274 lines
8.6 KiB
C++
274 lines
8.6 KiB
C++
#pragma once
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#include "Containers/Map.h"
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#include "Enums.h"
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#include "Math/Math.h"
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#include "MeshData.h"
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#include "MinimalEngine.h"
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namespace Seele {
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struct GraphicsInitializer {
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const char* applicationName;
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const char* engineName;
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const char* windowLayoutFile;
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/**
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* layers defines the enabled Vulkan layers used in the instance,
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* if ENABLE_VALIDATION is defined, standard validation is already enabled
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* not yet implemented
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*/
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Array<const char*> layers;
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Array<const char*> instanceExtensions;
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Array<const char*> deviceExtensions;
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void* windowHandle;
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GraphicsInitializer()
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: applicationName("SeeleEngine"), engineName("SeeleEngine"), windowLayoutFile(nullptr), layers{"VK_LAYER_LUNARG_monitor"},
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instanceExtensions{}, deviceExtensions{"VK_KHR_swapchain"}, windowHandle(nullptr) {}
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};
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struct WindowCreateInfo {
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int32 width;
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int32 height;
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const char* title;
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Gfx::SeFormat preferredFormat = Gfx::SE_FORMAT_B8G8R8A8_UNORM;
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void* windowHandle;
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};
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struct ViewportCreateInfo {
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URect dimensions;
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float fieldOfView = glm::radians(70.0f);
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// ortho params
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float left = 0;
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float right = 0;
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float top = 0;
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float bottom = 0;
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};
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// doesnt own the data, only proxy it
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struct DataSource {
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uint64 size = 0;
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uint64 offset = 0;
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uint8* data = nullptr;
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Gfx::QueueType owner = Gfx::QueueType::GRAPHICS;
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};
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struct TextureCreateInfo {
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DataSource sourceData = DataSource();
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Gfx::SeFormat format = Gfx::SE_FORMAT_R32G32B32A32_SFLOAT;
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uint32 width = 1;
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uint32 height = 1;
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uint32 depth = 1;
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uint32 elements = 1;
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uint32 samples = 1;
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bool useMip = false;
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Gfx::SeImageUsageFlags usage = Gfx::SE_IMAGE_USAGE_SAMPLED_BIT;
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Gfx::SeMemoryPropertyFlags memoryProps = Gfx::SE_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
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std::string name;
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};
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struct SamplerCreateInfo {
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Gfx::SeSamplerCreateFlags flags;
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Gfx::SeFilter magFilter = Gfx::SE_FILTER_LINEAR;
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Gfx::SeFilter minFilter = Gfx::SE_FILTER_LINEAR;
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Gfx::SeSamplerMipmapMode mipmapMode = Gfx::SE_SAMPLER_MIPMAP_MODE_LINEAR;
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Gfx::SeSamplerAddressMode addressModeU = Gfx::SE_SAMPLER_ADDRESS_MODE_REPEAT;
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Gfx::SeSamplerAddressMode addressModeV = Gfx::SE_SAMPLER_ADDRESS_MODE_REPEAT;
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Gfx::SeSamplerAddressMode addressModeW = Gfx::SE_SAMPLER_ADDRESS_MODE_REPEAT;
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float mipLodBias = 0.0f;
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uint32 anisotropyEnable = 0;
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float maxAnisotropy = 1.0f;
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uint32 compareEnable = 0;
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Gfx::SeCompareOp compareOp = Gfx::SE_COMPARE_OP_NEVER;
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float minLod = 0.0f;
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float maxLod = 0.0f;
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Gfx::SeBorderColor borderColor = Gfx::SE_BORDER_COLOR_FLOAT_OPAQUE_BLACK;
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uint32 unnormalizedCoordinates = 0;
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std::string name;
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};
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struct VertexBufferCreateInfo {
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DataSource sourceData = DataSource();
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// bytes per vertex
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uint32 vertexSize = 0;
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uint32 numVertices = 0;
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std::string name = "Unnamed";
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};
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struct IndexBufferCreateInfo {
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DataSource sourceData = DataSource();
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Gfx::SeIndexType indexType = Gfx::SeIndexType::SE_INDEX_TYPE_UINT16;
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std::string name = "Unnamed";
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};
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struct UniformBufferCreateInfo {
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DataSource sourceData = DataSource();
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std::string name = "Unnamed";
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};
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struct ShaderBufferCreateInfo {
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DataSource sourceData = DataSource();
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uint64 numElements = 1;
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uint32 clearValue = 0;
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Gfx::SeBufferUsageFlags usage = 0;
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std::string name = "Unnamed";
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};
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DECLARE_NAME_REF(Gfx, PipelineLayout)
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struct ShaderCompilationInfo {
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std::string name; // Debug info
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Array<std::string> modules;
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Array<Pair<std::string, std::string>> entryPoints; // entry function name, module name
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Array<Pair<const char*, const char*>> typeParameter;
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Map<const char*, const char*> defines;
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Gfx::PPipelineLayout rootSignature;
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bool dumpIntermediate = false;
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};
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struct ShaderCreateInfo {
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uint32 entryPointIndex;
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};
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struct VertexInputBinding {
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uint32 binding;
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uint32 stride;
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Gfx::SeVertexInputRate inputRate;
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};
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struct VertexInputAttribute {
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uint32 location;
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uint32 binding;
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Gfx::SeFormat format;
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uint32 offset;
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};
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struct VertexInputStateCreateInfo {
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Array<VertexInputBinding> bindings;
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Array<VertexInputAttribute> attributes;
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};
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DECLARE_REF(MaterialInstance)
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DECLARE_REF(Mesh)
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namespace Gfx {
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struct SePushConstantRange {
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SeShaderStageFlags stageFlags;
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uint32 offset;
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uint32 size;
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std::string name;
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};
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struct RasterizationState {
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uint32 depthClampEnable = 0;
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uint32 rasterizerDiscardEnable = 0;
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SePolygonMode polygonMode = Gfx::SE_POLYGON_MODE_FILL;
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SeCullModeFlags cullMode = Gfx::SE_CULL_MODE_BACK_BIT;
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SeFrontFace frontFace = Gfx::SE_FRONT_FACE_COUNTER_CLOCKWISE;
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uint32 depthBiasEnable = 0;
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float depthBiasConstantFactor = 0;
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float depthBiasClamp = 0;
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float depthBiasSlopeFactor = 0;
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float lineWidth = 1.0;
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};
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struct MultisampleState {
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SeSampleCountFlags samples = 1;
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uint32 sampleShadingEnable = 0;
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float minSampleShading = 1;
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uint8 alphaCoverageEnable = 0;
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uint8 alphaToOneEnable = 0;
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};
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struct DepthStencilState {
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uint32 depthTestEnable = 1;
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uint32 depthWriteEnable = 1;
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SeCompareOp depthCompareOp = Gfx::SE_COMPARE_OP_GREATER;
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uint32 depthBoundsTestEnable = 0;
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uint32 stencilTestEnable = 0;
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SeStencilOp front = Gfx::SE_STENCIL_OP_ZERO;
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SeStencilOp back = Gfx::SE_STENCIL_OP_ZERO;
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float minDepthBounds = 0.0f;
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float maxDepthBounds = 1.0f;
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};
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struct ColorBlendState {
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struct BlendAttachment {
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uint32 blendEnable = 0;
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SeBlendFactor srcColorBlendFactor = Gfx::SE_BLEND_FACTOR_SRC_ALPHA;
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SeBlendFactor dstColorBlendFactor = Gfx::SE_BLEND_FACTOR_DST_ALPHA;
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SeBlendOp colorBlendOp = Gfx::SE_BLEND_OP_ADD;
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SeBlendFactor srcAlphaBlendFactor = Gfx::SE_BLEND_FACTOR_ONE;
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SeBlendFactor dstAlphaBlendFactor = Gfx::SE_BLEND_FACTOR_ONE;
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SeBlendOp alphaBlendOp = Gfx::SE_BLEND_OP_ADD;
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SeColorComponentFlags colorWriteMask =
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Gfx::SE_COLOR_COMPONENT_R_BIT | Gfx::SE_COLOR_COMPONENT_G_BIT | Gfx::SE_COLOR_COMPONENT_B_BIT | Gfx::SE_COLOR_COMPONENT_A_BIT;
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};
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uint32 logicOpEnable = 0;
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SeLogicOp logicOp = Gfx::SE_LOGIC_OP_OR;
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uint32 attachmentCount = 0;
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StaticArray<BlendAttachment, 16> blendAttachments;
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StaticArray<float, 4> blendConstants = {
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1.0f,
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1.0f,
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1.0f,
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1.0f,
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};
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};
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DECLARE_REF(VertexInput)
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DECLARE_REF(VertexShader)
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DECLARE_REF(TaskShader)
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DECLARE_REF(MeshShader)
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DECLARE_REF(FragmentShader)
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DECLARE_REF(ComputeShader)
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DECLARE_REF(RayGenShader)
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DECLARE_REF(ClosestHitShader)
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DECLARE_REF(AnyHitShader)
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DECLARE_REF(IntersectionShader)
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DECLARE_REF(MissShader)
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DECLARE_REF(CallableShader)
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DECLARE_REF(RenderPass)
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DECLARE_REF(PipelineLayout)
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DECLARE_REF(BottomLevelAS)
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struct LegacyPipelineCreateInfo {
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SePrimitiveTopology topology = Gfx::SE_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
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PVertexInput vertexInput = nullptr;
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PVertexShader vertexShader = nullptr;
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PFragmentShader fragmentShader = nullptr;
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PRenderPass renderPass = nullptr;
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PPipelineLayout pipelineLayout = nullptr;
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MultisampleState multisampleState;
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RasterizationState rasterizationState;
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DepthStencilState depthStencilState;
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ColorBlendState colorBlend;
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};
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struct MeshPipelineCreateInfo {
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PTaskShader taskShader = nullptr;
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PMeshShader meshShader = nullptr;
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PFragmentShader fragmentShader = nullptr;
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PRenderPass renderPass = nullptr;
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PPipelineLayout pipelineLayout = nullptr;
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MultisampleState multisampleState;
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RasterizationState rasterizationState;
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DepthStencilState depthStencilState;
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ColorBlendState colorBlend;
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};
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struct ComputePipelineCreateInfo {
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Gfx::PComputeShader computeShader = nullptr;
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Gfx::PPipelineLayout pipelineLayout = nullptr;
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};
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struct RayTracingRayGenGroup {
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PRayGenShader shader;
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Array<uint8> parameters;
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};
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struct RayTracingHitGroup {
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PClosestHitShader closestHitShader;
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PAnyHitShader anyHitShader;
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PIntersectionShader intersectionShader;
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Array<uint8> parameters;
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};
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struct RayTracingMissGroup {
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PMissShader shader;
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Array<uint8> parameters;
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};
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struct RayTracingCallableGroup {
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PCallableShader shader;
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Array<uint8> parameters;
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};
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struct RayTracingPipelineCreateInfo {
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PPipelineLayout pipelineLayout = nullptr;
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RayTracingRayGenGroup rayGenGroup;
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Array<RayTracingHitGroup> hitGroups;
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Array<RayTracingMissGroup> missGroups;
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Array<RayTracingCallableGroup> callableGroups;
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};
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struct BottomLevelASCreateInfo {
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PMesh mesh;
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};
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struct TopLevelASCreateInfo {
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Array<InstanceData> instances;
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Array<Gfx::PBottomLevelAS> bottomLevelStructures;
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};
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} // namespace Gfx
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} // namespace Seele
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