Basic buffer implementation

This commit is contained in:
Dynamitos
2024-04-11 18:51:47 +02:00
parent 77dc9ef3fd
commit 4dc2df800a
5 changed files with 526 additions and 451 deletions
+76 -1
View File
@@ -1 +1,76 @@
#include "Buffer.h"
#include "Buffer.h"
#include "Graphics.h"
#include "Graphics/Buffer.h"
#include "Graphics/Enums.h"
#include "Graphics/Initializer.h"
#include "Metal/MTLResource.hpp"
using namespace Seele;
using namespace Seele::Metal;
Buffer::Buffer(PGraphics graphics, uint64 size, void *data, bool dynamic)
: graphics(graphics), size(size) {
if (dynamic) {
numBuffers = Gfx::numFramesBuffered;
} else {
numBuffers = 1;
}
for (size_t i = 0; i < numBuffers; ++i) {
if (data != nullptr) {
buffers[i] = graphics->getDevice()->newBuffer(
data, size, MTL::ResourceOptionCPUCacheModeDefault);
} else {
buffers[i] = graphics->getDevice()->newBuffer(
size, MTL::ResourceOptionCPUCacheModeDefault);
}
}
}
Buffer::~Buffer() {
for (size_t i = 0; i < numBuffers; ++i) {
buffers[i]->release();
}
}
void *Buffer::map(bool) { return getHandle()->contents(); }
void *Buffer::mapRegion(uint64 regionOffset, uint64, bool) {
return (char *)getHandle()->contents() + regionOffset;
}
void unmap() {}
VertexBuffer::VertexBuffer(PGraphics graphics,
const VertexBufferCreateInfo &createInfo)
: Gfx::VertexBuffer(graphics->getFamilyMapping(), createInfo.numVertices,
createInfo.vertexSize, createInfo.sourceData.owner),
Seele::Metal::Buffer(graphics, createInfo.sourceData.size,
createInfo.sourceData.data, false) {}
VertexBuffer::~VertexBuffer() {}
IndexBuffer::IndexBuffer(PGraphics graphics,
const IndexBufferCreateInfo &createInfo)
: Gfx::IndexBuffer(graphics->getFamilyMapping(), createInfo.sourceData.size,
createInfo.indexType, createInfo.sourceData.owner),
Seele::Metal::Buffer(graphics, createInfo.sourceData.size,
createInfo.sourceData.data, false) {}
IndexBuffer::~IndexBuffer() {}
UniformBuffer::UniformBuffer(PGraphics graphics,
const UniformBufferCreateInfo &createInfo)
: Gfx::UniformBuffer(graphics->getFamilyMapping(), createInfo.sourceData),
Seele::Metal::Buffer(graphics, createInfo.sourceData.size,
createInfo.sourceData.data, createInfo.dynamic) {}
UniformBuffer::~UniformBuffer() {}
ShaderBuffer::ShaderBuffer(PGraphics graphics,
const ShaderBufferCreateInfo &createInfo)
: Gfx::ShaderBuffer(graphics->getFamilyMapping(), createInfo.numElements,
createInfo.sourceData),
Seele::Metal::Buffer(graphics, createInfo.sourceData.size,
createInfo.sourceData.data, createInfo.dynamic) {}
ShaderBuffer::~ShaderBuffer() {}