Basic graphics structure
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#include "VulkanGraphics.h"
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void Seele::VulkanGraphics::init(GraphicsInitializer initializer)
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{
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}
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void Seele::VulkanGraphics::beginFrame()
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{
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}
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void Seele::VulkanGraphics::endFrame()
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{
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}
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void* Seele::VulkanGraphics::createWindow(const WindowCreateInfo& createInfo)
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{
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return nullptr;
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}
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