removing vulkan references from mac builds
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@@ -34,7 +34,7 @@ void DescriptorLayout::create() {
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MTL::ArgumentDescriptor** objects = new MTL::ArgumentDescriptor*[descriptorBindings.size()];
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uint32 mappingCounter = 0;
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for (uint32 i = 0; i < descriptorBindings.size(); ++i) {
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if (descriptorBindings[i].descriptorType != Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER) {
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if (descriptorBindings[i].descriptorType != Gfx::SE_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK) {
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plainDescriptor = false;
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}
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objects[i] = MTL::ArgumentDescriptor::alloc()->init();
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