Basic graphics structure
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@@ -1,12 +1,14 @@
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#include "Window.h"
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#include "Graphics.h"
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#include <iostream>
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#include "Vulkan/VulkanGraphics.h"
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Seele::Window::Window(const WindowCreateInfo& createInfo)
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: width(createInfo.width)
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, height(createInfo.height)
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, windowHandle(nullptr)
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{
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graphics = new VulkanGraphics();
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}
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Seele::Window::~Window()
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{
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}
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}
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