Fixing pipeline cache again to fix environment mapping
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@@ -345,11 +345,9 @@ struct CookTorrance : IBRDF
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float3 k_s = F;
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float3 k_d = 1 - k_s;
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k_d *= 1 - metallic;
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float3 diffuse = baseColor;
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float3 specular = 0;
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#ifdef IMAGE_BASED_LIGHTING
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float3 irradiance = pLightEnv.irradianceMap.SampleLevel(pLightEnv.irradianceSampler, normal, 4).rgb;
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diffuse *= irradiance;
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float3 diffuse = irradiance * baseColor;
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float3 r = reflect(-viewDir_WS, normal);
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@@ -357,8 +355,8 @@ struct CookTorrance : IBRDF
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float3 prefilteredColor = pLightEnv.prefilteredMap.SampleLevel(pLightEnv.irradianceSampler, r, roughness * MAX_REFLECTION_LOD).xyz;
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float2 envBRDF = pLightEnv.brdfLUT.Sample(pLightEnv.lutSampler, float2(max(dot(normal, viewDir_WS), 0), roughness)).rg;
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specular = prefilteredColor * (F * envBRDF.x + envBRDF.y);
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#endif
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float3 specular = prefilteredColor * (F * envBRDF.x + envBRDF.y);
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return (k_d * diffuse + specular) * ambientOcclusion;
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}
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float getAlpha()
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@@ -105,6 +105,7 @@ EnvironmentLoader::EnvironmentLoader(Gfx::PGraphics graphics) : graphics(graphic
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lutVert = graphics->createVertexShader({4});
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lutFrag = graphics->createFragmentShader({5});
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Gfx::OPipelineLayout emptyLayout = graphics->createPipelineLayout("LUTlayout");
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emptyLayout->create();
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{
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graphics->beginDebugRegion("PrecomputeBRDF");
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lutTexture = graphics->createTexture2D(TextureCreateInfo{
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@@ -247,7 +248,7 @@ void EnvironmentLoader::import(EnvironmentImportArgs args, PEnvironmentMapAsset
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.size = {SOURCE_RESOLUTION, SOURCE_RESOLUTION},
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.offset = {0, 0},
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},
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"EnvironmentRenderPass");
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"CubemapGeneration");
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Gfx::PGraphicsPipeline cubeRenderPipeline = graphics->createGraphicsPipeline(Gfx::LegacyPipelineCreateInfo{
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.vertexShader = cubeRenderVertex,
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.fragmentShader = cubeRenderFrag,
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@@ -299,12 +300,21 @@ void EnvironmentLoader::import(EnvironmentImportArgs args, PEnvironmentMapAsset
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convolutedViews[i], Gfx::SE_IMAGE_LAYOUT_UNDEFINED, Gfx::SE_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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Gfx::SE_ATTACHMENT_LOAD_OP_DONT_CARE, Gfx::SE_ATTACHMENT_STORE_OP_STORE)},
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},
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{},
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{
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Gfx::SubPassDependency{
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.srcSubpass = 0,
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.dstSubpass = ~0U,
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.srcStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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.dstStage = Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
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.srcAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
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.dstAccess = Gfx::SE_ACCESS_SHADER_READ_BIT,
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},
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},
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{
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.size = {CONVOLUTED_RESOLUTION, CONVOLUTED_RESOLUTION},
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.offset = {0, 0},
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},
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"EnvironmentRenderPass");
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"ConvolutionRenderPass");
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Gfx::PGraphicsPipeline convolutionPipeline = graphics->createGraphicsPipeline(Gfx::LegacyPipelineCreateInfo{
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.vertexShader = cubeRenderVertex,
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.fragmentShader = convolutionFrag,
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@@ -352,7 +362,16 @@ void EnvironmentLoader::import(EnvironmentImportArgs args, PEnvironmentMapAsset
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views[i], Gfx::SE_IMAGE_LAYOUT_UNDEFINED, Gfx::SE_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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Gfx::SE_ATTACHMENT_LOAD_OP_DONT_CARE, Gfx::SE_ATTACHMENT_STORE_OP_STORE)},
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},
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{},
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{
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Gfx::SubPassDependency{
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.srcSubpass = 0,
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.dstSubpass = ~0U,
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.srcStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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.dstStage = Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
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.srcAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
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.dstAccess = Gfx::SE_ACCESS_SHADER_READ_BIT,
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},
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},
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{
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.size = {prefilterViewports[mip]->getWidth(), prefilterViewports[mip]->getHeight()},
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.offset = {0, 0},
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@@ -127,7 +127,7 @@ void ShaderCompiler::createShaders(ShaderPermutation permutation, Gfx::OPipeline
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createInfo.defines["VISIBILITY"] = "1";
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}
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if (permutation.imageBasedLighting) {
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createInfo.defines["IMAGE_BASE_LIGHTING"] = "1";
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createInfo.defines["IMAGE_BASED_LIGHTING"] = "1";
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}
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if (permutation.dumpIntermediates) {
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createInfo.dumpIntermediate = true;
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@@ -108,7 +108,7 @@ PGraphicsPipeline PipelineCache::createPipeline(Gfx::LegacyPipelineCreateInfo gf
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.pSpecializationInfo = nullptr,
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};
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}
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hash = CRC::Calculate(stageInfos.data(), stageInfos.size() * sizeof(VkVertexInputAttributeDescription), CRC::CRC_32(), hash);
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hash = CRC::Calculate(stageInfos.data(), stageInfos.size() * sizeof(VkPipelineShaderStageCreateInfo), CRC::CRC_32(), hash);
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VkPipelineInputAssemblyStateCreateInfo assemblyInfo = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
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@@ -144,6 +144,8 @@ PGraphicsPipeline PipelineCache::createPipeline(Gfx::LegacyPipelineCreateInfo gf
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.depthBiasSlopeFactor = gfxInfo.rasterizationState.depthBiasSlopeFactor,
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.lineWidth = gfxInfo.rasterizationState.lineWidth,
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};
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hash = CRC::Calculate(&rasterizationState, sizeof(VkPipelineRasterizationStateCreateInfo), CRC::CRC_32(), hash);
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VkPipelineMultisampleStateCreateInfo multisampleState = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
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.pNext = nullptr,
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@@ -154,6 +156,7 @@ PGraphicsPipeline PipelineCache::createPipeline(Gfx::LegacyPipelineCreateInfo gf
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.alphaToCoverageEnable = gfxInfo.multisampleState.alphaCoverageEnable,
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.alphaToOneEnable = gfxInfo.multisampleState.alphaToOneEnable,
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};
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hash = CRC::Calculate(&multisampleState, sizeof(VkPipelineMultisampleStateCreateInfo), CRC::CRC_32(), hash);
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VkPipelineDepthStencilStateCreateInfo depthStencilState = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
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.pNext = nullptr,
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@@ -167,6 +170,7 @@ PGraphicsPipeline PipelineCache::createPipeline(Gfx::LegacyPipelineCreateInfo gf
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.minDepthBounds = gfxInfo.depthStencilState.minDepthBounds,
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.maxDepthBounds = gfxInfo.depthStencilState.maxDepthBounds,
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};
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hash = CRC::Calculate(&multisampleState, sizeof(VkPipelineMultisampleStateCreateInfo), CRC::CRC_32(), hash);
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Array<VkPipelineColorBlendAttachmentState> blendAttachments;
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for (uint32 i = 0; i < gfxInfo.colorBlend.attachmentCount; ++i) {
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const Gfx::ColorBlendState::BlendAttachment& attachment = gfxInfo.colorBlend.blendAttachments[i];
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@@ -181,6 +185,7 @@ PGraphicsPipeline PipelineCache::createPipeline(Gfx::LegacyPipelineCreateInfo gf
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.colorWriteMask = attachment.colorWriteMask,
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};
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}
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hash = CRC::Calculate(blendAttachments.data(), blendAttachments.size() * sizeof(VkPipelineColorBlendAttachmentState), CRC::CRC_32(), hash);
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VkPipelineColorBlendStateCreateInfo blendState = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
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.pNext = nullptr,
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@@ -196,10 +201,12 @@ PGraphicsPipeline PipelineCache::createPipeline(Gfx::LegacyPipelineCreateInfo gf
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StaticArray<VkDynamicState, 2> dynamicEnabled;
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dynamicEnabled[numDynamicEnabled++] = VK_DYNAMIC_STATE_VIEWPORT;
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dynamicEnabled[numDynamicEnabled++] = VK_DYNAMIC_STATE_SCISSOR;
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hash = CRC::Calculate(dynamicEnabled.data(), dynamicEnabled.size() * sizeof(VkDynamicState), CRC::CRC_32(), hash);
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if (graphicsPipelines.contains(hash)) {
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return graphicsPipelines[hash];
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}
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VkPipelineDynamicStateCreateInfo dynamicState = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
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.pNext = nullptr,
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