Caching descriptor set updates
This commit is contained in:
Vendored
+1
-1
Submodule external/slang updated: 52b5bb43fd...539b91cb03
@@ -15,10 +15,10 @@ void computeFrustums(ComputeShaderInput in)
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{
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float3 origin = float3(0, 0, 0);
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float3 corners[4] = {
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screenToView(float4(float2(in.dispatchThreadID.x + 0, in.dispatchThreadID.y + 0) * BLOCK_SIZE, -1.0f, 1.0f)).xyz,
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screenToView(float4(float2(in.dispatchThreadID.x + 1, in.dispatchThreadID.y + 0) * BLOCK_SIZE, -1.0f, 1.0f)).xyz,
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screenToView(float4(float2(in.dispatchThreadID.x + 0, in.dispatchThreadID.y + 1) * BLOCK_SIZE, -1.0f, 1.0f)).xyz,
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screenToView(float4(float2(in.dispatchThreadID.x + 1, in.dispatchThreadID.y + 1) * BLOCK_SIZE, -1.0f, 1.0f)).xyz
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screenToWorld(float4(float2(in.dispatchThreadID.x + 0, in.dispatchThreadID.y + 0) * BLOCK_SIZE, -1.0f, 1.0f)).xyz,
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screenToWorld(float4(float2(in.dispatchThreadID.x + 1, in.dispatchThreadID.y + 0) * BLOCK_SIZE, -1.0f, 1.0f)).xyz,
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screenToWorld(float4(float2(in.dispatchThreadID.x + 0, in.dispatchThreadID.y + 1) * BLOCK_SIZE, -1.0f, 1.0f)).xyz,
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screenToWorld(float4(float2(in.dispatchThreadID.x + 1, in.dispatchThreadID.y + 1) * BLOCK_SIZE, -1.0f, 1.0f)).xyz
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};
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Frustum frustum;
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frustum.sides[0] = computePlane(origin, corners[2], corners[0]);
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@@ -29,7 +29,6 @@ groupshared uint uMinDepth;
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groupshared uint uMaxDepth;
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groupshared Frustum groupFrustum;
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groupshared float4x4 viewMatrix;
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groupshared uint oLightCount;
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groupshared uint oLightIndexStartOffset;
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@@ -70,7 +69,6 @@ void cullLights(ComputeShaderInput in)
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uint uDepth = asuint(fDepth);
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if(in.groupIndex == 0)
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{
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viewMatrix = pViewParams.viewMatrix;
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uMinDepth = 0xffffffff;
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uMaxDepth = 0x0;
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oLightCount = 0;
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@@ -88,27 +86,30 @@ void cullLights(ComputeShaderInput in)
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float fMinDepth = asfloat(uMinDepth);
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float fMaxDepth = asfloat(uMaxDepth);
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float minDepthVS = clipToView(float4(0, 0, fMinDepth, 1)).z;
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float maxDepthVS = clipToView(float4(0, 0, fMaxDepth, 1)).z;
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float nearClipVS = clipToView(float4(0, 0, 0, 1)).z;
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float minDepthWS = clipToWorld(float4(0, 0, fMinDepth, 1)).z;
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float maxDepthWS = clipToWorld(float4(0, 0, fMaxDepth, 1)).z;
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float nearClipWS = clipToWorld(float4(0, 0, 0, 1)).z;
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Plane minPlane = {float3(0, 0, -1), -minDepthVS};
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Plane minPlane = {float3(0, 0, -1), -minDepthWS};
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for ( uint i = in.groupIndex; i < pLightEnv.numPointLights; i += BLOCK_SIZE * BLOCK_SIZE )
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{
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PointLight light = pLightEnv.pointLights[i];
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float3 light_VS = mul(viewMatrix, float4(light.position_WS.xyz, 1.0f)).xyz;
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//if(light.insideFrustum(groupFrustum, light_VS, nearClipVS, maxDepthVS))
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#ifdef LIGHT_CULLING
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if(light.insideFrustum(groupFrustum, light.getPosition(), nearClipWS, maxDepthWS))
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#endif
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{
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tAppendLight(i);
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//if(!light.insidePlane(minPlane, light_VS))
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#ifdef LIGHT_CULLING
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if(!light.insidePlane(minPlane, light.getPosition()))
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#endif
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{
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oAppendLight(i);
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}
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}
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}
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GroupMemoryBarrierWithGroupSync();
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GroupMemoryBarrierWithGroupSync();
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if(in.groupIndex == 0)
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{
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@@ -48,6 +48,13 @@ float4 clipToView(float4 clip)
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return view;
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}
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float4 clipToWorld(float4 clip)
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{
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float4 view = clipToView(clip);
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return viewToWorld(view);
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}
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float4 screenToView(float4 screen)
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{
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float2 texCoord = screen.xy / pViewParams.screenDimensions;
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@@ -52,6 +52,10 @@ struct PointLight : ILightEnv
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}
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return result;
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}
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float3 getPosition()
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{
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return position_WS.xyz;
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}
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};
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struct LightEnv
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@@ -38,7 +38,7 @@ void MeshLoader::importAsset(MeshImportArgs args)
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PMeshAsset ref = asset;
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asset->setStatus(Asset::Status::Loading);
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AssetRegistry::get().registerMesh(std::move(asset));
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import(args, ref);
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import(args, ref);
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}
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@@ -58,6 +58,10 @@ int main() {
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AssetImporter::importMesh(MeshImportArgs{
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.filePath = sourcePath / "import/models/cube.fbx",
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});
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//AssetImporter::importMesh(MeshImportArgs{
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// .filePath = sourcePath / "import/models/greek-temple/source/greek-temple.fbx",
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// .importPath = "temple"
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// });
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AssetImporter::importMesh(MeshImportArgs{
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.filePath = sourcePath / "import/models/after-the-rain-vr-sound/source/Whitechapel.fbx",
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.importPath = "Whitechapel"
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@@ -8,6 +8,8 @@
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using namespace Seele;
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extern bool useLightCulling;
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LightCullingPass::LightCullingPass(Gfx::PGraphics graphics, PScene scene)
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: RenderPass(graphics, scene)
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{
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@@ -63,7 +65,14 @@ void LightCullingPass::render()
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cullingDescriptorSet->updateTexture(6, Gfx::PTexture2D(tLightGrid));
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cullingDescriptorSet->writeChanges();
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Gfx::OComputeCommand computeCommand = graphics->createComputeCommand("CullingCommand");
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computeCommand->bindPipeline(cullingPipeline);
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if (useLightCulling)
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{
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computeCommand->bindPipeline(cullingEnabledPipeline);
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}
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else
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{
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computeCommand->bindPipeline(cullingPipeline);
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}
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computeCommand->bindDescriptor({ viewParamsSet, dispatchParamsSet, cullingDescriptorSet, lightEnv->getDescriptorSet() });
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computeCommand->dispatch(dispatchParams.numThreadGroups.x, dispatchParams.numThreadGroups.y, dispatchParams.numThreadGroups.z);
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Array<Gfx::OComputeCommand> commands;
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@@ -120,26 +129,51 @@ void LightCullingPass::publishOutputs()
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lightEnv = scene->getLightEnvironment();
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cullingLayout = graphics->createPipelineLayout("CullingLayout");
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cullingLayout->addDescriptorLayout(viewParamsLayout);
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cullingLayout->addDescriptorLayout(dispatchParamsLayout);
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cullingLayout->addDescriptorLayout(cullingDescriptorLayout);
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cullingLayout->addDescriptorLayout(lightEnv->getDescriptorLayout());
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{
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cullingLayout = graphics->createPipelineLayout("CullingLayout");
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cullingLayout->addDescriptorLayout(viewParamsLayout);
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cullingLayout->addDescriptorLayout(dispatchParamsLayout);
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cullingLayout->addDescriptorLayout(cullingDescriptorLayout);
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cullingLayout->addDescriptorLayout(lightEnv->getDescriptorLayout());
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ShaderCreateInfo createInfo = {
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.name = "Culling",
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.mainModule = "LightCulling",
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.entryPoint = "cullLights",
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.rootSignature = cullingLayout,
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};
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cullingShader = graphics->createComputeShader(createInfo);
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cullingLayout->create();
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ShaderCreateInfo createInfo = {
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.name = "Culling",
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.mainModule = "LightCulling",
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.entryPoint = "cullLights",
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.rootSignature = cullingLayout,
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};
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cullingShader = graphics->createComputeShader(createInfo);
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cullingLayout->create();
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Gfx::ComputePipelineCreateInfo pipelineInfo;
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pipelineInfo.computeShader = cullingShader;
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pipelineInfo.pipelineLayout = std::move(cullingLayout);
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cullingPipeline = graphics->createComputePipeline(std::move(pipelineInfo));
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Gfx::ComputePipelineCreateInfo pipelineInfo;
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pipelineInfo.computeShader = cullingShader;
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pipelineInfo.pipelineLayout = std::move(cullingLayout);
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cullingPipeline = graphics->createComputePipeline(std::move(pipelineInfo));
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}
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{
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cullingEnableLayout = graphics->createPipelineLayout("CullingEnabledLayout");
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cullingEnableLayout->addDescriptorLayout(viewParamsLayout);
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cullingEnableLayout->addDescriptorLayout(dispatchParamsLayout);
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cullingEnableLayout->addDescriptorLayout(cullingDescriptorLayout);
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cullingEnableLayout->addDescriptorLayout(lightEnv->getDescriptorLayout());
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ShaderCreateInfo createInfo = {
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.name = "Culling",
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.mainModule = "LightCulling",
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.entryPoint = "cullLights",
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.rootSignature = cullingEnableLayout,
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};
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createInfo.defines["LIGHT_CULLING"] = "1";
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cullingEnabledShader = graphics->createComputeShader(createInfo);
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cullingEnableLayout->create();
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Gfx::ComputePipelineCreateInfo pipelineInfo;
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pipelineInfo.computeShader = cullingShader;
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pipelineInfo.pipelineLayout = std::move(cullingEnableLayout);
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cullingEnabledPipeline = graphics->createComputePipeline(std::move(pipelineInfo));
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}
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uint32 counterReset = 0;
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ShaderBufferCreateInfo structInfo = {
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.sourceData = {
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@@ -60,9 +60,12 @@ private:
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Gfx::OTexture2D tLightGrid;
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Gfx::PDescriptorSet cullingDescriptorSet;
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Gfx::ODescriptorLayout cullingDescriptorLayout;
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Gfx::OComputeShader cullingShader;
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Gfx::PComputePipeline cullingPipeline;
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Gfx::OPipelineLayout cullingLayout;
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Gfx::OPipelineLayout cullingEnableLayout;
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Gfx::OComputeShader cullingShader;
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Gfx::OComputeShader cullingEnabledShader;
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Gfx::PComputePipeline cullingPipeline;
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Gfx::PComputePipeline cullingEnabledPipeline;
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};
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DEFINE_REF(LightCullingPass)
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} // namespace Seele
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@@ -12,81 +12,81 @@ DescriptorLayout::DescriptorLayout(PGraphics graphics, const std::string& name)
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DescriptorLayout::~DescriptorLayout() {
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graphics->getDestructionManager()->queueResourceForDestruction(std::move(pool));
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if (layoutHandle != VK_NULL_HANDLE) {
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vkDestroyDescriptorSetLayout(graphics->getDevice(), layoutHandle, nullptr);
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}
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if (layoutHandle != VK_NULL_HANDLE) {
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vkDestroyDescriptorSetLayout(graphics->getDevice(), layoutHandle, nullptr);
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}
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}
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void DescriptorLayout::create() {
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if (layoutHandle != VK_NULL_HANDLE) {
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return;
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}
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bindings.resize(descriptorBindings.size());
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Array<VkDescriptorBindingFlags> bindingFlags(descriptorBindings.size());
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for (size_t i = 0; i < descriptorBindings.size(); ++i) {
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const Gfx::DescriptorBinding& gfxBinding = descriptorBindings[i];
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bindings[i] = {
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.binding = gfxBinding.binding,
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.descriptorType = cast(gfxBinding.descriptorType),
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.descriptorCount = gfxBinding.descriptorCount,
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.stageFlags = gfxBinding.shaderStages,
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.pImmutableSamplers = nullptr,
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if (layoutHandle != VK_NULL_HANDLE) {
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return;
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}
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bindings.resize(descriptorBindings.size());
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Array<VkDescriptorBindingFlags> bindingFlags(descriptorBindings.size());
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for (size_t i = 0; i < descriptorBindings.size(); ++i) {
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const Gfx::DescriptorBinding& gfxBinding = descriptorBindings[i];
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bindings[i] = {
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.binding = gfxBinding.binding,
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.descriptorType = cast(gfxBinding.descriptorType),
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.descriptorCount = gfxBinding.descriptorCount,
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.stageFlags = gfxBinding.shaderStages,
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.pImmutableSamplers = nullptr,
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};
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bindingFlags[i] = gfxBinding.bindingFlags;
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}
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VkDescriptorSetLayoutBindingFlagsCreateInfo bindingFlagsInfo = {
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO,
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.pNext = nullptr,
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.bindingCount = static_cast<uint32>(bindingFlags.size()),
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.pBindingFlags = bindingFlags.data(),
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};
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bindingFlags[i] = gfxBinding.bindingFlags;
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}
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VkDescriptorSetLayoutBindingFlagsCreateInfo bindingFlagsInfo = {
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO,
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.pNext = nullptr,
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.bindingCount = static_cast<uint32>(bindingFlags.size()),
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.pBindingFlags = bindingFlags.data(),
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};
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VkDescriptorSetLayoutCreateInfo createInfo = {
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
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.pNext = &bindingFlagsInfo,
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.flags = 0,
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.bindingCount = (uint32)bindings.size(),
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.pBindings = bindings.data(),
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};
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VK_CHECK(vkCreateDescriptorSetLayout(graphics->getDevice(), &createInfo, nullptr, &layoutHandle));
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VkDescriptorSetLayoutCreateInfo createInfo = {
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
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.pNext = &bindingFlagsInfo,
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.flags = 0,
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.bindingCount = (uint32)bindings.size(),
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.pBindings = bindings.data(),
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};
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VK_CHECK(vkCreateDescriptorSetLayout(graphics->getDevice(), &createInfo, nullptr, &layoutHandle));
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pool = new DescriptorPool(graphics, this);
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pool = new DescriptorPool(graphics, this);
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hash = CRC::Calculate(bindings.data(), sizeof(VkDescriptorSetLayoutBinding) * bindings.size(), CRC::CRC_32());
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hash = CRC::Calculate(bindings.data(), sizeof(VkDescriptorSetLayoutBinding) * bindings.size(), CRC::CRC_32());
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}
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DescriptorPool::DescriptorPool(PGraphics graphics, PDescriptorLayout layout)
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DescriptorPool::DescriptorPool(PGraphics graphics, PDescriptorLayout layout)
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: CommandBoundResource(graphics)
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, graphics(graphics)
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, layout(layout) {
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for (uint32 i = 0; i < cachedHandles.size(); ++i) {
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cachedHandles[i] = nullptr;
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}
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uint32 perTypeSizes[VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT]; // TODO: FIX ENUM
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std::memset(perTypeSizes, 0, sizeof(perTypeSizes));
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for (uint32 i = 0; i < layout->getBindings().size(); ++i) {
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auto& binding = layout->getBindings()[i];
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int typeIndex = binding.descriptorType;
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perTypeSizes[typeIndex] += 256;
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}
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Array<VkDescriptorPoolSize> poolSizes;
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for (uint32 i = 0; i < VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT; ++i) {
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if (perTypeSizes[i] > 0) {
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VkDescriptorPoolSize size;
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size.descriptorCount = perTypeSizes[i];
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size.type = (VkDescriptorType)i;
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poolSizes.add(size);
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for (uint32 i = 0; i < cachedHandles.size(); ++i) {
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cachedHandles[i] = nullptr;
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}
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}
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VkDescriptorPoolCreateInfo createInfo = {
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.maxSets = maxSets * Gfx::numFramesBuffered,
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.poolSizeCount = (uint32)poolSizes.size(),
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.pPoolSizes = poolSizes.data(),
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};
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VK_CHECK(vkCreateDescriptorPool(graphics->getDevice(), &createInfo, nullptr, &poolHandle));
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uint32 perTypeSizes[VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT]; // TODO: FIX ENUM
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std::memset(perTypeSizes, 0, sizeof(perTypeSizes));
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for (uint32 i = 0; i < layout->getBindings().size(); ++i) {
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auto& binding = layout->getBindings()[i];
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int typeIndex = binding.descriptorType;
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perTypeSizes[typeIndex] += 256;
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}
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Array<VkDescriptorPoolSize> poolSizes;
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for (uint32 i = 0; i < VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT; ++i) {
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if (perTypeSizes[i] > 0) {
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VkDescriptorPoolSize size;
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size.descriptorCount = perTypeSizes[i];
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size.type = (VkDescriptorType)i;
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poolSizes.add(size);
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}
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}
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VkDescriptorPoolCreateInfo createInfo = {
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.maxSets = maxSets * Gfx::numFramesBuffered,
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.poolSizeCount = (uint32)poolSizes.size(),
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.pPoolSizes = poolSizes.data(),
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};
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VK_CHECK(vkCreateDescriptorPool(graphics->getDevice(), &createInfo, nullptr, &poolHandle));
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}
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DescriptorPool::~DescriptorPool() {
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@@ -104,66 +104,66 @@ DescriptorPool::~DescriptorPool() {
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}
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Gfx::PDescriptorSet DescriptorPool::allocateDescriptorSet() {
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VkDescriptorSetLayout layoutHandle = layout->getHandle();
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VkDescriptorSetVariableDescriptorCountAllocateInfo setCounts = {
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO,
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.pNext = nullptr,
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.descriptorSetCount = 1,
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};
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VkDescriptorSetAllocateInfo allocInfo = {
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
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.pNext = nullptr,
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.descriptorPool = poolHandle,
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.descriptorSetCount = 1,
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.pSetLayouts = &layoutHandle,
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};
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uint32 counts = 0;
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for (const auto& binding : layout->bindings) {
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if (binding.descriptorCount > 0) {
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counts = binding.descriptorCount;
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VkDescriptorSetLayout layoutHandle = layout->getHandle();
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VkDescriptorSetVariableDescriptorCountAllocateInfo setCounts = {
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO,
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.pNext = nullptr,
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.descriptorSetCount = 1,
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};
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VkDescriptorSetAllocateInfo allocInfo = {
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||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
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.pNext = nullptr,
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.descriptorPool = poolHandle,
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||||
.descriptorSetCount = 1,
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||||
.pSetLayouts = &layoutHandle,
|
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};
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uint32 counts = 0;
|
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for (const auto& binding : layout->bindings) {
|
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if (binding.descriptorCount > 0) {
|
||||
counts = binding.descriptorCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (layout->bindings.size() > 0) {
|
||||
setCounts.pDescriptorCounts = &counts;
|
||||
allocInfo.pNext = &setCounts;
|
||||
}
|
||||
for (uint32 setIndex = 0; setIndex < cachedHandles.size(); ++setIndex) {
|
||||
if (cachedHandles[setIndex] == nullptr) {
|
||||
cachedHandles[setIndex] = new DescriptorSet(graphics, this);
|
||||
if (layout->bindings.size() > 0) {
|
||||
setCounts.pDescriptorCounts = &counts;
|
||||
allocInfo.pNext = &setCounts;
|
||||
}
|
||||
if (cachedHandles[setIndex]->isCurrentlyBound() || cachedHandles[setIndex]->isCurrentlyInUse()) {
|
||||
// Currently in use, skip
|
||||
continue;
|
||||
}
|
||||
if (cachedHandles[setIndex]->getHandle() == VK_NULL_HANDLE) {
|
||||
// If it hasnt been initialized, allocate it
|
||||
VK_CHECK(vkAllocateDescriptorSets(graphics->getDevice(), &allocInfo, &cachedHandles[setIndex]->setHandle));
|
||||
}
|
||||
cachedHandles[setIndex]->allocate();
|
||||
for (uint32 setIndex = 0; setIndex < cachedHandles.size(); ++setIndex) {
|
||||
if (cachedHandles[setIndex] == nullptr) {
|
||||
cachedHandles[setIndex] = new DescriptorSet(graphics, this);
|
||||
}
|
||||
if (cachedHandles[setIndex]->isCurrentlyBound() || cachedHandles[setIndex]->isCurrentlyInUse()) {
|
||||
// Currently in use, skip
|
||||
continue;
|
||||
}
|
||||
if (cachedHandles[setIndex]->getHandle() == VK_NULL_HANDLE) {
|
||||
// If it hasnt been initialized, allocate it
|
||||
VK_CHECK(vkAllocateDescriptorSets(graphics->getDevice(), &allocInfo, &cachedHandles[setIndex]->setHandle));
|
||||
}
|
||||
cachedHandles[setIndex]->allocate();
|
||||
|
||||
PDescriptorSet vulkanSet = cachedHandles[setIndex];
|
||||
PDescriptorSet vulkanSet = cachedHandles[setIndex];
|
||||
|
||||
// Found set, stop searching
|
||||
return vulkanSet;
|
||||
}
|
||||
if (nextAlloc == nullptr) {
|
||||
nextAlloc = new DescriptorPool(graphics, layout);
|
||||
}
|
||||
// std::cout << "Out of descriptors, forwarding" << std::endl;
|
||||
return nextAlloc->allocateDescriptorSet();
|
||||
// throw std::logic_error("Out of descriptor sets");
|
||||
// Found set, stop searching
|
||||
return vulkanSet;
|
||||
}
|
||||
if (nextAlloc == nullptr) {
|
||||
nextAlloc = new DescriptorPool(graphics, layout);
|
||||
}
|
||||
// std::cout << "Out of descriptors, forwarding" << std::endl;
|
||||
return nextAlloc->allocateDescriptorSet();
|
||||
// throw std::logic_error("Out of descriptor sets");
|
||||
}
|
||||
|
||||
void DescriptorPool::reset() {
|
||||
for (uint32 i = 0; i < cachedHandles.size(); ++i) {
|
||||
if (cachedHandles[i] == nullptr) {
|
||||
return;
|
||||
for (uint32 i = 0; i < cachedHandles.size(); ++i) {
|
||||
if (cachedHandles[i] == nullptr) {
|
||||
return;
|
||||
}
|
||||
cachedHandles[i]->free();
|
||||
}
|
||||
if (nextAlloc != nullptr) {
|
||||
nextAlloc->reset();
|
||||
}
|
||||
cachedHandles[i]->free();
|
||||
}
|
||||
if (nextAlloc != nullptr) {
|
||||
nextAlloc->reset();
|
||||
}
|
||||
}
|
||||
|
||||
DescriptorSet::DescriptorSet(PGraphics graphics, PDescriptorPool owner)
|
||||
@@ -184,51 +184,65 @@ DescriptorSet::~DescriptorSet()
|
||||
}
|
||||
|
||||
void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PUniformBuffer uniformBuffer) {
|
||||
PUniformBuffer vulkanBuffer = uniformBuffer.cast<UniformBuffer>();
|
||||
bufferInfos.add(VkDescriptorBufferInfo{
|
||||
.buffer = vulkanBuffer->getHandle(),
|
||||
.offset = 0,
|
||||
.range = vulkanBuffer->getSize(),
|
||||
});
|
||||
PUniformBuffer vulkanBuffer = uniformBuffer.cast<UniformBuffer>();
|
||||
if (boundResources[binding] == vulkanBuffer->getAlloc())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
writeDescriptors.add(VkWriteDescriptorSet{
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.pNext = nullptr,
|
||||
.dstSet = setHandle,
|
||||
.dstBinding = binding,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = cast(layout->getBindings()[binding].descriptorType),
|
||||
.pBufferInfo = &bufferInfos.back(),
|
||||
});
|
||||
bufferInfos.add(VkDescriptorBufferInfo{
|
||||
.buffer = vulkanBuffer->getHandle(),
|
||||
.offset = 0,
|
||||
.range = vulkanBuffer->getSize(),
|
||||
});
|
||||
|
||||
boundResources[binding] = vulkanBuffer->getAlloc();
|
||||
writeDescriptors.add(VkWriteDescriptorSet{
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.pNext = nullptr,
|
||||
.dstSet = setHandle,
|
||||
.dstBinding = binding,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = cast(layout->getBindings()[binding].descriptorType),
|
||||
.pBufferInfo = &bufferInfos.back(),
|
||||
});
|
||||
|
||||
boundResources[binding] = vulkanBuffer->getAlloc();
|
||||
}
|
||||
|
||||
void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PShaderBuffer shaderBuffer) {
|
||||
PShaderBuffer vulkanBuffer = shaderBuffer.cast<ShaderBuffer>();
|
||||
PShaderBuffer vulkanBuffer = shaderBuffer.cast<ShaderBuffer>();
|
||||
if (boundResources[binding] == vulkanBuffer->getAlloc())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
bufferInfos.add(VkDescriptorBufferInfo{
|
||||
.buffer = vulkanBuffer->getHandle(),
|
||||
.offset = 0,
|
||||
.range = vulkanBuffer->getSize(),
|
||||
});
|
||||
writeDescriptors.add(VkWriteDescriptorSet{
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.pNext = nullptr,
|
||||
.dstSet = setHandle,
|
||||
.dstBinding = binding,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = cast(layout->getBindings()[binding].descriptorType),
|
||||
.pBufferInfo = &bufferInfos.back(),
|
||||
});
|
||||
bufferInfos.add(VkDescriptorBufferInfo{
|
||||
.buffer = vulkanBuffer->getHandle(),
|
||||
.offset = 0,
|
||||
.range = vulkanBuffer->getSize(),
|
||||
});
|
||||
writeDescriptors.add(VkWriteDescriptorSet{
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.pNext = nullptr,
|
||||
.dstSet = setHandle,
|
||||
.dstBinding = binding,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = cast(layout->getBindings()[binding].descriptorType),
|
||||
.pBufferInfo = &bufferInfos.back(),
|
||||
});
|
||||
|
||||
boundResources[binding] = vulkanBuffer->getAlloc();
|
||||
boundResources[binding] = vulkanBuffer->getAlloc();
|
||||
}
|
||||
|
||||
void DescriptorSet::updateBuffer(uint32_t binding, uint32 index, Gfx::PShaderBuffer shaderBuffer) {
|
||||
PShaderBuffer vulkanBuffer = shaderBuffer.cast<ShaderBuffer>();
|
||||
if (boundResources[binding] == vulkanBuffer->getAlloc())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
bufferInfos.add(VkDescriptorBufferInfo{
|
||||
.buffer = vulkanBuffer->getHandle(),
|
||||
.offset = 0,
|
||||
@@ -250,98 +264,111 @@ void DescriptorSet::updateBuffer(uint32_t binding, uint32 index, Gfx::PShaderBuf
|
||||
}
|
||||
|
||||
void DescriptorSet::updateSampler(uint32_t binding, Gfx::PSampler samplerState) {
|
||||
PSampler vulkanSampler = samplerState.cast<Sampler>();
|
||||
|
||||
imageInfos.add(VkDescriptorImageInfo{
|
||||
.sampler = vulkanSampler->getSampler(),
|
||||
.imageView = VK_NULL_HANDLE,
|
||||
.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
});
|
||||
|
||||
writeDescriptors.add(VkWriteDescriptorSet{
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.pNext = nullptr,
|
||||
.dstSet = setHandle,
|
||||
.dstBinding = binding,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER,
|
||||
.pImageInfo = &imageInfos.back(),
|
||||
});
|
||||
|
||||
boundResources[binding] = vulkanSampler->getHandle();
|
||||
}
|
||||
|
||||
void DescriptorSet::updateTexture(uint32_t binding, Gfx::PTexture texture, Gfx::PSampler samplerState) {
|
||||
TextureBase* vulkanTexture = texture.cast<TextureBase>().getHandle();
|
||||
|
||||
// It is assumed that the image is in the correct layout
|
||||
imageInfos.add(VkDescriptorImageInfo{
|
||||
.sampler = samplerState != nullptr ? samplerState.cast<Sampler>()->getSampler() : VK_NULL_HANDLE,
|
||||
.imageView = vulkanTexture->getView(),
|
||||
.imageLayout = cast(vulkanTexture->getLayout()),
|
||||
});
|
||||
VkDescriptorType descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
|
||||
if (samplerState != nullptr) {
|
||||
descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
} else if (vulkanTexture->getUsage() & VK_IMAGE_USAGE_STORAGE_BIT) {
|
||||
descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
|
||||
}
|
||||
writeDescriptors.add(VkWriteDescriptorSet{
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.pNext = nullptr,
|
||||
.dstSet = setHandle,
|
||||
.dstBinding = binding,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = descriptorType,
|
||||
.pImageInfo = &imageInfos.back(),
|
||||
});
|
||||
|
||||
boundResources[binding] = vulkanTexture->getHandle();
|
||||
}
|
||||
void DescriptorSet::updateTextureArray(uint32_t binding, Array<Gfx::PTexture> textures) {
|
||||
// maybe make this a parameter?
|
||||
uint32 arrayElement = 0;
|
||||
boundResources.resize(binding + textures.size());
|
||||
for (auto& gfxTexture : textures) {
|
||||
TextureBase* vulkanTexture = gfxTexture.cast<TextureBase>().getHandle();
|
||||
imageInfos.add(VkDescriptorImageInfo{
|
||||
.sampler = VK_NULL_HANDLE,
|
||||
.imageView = vulkanTexture->getView(),
|
||||
.imageLayout = cast(vulkanTexture->getLayout()),
|
||||
});
|
||||
|
||||
VkDescriptorType descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
|
||||
if (vulkanTexture->getUsage() & VK_IMAGE_USAGE_STORAGE_BIT) {
|
||||
descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
|
||||
PSampler vulkanSampler = samplerState.cast<Sampler>();
|
||||
if (boundResources[binding] == vulkanSampler->getHandle())
|
||||
{
|
||||
return;
|
||||
}
|
||||
boundResources[binding + arrayElement] = vulkanTexture->getHandle();
|
||||
|
||||
imageInfos.add(VkDescriptorImageInfo{
|
||||
.sampler = vulkanSampler->getSampler(),
|
||||
.imageView = VK_NULL_HANDLE,
|
||||
.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
});
|
||||
|
||||
writeDescriptors.add(VkWriteDescriptorSet{
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.pNext = nullptr,
|
||||
.dstSet = setHandle,
|
||||
.dstBinding = binding,
|
||||
.dstArrayElement = arrayElement++,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER,
|
||||
.pImageInfo = &imageInfos.back(),
|
||||
});
|
||||
|
||||
boundResources[binding] = vulkanSampler->getHandle();
|
||||
}
|
||||
|
||||
void DescriptorSet::updateTexture(uint32_t binding, Gfx::PTexture texture, Gfx::PSampler samplerState) {
|
||||
TextureBase* vulkanTexture = texture.cast<TextureBase>().getHandle();
|
||||
if (boundResources[binding] == vulkanTexture->getHandle())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// It is assumed that the image is in the correct layout
|
||||
imageInfos.add(VkDescriptorImageInfo{
|
||||
.sampler = samplerState != nullptr ? samplerState.cast<Sampler>()->getSampler() : VK_NULL_HANDLE,
|
||||
.imageView = vulkanTexture->getView(),
|
||||
.imageLayout = cast(vulkanTexture->getLayout()),
|
||||
});
|
||||
VkDescriptorType descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
|
||||
if (samplerState != nullptr) {
|
||||
descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
}
|
||||
else if (vulkanTexture->getUsage() & VK_IMAGE_USAGE_STORAGE_BIT) {
|
||||
descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
|
||||
}
|
||||
writeDescriptors.add(VkWriteDescriptorSet{
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.pNext = nullptr,
|
||||
.dstSet = setHandle,
|
||||
.dstBinding = binding,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = descriptorType,
|
||||
.pImageInfo = &imageInfos.back(),
|
||||
});
|
||||
vulkanTexture->getHandle()->bind();
|
||||
}
|
||||
});
|
||||
|
||||
boundResources[binding] = vulkanTexture->getHandle();
|
||||
}
|
||||
void DescriptorSet::updateTextureArray(uint32_t binding, Array<Gfx::PTexture> textures) {
|
||||
// maybe make this a parameter?
|
||||
uint32 arrayElement = 0;
|
||||
boundResources.resize(binding + textures.size());
|
||||
for (auto& gfxTexture : textures) {
|
||||
TextureBase* vulkanTexture = gfxTexture.cast<TextureBase>().getHandle();
|
||||
if (boundResources[binding + arrayElement] == vulkanTexture->getHandle())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
imageInfos.add(VkDescriptorImageInfo{
|
||||
.sampler = VK_NULL_HANDLE,
|
||||
.imageView = vulkanTexture->getView(),
|
||||
.imageLayout = cast(vulkanTexture->getLayout()),
|
||||
});
|
||||
|
||||
VkDescriptorType descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
|
||||
if (vulkanTexture->getUsage() & VK_IMAGE_USAGE_STORAGE_BIT) {
|
||||
descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
|
||||
}
|
||||
boundResources[binding + arrayElement] = vulkanTexture->getHandle();
|
||||
writeDescriptors.add(VkWriteDescriptorSet{
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.pNext = nullptr,
|
||||
.dstSet = setHandle,
|
||||
.dstBinding = binding,
|
||||
.dstArrayElement = arrayElement++,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = descriptorType,
|
||||
.pImageInfo = &imageInfos.back(),
|
||||
});
|
||||
vulkanTexture->getHandle()->bind();
|
||||
}
|
||||
}
|
||||
|
||||
void DescriptorSet::writeChanges() {
|
||||
if (writeDescriptors.size() > 0) {
|
||||
if (isCurrentlyBound()) {
|
||||
std::cout << "Descriptor currently bound, allocate a new one instead" << std::endl;
|
||||
assert(!isCurrentlyBound());
|
||||
if (writeDescriptors.size() > 0) {
|
||||
if (isCurrentlyBound()) {
|
||||
std::cout << "Descriptor currently bound, allocate a new one instead" << std::endl;
|
||||
assert(!isCurrentlyBound());
|
||||
}
|
||||
vkUpdateDescriptorSets(graphics->getDevice(), (uint32)writeDescriptors.size(), writeDescriptors.data(), 0, nullptr);
|
||||
writeDescriptors.clear();
|
||||
imageInfos.clear();
|
||||
bufferInfos.clear();
|
||||
}
|
||||
vkUpdateDescriptorSets(graphics->getDevice(), (uint32)writeDescriptors.size(), writeDescriptors.data(), 0, nullptr);
|
||||
writeDescriptors.clear();
|
||||
imageInfos.clear();
|
||||
bufferInfos.clear();
|
||||
}
|
||||
}
|
||||
|
||||
PipelineLayout::PipelineLayout(PGraphics graphics, const std::string& name, Gfx::PPipelineLayout baseLayout)
|
||||
@@ -353,46 +380,46 @@ std::mutex layoutLock;
|
||||
Map<uint32, VkPipelineLayout> cachedLayouts;
|
||||
|
||||
void PipelineLayout::create() {
|
||||
for (auto [name, desc] : descriptorSetLayouts) {
|
||||
PDescriptorLayout layout = desc.cast<DescriptorLayout>();
|
||||
layout->create();
|
||||
uint32 parameterIndex = parameterMapping[layout->getName()];
|
||||
if (parameterIndex >= vulkanDescriptorLayouts.size())
|
||||
{
|
||||
vulkanDescriptorLayouts.resize(parameterIndex + 1);
|
||||
for (auto [name, desc] : descriptorSetLayouts) {
|
||||
PDescriptorLayout layout = desc.cast<DescriptorLayout>();
|
||||
layout->create();
|
||||
uint32 parameterIndex = parameterMapping[layout->getName()];
|
||||
if (parameterIndex >= vulkanDescriptorLayouts.size())
|
||||
{
|
||||
vulkanDescriptorLayouts.resize(parameterIndex + 1);
|
||||
}
|
||||
vulkanDescriptorLayouts[parameterIndex] = layout->getHandle();
|
||||
}
|
||||
vulkanDescriptorLayouts[parameterIndex] = layout->getHandle();
|
||||
}
|
||||
|
||||
Array<VkPushConstantRange> vkPushConstants(pushConstants.size());
|
||||
for (size_t i = 0; i < pushConstants.size(); i++) {
|
||||
vkPushConstants[i].offset = pushConstants[i].offset;
|
||||
vkPushConstants[i].size = pushConstants[i].size;
|
||||
vkPushConstants[i].stageFlags = pushConstants[i].stageFlags;
|
||||
}
|
||||
Array<VkPushConstantRange> vkPushConstants(pushConstants.size());
|
||||
for (size_t i = 0; i < pushConstants.size(); i++) {
|
||||
vkPushConstants[i].offset = pushConstants[i].offset;
|
||||
vkPushConstants[i].size = pushConstants[i].size;
|
||||
vkPushConstants[i].stageFlags = pushConstants[i].stageFlags;
|
||||
}
|
||||
|
||||
VkPipelineLayoutCreateInfo createInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.setLayoutCount = (uint32)vulkanDescriptorLayouts.size(),
|
||||
.pSetLayouts = vulkanDescriptorLayouts.data(),
|
||||
.pushConstantRangeCount = (uint32)vkPushConstants.size(),
|
||||
.pPushConstantRanges = vkPushConstants.data(),
|
||||
};
|
||||
VkPipelineLayoutCreateInfo createInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.setLayoutCount = (uint32)vulkanDescriptorLayouts.size(),
|
||||
.pSetLayouts = vulkanDescriptorLayouts.data(),
|
||||
.pushConstantRangeCount = (uint32)vkPushConstants.size(),
|
||||
.pPushConstantRanges = vkPushConstants.data(),
|
||||
};
|
||||
|
||||
layoutHash = CRC::Calculate(createInfo.pPushConstantRanges,
|
||||
sizeof(VkPushConstantRange) * createInfo.pushConstantRangeCount, CRC::CRC_32());
|
||||
layoutHash = CRC::Calculate(createInfo.pSetLayouts, sizeof(VkDescriptorSetLayout) * createInfo.setLayoutCount,
|
||||
CRC::CRC_32(), layoutHash);
|
||||
layoutHash = CRC::Calculate(createInfo.pPushConstantRanges,
|
||||
sizeof(VkPushConstantRange) * createInfo.pushConstantRangeCount, CRC::CRC_32());
|
||||
layoutHash = CRC::Calculate(createInfo.pSetLayouts, sizeof(VkDescriptorSetLayout) * createInfo.setLayoutCount,
|
||||
CRC::CRC_32(), layoutHash);
|
||||
|
||||
std::unique_lock l(layoutLock);
|
||||
if (cachedLayouts.contains(layoutHash)) {
|
||||
// std::cout << "New Layout" << std::endl;
|
||||
layoutHandle = cachedLayouts[layoutHash];
|
||||
return;
|
||||
}
|
||||
std::unique_lock l(layoutLock);
|
||||
if (cachedLayouts.contains(layoutHash)) {
|
||||
// std::cout << "New Layout" << std::endl;
|
||||
layoutHandle = cachedLayouts[layoutHash];
|
||||
return;
|
||||
}
|
||||
|
||||
VK_CHECK(vkCreatePipelineLayout(graphics->getDevice(), &createInfo, nullptr, &layoutHandle));
|
||||
cachedLayouts[layoutHash] = layoutHandle;
|
||||
VK_CHECK(vkCreatePipelineLayout(graphics->getDevice(), &createInfo, nullptr, &layoutHandle));
|
||||
cachedLayouts[layoutHash] = layoutHandle;
|
||||
}
|
||||
@@ -9,15 +9,15 @@
|
||||
using namespace Seele;
|
||||
using namespace Seele::Vulkan;
|
||||
|
||||
Shader::Shader(PGraphics graphics, VkShaderStageFlags stage)
|
||||
Shader::Shader(PGraphics graphics, VkShaderStageFlags stage)
|
||||
: graphics(graphics)
|
||||
, stage(stage)
|
||||
{
|
||||
}
|
||||
|
||||
Shader::~Shader()
|
||||
Shader::~Shader()
|
||||
{
|
||||
if(module != VK_NULL_HANDLE)
|
||||
if (module != VK_NULL_HANDLE)
|
||||
{
|
||||
vkDestroyShaderModule(graphics->getDevice(), module, nullptr);
|
||||
}
|
||||
@@ -30,9 +30,9 @@ uint32 Seele::Vulkan::Shader::getShaderHash() const
|
||||
|
||||
void Shader::create(ShaderCreateInfo createInfo)
|
||||
{
|
||||
Map<std::string, uint32> paramMapping;
|
||||
Slang::ComPtr<slang::IBlob> kernelBlob = generateShader(createInfo, SLANG_SPIRV, paramMapping);
|
||||
createInfo.rootSignature->addMapping(paramMapping);
|
||||
Map<std::string, uint32> paramMapping;
|
||||
Slang::ComPtr<slang::IBlob> kernelBlob = generateShader(createInfo, SLANG_SPIRV, paramMapping);
|
||||
createInfo.rootSignature->addMapping(paramMapping);
|
||||
VkShaderModuleCreateInfo moduleInfo =
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
|
||||
|
||||
@@ -114,7 +114,7 @@ void Window::pollInput()
|
||||
|
||||
void Window::beginFrame()
|
||||
{
|
||||
imageAvailableFences[currentSemaphoreIndex]->wait(100000000);
|
||||
imageAvailableFences[currentSemaphoreIndex]->wait(10000000000);
|
||||
imageAvailableFences[currentSemaphoreIndex]->reset();
|
||||
vkAcquireNextImageKHR(graphics->getDevice(), swapchain, std::numeric_limits<uint64>::max(), imageAvailableSemaphores[currentSemaphoreIndex]->getHandle(), imageAvailableFences[currentSemaphoreIndex]->getHandle(), ¤tImageIndex);
|
||||
graphics->getGraphicsCommands()->getCommands()->waitForSemaphore(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, imageAvailableSemaphores[currentSemaphoreIndex]);
|
||||
|
||||
@@ -28,7 +28,7 @@ Slang::ComPtr<slang::IBlob> Seele::generateShader(const ShaderCreateInfo& create
|
||||
option[2].value.intValue0 = SLANG_DEBUG_INFO_LEVEL_NONE;
|
||||
option[3].name = slang::CompilerOptionName::DebugInformationFormat;
|
||||
option[3].value.kind = slang::CompilerOptionValueKind::Int;
|
||||
option[3].value.intValue0 = SLANG_DEBUG_INFO_FORMAT_PDB;
|
||||
option[3].value.intValue0 = SLANG_DEBUG_INFO_FORMAT_DEFAULT;
|
||||
|
||||
sessionDesc.compilerOptionEntries = option.data();
|
||||
sessionDesc.compilerOptionEntryCount = option.size();
|
||||
|
||||
@@ -104,6 +104,16 @@ public:
|
||||
return object <=> rhs.object;
|
||||
}
|
||||
template<typename F>
|
||||
constexpr bool operator==(const RefPtr<F>& rhs) const noexcept
|
||||
{
|
||||
return object == rhs.getHandle();
|
||||
}
|
||||
template<typename F>
|
||||
constexpr auto operator<=>(const RefPtr<F>& rhs) const noexcept
|
||||
{
|
||||
return object <=> rhs.getHandle();
|
||||
}
|
||||
template<typename F>
|
||||
constexpr operator RefPtr<F>()
|
||||
{
|
||||
return RefPtr<F>(static_cast<F*>(object));
|
||||
|
||||
@@ -14,6 +14,7 @@ using namespace Seele;
|
||||
|
||||
bool usePositionOnly = false;
|
||||
bool useViewCulling = false;
|
||||
bool useLightCulling = false;
|
||||
|
||||
GameView::GameView(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo &createInfo, std::string dllPath)
|
||||
: View(graphics, window, createInfo, "Game")
|
||||
@@ -103,19 +104,18 @@ void GameView::keyCallback(KeyCode code, InputAction action, KeyModifier modifie
|
||||
keyboardSystem->keyCallback(code, action, modifier);
|
||||
if (code == KeyCode::KEY_P && action == InputAction::RELEASE)
|
||||
{
|
||||
usePositionOnly = true;
|
||||
usePositionOnly = !usePositionOnly;
|
||||
std::cout << "Use Pos only " << usePositionOnly << std::endl;
|
||||
}
|
||||
if (code == KeyCode::KEY_O && action == InputAction::RELEASE)
|
||||
{
|
||||
usePositionOnly = false;
|
||||
useViewCulling = !useViewCulling;
|
||||
std::cout << "Use View Culling " << useViewCulling << std::endl;
|
||||
}
|
||||
if (code == KeyCode::KEY_L && action == InputAction::RELEASE)
|
||||
{
|
||||
useViewCulling = true;
|
||||
}
|
||||
if (code == KeyCode::KEY_K && action == InputAction::RELEASE)
|
||||
{
|
||||
useViewCulling = false;
|
||||
useLightCulling = !useLightCulling;
|
||||
std::cout << "Use Light Culling " << useLightCulling << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user