Basic graphics structure
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@@ -1,10 +1,18 @@
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#pragma once
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#include "Window.h"
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// A view is a part of the window, which can be anything from a viewport to an editor
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class View
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#include "RenderPath.h"
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namespace Seele
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{
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public:
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private:
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Window::Section* owner;
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};
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// A view is a part of the window, which can be anything from a viewport to an editor
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class View
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{
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public:
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View(PSection owner);
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~View();
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private:
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PRenderPath renderer;
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PSection owner;
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};
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DECLARE_REF(View)
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}
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