Basic graphics structure
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@@ -1,28 +1,22 @@
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#pragma once
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#include "MinimalEngine.h"
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#include "GraphicsResources.h"
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#include "Containers/Array.h"
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namespace Seele {
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class Window;
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class Graphics
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{
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public:
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static Graphics& getInstance()
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{
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static Graphics instance;
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return instance;
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}
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void init(GraphicsInitializer initializer);
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void beginFrame();
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void endFrame();
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virtual void init(GraphicsInitializer initializer) = 0;
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virtual void beginFrame() = 0;
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virtual void endFrame() = 0;
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virtual void* createWindow(const WindowCreateInfo& createInfo) = 0;
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//Singleton
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private:
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Graphics();
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Graphics(Graphics const&) = delete;
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void operator=(Graphics const&) = delete;
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~Graphics();
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friend class Window;
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};
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}
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