Fixing destruction
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@@ -15,6 +15,7 @@ class Scene {
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public:
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Scene(Gfx::PGraphics graphics);
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~Scene();
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void bakeLighting();
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void update(float deltaTime);
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entt::entity createEntity() { return registry.create(); }
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void destroyEntity(entt::entity identifier) { registry.destroy(identifier); }
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@@ -39,6 +40,7 @@ class Scene {
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Gfx::PGraphics graphics;
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OLightEnvironment lightEnv;
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PhysicsSystem physics;
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Array<Gfx::OTexture2D> lightMaps;
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};
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DEFINE_REF(Scene)
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} // namespace Seele
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