More rt changes

This commit is contained in:
Dynamitos
2024-07-13 16:22:56 +02:00
parent 3463ecd7b9
commit 42d98d7233
10 changed files with 55 additions and 82 deletions
@@ -20,16 +20,6 @@ RayTracingPass::RayTracingPass(Gfx::PGraphics graphics, PScene scene) : RenderPa
.binding = 2,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
});
paramsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = 3,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
.access = Gfx::SE_DESCRIPTOR_ACCESS_READ_WRITE_BIT,
});
paramsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = 4,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
.access = Gfx::SE_DESCRIPTOR_ACCESS_READ_WRITE_BIT,
});
paramsLayout->create();
pipelineLayout = graphics->createPipelineLayout("RayTracing");
pipelineLayout->addDescriptorLayout(viewParamsLayout);
@@ -92,8 +82,6 @@ void RayTracingPass::render() {
desc->updateAccelerationStructure(0, tlas);
desc->updateTexture(1, Gfx::PTexture2D(texture));
desc->updateBuffer(2, StaticMeshVertexData::getInstance()->getIndexBuffer());
desc->updateBuffer(3, directionBuffer);
desc->updateBuffer(4, originBuffer);
desc->writeChanges();
Gfx::PRayTracingPipeline pipeline = graphics->createRayTracingPipeline(Gfx::RayTracingPipelineCreateInfo{
@@ -146,22 +134,6 @@ void RayTracingPass::publishOutputs() {
closestHit = graphics->createClosestHitShader({1});
miss = graphics->createMissShader({2});
pipelineLayout->create();
directionBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
.sourceData =
{
.size = sizeof(Vector) * texture->getWidth() * texture->getHeight(),
},
.dynamic = true,
.name = "DirectionBuffer",
});
originBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
.sourceData =
{
.size = sizeof(Vector) * texture->getWidth() * texture->getHeight(),
},
.dynamic = true,
.name = "OriginBuffer",
});
}
void RayTracingPass::createRenderPass() {}
@@ -21,7 +21,5 @@ class RayTracingPass : public RenderPass {
Gfx::ORayGenShader rayGen;
Gfx::OClosestHitShader closestHit;
Gfx::OMissShader miss;
Gfx::OShaderBuffer directionBuffer;
Gfx::OShaderBuffer originBuffer;
};
} // namespace Seele
+1 -5
View File
@@ -644,9 +644,6 @@ void Graphics::initInstance(GraphicsInitializer initInfo) {
}
#ifdef __APPLE__
extensions.add("VK_KHR_portability_enumeration");
#endif
#if ENABLE_VALIDATION
initInfo.layers.add("VK_LAYER_KHRONOS_validation");
#endif
VkInstanceCreateInfo info = {
.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
@@ -853,10 +850,9 @@ void Graphics::createDevice(GraphicsInitializer initializer) {
#ifdef __APPLE__
initializer.deviceExtensions.add("VK_KHR_portability_subset");
#endif
initializer.deviceExtensions.add(VK_KHR_DEFERRED_HOST_OPERATIONS_EXTENSION_NAME);
initializer.deviceExtensions.add(VK_KHR_ACCELERATION_STRUCTURE_EXTENSION_NAME);
initializer.deviceExtensions.add(VK_KHR_RAY_TRACING_PIPELINE_EXTENSION_NAME);
initializer.deviceExtensions.add(VK_KHR_DEDICATED_ALLOCATION_EXTENSION_NAME);
initializer.deviceExtensions.add(VK_KHR_DEFERRED_HOST_OPERATIONS_EXTENSION_NAME);
VkDeviceCreateInfo deviceInfo = {
.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
.pNext = &features,
+2 -2
View File
@@ -88,7 +88,7 @@ TextureHandle::TextureHandle(PGraphics graphics, VkImageViewType viewType, const
const DataSource& sourceData = createInfo.sourceData;
if (sourceData.size > 0) {
changeLayout(Gfx::SE_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_ACCESS_NONE, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
VK_ACCESS_MEMORY_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
void* data;
VkBufferCreateInfo stagingInfo = {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
@@ -134,7 +134,7 @@ TextureHandle::TextureHandle(PGraphics graphics, VkImageViewType viewType, const
commandPool->getCommands()->bindResource(PBufferAllocation(stagingAlloc));
generateMipmaps();
// When loading a texture from a file, we will almost always use it as a texture map for fragment shaders
changeLayout(Gfx::SE_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
changeLayout(Gfx::SE_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_ACCESS_TRANSFER_READ_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_ACCESS_SHADER_READ_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
graphics->getDestructionManager()->queueResourceForDestruction(std::move(stagingAlloc));
}