Fixing pipeline cache again to fix environment mapping

This commit is contained in:
2025-07-12 16:25:49 +02:00
parent d81ea5f8e5
commit 3cc1a67664
4 changed files with 36 additions and 12 deletions
+23 -4
View File
@@ -105,6 +105,7 @@ EnvironmentLoader::EnvironmentLoader(Gfx::PGraphics graphics) : graphics(graphic
lutVert = graphics->createVertexShader({4});
lutFrag = graphics->createFragmentShader({5});
Gfx::OPipelineLayout emptyLayout = graphics->createPipelineLayout("LUTlayout");
emptyLayout->create();
{
graphics->beginDebugRegion("PrecomputeBRDF");
lutTexture = graphics->createTexture2D(TextureCreateInfo{
@@ -247,7 +248,7 @@ void EnvironmentLoader::import(EnvironmentImportArgs args, PEnvironmentMapAsset
.size = {SOURCE_RESOLUTION, SOURCE_RESOLUTION},
.offset = {0, 0},
},
"EnvironmentRenderPass");
"CubemapGeneration");
Gfx::PGraphicsPipeline cubeRenderPipeline = graphics->createGraphicsPipeline(Gfx::LegacyPipelineCreateInfo{
.vertexShader = cubeRenderVertex,
.fragmentShader = cubeRenderFrag,
@@ -299,12 +300,21 @@ void EnvironmentLoader::import(EnvironmentImportArgs args, PEnvironmentMapAsset
convolutedViews[i], Gfx::SE_IMAGE_LAYOUT_UNDEFINED, Gfx::SE_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
Gfx::SE_ATTACHMENT_LOAD_OP_DONT_CARE, Gfx::SE_ATTACHMENT_STORE_OP_STORE)},
},
{},
{
Gfx::SubPassDependency{
.srcSubpass = 0,
.dstSubpass = ~0U,
.srcStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.dstStage = Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
.srcAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.dstAccess = Gfx::SE_ACCESS_SHADER_READ_BIT,
},
},
{
.size = {CONVOLUTED_RESOLUTION, CONVOLUTED_RESOLUTION},
.offset = {0, 0},
},
"EnvironmentRenderPass");
"ConvolutionRenderPass");
Gfx::PGraphicsPipeline convolutionPipeline = graphics->createGraphicsPipeline(Gfx::LegacyPipelineCreateInfo{
.vertexShader = cubeRenderVertex,
.fragmentShader = convolutionFrag,
@@ -352,7 +362,16 @@ void EnvironmentLoader::import(EnvironmentImportArgs args, PEnvironmentMapAsset
views[i], Gfx::SE_IMAGE_LAYOUT_UNDEFINED, Gfx::SE_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
Gfx::SE_ATTACHMENT_LOAD_OP_DONT_CARE, Gfx::SE_ATTACHMENT_STORE_OP_STORE)},
},
{},
{
Gfx::SubPassDependency{
.srcSubpass = 0,
.dstSubpass = ~0U,
.srcStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.dstStage = Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
.srcAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.dstAccess = Gfx::SE_ACCESS_SHADER_READ_BIT,
},
},
{
.size = {prefilterViewports[mip]->getWidth(), prefilterViewports[mip]->getHeight()},
.offset = {0, 0},