it works now???

This commit is contained in:
Dynamitos
2023-11-27 21:08:27 +01:00
parent 2ad7eae60b
commit 54e66df4cd
7 changed files with 66 additions and 86 deletions
+1 -1
View File
@@ -9,6 +9,6 @@ FragmentParameter vertexMain(
uint instanceId: SV_InstanceID, uint instanceId: SV_InstanceID,
){ ){
InstanceData inst = pScene.instances[instanceId]; InstanceData inst = pScene.instances[instanceId];
VertexAttributes attr = pVertexData.getAttributes(vertexId, inst.transformMatrix); VertexAttributes attr = pVertexData.getAttributes(vertexId);
return attr.getParameter(inst.transformMatrix); return attr.getParameter(inst.transformMatrix);
} }
+34 -67
View File
@@ -64,21 +64,11 @@ void taskMain(
DispatchMesh(head, 1, 1, p); DispatchMesh(head, 1, 1, p);
} }
groupshared VertexAttributes gs_vertices[MAX_VERTICES];
groupshared uint3 gs_indices[MAX_PRIMITIVES];
groupshared uint gs_numVertices;
groupshared uint gs_numPrimitives;
struct PrimitiveAttributes struct PrimitiveAttributes
{ {
uint cull: SV_CullPrimitive; uint cull: SV_CullPrimitive;
}; };
struct MeshOutput
{
FragmentParameter parameter;
};
[numthreads(MESH_GROUP_SIZE, 1, 1)] [numthreads(MESH_GROUP_SIZE, 1, 1)]
[outputtopology("triangle")] [outputtopology("triangle")]
[shader("mesh")] [shader("mesh")]
@@ -86,73 +76,50 @@ void meshMain(
in uint threadID: SV_GroupIndex, in uint threadID: SV_GroupIndex,
in uint groupID: SV_GroupID, in uint groupID: SV_GroupID,
in payload MeshPayload meshPayload, in payload MeshPayload meshPayload,
out Vertices<MeshOutput, MAX_VERTICES> vertices, out Vertices<FragmentParameter, MAX_VERTICES> vertices,
out Indices<uint3, MAX_PRIMITIVES> indices out Indices<uint3, MAX_PRIMITIVES> indices
){ ){
InstanceData inst = pScene.instances[meshPayload.instanceId[groupID]]; InstanceData inst = pScene.instances[meshPayload.instanceId[groupID]];
MeshData md = pScene.meshData[meshPayload.instanceId[groupID]]; MeshData md = pScene.meshData[meshPayload.instanceId[groupID]];
MeshletDescription m = pScene.meshletInfos[meshPayload.meshletId[groupID]]; MeshletDescription m = pScene.meshletInfos[meshPayload.meshletId[groupID]];
const uint vertexLoops = (MAX_VERTICES + MESH_GROUP_SIZE - 1) / MESH_GROUP_SIZE; SetMeshOutputCounts(m.vertexCount, m.primitiveCount);
uint p = min(threadID, m.primitiveCount - 1);
{
uint local_idx0 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 0];
uint local_idx1 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 1];
uint local_idx2 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 2];
indices[p] = uint3(local_idx0, local_idx1, local_idx2);
}
p = min(threadID + 32, m.primitiveCount - 1);
{
uint local_idx0 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 0];
uint local_idx1 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 1];
uint local_idx2 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 2];
indices[p] = uint3(local_idx0, local_idx1, local_idx2);
}
p = min(threadID + 64, m.primitiveCount - 1);
{
uint local_idx0 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 0];
uint local_idx1 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 1];
uint local_idx2 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 2];
indices[p] = uint3(local_idx0, local_idx1, local_idx2);
}
p = min(threadID + 96, m.primitiveCount - 1);
{
uint local_idx0 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 0];
uint local_idx1 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 1];
uint local_idx2 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 2];
indices[p] = uint3(local_idx0, local_idx1, local_idx2);
}
GroupMemoryBarrierWithGroupSync();
for(uint i = threadID; i < MAX_VERTICES; i+=MESH_GROUP_SIZE) for(uint i = threadID; i < MAX_VERTICES; i+=MESH_GROUP_SIZE)
{ {
uint v = min(i, m.vertexCount - 1); uint v = min(i, m.vertexCount - 1);
InterlockedMax(gs_numVertices, v + 1);
{ {
int vertexIndex = pScene.vertexIndices[m.vertexOffset + v]; int vertexIndex = pScene.vertexIndices[m.vertexOffset + v];
gs_vertices[v] = pVertexData.getAttributes(md.indicesOffset + vertexIndex, inst.transformMatrix); vertices[v] = pVertexData.getAttributes(md.indicesOffset + vertexIndex).getParameter(inst.transformMatrix);
} }
} }
GroupMemoryBarrierWithGroupSync();
const uint primitiveLoops = (MAX_PRIMITIVES + MESH_GROUP_SIZE - 1) / MESH_GROUP_SIZE;
for(uint i = threadID; i < MAX_PRIMITIVES; i += MESH_GROUP_SIZE)
{
uint p = min(i, m.primitiveCount - 1);
InterlockedMax(gs_numPrimitives, p + 1);
{
uint32_t local_idx0 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 0];
uint32_t local_idx1 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 1];
uint32_t local_idx2 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 2];
gs_indices[p].x = local_idx0;
gs_indices[p].y = local_idx1;
gs_indices[p].z = local_idx2;
}
}
GroupMemoryBarrierWithGroupSync();
SetMeshOutputCounts(gs_numVertices, gs_numPrimitives);
GroupMemoryBarrierWithGroupSync();
uint v = threadID;
v = min(v, m.vertexCount - 1);
FragmentParameter parameter = gs_vertices[v].getParameter(inst.transformMatrix);
vertices[v].parameter = parameter;
if(vertexLoops >= 1)
{
uint v = threadID + MESH_GROUP_SIZE;
v = min(v, m.vertexCount - 1);
FragmentParameter parameter = gs_vertices[v].getParameter(inst.transformMatrix);
vertices[v].parameter = parameter;
}
uint p = threadID;
p = min(p, m.primitiveCount - 1);
indices[p] = gs_indices[p];
if(primitiveLoops >= 1)
{
p += MESH_GROUP_SIZE;
p = min(p, m.primitiveCount - 1);
indices[p] = gs_indices[p];
}
if(primitiveLoops >= 2)
{
p += MESH_GROUP_SIZE;
p = min(p, m.primitiveCount - 1);
indices[p] = gs_indices[p];
}
if(primitiveLoops >= 3)
{
p += MESH_GROUP_SIZE;
p = min(p, m.primitiveCount - 1);
indices[p] = gs_indices[p];
}
} }
+9 -6
View File
@@ -51,28 +51,31 @@ struct FragmentParameter
// data retrieved from VertexData // data retrieved from VertexData
struct VertexAttributes struct VertexAttributes
{ {
float3 position_MS;
float3 normal_MS; float3 normal_MS;
float3 tangent_MS; float3 tangent_MS;
float3 biTangent_MS; float3 biTangent_MS;
float3 position_WS;
float4 position_CS;
float2 texCoords; float2 texCoords;
float3 vertexColor; float3 vertexColor;
FragmentParameter getParameter(float4x4 transformMatrix) FragmentParameter getParameter(float4x4 transformMatrix)
{ {
float4 modelPos = float4(position_MS, 1);
float4 worldPos = mul(transformMatrix, modelPos);
float4 viewPos = mul(pViewParams.viewMatrix, worldPos);
float4 clipPos = mul(pViewParams.projectionMatrix, viewPos);
float3 tangent_WS = mul(transformMatrix, float4(normalize(tangent_MS), 0)).xyz; float3 tangent_WS = mul(transformMatrix, float4(normalize(tangent_MS), 0)).xyz;
float3 biTangent_WS = mul(transformMatrix, float4(normalize(biTangent_MS), 0)).xyz; float3 biTangent_WS = mul(transformMatrix, float4(normalize(biTangent_MS), 0)).xyz;
float3 normal_WS = mul(transformMatrix, float4(normalize(normal_MS), 0)).xyz; float3 normal_WS = mul(transformMatrix, float4(normalize(normal_MS), 0)).xyz;
// Transforms from world space into tangent space // Transforms from world space into tangent space
float3x3 tbn = transpose(float3x3(tangent_WS, biTangent_WS, normal_WS)); float3x3 tbn = transpose(float3x3(tangent_WS, biTangent_WS, normal_WS));
FragmentParameter result; FragmentParameter result;
result.position_TS = mul(tbn, position_WS); result.position_TS = mul(tbn, worldPos.xyz);
result.viewDir_TS = mul(tbn, pViewParams.cameraPos_WS.xyz - position_WS); result.viewDir_TS = mul(tbn, pViewParams.cameraPos_WS.xyz - worldPos.xyz);
result.normal_WS = normal_WS; result.normal_WS = normal_WS;
result.tangent_WS = tangent_WS; result.tangent_WS = tangent_WS;
result.biTangent_WS = biTangent_WS; result.biTangent_WS = biTangent_WS;
result.position_WS = position_WS; result.position_WS = worldPos.xyz;
result.position_CS = position_CS; result.position_CS = clipPos;
result.texCoords = texCoords; result.texCoords = texCoords;
result.vertexColor = vertexColor; result.vertexColor = vertexColor;
return result; return result;
+2 -7
View File
@@ -4,18 +4,13 @@ import MaterialParameter;
struct StaticMeshVertexData : IVertexData struct StaticMeshVertexData : IVertexData
{ {
VertexAttributes getAttributes(uint index, float4x4 transform) VertexAttributes getAttributes(uint index)
{ {
VertexAttributes attributes; VertexAttributes attributes;
float4 modelPos = float4(positions[3 * index + 0], positions[3 * index + 1], positions[3 * index + 2], 1); attributes.position_MS = float3(positions[3 * index + 0], positions[3 * index + 1], positions[3 * index + 2]);
float4 worldPos = mul(transform, modelPos);
float4 viewPos = mul(pViewParams.viewMatrix, worldPos);
float4 clipPos = mul(pViewParams.projectionMatrix, viewPos);
attributes.normal_MS = float3(normals[3 * index + 0], normals[3 * index + 1], normals[3 * index + 2]); attributes.normal_MS = float3(normals[3 * index + 0], normals[3 * index + 1], normals[3 * index + 2]);
attributes.tangent_MS = float3(tangents[3 * index + 0], tangents[3 * index + 1], tangents[3 * index + 2]); attributes.tangent_MS = float3(tangents[3 * index + 0], tangents[3 * index + 1], tangents[3 * index + 2]);
attributes.biTangent_MS = float3(biTangents[3 * index + 0], biTangents[3 * index + 1], biTangents[3 * index + 2]); attributes.biTangent_MS = float3(biTangents[3 * index + 0], biTangents[3 * index + 1], biTangents[3 * index + 2]);
attributes.position_WS = worldPos.xyz;
attributes.position_CS = clipPos;
attributes.texCoords = float2(texCoords[2 * index + 0], texCoords[2 * index + 1]); attributes.texCoords = float2(texCoords[2 * index + 0], texCoords[2 * index + 1]);
attributes.vertexColor = float3(color[3 * index + 0], color[3 * index + 1], color[3 * index + 2]); attributes.vertexColor = float3(color[3 * index + 0], color[3 * index + 1], color[3 * index + 2]);
return attributes; return attributes;
+1 -1
View File
@@ -2,7 +2,7 @@ import MaterialParameter;
interface IVertexData interface IVertexData
{ {
VertexAttributes getAttributes(uint index, float4x4 transform); VertexAttributes getAttributes(uint index);
}; };
layout(set = 1) layout(set = 1)
ParameterBlock<IVertexData> pVertexData; ParameterBlock<IVertexData> pVertexData;
+1 -1
View File
@@ -399,7 +399,7 @@ void Graphics::pickPhysicalDevice()
{ {
if (std::strcmp(VK_EXT_MESH_SHADER_EXTENSION_NAME, extensionProps[i].extensionName) == 0) if (std::strcmp(VK_EXT_MESH_SHADER_EXTENSION_NAME, extensionProps[i].extensionName) == 0)
{ {
//meshShadingEnabled = true; meshShadingEnabled = true;
break; break;
} }
} }
+17 -2
View File
@@ -55,8 +55,12 @@ void Shader::create(const ShaderCreateInfo& createInfo)
slang::TargetDesc vulkan; slang::TargetDesc vulkan;
vulkan.profile = globalSession->findProfile("sm_6_6"); vulkan.profile = globalSession->findProfile("sm_6_6");
vulkan.format = SLANG_SPIRV; vulkan.format = SLANG_SPIRV;
sessionDesc.targetCount = 1; slang::TargetDesc glsl;
sessionDesc.targets = &vulkan; glsl.profile = globalSession->findProfile("sm_6_6");
glsl.format = SLANG_GLSL;
slang::TargetDesc targets[2] = { vulkan, glsl };
sessionDesc.targetCount = 2;
sessionDesc.targets = targets;
StaticArray<const char*, 3> searchPaths = {"shaders/", "shaders/lib/", "shaders/generated/"}; StaticArray<const char*, 3> searchPaths = {"shaders/", "shaders/lib/", "shaders/generated/"};
sessionDesc.searchPaths = searchPaths.data(); sessionDesc.searchPaths = searchPaths.data();
sessionDesc.searchPathCount = searchPaths.size(); sessionDesc.searchPathCount = searchPaths.size();
@@ -132,4 +136,15 @@ void Shader::create(const ShaderCreateInfo& createInfo)
hash = CRC::Calculate(entryPointName.data(), entryPointName.size(), CRC::CRC_32()); hash = CRC::Calculate(entryPointName.data(), entryPointName.size(), CRC::CRC_32());
hash = CRC::Calculate(kernelBlob->getBufferPointer(), kernelBlob->getBufferSize(), CRC::CRC_32(), hash); hash = CRC::Calculate(kernelBlob->getBufferPointer(), kernelBlob->getBufferSize(), CRC::CRC_32(), hash);
specializedComponent->getEntryPointCode(
0,
1,
kernelBlob.writeRef(),
diagnostics.writeRef()
);
CHECK_DIAGNOSTICS();
std::ofstream shaderStream(createInfo.name + createInfo.entryPoint + ".glsl");
shaderStream << (char*)kernelBlob->getBufferPointer();
shaderStream.close();
} }