Fixing missing includes
This commit is contained in:
Vendored
+8
-9
@@ -41,23 +41,22 @@
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"request": "launch",
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"program": "${workspaceRoot}/build/Editor",
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"args": [],
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"stopAtEntry": false,
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"environment": [
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{
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"name": "ASAN_OPTIONS",
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"value": "alloc_dealloc_mismatch=0",
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}
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],
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"cwd": "${workspaceRoot}/build",
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"environment": [],
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"externalConsole": false,
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"MIMode": "gdb",
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"miDebuggerPath": "/usr/bin/gdb",
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"setupCommands": [
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{
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"description": "Enable pretty-printing for gdb",
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"text": "-enable-pretty-printing",
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"ignoreFailures": true
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},
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{
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"description": "Set Disassembly Flavor to Intel",
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"text": "-gdb-set disassembly-flavor intel",
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"ignoreFailures": true
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}
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]
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],
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},
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]
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}
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Vendored
+1
-1
@@ -22,7 +22,7 @@
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"lldb.showDisassembly": "auto",
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"lldb.dereferencePointers": true,
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"lldb.consoleMode": "commands",
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"cmake.generator": "Ninja",
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"cmake.generator": "Unix Makefiles",
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"editor.tabSize": 4,
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"slang.additionalSearchPaths": [
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"res/shaders/",
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@@ -25,6 +25,8 @@ if(WIN32)
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set(VCPKG_BASE_FOLDER ${CMAKE_BINARY_DIR}/vcpkg_installed/x64-windows/)
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elseif(APPLE)
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set(VCPKG_BASE_FOLDER ${CMAKE_BINARY_DIR}/vcpkg_installed/arm64-osx/)
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else()
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set(VCPKG_BASE_FOLDER ${CMAKE_BINARY_DIR}/vcpkg_installed/x64-linux/)
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endif()
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set(Boost_NO_WARN_NEW_VERSIONS 1)
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@@ -81,6 +83,9 @@ if(WIN32)
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target_link_libraries(Engine PUBLIC ${VCPKG_BASE_FOLDER}/lib/slang.lib)
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elseif(APPLE)
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target_link_libraries(Engine PUBLIC ${VCPKG_BASE_FOLDER}/debug/lib/libslang.dylib)
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else()
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target_link_libraries(Engine PUBLIC ${VCPKG_BASE_FOLDER}/lib/libslang.so)
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target_link_libraries(Engine PUBLIC ${VCPKG_BASE_FOLDER}/lib/libslang-glslang.so)
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endif()
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if(APPLE)
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@@ -0,0 +1,54 @@
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{
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"version": 3,
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"cmakeMinimumRequired": {
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"major": 3,
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"minor": 19,
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"patch": 0
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},
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"configurePresets": [
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{
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"name": "default",
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"displayName": "Default (Release)",
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"description": "Release build without sanitizers",
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"binaryDir": "${sourceDir}/build",
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": "Release"
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}
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},
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{
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"name": "default-asan",
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"displayName": "Default (Release + ASan)",
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"description": "Release build with Address Sanitizer",
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"binaryDir": "${sourceDir}/build",
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": "Release",
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"CMAKE_CXX_FLAGS": "-fsanitize=address -fno-omit-frame-pointer",
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"CMAKE_C_FLAGS": "-fsanitize=address -fno-omit-frame-pointer",
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"CMAKE_EXE_LINKER_FLAGS": "-fsanitize=address",
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"CMAKE_SHARED_LINKER_FLAGS": "-fsanitize=address"
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}
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},
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{
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"name": "debug",
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"displayName": "Debug (no ASan)",
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"description": "Debug build without sanitizers",
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"binaryDir": "${sourceDir}/build",
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": "Debug"
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}
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},
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{
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"name": "debug-asan",
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"displayName": "Debug (ASan)",
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"description": "Debug build with Address Sanitizer",
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"binaryDir": "${sourceDir}/build",
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": "Debug",
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"CMAKE_CXX_FLAGS": "-fsanitize=address -fno-omit-frame-pointer",
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"CMAKE_C_FLAGS": "-fsanitize=address -fno-omit-frame-pointer",
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"CMAKE_EXE_LINKER_FLAGS": "-fsanitize=address",
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"CMAKE_SHARED_LINKER_FLAGS": "-fsanitize=address"
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}
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}
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]
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}
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@@ -1,53 +0,0 @@
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{
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"buildType": {
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"default": "debug",
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"description": "Configuration Type",
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"choices": {
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"asan": {
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"short": "ASan",
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"long": "Address Sanitizer",
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"buildType": "Asan"
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},
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"debug": {
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"short": "Debug",
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"long": "Enable debugging and validation",
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"buildType": "Debug"
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},
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"release": {
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"short": "Release",
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"long": "Optimize binary for speed",
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"buildType": "Release"
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},
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"relwithdebinfo": {
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"short": "RelWithDebInfo",
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"long": "Release with debug symbols",
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"buildType": "RelWithDebInfo"
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},
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"minsizerel": {
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"short": "MinSizeRel",
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"long": "Minimal size Release",
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"buildType": "MinSizeRel"
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}
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}
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},
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"architecture": {
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"default": "x64",
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"description": "Platform Architecture",
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"choices": {
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"x64": {
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"short": "x64",
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"long": "amd64 platform",
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"settings": {
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"CMAKE_PLATFORM": "x64"
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}
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},
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"arm64": {
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"short": "arm64",
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"long": "arm64 platform",
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"settings": {
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"CMAKE_PLATFORM": "arm64"
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}
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}
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}
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}
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}
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+1
-1
@@ -66,7 +66,7 @@ int main() {
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// .importPath = "sponza",
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//});
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AssetImporter::importMesh(MeshImportArgs{
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.filePath = sourcePath / "import" / "models" / "rttest.glb",
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.filePath = sourcePath / "import" / "models" / "rttest.gltf",
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.importPath = "rttest",
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});
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@@ -13,6 +13,7 @@
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#include <fstream>
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#include <iostream>
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#include <nlohmann/json.hpp>
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#include <mutex>
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using namespace Seele;
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@@ -4,6 +4,7 @@
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#include "MemoryResource.h"
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#include <algorithm>
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#include <assert.h>
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#include <cstring>
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#include <initializer_list>
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#include <iterator>
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#include <memory_resource>
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@@ -423,6 +424,7 @@ template <typename T> struct Array {
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}
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arraySize = newSize;
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} else {
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size_t oldSize = allocated;
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allocated = calculateGrowth(newSize);
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// The array is not big enough, so we make a new one
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T* newData = allocateArray(allocated);
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@@ -438,7 +440,7 @@ template <typename T> struct Array {
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std::allocator_traits<allocator_type>::construct(allocator, &newData[i], value);
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}
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}
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deallocateArray(_data, allocated);
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deallocateArray(_data, oldSize);
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arraySize = newSize;
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_data = newData;
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}
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@@ -520,6 +522,7 @@ template <typename T, size_t N> struct StaticArray {
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beginIt = iterator(_data);
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endIt = iterator(_data + N);
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}
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constexpr StaticArray(T value) {
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for (size_t i = 0; i < N; ++i) {
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_data[i] = value;
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@@ -527,6 +530,7 @@ template <typename T, size_t N> struct StaticArray {
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beginIt = iterator(_data);
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endIt = iterator(_data + N);
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}
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constexpr StaticArray(std::initializer_list<T> init) {
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auto beg = init.begin();
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for (size_t i = 0; i < N; ++i) {
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@@ -1,6 +1,7 @@
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#include "MemoryResource.h"
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#include "Map.h"
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#include <iostream>
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#include <mutex>
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using namespace Seele;
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@@ -22,7 +22,7 @@ struct GraphicsInitializer {
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void* windowHandle;
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GraphicsInitializer()
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: applicationName("SeeleEngine"), engineName("SeeleEngine"), windowLayoutFile(nullptr), layers{"VK_LAYER_LUNARG_monitor"},
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: applicationName("SeeleEngine"), engineName("SeeleEngine"), windowLayoutFile(nullptr), layers{},
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instanceExtensions{}, deviceExtensions{"VK_KHR_swapchain"}, windowHandle(nullptr) {}
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};
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struct WindowCreateInfo {
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@@ -4,6 +4,7 @@
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#include "Material/Material.h"
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#include "ThreadPool.h"
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#include <fmt/core.h>
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#include <mutex>
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using namespace Seele;
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using namespace Seele::Gfx;
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@@ -4,6 +4,7 @@
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#include "Graphics/VertexData.h"
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#include "Mesh.h"
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#include <fstream>
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#include <mutex>
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using namespace Seele;
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@@ -10,6 +10,7 @@
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#include <iostream>
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#include <meshoptimizer.h>
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#include <metis.h>
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#include <mutex>
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#include <unordered_map>
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using namespace Seele;
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@@ -11,6 +11,7 @@
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#include "Texture.h"
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#include "vulkan/vulkan_core.h"
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#include <algorithm>
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#include <mutex>
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#include <ranges>
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using namespace Seele;
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@@ -201,7 +202,9 @@ DescriptorSet::DescriptorSet(PGraphics graphics, PDescriptorPool owner)
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boundResources.resize(owner->getLayout()->getBindings().size());
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for (uint32 i = 0; i < boundResources.size(); ++i) {
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boundResources[i].resize(owner->getLayout()->getBindings()[i].descriptorCount);
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std::memset(boundResources[i].data(), 0, sizeof(PCommandBoundResource) * boundResources[i].size());
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for (size_t x = 0; x < boundResources[i].size(); ++x) {
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boundResources[i][x] = nullptr;
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}
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}
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constantData.resize(owner->getLayout()->constantsSize);
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}
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@@ -220,7 +223,7 @@ void DescriptorSet::updateBuffer(const std::string& mappingName, uint32 index, G
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// if the buffer is empty
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if (vulkanBuffer->getAlloc() == nullptr)
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return;
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bufferInfos.add(VkDescriptorBufferInfo{
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.buffer = vulkanBuffer->getHandle(),
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.offset = 0,
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@@ -247,7 +250,6 @@ void DescriptorSet::updateBuffer(const std::string& mappingName, uint32 index, G
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// if the buffer is empty
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if (vulkanBuffer->getAlloc() == nullptr)
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return;
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bufferInfos.add(VkDescriptorBufferInfo{
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.buffer = vulkanBuffer->getHandle(),
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@@ -10,11 +10,11 @@ struct FramebufferDescription {
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StaticArray<VkImageView, 16> inputAttachments;
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StaticArray<VkImageView, 16> colorAttachments;
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StaticArray<VkImageView, 16> resolveAttachments;
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VkImageView depthAttachment;
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VkImageView depthResolveAttachment;
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uint32 numInputAttachments;
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uint32 numColorAttachments;
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uint32 numResolveAttachments;
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VkImageView depthAttachment = VK_NULL_HANDLE;
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VkImageView depthResolveAttachment = VK_NULL_HANDLE;
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uint32 numInputAttachments = 0;
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uint32 numColorAttachments = 0;
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uint32 numResolveAttachments = 0;
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};
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class Framebuffer {
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public:
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@@ -18,6 +18,7 @@
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#include "Window.h"
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#include <GLFW/glfw3.h>
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#include <cstring>
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#include <numeric>
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#include <vulkan/vulkan_core.h>
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#define VMA_IMPLEMENTATION
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@@ -171,9 +172,9 @@ Gfx::OViewport Graphics::createViewport(Gfx::PWindow owner, const ViewportCreate
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return new Viewport(owner, viewportInfo);
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}
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Gfx::ORenderPass Graphics::createRenderPass(Gfx::RenderTargetLayout layout, Array<Gfx::SubPassDependency> dependencies, URect renderArea, std::string name,
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Array<uint32> viewMasks, Array<uint32> correlationMasks) {
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// todo: re-introduce render area to renderpass
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Gfx::ORenderPass Graphics::createRenderPass(Gfx::RenderTargetLayout layout, Array<Gfx::SubPassDependency> dependencies, URect renderArea,
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std::string name, Array<uint32> viewMasks, Array<uint32> correlationMasks) {
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// todo: re-introduce render area to renderpass
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return new RenderPass(this, std::move(layout), std::move(dependencies), name, std::move(viewMasks), std::move(correlationMasks));
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}
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void Graphics::beginRenderPass(Gfx::PRenderPass renderPass) {
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@@ -284,9 +285,7 @@ Gfx::PComputePipeline Graphics::createComputePipeline(Gfx::ComputePipelineCreate
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return pipelineCache->createPipeline(std::move(createInfo));
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}
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Gfx::OSampler Graphics::createSampler(const SamplerCreateInfo& createInfo) {
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return new Sampler(this, createInfo);
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}
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Gfx::OSampler Graphics::createSampler(const SamplerCreateInfo& createInfo) { return new Sampler(this, createInfo); }
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Gfx::ODescriptorLayout Graphics::createDescriptorLayout(const std::string& name) { return new DescriptorLayout(this, name); }
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@@ -450,7 +449,7 @@ void Graphics::buildBottomLevelAccelerationStructures(Array<Gfx::PBottomLevelAS>
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};
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Array<VkTransformMatrixKHR> matrices;
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for (const auto gfxBlas : data) {
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for (const auto& gfxBlas : data) {
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const auto blas = gfxBlas.cast<BottomLevelAS>();
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matrices.add(blas->getTransform());
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}
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@@ -765,11 +764,15 @@ void Graphics::pickPhysicalDevice() {
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physicalDevice = bestDevice;
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vkGetPhysicalDeviceProperties2(physicalDevice, &props);
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bufferDeviceAddressFeatures = {
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.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES,
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.pNext = nullptr,
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.bufferDeviceAddress = true,
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};
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rayTracingFeatures = {
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.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_FEATURES_KHR,
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.pNext = nullptr,
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.pNext = &bufferDeviceAddressFeatures,
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.rayTracingPipeline = true,
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.rayTraversalPrimitiveCulling = true,
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};
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accelerationFeatures = {
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.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ACCELERATION_STRUCTURE_FEATURES_KHR,
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@@ -780,6 +783,8 @@ void Graphics::pickPhysicalDevice() {
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||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_FEATURES_EXT,
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||||
.taskShader = true,
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||||
.meshShader = true,
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||||
.multiviewMeshShader = true,
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||||
.primitiveFragmentShadingRateMeshShader = false,
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||||
.meshShaderQueries = true,
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};
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features12 = {
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@@ -825,6 +830,11 @@ void Graphics::pickPhysicalDevice() {
|
||||
};
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||||
bool rayTracingPipelineSupport = false;
|
||||
bool accelerationStructureSupport = false;
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||||
bool hostOperationsSupport = false;
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||||
bool deviceAddressSupport = false;
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||||
bool descriptorIndexingSupport = false;
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||||
bool spirv14Support = false;
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||||
bool shaderFloatControls = false;
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||||
uint32 count = 0;
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||||
vkEnumerateDeviceExtensionProperties(physicalDevice, NULL, &count, nullptr);
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||||
Array<VkExtensionProperties> extensionProps(count);
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@@ -833,7 +843,6 @@ void Graphics::pickPhysicalDevice() {
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||||
if (Gfx::useMeshShading) {
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||||
if (std::strcmp(VK_EXT_MESH_SHADER_EXTENSION_NAME, extensionProps[i].extensionName) == 0) {
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||||
meshShadingEnabled = true;
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break;
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||||
}
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||||
}
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if (std::strcmp(VK_KHR_RAY_TRACING_PIPELINE_EXTENSION_NAME, extensionProps[i].extensionName) == 0) {
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||||
@@ -842,8 +851,24 @@ void Graphics::pickPhysicalDevice() {
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||||
if (std::strcmp(VK_KHR_ACCELERATION_STRUCTURE_EXTENSION_NAME, extensionProps[i].extensionName) == 0) {
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||||
accelerationStructureSupport = true;
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||||
}
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if (std::strcmp(VK_KHR_DEFERRED_HOST_OPERATIONS_EXTENSION_NAME, extensionProps[i].extensionName) == 0) {
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||||
hostOperationsSupport = true;
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}
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if (std::strcmp(VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME, extensionProps[i].extensionName) == 0) {
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||||
deviceAddressSupport = true;
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||||
}
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||||
if (std::strcmp(VK_EXT_DESCRIPTOR_INDEXING_EXTENSION_NAME, extensionProps[i].extensionName) == 0) {
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||||
descriptorIndexingSupport = true;
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||||
}
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||||
if (std::strcmp(VK_KHR_SPIRV_1_4_EXTENSION_NAME, extensionProps[i].extensionName) == 0) {
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||||
spirv14Support = true;
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||||
}
|
||||
if (std::strcmp(VK_KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME, extensionProps[i].extensionName) == 0) {
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||||
shaderFloatControls = true;
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||||
}
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||||
}
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||||
rayTracingEnabled = rayTracingPipelineSupport && accelerationStructureSupport;
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||||
rayTracingEnabled = rayTracingPipelineSupport && accelerationStructureSupport && hostOperationsSupport && deviceAddressSupport &&
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||||
descriptorIndexingSupport && spirv14Support && shaderFloatControls;
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||||
if (meshShadingEnabled) {
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||||
features12.pNext = &meshShaderFeatures;
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||||
}
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||||
@@ -927,9 +952,17 @@ void Graphics::createDevice(GraphicsInitializer initializer) {
|
||||
initializer.deviceExtensions.add(VK_EXT_MESH_SHADER_EXTENSION_NAME);
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||||
}
|
||||
if (supportRayTracing()) {
|
||||
// ray tracing itself
|
||||
initializer.deviceExtensions.add(VK_KHR_ACCELERATION_STRUCTURE_EXTENSION_NAME);
|
||||
initializer.deviceExtensions.add(VK_KHR_RAY_TRACING_PIPELINE_EXTENSION_NAME);
|
||||
// required by acceleration_structure
|
||||
initializer.deviceExtensions.add(VK_KHR_DEFERRED_HOST_OPERATIONS_EXTENSION_NAME);
|
||||
initializer.deviceExtensions.add(VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME);
|
||||
initializer.deviceExtensions.add(VK_EXT_DESCRIPTOR_INDEXING_EXTENSION_NAME);
|
||||
// required for ray tracing pipeline
|
||||
initializer.deviceExtensions.add(VK_KHR_SPIRV_1_4_EXTENSION_NAME);
|
||||
// required for spirv_1_4
|
||||
initializer.deviceExtensions.add(VK_KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME);
|
||||
}
|
||||
initializer.deviceExtensions.add(VK_KHR_MULTIVIEW_EXTENSION_NAME);
|
||||
#ifdef __APPLE__
|
||||
|
||||
@@ -9,6 +9,35 @@ DECLARE_REF(CommandPool)
|
||||
DECLARE_REF(Queue)
|
||||
DECLARE_REF(PipelineCache)
|
||||
DECLARE_REF(Framebuffer)
|
||||
|
||||
template <typename T>
|
||||
concept chainable_struct = requires(T t) { t.pNext; };
|
||||
template <chainable_struct... T> struct StructChain;
|
||||
template <> struct StructChain<> {
|
||||
};
|
||||
template<chainable_struct Base> struct StructChain<Base> : StructChain<> {
|
||||
StructChain(Base b):b(b) {}
|
||||
StructChain(const StructChain<>&, Base b) : b(b) {}
|
||||
template <chainable_struct Next> StructChain<Next, Base> append(Next next) { return StructChain<Next, Base>(*this, next); }
|
||||
Base b;
|
||||
Base& operator*(){
|
||||
return b;
|
||||
}
|
||||
};
|
||||
template <chainable_struct This, chainable_struct... Right> struct StructChain<This, Right...> : StructChain<Right...> {
|
||||
StructChain(const StructChain<Right...>& parent, This t) : StructChain<Right...>(parent), t(t) {}
|
||||
template <chainable_struct Next> StructChain<Next, This, Right...> append(Next next) {
|
||||
return StructChain<Next, This, Right...>(*this, next);
|
||||
}
|
||||
auto& operator*() {
|
||||
auto& base = StructChain<Right...>::operator*();
|
||||
t.pNext = base.pNext;
|
||||
base.pNext = &t;
|
||||
return base;
|
||||
}
|
||||
This t;
|
||||
};
|
||||
|
||||
class Graphics : public Gfx::Graphics {
|
||||
public:
|
||||
Graphics();
|
||||
@@ -34,8 +63,8 @@ class Graphics : public Gfx::Graphics {
|
||||
virtual Gfx::OWindow createWindow(const WindowCreateInfo& createInfo) override;
|
||||
virtual Gfx::OViewport createViewport(Gfx::PWindow owner, const ViewportCreateInfo& createInfo) override;
|
||||
|
||||
virtual Gfx::ORenderPass createRenderPass(Gfx::RenderTargetLayout layout, Array<Gfx::SubPassDependency> dependencies, URect renderArea, std::string name,
|
||||
Array<uint32> viewMasks, Array<uint32> correlationMasks) override;
|
||||
virtual Gfx::ORenderPass createRenderPass(Gfx::RenderTargetLayout layout, Array<Gfx::SubPassDependency> dependencies, URect renderArea,
|
||||
std::string name, Array<uint32> viewMasks, Array<uint32> correlationMasks) override;
|
||||
virtual void beginRenderPass(Gfx::PRenderPass renderPass) override;
|
||||
virtual void endRenderPass() override;
|
||||
virtual void waitDeviceIdle() override;
|
||||
@@ -117,16 +146,20 @@ class Graphics : public Gfx::Graphics {
|
||||
thread_local static PCommandPool transferCommands;
|
||||
std::mutex poolLock;
|
||||
Array<OCommandPool> pools;
|
||||
|
||||
VkQueueFamilyProperties graphicsProps;
|
||||
|
||||
VkPhysicalDeviceProperties2 props;
|
||||
VkPhysicalDeviceRayTracingPipelinePropertiesKHR rayTracingProperties;
|
||||
VkPhysicalDeviceAccelerationStructurePropertiesKHR accelerationProperties;
|
||||
|
||||
VkPhysicalDeviceFeatures2 features;
|
||||
VkPhysicalDeviceVulkan11Features features11;
|
||||
VkPhysicalDeviceVulkan12Features features12;
|
||||
VkPhysicalDeviceMeshShaderFeaturesEXT meshShaderFeatures;
|
||||
VkPhysicalDeviceBufferDeviceAddressFeatures bufferDeviceAddressFeatures;
|
||||
VkPhysicalDeviceAccelerationStructureFeaturesKHR accelerationFeatures;
|
||||
VkPhysicalDeviceAccelerationStructurePropertiesKHR accelerationProperties;
|
||||
VkPhysicalDeviceRayTracingPipelineFeaturesKHR rayTracingFeatures;
|
||||
VkPhysicalDeviceRayTracingPipelinePropertiesKHR rayTracingProperties;
|
||||
VkDebugUtilsMessengerEXT callback;
|
||||
Map<uint32, OFramebuffer> allocatedFramebuffers;
|
||||
VmaAllocator allocator;
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#include "Buffer.h"
|
||||
#include "Graphics.h"
|
||||
#include "Graphics/Query.h"
|
||||
#include <condition_variable>
|
||||
|
||||
namespace Seele {
|
||||
namespace Vulkan {
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
#include "Command.h"
|
||||
#include "Enums.h"
|
||||
#include "Graphics.h"
|
||||
|
||||
#include <mutex>
|
||||
|
||||
using namespace Seele;
|
||||
using namespace Seele::Vulkan;
|
||||
|
||||
@@ -43,7 +43,7 @@ class TopLevelAS : public Gfx::TopLevelAS {
|
||||
public:
|
||||
TopLevelAS(PGraphics graphics, const Gfx::TopLevelASCreateInfo& createInfo);
|
||||
~TopLevelAS();
|
||||
const VkAccelerationStructureKHR getHandle() const { return handle; }
|
||||
VkAccelerationStructureKHR getHandle() const { return handle; }
|
||||
|
||||
private:
|
||||
PGraphics graphics;
|
||||
|
||||
@@ -215,7 +215,6 @@ RenderPass::~RenderPass() {
|
||||
|
||||
uint32 RenderPass::getFramebufferHash() {
|
||||
FramebufferDescription description;
|
||||
std::memset(&description, 0, sizeof(FramebufferDescription));
|
||||
for (auto& inputAttachment : layout.inputAttachments) {
|
||||
PTextureBase tex = inputAttachment.getTexture().cast<TextureBase>();
|
||||
description.inputAttachments[description.numInputAttachments++] = tex->getView();
|
||||
|
||||
@@ -8,6 +8,4 @@ CameraUpdater::CameraUpdater(PScene scene) : ComponentSystem<Component::Camera,
|
||||
CameraUpdater::~CameraUpdater() {}
|
||||
|
||||
void CameraUpdater::update(Component::Camera& camera, Component::Transform& transform) {
|
||||
Vector eyePos = transform.getPosition();
|
||||
Vector lookAt = eyePos + transform.getForward();
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#include "Containers/List.h"
|
||||
#include <functional>
|
||||
#include <thread>
|
||||
#include <condition_variable>
|
||||
|
||||
namespace Seele {
|
||||
class ThreadPool {
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
{
|
||||
"dependencies": [
|
||||
"vulkan",
|
||||
"assimp",
|
||||
"entt",
|
||||
"stb",
|
||||
|
||||
Reference in New Issue
Block a user