i hate metal
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@@ -6,6 +6,7 @@
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#include "Graphics/Initializer.h"
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#include "Graphics/Metal/Command.h"
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#include "Graphics/Metal/Resources.h"
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#include "Graphics/Metal/Texture.h"
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#include "Metal/MTLAccelerationStructure.hpp"
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#include "Metal/MTLArgumentEncoder.hpp"
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#include "Metal/MTLCommandEncoder.hpp"
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@@ -80,8 +81,9 @@ class DescriptorSet : public Gfx::DescriptorSet, public CommandBoundResource {
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private:
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PGraphics graphics;
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PDescriptorPool owner;
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MTL::Buffer* argumentBuffer = nullptr;
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OBufferAllocation argumentBuffer = nullptr;
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MTL::ArgumentEncoder* encoder = nullptr;
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Array<PCommandBoundResource> boundResources;
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struct UniformWriteInfo
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{
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@@ -94,23 +96,23 @@ class DescriptorSet : public Gfx::DescriptorSet, public CommandBoundResource {
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{
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uint32 index;
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MTL::ResourceUsage access;
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MTL::Buffer* buffer;
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void apply(MTL::ArgumentEncoder* encoder) const { encoder->setBuffer(buffer, 0, index); }
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PBufferAllocation buffer;
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void apply(MTL::ArgumentEncoder* encoder) const { encoder->setBuffer(buffer->buffer, 0, index); }
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};
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Array<BufferWriteInfo> bufferWrites;
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struct TextureWriteInfo
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{
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uint32 index;
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MTL::ResourceUsage access;
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MTL::Texture* texture;
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void apply(MTL::ArgumentEncoder* encoder) const { encoder->setTexture(texture, index); }
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PTextureHandle texture;
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void apply(MTL::ArgumentEncoder* encoder) const { encoder->setTexture(texture->texture, index); }
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};
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Array<TextureWriteInfo> textureWrites;
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struct SamplerWriteInfo
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{
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uint32 index;
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MTL::SamplerState* sampler;
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void apply(MTL::ArgumentEncoder* encoder) const { encoder->setSamplerState(sampler, index); }
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PSampler sampler;
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void apply(MTL::ArgumentEncoder* encoder) const { encoder->setSamplerState(sampler->getHandle(), index); }
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};
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Array<SamplerWriteInfo> samplerWrites;
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struct AccelerationStructureWriteInfo
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