Basic buffer implementation

This commit is contained in:
Dynamitos
2024-04-11 18:51:47 +02:00
parent 77dc9ef3fd
commit 4dc2df800a
5 changed files with 526 additions and 451 deletions
+24
View File
@@ -1,6 +1,8 @@
#pragma once
#include "Graphics/Buffer.h"
#include "Graphics/Enums.h"
#include "Graphics/Initializer.h"
#include "Resources.h"
namespace Seele {
namespace Metal {
@@ -8,7 +10,29 @@ DECLARE_REF(Graphics)
class Buffer
{
public:
Buffer(PGraphics graphics, uint64 size, void* data, bool dynamic);
virtual ~Buffer();
MTL::Buffer* getHandle() const
{
return buffers[currentBuffer];
}
uint64 getSize() const
{
return size;
}
void advanceBuffer()
{
currentBuffer = (currentBuffer + 1) % numBuffers;
}
void* map(bool writeOnly = true);
void* mapRegion(uint64 regionOffset, uint64 regionSize, bool writeOnly);
void unmap();
private:
PGraphics graphics;
uint32 currentBuffer;
uint64 size;
MTL::Buffer* buffers[Gfx::numFramesBuffered];
uint32 numBuffers;
};
DEFINE_REF(Buffer)
class VertexBuffer : public Gfx::VertexBuffer, public Buffer