Basic shadow mapping rendering
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@@ -35,6 +35,11 @@ struct WindowCreateInfo {
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struct ViewportCreateInfo {
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URect dimensions;
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float fieldOfView = glm::radians(70.0f);
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// ortho params
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float left = 0;
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float right = 0;
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float top = 0;
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float bottom = 0;
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};
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// doesnt own the data, only proxy it
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struct DataSource {
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