Caching descriptor set updates

This commit is contained in:
Dynamitos
2024-05-29 10:40:35 +02:00
parent e0961bce24
commit 4b6022237b
15 changed files with 405 additions and 315 deletions
+1 -1
+4 -4
View File
@@ -15,10 +15,10 @@ void computeFrustums(ComputeShaderInput in)
{
float3 origin = float3(0, 0, 0);
float3 corners[4] = {
screenToView(float4(float2(in.dispatchThreadID.x + 0, in.dispatchThreadID.y + 0) * BLOCK_SIZE, -1.0f, 1.0f)).xyz,
screenToView(float4(float2(in.dispatchThreadID.x + 1, in.dispatchThreadID.y + 0) * BLOCK_SIZE, -1.0f, 1.0f)).xyz,
screenToView(float4(float2(in.dispatchThreadID.x + 0, in.dispatchThreadID.y + 1) * BLOCK_SIZE, -1.0f, 1.0f)).xyz,
screenToView(float4(float2(in.dispatchThreadID.x + 1, in.dispatchThreadID.y + 1) * BLOCK_SIZE, -1.0f, 1.0f)).xyz
screenToWorld(float4(float2(in.dispatchThreadID.x + 0, in.dispatchThreadID.y + 0) * BLOCK_SIZE, -1.0f, 1.0f)).xyz,
screenToWorld(float4(float2(in.dispatchThreadID.x + 1, in.dispatchThreadID.y + 0) * BLOCK_SIZE, -1.0f, 1.0f)).xyz,
screenToWorld(float4(float2(in.dispatchThreadID.x + 0, in.dispatchThreadID.y + 1) * BLOCK_SIZE, -1.0f, 1.0f)).xyz,
screenToWorld(float4(float2(in.dispatchThreadID.x + 1, in.dispatchThreadID.y + 1) * BLOCK_SIZE, -1.0f, 1.0f)).xyz
};
Frustum frustum;
frustum.sides[0] = computePlane(origin, corners[2], corners[0]);
+11 -10
View File
@@ -29,7 +29,6 @@ groupshared uint uMinDepth;
groupshared uint uMaxDepth;
groupshared Frustum groupFrustum;
groupshared float4x4 viewMatrix;
groupshared uint oLightCount;
groupshared uint oLightIndexStartOffset;
@@ -70,7 +69,6 @@ void cullLights(ComputeShaderInput in)
uint uDepth = asuint(fDepth);
if(in.groupIndex == 0)
{
viewMatrix = pViewParams.viewMatrix;
uMinDepth = 0xffffffff;
uMaxDepth = 0x0;
oLightCount = 0;
@@ -88,27 +86,30 @@ void cullLights(ComputeShaderInput in)
float fMinDepth = asfloat(uMinDepth);
float fMaxDepth = asfloat(uMaxDepth);
float minDepthVS = clipToView(float4(0, 0, fMinDepth, 1)).z;
float maxDepthVS = clipToView(float4(0, 0, fMaxDepth, 1)).z;
float nearClipVS = clipToView(float4(0, 0, 0, 1)).z;
float minDepthWS = clipToWorld(float4(0, 0, fMinDepth, 1)).z;
float maxDepthWS = clipToWorld(float4(0, 0, fMaxDepth, 1)).z;
float nearClipWS = clipToWorld(float4(0, 0, 0, 1)).z;
Plane minPlane = {float3(0, 0, -1), -minDepthVS};
Plane minPlane = {float3(0, 0, -1), -minDepthWS};
for ( uint i = in.groupIndex; i < pLightEnv.numPointLights; i += BLOCK_SIZE * BLOCK_SIZE )
{
PointLight light = pLightEnv.pointLights[i];
float3 light_VS = mul(viewMatrix, float4(light.position_WS.xyz, 1.0f)).xyz;
//if(light.insideFrustum(groupFrustum, light_VS, nearClipVS, maxDepthVS))
#ifdef LIGHT_CULLING
if(light.insideFrustum(groupFrustum, light.getPosition(), nearClipWS, maxDepthWS))
#endif
{
tAppendLight(i);
//if(!light.insidePlane(minPlane, light_VS))
#ifdef LIGHT_CULLING
if(!light.insidePlane(minPlane, light.getPosition()))
#endif
{
oAppendLight(i);
}
}
}
GroupMemoryBarrierWithGroupSync();
GroupMemoryBarrierWithGroupSync();
if(in.groupIndex == 0)
{
+7
View File
@@ -48,6 +48,13 @@ float4 clipToView(float4 clip)
return view;
}
float4 clipToWorld(float4 clip)
{
float4 view = clipToView(clip);
return viewToWorld(view);
}
float4 screenToView(float4 screen)
{
float2 texCoord = screen.xy / pViewParams.screenDimensions;
+4
View File
@@ -52,6 +52,10 @@ struct PointLight : ILightEnv
}
return result;
}
float3 getPosition()
{
return position_WS.xyz;
}
};
struct LightEnv
+1 -1
View File
@@ -38,7 +38,7 @@ void MeshLoader::importAsset(MeshImportArgs args)
PMeshAsset ref = asset;
asset->setStatus(Asset::Status::Loading);
AssetRegistry::get().registerMesh(std::move(asset));
import(args, ref);
import(args, ref);
}
+4
View File
@@ -58,6 +58,10 @@ int main() {
AssetImporter::importMesh(MeshImportArgs{
.filePath = sourcePath / "import/models/cube.fbx",
});
//AssetImporter::importMesh(MeshImportArgs{
// .filePath = sourcePath / "import/models/greek-temple/source/greek-temple.fbx",
// .importPath = "temple"
// });
AssetImporter::importMesh(MeshImportArgs{
.filePath = sourcePath / "import/models/after-the-rain-vr-sound/source/Whitechapel.fbx",
.importPath = "Whitechapel"
@@ -8,6 +8,8 @@
using namespace Seele;
extern bool useLightCulling;
LightCullingPass::LightCullingPass(Gfx::PGraphics graphics, PScene scene)
: RenderPass(graphics, scene)
{
@@ -63,7 +65,14 @@ void LightCullingPass::render()
cullingDescriptorSet->updateTexture(6, Gfx::PTexture2D(tLightGrid));
cullingDescriptorSet->writeChanges();
Gfx::OComputeCommand computeCommand = graphics->createComputeCommand("CullingCommand");
computeCommand->bindPipeline(cullingPipeline);
if (useLightCulling)
{
computeCommand->bindPipeline(cullingEnabledPipeline);
}
else
{
computeCommand->bindPipeline(cullingPipeline);
}
computeCommand->bindDescriptor({ viewParamsSet, dispatchParamsSet, cullingDescriptorSet, lightEnv->getDescriptorSet() });
computeCommand->dispatch(dispatchParams.numThreadGroups.x, dispatchParams.numThreadGroups.y, dispatchParams.numThreadGroups.z);
Array<Gfx::OComputeCommand> commands;
@@ -120,26 +129,51 @@ void LightCullingPass::publishOutputs()
lightEnv = scene->getLightEnvironment();
cullingLayout = graphics->createPipelineLayout("CullingLayout");
cullingLayout->addDescriptorLayout(viewParamsLayout);
cullingLayout->addDescriptorLayout(dispatchParamsLayout);
cullingLayout->addDescriptorLayout(cullingDescriptorLayout);
cullingLayout->addDescriptorLayout(lightEnv->getDescriptorLayout());
{
cullingLayout = graphics->createPipelineLayout("CullingLayout");
cullingLayout->addDescriptorLayout(viewParamsLayout);
cullingLayout->addDescriptorLayout(dispatchParamsLayout);
cullingLayout->addDescriptorLayout(cullingDescriptorLayout);
cullingLayout->addDescriptorLayout(lightEnv->getDescriptorLayout());
ShaderCreateInfo createInfo = {
.name = "Culling",
.mainModule = "LightCulling",
.entryPoint = "cullLights",
.rootSignature = cullingLayout,
};
cullingShader = graphics->createComputeShader(createInfo);
cullingLayout->create();
ShaderCreateInfo createInfo = {
.name = "Culling",
.mainModule = "LightCulling",
.entryPoint = "cullLights",
.rootSignature = cullingLayout,
};
cullingShader = graphics->createComputeShader(createInfo);
cullingLayout->create();
Gfx::ComputePipelineCreateInfo pipelineInfo;
pipelineInfo.computeShader = cullingShader;
pipelineInfo.pipelineLayout = std::move(cullingLayout);
cullingPipeline = graphics->createComputePipeline(std::move(pipelineInfo));
Gfx::ComputePipelineCreateInfo pipelineInfo;
pipelineInfo.computeShader = cullingShader;
pipelineInfo.pipelineLayout = std::move(cullingLayout);
cullingPipeline = graphics->createComputePipeline(std::move(pipelineInfo));
}
{
cullingEnableLayout = graphics->createPipelineLayout("CullingEnabledLayout");
cullingEnableLayout->addDescriptorLayout(viewParamsLayout);
cullingEnableLayout->addDescriptorLayout(dispatchParamsLayout);
cullingEnableLayout->addDescriptorLayout(cullingDescriptorLayout);
cullingEnableLayout->addDescriptorLayout(lightEnv->getDescriptorLayout());
ShaderCreateInfo createInfo = {
.name = "Culling",
.mainModule = "LightCulling",
.entryPoint = "cullLights",
.rootSignature = cullingEnableLayout,
};
createInfo.defines["LIGHT_CULLING"] = "1";
cullingEnabledShader = graphics->createComputeShader(createInfo);
cullingEnableLayout->create();
Gfx::ComputePipelineCreateInfo pipelineInfo;
pipelineInfo.computeShader = cullingShader;
pipelineInfo.pipelineLayout = std::move(cullingEnableLayout);
cullingEnabledPipeline = graphics->createComputePipeline(std::move(pipelineInfo));
}
uint32 counterReset = 0;
ShaderBufferCreateInfo structInfo = {
.sourceData = {
@@ -60,9 +60,12 @@ private:
Gfx::OTexture2D tLightGrid;
Gfx::PDescriptorSet cullingDescriptorSet;
Gfx::ODescriptorLayout cullingDescriptorLayout;
Gfx::OComputeShader cullingShader;
Gfx::PComputePipeline cullingPipeline;
Gfx::OPipelineLayout cullingLayout;
Gfx::OPipelineLayout cullingEnableLayout;
Gfx::OComputeShader cullingShader;
Gfx::OComputeShader cullingEnabledShader;
Gfx::PComputePipeline cullingPipeline;
Gfx::PComputePipeline cullingEnabledPipeline;
};
DEFINE_REF(LightCullingPass)
} // namespace Seele
+291 -264
View File
@@ -12,81 +12,81 @@ DescriptorLayout::DescriptorLayout(PGraphics graphics, const std::string& name)
DescriptorLayout::~DescriptorLayout() {
graphics->getDestructionManager()->queueResourceForDestruction(std::move(pool));
if (layoutHandle != VK_NULL_HANDLE) {
vkDestroyDescriptorSetLayout(graphics->getDevice(), layoutHandle, nullptr);
}
if (layoutHandle != VK_NULL_HANDLE) {
vkDestroyDescriptorSetLayout(graphics->getDevice(), layoutHandle, nullptr);
}
}
void DescriptorLayout::create() {
if (layoutHandle != VK_NULL_HANDLE) {
return;
}
bindings.resize(descriptorBindings.size());
Array<VkDescriptorBindingFlags> bindingFlags(descriptorBindings.size());
for (size_t i = 0; i < descriptorBindings.size(); ++i) {
const Gfx::DescriptorBinding& gfxBinding = descriptorBindings[i];
bindings[i] = {
.binding = gfxBinding.binding,
.descriptorType = cast(gfxBinding.descriptorType),
.descriptorCount = gfxBinding.descriptorCount,
.stageFlags = gfxBinding.shaderStages,
.pImmutableSamplers = nullptr,
if (layoutHandle != VK_NULL_HANDLE) {
return;
}
bindings.resize(descriptorBindings.size());
Array<VkDescriptorBindingFlags> bindingFlags(descriptorBindings.size());
for (size_t i = 0; i < descriptorBindings.size(); ++i) {
const Gfx::DescriptorBinding& gfxBinding = descriptorBindings[i];
bindings[i] = {
.binding = gfxBinding.binding,
.descriptorType = cast(gfxBinding.descriptorType),
.descriptorCount = gfxBinding.descriptorCount,
.stageFlags = gfxBinding.shaderStages,
.pImmutableSamplers = nullptr,
};
bindingFlags[i] = gfxBinding.bindingFlags;
}
VkDescriptorSetLayoutBindingFlagsCreateInfo bindingFlagsInfo = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO,
.pNext = nullptr,
.bindingCount = static_cast<uint32>(bindingFlags.size()),
.pBindingFlags = bindingFlags.data(),
};
bindingFlags[i] = gfxBinding.bindingFlags;
}
VkDescriptorSetLayoutBindingFlagsCreateInfo bindingFlagsInfo = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO,
.pNext = nullptr,
.bindingCount = static_cast<uint32>(bindingFlags.size()),
.pBindingFlags = bindingFlags.data(),
};
VkDescriptorSetLayoutCreateInfo createInfo = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.pNext = &bindingFlagsInfo,
.flags = 0,
.bindingCount = (uint32)bindings.size(),
.pBindings = bindings.data(),
};
VK_CHECK(vkCreateDescriptorSetLayout(graphics->getDevice(), &createInfo, nullptr, &layoutHandle));
VkDescriptorSetLayoutCreateInfo createInfo = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.pNext = &bindingFlagsInfo,
.flags = 0,
.bindingCount = (uint32)bindings.size(),
.pBindings = bindings.data(),
};
VK_CHECK(vkCreateDescriptorSetLayout(graphics->getDevice(), &createInfo, nullptr, &layoutHandle));
pool = new DescriptorPool(graphics, this);
pool = new DescriptorPool(graphics, this);
hash = CRC::Calculate(bindings.data(), sizeof(VkDescriptorSetLayoutBinding) * bindings.size(), CRC::CRC_32());
hash = CRC::Calculate(bindings.data(), sizeof(VkDescriptorSetLayoutBinding) * bindings.size(), CRC::CRC_32());
}
DescriptorPool::DescriptorPool(PGraphics graphics, PDescriptorLayout layout)
DescriptorPool::DescriptorPool(PGraphics graphics, PDescriptorLayout layout)
: CommandBoundResource(graphics)
, graphics(graphics)
, layout(layout) {
for (uint32 i = 0; i < cachedHandles.size(); ++i) {
cachedHandles[i] = nullptr;
}
uint32 perTypeSizes[VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT]; // TODO: FIX ENUM
std::memset(perTypeSizes, 0, sizeof(perTypeSizes));
for (uint32 i = 0; i < layout->getBindings().size(); ++i) {
auto& binding = layout->getBindings()[i];
int typeIndex = binding.descriptorType;
perTypeSizes[typeIndex] += 256;
}
Array<VkDescriptorPoolSize> poolSizes;
for (uint32 i = 0; i < VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT; ++i) {
if (perTypeSizes[i] > 0) {
VkDescriptorPoolSize size;
size.descriptorCount = perTypeSizes[i];
size.type = (VkDescriptorType)i;
poolSizes.add(size);
for (uint32 i = 0; i < cachedHandles.size(); ++i) {
cachedHandles[i] = nullptr;
}
}
VkDescriptorPoolCreateInfo createInfo = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.maxSets = maxSets * Gfx::numFramesBuffered,
.poolSizeCount = (uint32)poolSizes.size(),
.pPoolSizes = poolSizes.data(),
};
VK_CHECK(vkCreateDescriptorPool(graphics->getDevice(), &createInfo, nullptr, &poolHandle));
uint32 perTypeSizes[VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT]; // TODO: FIX ENUM
std::memset(perTypeSizes, 0, sizeof(perTypeSizes));
for (uint32 i = 0; i < layout->getBindings().size(); ++i) {
auto& binding = layout->getBindings()[i];
int typeIndex = binding.descriptorType;
perTypeSizes[typeIndex] += 256;
}
Array<VkDescriptorPoolSize> poolSizes;
for (uint32 i = 0; i < VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT; ++i) {
if (perTypeSizes[i] > 0) {
VkDescriptorPoolSize size;
size.descriptorCount = perTypeSizes[i];
size.type = (VkDescriptorType)i;
poolSizes.add(size);
}
}
VkDescriptorPoolCreateInfo createInfo = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.maxSets = maxSets * Gfx::numFramesBuffered,
.poolSizeCount = (uint32)poolSizes.size(),
.pPoolSizes = poolSizes.data(),
};
VK_CHECK(vkCreateDescriptorPool(graphics->getDevice(), &createInfo, nullptr, &poolHandle));
}
DescriptorPool::~DescriptorPool() {
@@ -104,66 +104,66 @@ DescriptorPool::~DescriptorPool() {
}
Gfx::PDescriptorSet DescriptorPool::allocateDescriptorSet() {
VkDescriptorSetLayout layoutHandle = layout->getHandle();
VkDescriptorSetVariableDescriptorCountAllocateInfo setCounts = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO,
.pNext = nullptr,
.descriptorSetCount = 1,
};
VkDescriptorSetAllocateInfo allocInfo = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
.pNext = nullptr,
.descriptorPool = poolHandle,
.descriptorSetCount = 1,
.pSetLayouts = &layoutHandle,
};
uint32 counts = 0;
for (const auto& binding : layout->bindings) {
if (binding.descriptorCount > 0) {
counts = binding.descriptorCount;
VkDescriptorSetLayout layoutHandle = layout->getHandle();
VkDescriptorSetVariableDescriptorCountAllocateInfo setCounts = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO,
.pNext = nullptr,
.descriptorSetCount = 1,
};
VkDescriptorSetAllocateInfo allocInfo = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
.pNext = nullptr,
.descriptorPool = poolHandle,
.descriptorSetCount = 1,
.pSetLayouts = &layoutHandle,
};
uint32 counts = 0;
for (const auto& binding : layout->bindings) {
if (binding.descriptorCount > 0) {
counts = binding.descriptorCount;
}
}
}
if (layout->bindings.size() > 0) {
setCounts.pDescriptorCounts = &counts;
allocInfo.pNext = &setCounts;
}
for (uint32 setIndex = 0; setIndex < cachedHandles.size(); ++setIndex) {
if (cachedHandles[setIndex] == nullptr) {
cachedHandles[setIndex] = new DescriptorSet(graphics, this);
if (layout->bindings.size() > 0) {
setCounts.pDescriptorCounts = &counts;
allocInfo.pNext = &setCounts;
}
if (cachedHandles[setIndex]->isCurrentlyBound() || cachedHandles[setIndex]->isCurrentlyInUse()) {
// Currently in use, skip
continue;
}
if (cachedHandles[setIndex]->getHandle() == VK_NULL_HANDLE) {
// If it hasnt been initialized, allocate it
VK_CHECK(vkAllocateDescriptorSets(graphics->getDevice(), &allocInfo, &cachedHandles[setIndex]->setHandle));
}
cachedHandles[setIndex]->allocate();
for (uint32 setIndex = 0; setIndex < cachedHandles.size(); ++setIndex) {
if (cachedHandles[setIndex] == nullptr) {
cachedHandles[setIndex] = new DescriptorSet(graphics, this);
}
if (cachedHandles[setIndex]->isCurrentlyBound() || cachedHandles[setIndex]->isCurrentlyInUse()) {
// Currently in use, skip
continue;
}
if (cachedHandles[setIndex]->getHandle() == VK_NULL_HANDLE) {
// If it hasnt been initialized, allocate it
VK_CHECK(vkAllocateDescriptorSets(graphics->getDevice(), &allocInfo, &cachedHandles[setIndex]->setHandle));
}
cachedHandles[setIndex]->allocate();
PDescriptorSet vulkanSet = cachedHandles[setIndex];
PDescriptorSet vulkanSet = cachedHandles[setIndex];
// Found set, stop searching
return vulkanSet;
}
if (nextAlloc == nullptr) {
nextAlloc = new DescriptorPool(graphics, layout);
}
// std::cout << "Out of descriptors, forwarding" << std::endl;
return nextAlloc->allocateDescriptorSet();
// throw std::logic_error("Out of descriptor sets");
// Found set, stop searching
return vulkanSet;
}
if (nextAlloc == nullptr) {
nextAlloc = new DescriptorPool(graphics, layout);
}
// std::cout << "Out of descriptors, forwarding" << std::endl;
return nextAlloc->allocateDescriptorSet();
// throw std::logic_error("Out of descriptor sets");
}
void DescriptorPool::reset() {
for (uint32 i = 0; i < cachedHandles.size(); ++i) {
if (cachedHandles[i] == nullptr) {
return;
for (uint32 i = 0; i < cachedHandles.size(); ++i) {
if (cachedHandles[i] == nullptr) {
return;
}
cachedHandles[i]->free();
}
if (nextAlloc != nullptr) {
nextAlloc->reset();
}
cachedHandles[i]->free();
}
if (nextAlloc != nullptr) {
nextAlloc->reset();
}
}
DescriptorSet::DescriptorSet(PGraphics graphics, PDescriptorPool owner)
@@ -184,51 +184,65 @@ DescriptorSet::~DescriptorSet()
}
void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PUniformBuffer uniformBuffer) {
PUniformBuffer vulkanBuffer = uniformBuffer.cast<UniformBuffer>();
bufferInfos.add(VkDescriptorBufferInfo{
.buffer = vulkanBuffer->getHandle(),
.offset = 0,
.range = vulkanBuffer->getSize(),
});
PUniformBuffer vulkanBuffer = uniformBuffer.cast<UniformBuffer>();
if (boundResources[binding] == vulkanBuffer->getAlloc())
{
return;
}
writeDescriptors.add(VkWriteDescriptorSet{
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.pNext = nullptr,
.dstSet = setHandle,
.dstBinding = binding,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = cast(layout->getBindings()[binding].descriptorType),
.pBufferInfo = &bufferInfos.back(),
});
bufferInfos.add(VkDescriptorBufferInfo{
.buffer = vulkanBuffer->getHandle(),
.offset = 0,
.range = vulkanBuffer->getSize(),
});
boundResources[binding] = vulkanBuffer->getAlloc();
writeDescriptors.add(VkWriteDescriptorSet{
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.pNext = nullptr,
.dstSet = setHandle,
.dstBinding = binding,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = cast(layout->getBindings()[binding].descriptorType),
.pBufferInfo = &bufferInfos.back(),
});
boundResources[binding] = vulkanBuffer->getAlloc();
}
void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PShaderBuffer shaderBuffer) {
PShaderBuffer vulkanBuffer = shaderBuffer.cast<ShaderBuffer>();
PShaderBuffer vulkanBuffer = shaderBuffer.cast<ShaderBuffer>();
if (boundResources[binding] == vulkanBuffer->getAlloc())
{
return;
}
bufferInfos.add(VkDescriptorBufferInfo{
.buffer = vulkanBuffer->getHandle(),
.offset = 0,
.range = vulkanBuffer->getSize(),
});
writeDescriptors.add(VkWriteDescriptorSet{
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.pNext = nullptr,
.dstSet = setHandle,
.dstBinding = binding,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = cast(layout->getBindings()[binding].descriptorType),
.pBufferInfo = &bufferInfos.back(),
});
bufferInfos.add(VkDescriptorBufferInfo{
.buffer = vulkanBuffer->getHandle(),
.offset = 0,
.range = vulkanBuffer->getSize(),
});
writeDescriptors.add(VkWriteDescriptorSet{
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.pNext = nullptr,
.dstSet = setHandle,
.dstBinding = binding,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = cast(layout->getBindings()[binding].descriptorType),
.pBufferInfo = &bufferInfos.back(),
});
boundResources[binding] = vulkanBuffer->getAlloc();
boundResources[binding] = vulkanBuffer->getAlloc();
}
void DescriptorSet::updateBuffer(uint32_t binding, uint32 index, Gfx::PShaderBuffer shaderBuffer) {
PShaderBuffer vulkanBuffer = shaderBuffer.cast<ShaderBuffer>();
if (boundResources[binding] == vulkanBuffer->getAlloc())
{
return;
}
bufferInfos.add(VkDescriptorBufferInfo{
.buffer = vulkanBuffer->getHandle(),
.offset = 0,
@@ -250,98 +264,111 @@ void DescriptorSet::updateBuffer(uint32_t binding, uint32 index, Gfx::PShaderBuf
}
void DescriptorSet::updateSampler(uint32_t binding, Gfx::PSampler samplerState) {
PSampler vulkanSampler = samplerState.cast<Sampler>();
imageInfos.add(VkDescriptorImageInfo{
.sampler = vulkanSampler->getSampler(),
.imageView = VK_NULL_HANDLE,
.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED,
});
writeDescriptors.add(VkWriteDescriptorSet{
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.pNext = nullptr,
.dstSet = setHandle,
.dstBinding = binding,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER,
.pImageInfo = &imageInfos.back(),
});
boundResources[binding] = vulkanSampler->getHandle();
}
void DescriptorSet::updateTexture(uint32_t binding, Gfx::PTexture texture, Gfx::PSampler samplerState) {
TextureBase* vulkanTexture = texture.cast<TextureBase>().getHandle();
// It is assumed that the image is in the correct layout
imageInfos.add(VkDescriptorImageInfo{
.sampler = samplerState != nullptr ? samplerState.cast<Sampler>()->getSampler() : VK_NULL_HANDLE,
.imageView = vulkanTexture->getView(),
.imageLayout = cast(vulkanTexture->getLayout()),
});
VkDescriptorType descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
if (samplerState != nullptr) {
descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
} else if (vulkanTexture->getUsage() & VK_IMAGE_USAGE_STORAGE_BIT) {
descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
}
writeDescriptors.add(VkWriteDescriptorSet{
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.pNext = nullptr,
.dstSet = setHandle,
.dstBinding = binding,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = descriptorType,
.pImageInfo = &imageInfos.back(),
});
boundResources[binding] = vulkanTexture->getHandle();
}
void DescriptorSet::updateTextureArray(uint32_t binding, Array<Gfx::PTexture> textures) {
// maybe make this a parameter?
uint32 arrayElement = 0;
boundResources.resize(binding + textures.size());
for (auto& gfxTexture : textures) {
TextureBase* vulkanTexture = gfxTexture.cast<TextureBase>().getHandle();
imageInfos.add(VkDescriptorImageInfo{
.sampler = VK_NULL_HANDLE,
.imageView = vulkanTexture->getView(),
.imageLayout = cast(vulkanTexture->getLayout()),
});
VkDescriptorType descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
if (vulkanTexture->getUsage() & VK_IMAGE_USAGE_STORAGE_BIT) {
descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
PSampler vulkanSampler = samplerState.cast<Sampler>();
if (boundResources[binding] == vulkanSampler->getHandle())
{
return;
}
boundResources[binding + arrayElement] = vulkanTexture->getHandle();
imageInfos.add(VkDescriptorImageInfo{
.sampler = vulkanSampler->getSampler(),
.imageView = VK_NULL_HANDLE,
.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED,
});
writeDescriptors.add(VkWriteDescriptorSet{
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.pNext = nullptr,
.dstSet = setHandle,
.dstBinding = binding,
.dstArrayElement = arrayElement++,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER,
.pImageInfo = &imageInfos.back(),
});
boundResources[binding] = vulkanSampler->getHandle();
}
void DescriptorSet::updateTexture(uint32_t binding, Gfx::PTexture texture, Gfx::PSampler samplerState) {
TextureBase* vulkanTexture = texture.cast<TextureBase>().getHandle();
if (boundResources[binding] == vulkanTexture->getHandle())
{
return;
}
// It is assumed that the image is in the correct layout
imageInfos.add(VkDescriptorImageInfo{
.sampler = samplerState != nullptr ? samplerState.cast<Sampler>()->getSampler() : VK_NULL_HANDLE,
.imageView = vulkanTexture->getView(),
.imageLayout = cast(vulkanTexture->getLayout()),
});
VkDescriptorType descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
if (samplerState != nullptr) {
descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
}
else if (vulkanTexture->getUsage() & VK_IMAGE_USAGE_STORAGE_BIT) {
descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
}
writeDescriptors.add(VkWriteDescriptorSet{
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.pNext = nullptr,
.dstSet = setHandle,
.dstBinding = binding,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = descriptorType,
.pImageInfo = &imageInfos.back(),
});
vulkanTexture->getHandle()->bind();
}
});
boundResources[binding] = vulkanTexture->getHandle();
}
void DescriptorSet::updateTextureArray(uint32_t binding, Array<Gfx::PTexture> textures) {
// maybe make this a parameter?
uint32 arrayElement = 0;
boundResources.resize(binding + textures.size());
for (auto& gfxTexture : textures) {
TextureBase* vulkanTexture = gfxTexture.cast<TextureBase>().getHandle();
if (boundResources[binding + arrayElement] == vulkanTexture->getHandle())
{
continue;
}
imageInfos.add(VkDescriptorImageInfo{
.sampler = VK_NULL_HANDLE,
.imageView = vulkanTexture->getView(),
.imageLayout = cast(vulkanTexture->getLayout()),
});
VkDescriptorType descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
if (vulkanTexture->getUsage() & VK_IMAGE_USAGE_STORAGE_BIT) {
descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
}
boundResources[binding + arrayElement] = vulkanTexture->getHandle();
writeDescriptors.add(VkWriteDescriptorSet{
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.pNext = nullptr,
.dstSet = setHandle,
.dstBinding = binding,
.dstArrayElement = arrayElement++,
.descriptorCount = 1,
.descriptorType = descriptorType,
.pImageInfo = &imageInfos.back(),
});
vulkanTexture->getHandle()->bind();
}
}
void DescriptorSet::writeChanges() {
if (writeDescriptors.size() > 0) {
if (isCurrentlyBound()) {
std::cout << "Descriptor currently bound, allocate a new one instead" << std::endl;
assert(!isCurrentlyBound());
if (writeDescriptors.size() > 0) {
if (isCurrentlyBound()) {
std::cout << "Descriptor currently bound, allocate a new one instead" << std::endl;
assert(!isCurrentlyBound());
}
vkUpdateDescriptorSets(graphics->getDevice(), (uint32)writeDescriptors.size(), writeDescriptors.data(), 0, nullptr);
writeDescriptors.clear();
imageInfos.clear();
bufferInfos.clear();
}
vkUpdateDescriptorSets(graphics->getDevice(), (uint32)writeDescriptors.size(), writeDescriptors.data(), 0, nullptr);
writeDescriptors.clear();
imageInfos.clear();
bufferInfos.clear();
}
}
PipelineLayout::PipelineLayout(PGraphics graphics, const std::string& name, Gfx::PPipelineLayout baseLayout)
@@ -353,46 +380,46 @@ std::mutex layoutLock;
Map<uint32, VkPipelineLayout> cachedLayouts;
void PipelineLayout::create() {
for (auto [name, desc] : descriptorSetLayouts) {
PDescriptorLayout layout = desc.cast<DescriptorLayout>();
layout->create();
uint32 parameterIndex = parameterMapping[layout->getName()];
if (parameterIndex >= vulkanDescriptorLayouts.size())
{
vulkanDescriptorLayouts.resize(parameterIndex + 1);
for (auto [name, desc] : descriptorSetLayouts) {
PDescriptorLayout layout = desc.cast<DescriptorLayout>();
layout->create();
uint32 parameterIndex = parameterMapping[layout->getName()];
if (parameterIndex >= vulkanDescriptorLayouts.size())
{
vulkanDescriptorLayouts.resize(parameterIndex + 1);
}
vulkanDescriptorLayouts[parameterIndex] = layout->getHandle();
}
vulkanDescriptorLayouts[parameterIndex] = layout->getHandle();
}
Array<VkPushConstantRange> vkPushConstants(pushConstants.size());
for (size_t i = 0; i < pushConstants.size(); i++) {
vkPushConstants[i].offset = pushConstants[i].offset;
vkPushConstants[i].size = pushConstants[i].size;
vkPushConstants[i].stageFlags = pushConstants[i].stageFlags;
}
Array<VkPushConstantRange> vkPushConstants(pushConstants.size());
for (size_t i = 0; i < pushConstants.size(); i++) {
vkPushConstants[i].offset = pushConstants[i].offset;
vkPushConstants[i].size = pushConstants[i].size;
vkPushConstants[i].stageFlags = pushConstants[i].stageFlags;
}
VkPipelineLayoutCreateInfo createInfo = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.setLayoutCount = (uint32)vulkanDescriptorLayouts.size(),
.pSetLayouts = vulkanDescriptorLayouts.data(),
.pushConstantRangeCount = (uint32)vkPushConstants.size(),
.pPushConstantRanges = vkPushConstants.data(),
};
VkPipelineLayoutCreateInfo createInfo = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.setLayoutCount = (uint32)vulkanDescriptorLayouts.size(),
.pSetLayouts = vulkanDescriptorLayouts.data(),
.pushConstantRangeCount = (uint32)vkPushConstants.size(),
.pPushConstantRanges = vkPushConstants.data(),
};
layoutHash = CRC::Calculate(createInfo.pPushConstantRanges,
sizeof(VkPushConstantRange) * createInfo.pushConstantRangeCount, CRC::CRC_32());
layoutHash = CRC::Calculate(createInfo.pSetLayouts, sizeof(VkDescriptorSetLayout) * createInfo.setLayoutCount,
CRC::CRC_32(), layoutHash);
layoutHash = CRC::Calculate(createInfo.pPushConstantRanges,
sizeof(VkPushConstantRange) * createInfo.pushConstantRangeCount, CRC::CRC_32());
layoutHash = CRC::Calculate(createInfo.pSetLayouts, sizeof(VkDescriptorSetLayout) * createInfo.setLayoutCount,
CRC::CRC_32(), layoutHash);
std::unique_lock l(layoutLock);
if (cachedLayouts.contains(layoutHash)) {
// std::cout << "New Layout" << std::endl;
layoutHandle = cachedLayouts[layoutHash];
return;
}
std::unique_lock l(layoutLock);
if (cachedLayouts.contains(layoutHash)) {
// std::cout << "New Layout" << std::endl;
layoutHandle = cachedLayouts[layoutHash];
return;
}
VK_CHECK(vkCreatePipelineLayout(graphics->getDevice(), &createInfo, nullptr, &layoutHandle));
cachedLayouts[layoutHash] = layoutHandle;
VK_CHECK(vkCreatePipelineLayout(graphics->getDevice(), &createInfo, nullptr, &layoutHandle));
cachedLayouts[layoutHash] = layoutHandle;
}
+6 -6
View File
@@ -9,15 +9,15 @@
using namespace Seele;
using namespace Seele::Vulkan;
Shader::Shader(PGraphics graphics, VkShaderStageFlags stage)
Shader::Shader(PGraphics graphics, VkShaderStageFlags stage)
: graphics(graphics)
, stage(stage)
{
}
Shader::~Shader()
Shader::~Shader()
{
if(module != VK_NULL_HANDLE)
if (module != VK_NULL_HANDLE)
{
vkDestroyShaderModule(graphics->getDevice(), module, nullptr);
}
@@ -30,9 +30,9 @@ uint32 Seele::Vulkan::Shader::getShaderHash() const
void Shader::create(ShaderCreateInfo createInfo)
{
Map<std::string, uint32> paramMapping;
Slang::ComPtr<slang::IBlob> kernelBlob = generateShader(createInfo, SLANG_SPIRV, paramMapping);
createInfo.rootSignature->addMapping(paramMapping);
Map<std::string, uint32> paramMapping;
Slang::ComPtr<slang::IBlob> kernelBlob = generateShader(createInfo, SLANG_SPIRV, paramMapping);
createInfo.rootSignature->addMapping(paramMapping);
VkShaderModuleCreateInfo moduleInfo =
{
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
+1 -1
View File
@@ -114,7 +114,7 @@ void Window::pollInput()
void Window::beginFrame()
{
imageAvailableFences[currentSemaphoreIndex]->wait(100000000);
imageAvailableFences[currentSemaphoreIndex]->wait(10000000000);
imageAvailableFences[currentSemaphoreIndex]->reset();
vkAcquireNextImageKHR(graphics->getDevice(), swapchain, std::numeric_limits<uint64>::max(), imageAvailableSemaphores[currentSemaphoreIndex]->getHandle(), imageAvailableFences[currentSemaphoreIndex]->getHandle(), &currentImageIndex);
graphics->getGraphicsCommands()->getCommands()->waitForSemaphore(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, imageAvailableSemaphores[currentSemaphoreIndex]);
+1 -1
View File
@@ -28,7 +28,7 @@ Slang::ComPtr<slang::IBlob> Seele::generateShader(const ShaderCreateInfo& create
option[2].value.intValue0 = SLANG_DEBUG_INFO_LEVEL_NONE;
option[3].name = slang::CompilerOptionName::DebugInformationFormat;
option[3].value.kind = slang::CompilerOptionValueKind::Int;
option[3].value.intValue0 = SLANG_DEBUG_INFO_FORMAT_PDB;
option[3].value.intValue0 = SLANG_DEBUG_INFO_FORMAT_DEFAULT;
sessionDesc.compilerOptionEntries = option.data();
sessionDesc.compilerOptionEntryCount = option.size();
+10
View File
@@ -104,6 +104,16 @@ public:
return object <=> rhs.object;
}
template<typename F>
constexpr bool operator==(const RefPtr<F>& rhs) const noexcept
{
return object == rhs.getHandle();
}
template<typename F>
constexpr auto operator<=>(const RefPtr<F>& rhs) const noexcept
{
return object <=> rhs.getHandle();
}
template<typename F>
constexpr operator RefPtr<F>()
{
return RefPtr<F>(static_cast<F*>(object));
+7 -7
View File
@@ -14,6 +14,7 @@ using namespace Seele;
bool usePositionOnly = false;
bool useViewCulling = false;
bool useLightCulling = false;
GameView::GameView(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo &createInfo, std::string dllPath)
: View(graphics, window, createInfo, "Game")
@@ -103,19 +104,18 @@ void GameView::keyCallback(KeyCode code, InputAction action, KeyModifier modifie
keyboardSystem->keyCallback(code, action, modifier);
if (code == KeyCode::KEY_P && action == InputAction::RELEASE)
{
usePositionOnly = true;
usePositionOnly = !usePositionOnly;
std::cout << "Use Pos only " << usePositionOnly << std::endl;
}
if (code == KeyCode::KEY_O && action == InputAction::RELEASE)
{
usePositionOnly = false;
useViewCulling = !useViewCulling;
std::cout << "Use View Culling " << useViewCulling << std::endl;
}
if (code == KeyCode::KEY_L && action == InputAction::RELEASE)
{
useViewCulling = true;
}
if (code == KeyCode::KEY_K && action == InputAction::RELEASE)
{
useViewCulling = false;
useLightCulling = !useLightCulling;
std::cout << "Use Light Culling " << useLightCulling << std::endl;
}
}