array<uint8> data) { }
uint32 getWidth();
uint32 getHeight();
private:
Gfx::OTexture texture;
friend class TextureLoader;
};
DEFINE_REF(TextureAsset)
} // namespace Seele