Basic buffer implementation
This commit is contained in:
@@ -1,6 +1,8 @@
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#pragma once
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#include "Graphics/Buffer.h"
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#include "Graphics/Enums.h"
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#include "Graphics/Initializer.h"
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#include "Resources.h"
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namespace Seele {
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namespace Metal {
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@@ -8,7 +10,29 @@ DECLARE_REF(Graphics)
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class Buffer
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{
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public:
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Buffer(PGraphics graphics, uint64 size, void* data, bool dynamic);
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virtual ~Buffer();
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MTL::Buffer* getHandle() const
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{
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return buffers[currentBuffer];
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}
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uint64 getSize() const
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{
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return size;
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}
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void advanceBuffer()
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{
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currentBuffer = (currentBuffer + 1) % numBuffers;
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}
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void* map(bool writeOnly = true);
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void* mapRegion(uint64 regionOffset, uint64 regionSize, bool writeOnly);
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void unmap();
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private:
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PGraphics graphics;
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uint32 currentBuffer;
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uint64 size;
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MTL::Buffer* buffers[Gfx::numFramesBuffered];
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uint32 numBuffers;
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};
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DEFINE_REF(Buffer)
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class VertexBuffer : public Gfx::VertexBuffer, public Buffer
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@@ -1 +1,76 @@
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#include "Buffer.h"
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#include "Buffer.h"
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#include "Graphics.h"
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#include "Graphics/Buffer.h"
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#include "Graphics/Enums.h"
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#include "Graphics/Initializer.h"
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#include "Metal/MTLResource.hpp"
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using namespace Seele;
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using namespace Seele::Metal;
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Buffer::Buffer(PGraphics graphics, uint64 size, void *data, bool dynamic)
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: graphics(graphics), size(size) {
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if (dynamic) {
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numBuffers = Gfx::numFramesBuffered;
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} else {
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numBuffers = 1;
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}
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for (size_t i = 0; i < numBuffers; ++i) {
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if (data != nullptr) {
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buffers[i] = graphics->getDevice()->newBuffer(
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data, size, MTL::ResourceOptionCPUCacheModeDefault);
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} else {
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buffers[i] = graphics->getDevice()->newBuffer(
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size, MTL::ResourceOptionCPUCacheModeDefault);
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}
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}
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}
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Buffer::~Buffer() {
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for (size_t i = 0; i < numBuffers; ++i) {
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buffers[i]->release();
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}
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}
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void *Buffer::map(bool) { return getHandle()->contents(); }
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void *Buffer::mapRegion(uint64 regionOffset, uint64, bool) {
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return (char *)getHandle()->contents() + regionOffset;
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}
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void unmap() {}
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VertexBuffer::VertexBuffer(PGraphics graphics,
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const VertexBufferCreateInfo &createInfo)
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: Gfx::VertexBuffer(graphics->getFamilyMapping(), createInfo.numVertices,
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createInfo.vertexSize, createInfo.sourceData.owner),
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Seele::Metal::Buffer(graphics, createInfo.sourceData.size,
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createInfo.sourceData.data, false) {}
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VertexBuffer::~VertexBuffer() {}
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IndexBuffer::IndexBuffer(PGraphics graphics,
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const IndexBufferCreateInfo &createInfo)
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: Gfx::IndexBuffer(graphics->getFamilyMapping(), createInfo.sourceData.size,
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createInfo.indexType, createInfo.sourceData.owner),
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Seele::Metal::Buffer(graphics, createInfo.sourceData.size,
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createInfo.sourceData.data, false) {}
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IndexBuffer::~IndexBuffer() {}
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UniformBuffer::UniformBuffer(PGraphics graphics,
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const UniformBufferCreateInfo &createInfo)
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: Gfx::UniformBuffer(graphics->getFamilyMapping(), createInfo.sourceData),
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Seele::Metal::Buffer(graphics, createInfo.sourceData.size,
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createInfo.sourceData.data, createInfo.dynamic) {}
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UniformBuffer::~UniformBuffer() {}
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ShaderBuffer::ShaderBuffer(PGraphics graphics,
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const ShaderBufferCreateInfo &createInfo)
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: Gfx::ShaderBuffer(graphics->getFamilyMapping(), createInfo.numElements,
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createInfo.sourceData),
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Seele::Metal::Buffer(graphics, createInfo.sourceData.size,
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createInfo.sourceData.data, createInfo.dynamic) {}
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ShaderBuffer::~ShaderBuffer() {}
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@@ -1,12 +1,14 @@
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#pragma once
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#include "Graphics/Enums.h"
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#include "Graphics/Shader.h"
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#include "Resources.h"
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namespace Seele {
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namespace Metal {
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class Shader {
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public:
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Shader(PGraphics graphics);
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Shader(PGraphics graphics, Gfx::SeShaderStageFlags stage);
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virtual ~Shader();
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void create(const ShaderCreateInfo &createInfo);
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@@ -19,6 +21,7 @@ public:
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uint32 getShaderHash() const;
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private:
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Gfx::SeShaderStageFlags stage;
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PGraphics graphics;
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MTL::Library* library;
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MTL::Function *function;
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@@ -26,16 +29,16 @@ private:
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};
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DEFINE_REF(Shader)
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template <typename Base> class ShaderBase : public Base, public Shader {
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template <typename Base, Gfx::SeShaderStageFlags flags> class ShaderBase : public Base, public Shader {
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public:
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ShaderBase(PGraphics graphics) : Shader(graphics) {}
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ShaderBase(PGraphics graphics) : Shader(graphics, flags) {}
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virtual ~ShaderBase() {}
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};
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using VertexShader = ShaderBase<Gfx::VertexShader>;
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using FragmentShader = ShaderBase<Gfx::FragmentShader>;
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using ComputeShader = ShaderBase<Gfx::ComputeShader>;
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using TaskShader = ShaderBase<Gfx::TaskShader>;
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using MeshShader = ShaderBase<Gfx::MeshShader>;
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using VertexShader = ShaderBase<Gfx::VertexShader, Gfx::SE_SHADER_STAGE_VERTEX_BIT>;
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using FragmentShader = ShaderBase<Gfx::FragmentShader, Gfx::SE_SHADER_STAGE_FRAGMENT_BIT>;
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using ComputeShader = ShaderBase<Gfx::ComputeShader, Gfx::SE_SHADER_STAGE_COMPUTE_BIT>;
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using TaskShader = ShaderBase<Gfx::TaskShader, Gfx::SE_SHADER_STAGE_TASK_BIT_NV>;
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using MeshShader = ShaderBase<Gfx::MeshShader, Gfx::SE_SHADER_STAGE_MESH_BIT_NV>;
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DEFINE_REF(VertexShader)
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DEFINE_REF(FragmentShader)
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@@ -1,13 +1,16 @@
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#include "Shader.h"
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#include "Graphics.h"
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#include "Graphics/Enums.h"
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#include "Graphics/slang-compile.h"
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#include "Metal/MTLLibrary.hpp"
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#include "metal_irconverter/metal_irconverter.h"
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#include <slang.h>
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using namespace Seele;
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using namespace Seele::Metal;
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Shader::Shader(PGraphics graphics) : graphics(graphics) {}
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Shader::Shader(PGraphics graphics, Gfx::SeShaderStageFlags stage)
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: stage(stage), graphics(graphics) {}
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Shader::~Shader() {
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if (function) {
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function->release();
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@@ -16,42 +19,52 @@ Shader::~Shader() {
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}
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void Shader::create(const ShaderCreateInfo &createInfo) {
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Slang::ComPtr<slang::IBlob> kernelBlob = generateShader(createInfo, SLANG_DXIL);
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thread_local IRCompiler* pCompiler = nullptr;
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if(pCompiler == nullptr)
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{
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Slang::ComPtr<slang::IBlob> kernelBlob =
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generateShader(createInfo, SLANG_DXIL);
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thread_local IRCompiler *pCompiler = nullptr;
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if (pCompiler == nullptr) {
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pCompiler = IRCompilerCreate();
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}
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IRCompilerSetEntryPointName(pCompiler, "main");
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IRObject* pDXIL = IRObjectCreateFromDXIL(kernelBlob->getBufferPointer(), kernelBlob->getBufferSize(), IRBytecodeOwnershipNone);
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IRObject *pDXIL = IRObjectCreateFromDXIL(
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(const uint8 *)kernelBlob->getBufferPointer(),
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kernelBlob->getBufferSize(), IRBytecodeOwnershipNone);
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// Compile DXIL to Metal IR:
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IRError* pError = nullptr;
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IRObject* pOutIR = IRCompilerAllocCompileAndLink(pCompiler, NULL, pDXIL, &pError);
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IRError *pError = nullptr;
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IRObject *pOutIR =
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IRCompilerAllocCompileAndLink(pCompiler, NULL, pDXIL, &pError);
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if (!pOutIR)
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{
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if (!pOutIR) {
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// Inspect pError to determine cause.
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IRErrorDestroy( pError );
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IRErrorDestroy(pError);
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}
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IRShaderStage irStage;
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switch (stage) {
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case Gfx::SE_SHADER_STAGE_VERTEX_BIT: irStage = IRShaderStageVertex;
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case Gfx::SE_SHADER_STAGE_FRAGMENT_BIT: irStage = IRShaderStageFragment;
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case Gfx::SE_SHADER_STAGE_COMPUTE_BIT: irStage = IRShaderStageCompute;
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case Gfx::SE_SHADER_STAGE_TASK_BIT_NV: irStage = IRShaderStageAmplification;
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case Gfx::SE_SHADER_STAGE_MESH_BIT_NV: irStage = IRShaderStageMesh;
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}
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// Retrieve Metallib:
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MetaLibBinary* pMetallib = IRMetalLibBinaryCreate();
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IRObjectGetMetalLibBinary(pOutIR, stage, pMetallib);
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IRMetalLibBinary *pMetallib = IRMetalLibBinaryCreate();
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IRObjectGetMetalLibBinary(pOutIR, irStage, pMetallib);
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size_t metallibSize = IRMetalLibGetBytecodeSize(pMetallib);
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uint8_t* metallib = new uint8_t[metallibSize];
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uint8_t *metallib = new uint8_t[metallibSize];
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IRMetalLibGetBytecode(pMetallib, metallib);
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// Store the metallib to custom format or disk, or use to create a MTLLibrary.
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NS::Error* __autoreleasing error = nil;
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dispatch_data_t data =
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dispatch_data_create(metallib, metallibSize, dispatch_get_main_queue(), NULL);
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NS::Error *__autoreleasing error = nil;
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dispatch_data_t data = dispatch_data_create(metallib, metallibSize,
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dispatch_get_main_queue(), NULL);
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library = graphics->getDevice()->newLibrary(data, &error);
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function = library->newFunction(NS::String::string("main", NS::ASCIIStringEncoding));
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delete [] metallib;
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function =
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library->newFunction(NS::String::string("main", NS::ASCIIStringEncoding));
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delete[] metallib;
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IRMetalLibBinaryDestroy(pMetallib);
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IRObjectDestroy(pDXIL);
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IRObjectDestroy(pOutIR);
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