More rt changes
This commit is contained in:
Vendored
-1
Submodule external/slang deleted from f83fe55a8c
@@ -24,5 +24,5 @@ void callable(inout CallablePayload payload)
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// gamma correction
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// gamma correction
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result = result / (result + float3(1.0));
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result = result / (result + float3(1.0));
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result = pow(result, float3(1.0/2.2));
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result = pow(result, float3(1.0/2.2));
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payload.color = result;
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payload.color = brdf.baseColor;
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}
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}
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@@ -10,34 +10,34 @@ import RayTracingData;
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[shader("closesthit")]
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[shader("closesthit")]
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void closestHit(inout RayPayload hitValue, in BuiltInTriangleIntersectionAttributes attr)
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void closestHit(inout RayPayload hitValue, in BuiltInTriangleIntersectionAttributes attr)
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{
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{
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const float3 barycentricCoords = float3(1.0f - attr.barycentrics.x - attr.barycentrics.y, attr.barycentrics.x, attr.barycentrics.y);
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//const float3 barycentricCoords = float3(1.0f - attr.barycentrics.x - attr.barycentrics.y, attr.barycentrics.x, attr.barycentrics.y);
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InstanceData inst = pScene.instances[InstanceID()];
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//InstanceData inst = pScene.instances[InstanceID()];
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MeshData m = pScene.meshData[InstanceID()];
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//MeshData m = pScene.meshData[InstanceID()];
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//
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// offset into the index buffer
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//// offset into the index buffer
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uint indexOffset = m.firstIndex;
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//uint indexOffset = m.firstIndex;
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// added to indices to reference correct part of global mesh pool
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//// added to indices to reference correct part of global mesh pool
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uint vertexOffset = pScene.meshletInfos[m.meshletOffset].indicesOffset;
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//uint vertexOffset = pScene.meshletInfos[m.meshletOffset].indicesOffset;
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//
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uint vertexIndex0 = vertexOffset + pRayTracingParams.indexBuffer[indexOffset + 3 * PrimitiveIndex() + 0];
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//uint vertexIndex0 = vertexOffset + pRayTracingParams.indexBuffer[indexOffset + 3 * PrimitiveIndex() + 0];
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uint vertexIndex1 = vertexOffset + pRayTracingParams.indexBuffer[indexOffset + 3 * PrimitiveIndex() + 1];
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//uint vertexIndex1 = vertexOffset + pRayTracingParams.indexBuffer[indexOffset + 3 * PrimitiveIndex() + 1];
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uint vertexIndex2 = vertexOffset + pRayTracingParams.indexBuffer[indexOffset + 3 * PrimitiveIndex() + 2];
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//uint vertexIndex2 = vertexOffset + pRayTracingParams.indexBuffer[indexOffset + 3 * PrimitiveIndex() + 2];
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//
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VertexAttributes attr0 = pVertexData.getAttributes(vertexIndex0);
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//VertexAttributes attr0 = pVertexData.getAttributes(vertexIndex0);
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VertexAttributes attr1 = pVertexData.getAttributes(vertexIndex1);
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//VertexAttributes attr1 = pVertexData.getAttributes(vertexIndex1);
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VertexAttributes attr2 = pVertexData.getAttributes(vertexIndex2);
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//VertexAttributes attr2 = pVertexData.getAttributes(vertexIndex2);
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//
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FragmentParameter f0 = attr0.getParameter(inst.transformMatrix);
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//FragmentParameter f0 = attr0.getParameter(inst.transformMatrix);
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FragmentParameter f1 = attr1.getParameter(inst.transformMatrix);
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//FragmentParameter f1 = attr1.getParameter(inst.transformMatrix);
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FragmentParameter f2 = attr2.getParameter(inst.transformMatrix);
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//FragmentParameter f2 = attr2.getParameter(inst.transformMatrix);
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//
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FragmentParameter params = FragmentParameter.interpolate(f0, f1, f2, barycentricCoords);
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//FragmentParameter params = FragmentParameter.interpolate(f0, f1, f2, barycentricCoords);
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//
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CallablePayload callable;
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//CallablePayload callable;
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callable.params = params;
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//callable.params = params;
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//
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CallShader(InstanceID(), callable);
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//CallShader(InstanceID(), callable);
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hitValue.color = float3(1, 0, 0);
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hitValue.color = float3(1, 0, 0);
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}
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}
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@@ -25,10 +25,7 @@ void raygen()
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desc.TMin = tmin;
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desc.TMin = tmin;
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desc.TMax = tmax;
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desc.TMax = tmax;
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pRayTracingParams.origins[DispatchRaysIndex().x + DispatchRaysDimensions().x * DispatchRaysIndex().y] = origin.xyz;
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TraceRay(pRayTracingParams.scene, 0, 0xff, 0, 0, 0, desc, payload);
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pRayTracingParams.rayDirections[DispatchRaysIndex().x + DispatchRaysDimensions().x * DispatchRaysIndex().y] = direction.xyz;
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TraceRay(pRayTracingParams.scene, 0, 0xff, 0, 1, 0, desc, payload);
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pRayTracingParams.image[DispatchRaysIndex().xy] = float4(payload.color, 1.0f);
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pRayTracingParams.image[DispatchRaysIndex().xy] = float4(payload.color, 1.0f);
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}
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}
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@@ -5,8 +5,6 @@ struct RayTracingParams
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RaytracingAccelerationStructure scene;
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RaytracingAccelerationStructure scene;
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RWTexture2D<float4> image;
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RWTexture2D<float4> image;
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StructuredBuffer<uint> indexBuffer;
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StructuredBuffer<uint> indexBuffer;
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RWStructuredBuffer<float3> rayDirections;
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RWStructuredBuffer<float3> origins;
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};
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};
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layout(set=5)
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layout(set=5)
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ParameterBlock<RayTracingParams> pRayTracingParams;
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ParameterBlock<RayTracingParams> pRayTracingParams;
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@@ -20,16 +20,6 @@ RayTracingPass::RayTracingPass(Gfx::PGraphics graphics, PScene scene) : RenderPa
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.binding = 2,
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.binding = 2,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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});
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});
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paramsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.binding = 3,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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.access = Gfx::SE_DESCRIPTOR_ACCESS_READ_WRITE_BIT,
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});
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paramsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.binding = 4,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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.access = Gfx::SE_DESCRIPTOR_ACCESS_READ_WRITE_BIT,
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});
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paramsLayout->create();
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paramsLayout->create();
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pipelineLayout = graphics->createPipelineLayout("RayTracing");
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pipelineLayout = graphics->createPipelineLayout("RayTracing");
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pipelineLayout->addDescriptorLayout(viewParamsLayout);
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pipelineLayout->addDescriptorLayout(viewParamsLayout);
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@@ -92,8 +82,6 @@ void RayTracingPass::render() {
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desc->updateAccelerationStructure(0, tlas);
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desc->updateAccelerationStructure(0, tlas);
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desc->updateTexture(1, Gfx::PTexture2D(texture));
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desc->updateTexture(1, Gfx::PTexture2D(texture));
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desc->updateBuffer(2, StaticMeshVertexData::getInstance()->getIndexBuffer());
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desc->updateBuffer(2, StaticMeshVertexData::getInstance()->getIndexBuffer());
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desc->updateBuffer(3, directionBuffer);
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desc->updateBuffer(4, originBuffer);
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desc->writeChanges();
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desc->writeChanges();
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Gfx::PRayTracingPipeline pipeline = graphics->createRayTracingPipeline(Gfx::RayTracingPipelineCreateInfo{
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Gfx::PRayTracingPipeline pipeline = graphics->createRayTracingPipeline(Gfx::RayTracingPipelineCreateInfo{
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@@ -146,22 +134,6 @@ void RayTracingPass::publishOutputs() {
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closestHit = graphics->createClosestHitShader({1});
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closestHit = graphics->createClosestHitShader({1});
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miss = graphics->createMissShader({2});
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miss = graphics->createMissShader({2});
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pipelineLayout->create();
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pipelineLayout->create();
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directionBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
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.sourceData =
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{
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.size = sizeof(Vector) * texture->getWidth() * texture->getHeight(),
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},
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.dynamic = true,
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.name = "DirectionBuffer",
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});
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originBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
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.sourceData =
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{
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.size = sizeof(Vector) * texture->getWidth() * texture->getHeight(),
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},
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.dynamic = true,
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.name = "OriginBuffer",
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});
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}
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}
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void RayTracingPass::createRenderPass() {}
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void RayTracingPass::createRenderPass() {}
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@@ -21,7 +21,5 @@ class RayTracingPass : public RenderPass {
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Gfx::ORayGenShader rayGen;
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Gfx::ORayGenShader rayGen;
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Gfx::OClosestHitShader closestHit;
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Gfx::OClosestHitShader closestHit;
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Gfx::OMissShader miss;
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Gfx::OMissShader miss;
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Gfx::OShaderBuffer directionBuffer;
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Gfx::OShaderBuffer originBuffer;
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};
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};
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} // namespace Seele
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} // namespace Seele
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@@ -644,9 +644,6 @@ void Graphics::initInstance(GraphicsInitializer initInfo) {
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}
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}
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#ifdef __APPLE__
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#ifdef __APPLE__
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extensions.add("VK_KHR_portability_enumeration");
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extensions.add("VK_KHR_portability_enumeration");
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#endif
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#if ENABLE_VALIDATION
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initInfo.layers.add("VK_LAYER_KHRONOS_validation");
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#endif
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#endif
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VkInstanceCreateInfo info = {
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VkInstanceCreateInfo info = {
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.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
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.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
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@@ -853,10 +850,9 @@ void Graphics::createDevice(GraphicsInitializer initializer) {
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#ifdef __APPLE__
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#ifdef __APPLE__
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initializer.deviceExtensions.add("VK_KHR_portability_subset");
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initializer.deviceExtensions.add("VK_KHR_portability_subset");
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#endif
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#endif
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initializer.deviceExtensions.add(VK_KHR_DEFERRED_HOST_OPERATIONS_EXTENSION_NAME);
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initializer.deviceExtensions.add(VK_KHR_ACCELERATION_STRUCTURE_EXTENSION_NAME);
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initializer.deviceExtensions.add(VK_KHR_ACCELERATION_STRUCTURE_EXTENSION_NAME);
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initializer.deviceExtensions.add(VK_KHR_RAY_TRACING_PIPELINE_EXTENSION_NAME);
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initializer.deviceExtensions.add(VK_KHR_RAY_TRACING_PIPELINE_EXTENSION_NAME);
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initializer.deviceExtensions.add(VK_KHR_DEDICATED_ALLOCATION_EXTENSION_NAME);
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initializer.deviceExtensions.add(VK_KHR_DEFERRED_HOST_OPERATIONS_EXTENSION_NAME);
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VkDeviceCreateInfo deviceInfo = {
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VkDeviceCreateInfo deviceInfo = {
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.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
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.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
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.pNext = &features,
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.pNext = &features,
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@@ -88,7 +88,7 @@ TextureHandle::TextureHandle(PGraphics graphics, VkImageViewType viewType, const
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const DataSource& sourceData = createInfo.sourceData;
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const DataSource& sourceData = createInfo.sourceData;
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if (sourceData.size > 0) {
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if (sourceData.size > 0) {
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changeLayout(Gfx::SE_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_ACCESS_NONE, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
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changeLayout(Gfx::SE_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_ACCESS_NONE, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
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VK_ACCESS_MEMORY_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
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VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
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void* data;
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void* data;
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VkBufferCreateInfo stagingInfo = {
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VkBufferCreateInfo stagingInfo = {
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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@@ -134,7 +134,7 @@ TextureHandle::TextureHandle(PGraphics graphics, VkImageViewType viewType, const
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commandPool->getCommands()->bindResource(PBufferAllocation(stagingAlloc));
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commandPool->getCommands()->bindResource(PBufferAllocation(stagingAlloc));
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generateMipmaps();
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generateMipmaps();
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// When loading a texture from a file, we will almost always use it as a texture map for fragment shaders
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// When loading a texture from a file, we will almost always use it as a texture map for fragment shaders
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changeLayout(Gfx::SE_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
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changeLayout(Gfx::SE_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_ACCESS_TRANSFER_READ_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_ACCESS_SHADER_READ_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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VK_ACCESS_SHADER_READ_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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graphics->getDestructionManager()->queueResourceForDestruction(std::move(stagingAlloc));
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graphics->getDestructionManager()->queueResourceForDestruction(std::move(stagingAlloc));
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}
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}
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@@ -61,13 +61,16 @@ void LightEnvironment::addPointLight(Component::PointLight pointLight) { points.
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void LightEnvironment::commit() {
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void LightEnvironment::commit() {
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lightEnvBuffer->pipelineBarrier(Gfx::SE_ACCESS_UNIFORM_READ_BIT | Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
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lightEnvBuffer->pipelineBarrier(Gfx::SE_ACCESS_UNIFORM_READ_BIT | Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
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Gfx::SE_PIPELINE_STAGE_ALL_COMMANDS_BIT,
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Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT | Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
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Gfx::SE_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR,
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Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT);
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Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT);
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pointLights->pipelineBarrier(Gfx::SE_ACCESS_SHADER_READ_BIT | Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
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pointLights->pipelineBarrier(Gfx::SE_ACCESS_SHADER_READ_BIT | Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
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Gfx::SE_PIPELINE_STAGE_ALL_COMMANDS_BIT, Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
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Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT | Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
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Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT);
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Gfx::SE_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR,
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Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT);
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directionalLights->pipelineBarrier(Gfx::SE_ACCESS_SHADER_READ_BIT | Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
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directionalLights->pipelineBarrier(Gfx::SE_ACCESS_SHADER_READ_BIT | Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
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Gfx::SE_PIPELINE_STAGE_ALL_COMMANDS_BIT,
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Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT | Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
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Gfx::SE_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR,
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Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT);
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Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT);
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lightEnv.numDirectionalLights = dirs.size();
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lightEnv.numDirectionalLights = dirs.size();
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lightEnv.numPointLights = points.size();
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lightEnv.numPointLights = points.size();
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@@ -86,16 +89,26 @@ void LightEnvironment::commit() {
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});
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});
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pointLights->rotateBuffer(sizeof(Component::PointLight) * points.size());
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pointLights->rotateBuffer(sizeof(Component::PointLight) * points.size());
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pointLights->updateContents({
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pointLights->updateContents({
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.sourceData = {.size = sizeof(Component::PointLight) * points.size(), .data = (uint8*)points.data()},
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.sourceData =
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{
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.size = sizeof(Component::PointLight) * points.size(),
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.data = (uint8*)points.data(),
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},
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.numElements = points.size(),
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.numElements = points.size(),
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});
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});
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lightEnvBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_UNIFORM_READ_BIT,
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lightEnvBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
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Gfx::SE_PIPELINE_STAGE_ALL_COMMANDS_BIT);
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Gfx::SE_ACCESS_UNIFORM_READ_BIT | Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
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pointLights->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT,
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Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT | Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
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Gfx::SE_PIPELINE_STAGE_ALL_COMMANDS_BIT);
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Gfx::SE_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR);
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pointLights->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
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Gfx::SE_ACCESS_SHADER_READ_BIT | Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
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Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT | Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
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Gfx::SE_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR);
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directionalLights->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
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directionalLights->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
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Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_ALL_COMMANDS_BIT);
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Gfx::SE_ACCESS_SHADER_READ_BIT | Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
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Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT | Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
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Gfx::SE_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR);
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set->updateBuffer(0, lightEnvBuffer);
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set->updateBuffer(0, lightEnvBuffer);
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set->updateBuffer(1, directionalLights);
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set->updateBuffer(1, directionalLights);
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set->updateBuffer(2, pointLights);
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set->updateBuffer(2, pointLights);
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