Finished writeup and fixed crashes
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@@ -1,42 +0,0 @@
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#include "MaterialInstance.h"
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#include "Material.h"
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#include "Window/WindowManager.h"
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using namespace Seele;
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MaterialInstance::MaterialInstance()
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{
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}
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MaterialInstance::MaterialInstance(const std::string& directory, const std::string& name)
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: MaterialAsset(directory, name)
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{
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}
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MaterialInstance::MaterialInstance(const std::filesystem::path& fullPath)
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: MaterialAsset(fullPath)
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{
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}
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MaterialInstance::~MaterialInstance()
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{
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}
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void MaterialInstance::save()
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{
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}
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void MaterialInstance::load()
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{
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baseMaterial = nullptr; // TODO: actually load the file
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UniformBufferCreateInfo uniformInitializer;
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uniformInitializer.resourceData.size = baseMaterial->uniformDataSize;
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uniformInitializer.resourceData.data = nullptr;
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uniformBuffer = WindowManager::getGraphics()->createUniformBuffer(uniformInitializer);
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}
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const Material* MaterialInstance::getRenderMaterial() const
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{
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return baseMaterial;
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}
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