Merge remote-tracking branch 'origin/master'

This commit is contained in:
Dynamitos
2025-03-11 11:30:32 +01:00
53 changed files with 685 additions and 333 deletions
+2 -2
View File
@@ -123,11 +123,11 @@ void taskMain(
if(!culling.wasVisible())
{
// if the meshlet is outside of the frustum, we skip it since we cant do depth culling anyways
if(meshlet.bounding.insideFrustum(viewFrustum))
//if(meshlet.bounding.insideFrustum(viewFrustum))
{
#ifdef DEPTH_CULLING
// if the meshlet bounding box is behind the cached depth buffer, we skip
if(isBoxVisible(meshlet.bounding))
//if(isBoxVisible(meshlet.bounding))
#endif
{
uint index;
+15
View File
@@ -0,0 +1,15 @@
struct QuadOutput
{
float2 uv : UV;
float4 position : SV_Position;
}
[shader("vertex")]
QuadOutput quadMain(uint vertexIndex : SV_VertexID)
{
QuadOutput result;
result.uv = float2((vertexIndex << 1) & 2, vertexIndex & 2);
result.position = float4(result.uv * 2.0f + -1.0f, 0.0f, 1.0f);
result.uv.y = 1 - result.uv.y;
return result;
}
+1 -1
View File
@@ -10,5 +10,5 @@ FragmentParameter vertexMain(
){
InstanceData inst = pScene.instances[input.instanceId];
VertexAttributes attr = pVertexData.getAttributes(input.vertexId);
return attr.getParameter(inst.transformMatrix);
return attr.getParameter(inst.transformMatrix, inst.inverseTransformMatrix);
}
+117
View File
@@ -0,0 +1,117 @@
// MIT License
//
// Copyright (c) 2024 Missing Deadlines (Benjamin Wrensch)
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
// All values used to derive this implementation are sourced from Troys initial AgX implementation/OCIO config file available here:
// https://github.com/sobotka/AgX
struct Parameters
{
float4 offset = float4(0.0);
float4 slope = float4(1.0);
float4 power = float4(1.0);
float sat = 1.0;
Texture2D hdrInputTexture;
SamplerState hdrSampler;
};
ParameterBlock<Parameters> pParams;
// AgX
// ->
// Mean error^2: 3.6705141e-06
float3 agxDefaultContrastApprox(float3 x) {
float3 x2 = x * x;
float3 x4 = x2 * x2;
return + 15.5 * x4 * x2
- 40.14 * x4 * x
+ 31.96 * x4
- 6.868 * x2 * x
+ 0.4298 * x2
+ 0.1191 * x
- 0.00232;
}
float3 agx(float3 val) {
const float3x3 agx_mat = transpose(float3x3(
0.842479062253094, 0.0423282422610123, 0.0423756549057051,
0.0784335999999992, 0.878468636469772, 0.0784336,
0.0792237451477643, 0.0791661274605434, 0.879142973793104));
const float min_ev = -12.47393f;
const float max_ev = 4.026069f;
// Input transform
val = mul(agx_mat, val);
// Log2 space encoding
val = clamp(log2(val), min_ev, max_ev);
val = (val - min_ev) / (max_ev - min_ev);
// Apply sigmoid function approximation
val = agxDefaultContrastApprox(val);
return val;
}
float3 agxEotf(float3 val) {
const float3x3 agx_mat_inv = transpose(float3x3(
1.19687900512017, -0.0528968517574562, -0.0529716355144438,
-0.0980208811401368, 1.15190312990417, -0.0980434501171241,
-0.0990297440797205, -0.0989611768448433, 1.15107367264116));
// Undo input transform
val = mul(agx_mat_inv, val);
// sRGB IEC 61966-2-1 2.2 Exponent Reference EOTF Display
//val = pow(val, float3(2.2));
return val;
}
float3 agxLook(float3 val) {
const float3 lw = float3(0.2126, 0.7152, 0.0722);
float luma = dot(val, lw);
// Default
float3 offset = pParams.offset.xyz;
float3 slope = pParams.slope.xyz;
float3 power = pParams.power.xyz;
float sat = pParams.sat;
// ASC CDL
val = pow(val * slope + offset, power);
return luma + sat * (val - luma);
}
[shader("pixel")]
float4 toneMapping(float2 uv : UV) : SV_Target
{
float3 hdrValue = pParams.hdrInputTexture.Sample(pParams.hdrSampler, uv).rgb;
//float3 value = agx(hdrValue);
//value = agxLook(value);
//value = agxEotf(value);
float3 value = hdrValue / (hdrValue + float3(10));
return float4(value, 1);
}
+3 -4
View File
@@ -20,9 +20,8 @@ struct MeshData
uint32_t numIndices;
};
static const uint32_t MAX_VERTICES = 64;
static const uint32_t MAX_PRIMITIVES = 128;
static const uint32_t MAX_MESHLETS_PER_INSTANCE = 2048;
static const uint32_t MAX_VERTICES = 256;
static const uint32_t MAX_PRIMITIVES = 256;
struct InstanceData
{
@@ -77,7 +76,7 @@ uint decodePrimitive(uint32_t encoded)
struct MeshPayload
{
uint culledMeshlets[MAX_MESHLETS_PER_INSTANCE];
uint culledMeshlets[2048];
uint instanceId;
uint meshletOffset;
uint cullingOffset;
-1
View File
@@ -56,7 +56,6 @@ int main(int argc, char** argv) {
.size = {1920, 1080},
.offset = {0, 0},
},
.numSamples = Gfx::SE_SAMPLE_COUNT_4_BIT,
};
OGameView sceneView = new PlayView(graphics, window, sceneViewInfo, binaryPath.generic_string(), useDepthCulling);
sceneView->setFocused();
+1 -1
View File
@@ -60,7 +60,7 @@ void TextureLoader::import(TextureImportArgs args, PTextureAsset textureAsset) {
int totalWidth = 0, totalHeight = 0, n = 0;
unsigned char* data = stbi_load(args.filePath.string().c_str(), &totalWidth, &totalHeight, &n, 4);
ktxTexture2* kTexture = nullptr;
VkFormat format = VK_FORMAT_R8G8B8A8_UNORM;
VkFormat format = VK_FORMAT_R8G8B8A8_SRGB;
ktxTextureCreateInfo createInfo = {
.vkFormat = (uint32)format,
.baseDepth = 1,
+18 -19
View File
@@ -112,18 +112,18 @@ int main() {
// AssetImporter::importTexture(TextureImportArgs{
// .filePath = sourcePath / "import/textures/wgen.png",
//});
//AssetImporter::importMesh(MeshImportArgs{
// .filePath = sourcePath / "import/models/after-the-rain-vr-sound/source/Whitechapel.glb",
// .importPath = "Whitechapel",
//});
AssetImporter::importMesh(MeshImportArgs{
.filePath = sourcePath / "import/models/after-the-rain-vr-sound/source/Whitechapel.glb",
.importPath = "Whitechapel",
});
//AssetImporter::importMesh(MeshImportArgs{
// .filePath = sourcePath / "import/models/box.glb",
// .importPath = "",
//});
//AssetImporter::importMesh(MeshImportArgs{
// .filePath = sourcePath / "import/models/rttest.glb",
// .importPath = "",
//});
AssetImporter::importMesh(MeshImportArgs{
.filePath = sourcePath / "import/models/rttest.glb",
.importPath = "",
});
//AssetImporter::importMesh(MeshImportArgs{
// .filePath = sourcePath / "import/models/town_hall.glb",
// .importPath = "",
@@ -137,16 +137,15 @@ int main() {
.preferredFormat = Gfx::SE_FORMAT_B8G8R8A8_SRGB,
};
auto window = windowManager->addWindow(graphics, mainWindowInfo);
ViewportCreateInfo sceneViewInfo = {
.dimensions =
{
.size = {1920, 1080},
.offset = {0, 0},
},
.numSamples = Gfx::SE_SAMPLE_COUNT_4_BIT,
};
OGameView sceneView = new Editor::PlayView(graphics, window, sceneViewInfo, binaryPath.generic_string());
sceneView->setFocused();
ViewportCreateInfo sceneViewInfo = {
.dimensions =
{
.size = {1920, 1080},
.offset = {0, 0},
},
};
OGameView sceneView = new Editor::PlayView(graphics, window, sceneViewInfo, binaryPath.generic_string());
sceneView->setFocused();
//OInspectorView inspectorView = new Editor::InspectorView(graphics, window,
// ViewportCreateInfo{
// .dimensions =
@@ -157,7 +156,7 @@ int main() {
// .fieldOfView = 0,
// .numSamples = Gfx::SE_SAMPLE_COUNT_1_BIT,
// });
//
window->show();
while (windowManager->isActive() && getGlobals().running) {
windowManager->render();
+1 -1
View File
@@ -74,7 +74,7 @@ UVector2 FontAsset::shapeText(std::string_view view, uint32 fontSize, Array<Rend
void FontAsset::loadGlyphs(uint32 fontSize) {
FT_Set_Pixel_Sizes(ft_face, 0, fontSize);
for (uint32 i = 0; i < ft_face->num_glyphs; ++i) {
assert(FT_Load_Glyph(ft_face, i, FT_LOAD_RENDER | FT_LOAD_COLOR) == 0);
assert(FT_Load_Glyph(ft_face, i, FT_LOAD_RENDER) == 0);
FontAsset::Glyph& glyph = fontSizes[fontSize].glyphs[i];
glyph.size = IVector2(ft_face->glyph->bitmap.width, ft_face->glyph->bitmap.rows);
glyph.bearing = IVector2(ft_face->glyph->bitmap_left, ft_face->glyph->bitmap_top);
+2 -2
View File
@@ -159,8 +159,8 @@ static constexpr bool useAsyncCompute = false;
static constexpr bool useMeshShading = true;
static constexpr uint32 numFramesBuffered = 3;
static constexpr uint32 numVerticesPerMeshlet = 64;
static constexpr uint32 numPrimitivesPerMeshlet = 126;
static constexpr uint32 numVerticesPerMeshlet = 256;
static constexpr uint32 numPrimitivesPerMeshlet = 256;
double getCurrentFrameDelta();
double getCurrentFrameTime();
uint32 getCurrentFrameIndex();
-1
View File
@@ -35,7 +35,6 @@ struct WindowCreateInfo {
struct ViewportCreateInfo {
URect dimensions;
float fieldOfView = glm::radians(70.0f);
Gfx::SeSampleCountFlags numSamples;
};
// doesnt own the data, only proxy it
struct DataSource {
+1 -1
View File
@@ -14,7 +14,7 @@ void Mesh::save(ArchiveBuffer& buffer) const {
Serialization::save(buffer, vertexCount);
Serialization::save(buffer, referencedMaterial->getFolderPath());
Serialization::save(buffer, referencedMaterial->getName());
vertexData->serializeMesh(id, vertexCount, buffer);
vertexData->serializeMesh(id, buffer);
}
void Mesh::load(ArchiveBuffer& buffer) {
-2
View File
@@ -2,8 +2,6 @@
#include "Graphics/Buffer.h"
#include "Graphics/Enums.h"
#include "Graphics/Initializer.h"
#include "Metal/MTLResource.hpp"
#include "Metal/MTLTypes.hpp"
#include "MinimalEngine.h"
#include "Resources.h"
+31 -31
View File
@@ -135,10 +135,10 @@ void BasePass::beginFrame(const Component::Camera& cam) {
}
void BasePass::render() {
/*opaqueCulling->updateBuffer(0, 0, oLightIndexList);
opaqueCulling->updateTexture(1, 0, oLightGrid);
transparentCulling->updateBuffer(0, 0, tLightIndexList);
transparentCulling->updateTexture(1, 0, tLightGrid);
opaqueCulling->updateBuffer(LIGHTINDEX_NAME, 0, oLightIndexList);
opaqueCulling->updateTexture(LIGHTGRID_NAME, 0, oLightGrid);
transparentCulling->updateBuffer(LIGHTINDEX_NAME, 0, tLightIndexList);
transparentCulling->updateTexture(LIGHTGRID_NAME, 0, tLightGrid);
opaqueCulling->writeChanges();
transparentCulling->writeChanges();
@@ -153,7 +153,7 @@ void BasePass::render() {
// Base Rendering
for (VertexData* vertexData : VertexData::getList()) {
transparentData.addAll(vertexData->getTransparentData());
vertexData->getInstanceDataSet()->updateBuffer(6, 0, cullingBuffer);
vertexData->getInstanceDataSet()->updateBuffer(VertexData::CULLINGDATA_NAME, 0, cullingBuffer);
vertexData->getInstanceDataSet()->writeChanges();
permutation.setVertexData(vertexData->getTypeName());
const auto& materials = vertexData->getMaterialData();
@@ -189,7 +189,7 @@ void BasePass::render() {
.pipelineLayout = collection->pipelineLayout,
.multisampleState =
{
.samples = viewport->getSamples(),
.samples = msColorAttachment.getNumSamples(),
},
.rasterizationState =
{
@@ -210,7 +210,7 @@ void BasePass::render() {
.pipelineLayout = collection->pipelineLayout,
.multisampleState =
{
.samples = viewport->getSamples(),
.samples = msColorAttachment.getNumSamples(),
},
.rasterizationState =
{
@@ -247,9 +247,8 @@ void BasePass::render() {
//commands.add(waterRenderer->render(viewParamsSet));
//commands.add(terrainRenderer->render(viewParamsSet));
*/
// Skybox
graphics->beginRenderPass(renderPass);
{
Gfx::ORenderCommand skyboxCommand = graphics->createRenderCommand("SkyboxRender");
skyboxCommand->setViewport(viewport);
@@ -258,8 +257,6 @@ void BasePass::render() {
skyboxCommand->draw(36, 1, 0, 0);
graphics->executeCommands(std::move(skyboxCommand));
}
graphics->endRenderPass();
/*
// Transparent rendering
{
permutation.setDepthCulling(false); // ignore visibility infos for transparency
@@ -290,7 +287,7 @@ void BasePass::render() {
.pipelineLayout = collection->pipelineLayout,
.multisampleState =
{
.samples = viewport->getSamples(),
.samples = msColorAttachment.getNumSamples(),
},
.rasterizationState =
{
@@ -317,7 +314,7 @@ void BasePass::render() {
.pipelineLayout = collection->pipelineLayout,
.multisampleState =
{
.samples = viewport->getSamples(),
.samples = msColorAttachment.getNumSamples(),
},
.rasterizationState =
{
@@ -376,37 +373,40 @@ void BasePass::render() {
query->endQuery();
timestamps->write(Gfx::SE_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, "BaseEnd");
gDebugVertices.clear();
*/
}
void BasePass::endFrame() {}
void BasePass::publishOutputs() {
TextureCreateInfo depthBufferInfo = {
basePassDepth = graphics->createTexture2D(TextureCreateInfo{
.format = Gfx::SE_FORMAT_D32_SFLOAT,
.width = viewport->getOwner()->getFramebufferWidth(),
.height = viewport->getOwner()->getFramebufferHeight(),
.usage = Gfx::SE_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
};
basePassDepth = graphics->createTexture2D(depthBufferInfo);
});
TextureCreateInfo msDepthInfo = {
basePassColor = graphics->createTexture2D(TextureCreateInfo{
.format = Gfx::SE_FORMAT_R32G32B32A32_SFLOAT,
.width = viewport->getOwner()->getFramebufferWidth(),
.height = viewport->getOwner()->getFramebufferHeight(),
.usage = Gfx::SE_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
});
msBasePassDepth = graphics->createTexture2D(TextureCreateInfo{
.format = Gfx::SE_FORMAT_D32_SFLOAT,
.width = viewport->getOwner()->getFramebufferWidth(),
.height = viewport->getOwner()->getFramebufferHeight(),
.samples = viewport->getSamples(),
.samples = Gfx::SE_SAMPLE_COUNT_4_BIT,
.usage = Gfx::SE_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | Gfx::SE_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT,
};
msBasePassDepth = graphics->createTexture2D(msDepthInfo);
TextureCreateInfo msBaseColorInfo = {
.format = viewport->getOwner()->getSwapchainFormat(),
});
msBasePassColor = graphics->createTexture2D(TextureCreateInfo{
.format = Gfx::SE_FORMAT_R32G32B32A32_SFLOAT,
.width = viewport->getOwner()->getFramebufferWidth(),
.height = viewport->getOwner()->getFramebufferHeight(),
.samples = viewport->getSamples(),
.samples = Gfx::SE_SAMPLE_COUNT_4_BIT, // todo: configure
.usage = Gfx::SE_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | Gfx::SE_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT,
};
msBasePassColor = graphics->createTexture2D(msBaseColorInfo);
});
depthAttachment =
Gfx::RenderTargetAttachment(basePassDepth, Gfx::SE_IMAGE_LAYOUT_UNDEFINED, Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
@@ -417,7 +417,7 @@ void BasePass::publishOutputs() {
Gfx::SE_ATTACHMENT_LOAD_OP_CLEAR, Gfx::SE_ATTACHMENT_STORE_OP_DONT_CARE);
msDepthAttachment.clear.depthStencil.depth = 0.0f;
colorAttachment = Gfx::RenderTargetAttachment(viewport, Gfx::SE_IMAGE_LAYOUT_UNDEFINED, Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
colorAttachment = Gfx::RenderTargetAttachment(basePassColor, Gfx::SE_IMAGE_LAYOUT_UNDEFINED, Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
Gfx::SE_ATTACHMENT_LOAD_OP_DONT_CARE, Gfx::SE_ATTACHMENT_STORE_OP_STORE);
msColorAttachment =
@@ -437,7 +437,7 @@ void BasePass::publishOutputs() {
}
void BasePass::createRenderPass() {
RenderPass::beginFrame(Component::Camera());
//RenderPass::beginFrame(Component::Camera());
//terrainRenderer = new TerrainRenderer(graphics, scene, viewParamsLayout, viewParamsSet);
cullingBuffer = resources->requestBuffer("CULLINGBUFFER");
timestamps = resources->requestTimestampQuery("TIMESTAMPS");
@@ -538,7 +538,7 @@ void BasePass::createRenderPass() {
.pipelineLayout = debugPipelineLayout,
.multisampleState =
{
.samples = viewport->getSamples(),
.samples = msColorAttachment.getNumSamples(),
},
.rasterizationState =
{
@@ -612,7 +612,7 @@ void BasePass::createRenderPass() {
.pipelineLayout = pipelineLayout,
.multisampleState =
{
.samples = viewport->getSamples(),
.samples = msColorAttachment.getNumSamples(),
},
.rasterizationState =
{
+8 -5
View File
@@ -19,6 +19,7 @@ class BasePass : public RenderPass {
virtual void createRenderPass() override;
private:
// hdr
Gfx::RenderTargetAttachment msColorAttachment;
Gfx::RenderTargetAttachment colorAttachment;
Gfx::RenderTargetAttachment msDepthAttachment;
@@ -28,8 +29,8 @@ class BasePass : public RenderPass {
Gfx::PShaderBuffer tLightIndexList;
Gfx::PTexture2D oLightGrid;
Gfx::PTexture2D tLightGrid;
constexpr static std::string LIGHTINDEX_NAME = "lightIndexList";
constexpr static std::string LIGHTGRID_NAME = "lightGrid";
constexpr static const char* LIGHTINDEX_NAME = "lightIndexList";
constexpr static const char* LIGHTGRID_NAME = "lightGrid";
Gfx::PDescriptorSet opaqueCulling;
Gfx::PDescriptorSet transparentCulling;
@@ -37,7 +38,9 @@ class BasePass : public RenderPass {
// use a different texture here so we can do multisampling
Gfx::OTexture2D msBasePassDepth;
Gfx::OTexture2D basePassDepth;
// hdr
Gfx::OTexture2D msBasePassColor;
Gfx::OTexture2D basePassColor;
// used for transparency sorting
Vector cameraPos;
@@ -79,9 +82,9 @@ class BasePass : public RenderPass {
float blendFactor;
} skyboxData;
Component::Skybox skybox;
constexpr static std::string SKYBOXDAY_NAME = "day";
constexpr static std::string SKYBOXNIGHT_NAME = "night";
constexpr static std::string SKYBOXSAMPLER_NAME = "sampler";
const char* SKYBOXDAY_NAME = "day";
const char* SKYBOXNIGHT_NAME = "night";
const char* SKYBOXSAMPLER_NAME = "sampler";
PScene scene;
};
DEFINE_REF(BasePass)
@@ -17,6 +17,8 @@ target_sources(Engine
RenderPass.cpp
TerrainRenderer.h
TerrainRenderer.cpp
ToneMappingPass.h
ToneMappingPass.cpp
UIPass.h
UIPass.cpp
VisibilityPass.h
@@ -31,6 +33,7 @@ target_sources(Engine
CachedDepthPass.h
DepthCullingPass.h
LightCullingPass.h
ToneMappingPass.h
RayTracingPass.h
RenderGraph.h
RenderGraphResources.h
@@ -43,7 +43,7 @@ CachedDepthPass::~CachedDepthPass() {}
void CachedDepthPass::beginFrame(const Component::Camera& cam) { RenderPass::beginFrame(cam); }
void CachedDepthPass::render() {
/* query->beginQuery();
query->beginQuery();
timestamps->write(Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT, "CachedBegin");
graphics->beginRenderPass(renderPass);
Array<Gfx::ORenderCommand> commands;
@@ -53,7 +53,7 @@ void CachedDepthPass::render() {
permutation.setDepthCulling(true);
for (VertexData* vertexData : VertexData::getList()) {
permutation.setVertexData(vertexData->getTypeName());
vertexData->getInstanceDataSet()->updateBuffer(6, 0, cullingBuffer);
vertexData->getInstanceDataSet()->updateBuffer(VertexData::CULLINGDATA_NAME, 0, cullingBuffer);
vertexData->getInstanceDataSet()->writeChanges();
// Create Pipeline(VertexData)
@@ -134,9 +134,8 @@ void CachedDepthPass::render() {
graphics->executeCommands(std::move(commands));
graphics->endRenderPass();
graphics->waitDeviceIdle();
timestamps->write(Gfx::SE_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, "CachedEnd");
query->endQuery();*/
query->endQuery();
}
void CachedDepthPass::endFrame() {}
@@ -68,7 +68,7 @@ DepthCullingPass::~DepthCullingPass() {}
void DepthCullingPass::beginFrame(const Component::Camera& cam) { RenderPass::beginFrame(cam); }
void DepthCullingPass::render() {
/*query->beginQuery();
query->beginQuery();
depthAttachment.getTexture()->changeLayout(Gfx::SE_IMAGE_LAYOUT_GENERAL, Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
Gfx::SE_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT,
Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
@@ -125,7 +125,7 @@ void DepthCullingPass::render() {
permutation.setDepthCulling(getGlobals().useDepthCulling);
for (VertexData* vertexData : VertexData::getList()) {
permutation.setVertexData(vertexData->getTypeName());
vertexData->getInstanceDataSet()->updateBuffer(6, 0, cullingBuffer);
vertexData->getInstanceDataSet()->updateBuffer(VertexData::CULLINGDATA_NAME, 0, cullingBuffer);
vertexData->getInstanceDataSet()->writeChanges();
// Create Pipeline(VertexData)
// Descriptors:
@@ -217,7 +217,7 @@ void DepthCullingPass::render() {
// Sync visibility write with compute read
visibilityAttachment.getTexture()->pipelineBarrier(Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT,
Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);*/
Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
}
void DepthCullingPass::endFrame() {}
@@ -29,9 +29,9 @@ class DepthCullingPass : public RenderPass {
Array<uint32> mipOffsets;
Array<UVector2> mipDims;
constexpr static std::string DEPTHTEXTURE_NAME = "depthTexture";
constexpr static const char* DEPTHTEXTURE_NAME = "depthTexture";
Gfx::OShaderBuffer depthMipBuffer;
constexpr static std::string DEPTHMIP_NAME = "depthMip";
constexpr static const char* DEPTHMIP_NAME = "depthMip";
Gfx::RenderTargetAttachment depthAttachment;
Gfx::RenderTargetAttachment visibilityAttachment;
Gfx::ODescriptorLayout depthAttachmentLayout;
@@ -6,8 +6,6 @@
#include "Math/Vector.h"
#include "RenderGraph.h"
#include "Scene/Scene.h"
#include "Graphics/Metal/Descriptor.h"
#include "Graphics/Metal/Shader.h"
using namespace Seele;
@@ -39,19 +37,19 @@ void LightCullingPass::beginFrame(const Component::Camera& cam) {
}
void LightCullingPass::render() {
/*query->beginQuery();
query->beginQuery();
timestamps->write(Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT, "LightCullBegin");
oLightGrid->pipelineBarrier(Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, Gfx::SE_ACCESS_SHADER_WRITE_BIT,
Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
tLightGrid->pipelineBarrier(Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, Gfx::SE_ACCESS_SHADER_WRITE_BIT,
Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
cullingDescriptorSet->updateTexture(0, 0, depthAttachment);
cullingDescriptorSet->updateBuffer(1, 0, oLightIndexCounter);
cullingDescriptorSet->updateBuffer(2, 0, tLightIndexCounter);
cullingDescriptorSet->updateBuffer(3, 0, oLightIndexList);
cullingDescriptorSet->updateBuffer(4, 0, tLightIndexList);
cullingDescriptorSet->updateTexture(5, 0, oLightGrid);
cullingDescriptorSet->updateTexture(6, 0, tLightGrid);
cullingDescriptorSet->updateTexture(DEPTHATTACHMENT_NAME, 0, depthAttachment);
cullingDescriptorSet->updateBuffer(OLIGHTINDEXCOUNTER_NAME, 0, oLightIndexCounter);
cullingDescriptorSet->updateBuffer(TLIGHTINDEXCOUNTER_NAME, 0, tLightIndexCounter);
cullingDescriptorSet->updateBuffer(OLIGHTINDEXLIST_NAME, 0, oLightIndexList);
cullingDescriptorSet->updateBuffer(TLIGHTINDEXLIST_NAME, 0, tLightIndexList);
cullingDescriptorSet->updateTexture(OLIGHTGRID_NAME, 0, oLightGrid);
cullingDescriptorSet->updateTexture(TLIGHTGRID_NAME, 0, tLightGrid);
cullingDescriptorSet->writeChanges();
Gfx::OComputeCommand computeCommand = graphics->createComputeCommand("CullingCommand");
if (getGlobals().useLightCulling) {
@@ -60,7 +58,7 @@ void LightCullingPass::render() {
computeCommand->bindPipeline(cullingPipeline);
}
computeCommand->bindDescriptor({viewParamsSet, dispatchParamsSet, cullingDescriptorSet, lightEnv->getDescriptorSet()});
computeCommand->dispatch(dispatchParams.numThreadGroups.x, dispatchParams.numThreadGroups.y, dispatchParams.numThreadGroups.z);
computeCommand->dispatch(numThreadGroups.x, numThreadGroups.y, numThreadGroups.z);
Array<Gfx::OComputeCommand> commands;
commands.add(std::move(computeCommand));
// std::cout << "Execute" << std::endl;
@@ -74,7 +72,7 @@ void LightCullingPass::render() {
oLightGrid->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT,
Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
tLightGrid->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT,
Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);*/
Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
}
void LightCullingPass::endFrame() {}
@@ -83,8 +81,8 @@ void LightCullingPass::publishOutputs() {
setupFrustums();
uint32_t viewportWidth = viewport->getWidth();
uint32_t viewportHeight = viewport->getHeight();
UVector4 numThreadGroups = glm::ceil(glm::vec4(viewportWidth / (float)BLOCK_SIZE, viewportHeight / (float)BLOCK_SIZE, 1, 0));
UVector4 numThreads = numThreadGroups * glm::uvec4(BLOCK_SIZE, BLOCK_SIZE, 1, 0);
numThreadGroups = glm::ceil(glm::vec4(viewportWidth / (float)BLOCK_SIZE, viewportHeight / (float)BLOCK_SIZE, 1, 0));
numThreads = numThreadGroups * glm::uvec4(BLOCK_SIZE, BLOCK_SIZE, 1, 0);
dispatchParamsSet = dispatchParamsLayout->allocateDescriptorSet();
dispatchParamsSet->updateConstants("numThreadGroups", 0, &numThreadGroups);
dispatchParamsSet->updateConstants("numThreads", 0, &numThreads);
@@ -227,8 +225,8 @@ void LightCullingPass::setupFrustums() {
uint32_t viewportWidth = viewport->getWidth();
uint32_t viewportHeight = viewport->getHeight();
glm::uvec4 numThreads = glm::ceil(glm::vec4(viewportWidth / (float)BLOCK_SIZE, viewportHeight / (float)BLOCK_SIZE, 1, 0));
glm::uvec4 numThreadGroups = glm::ceil(glm::vec4(numThreads.x / (float)BLOCK_SIZE, numThreads.y / (float)BLOCK_SIZE, 1, 0));
numThreads = glm::ceil(glm::vec4(viewportWidth / (float)BLOCK_SIZE, viewportHeight / (float)BLOCK_SIZE, 1, 0));
numThreadGroups = glm::ceil(glm::vec4(numThreads.x / (float)BLOCK_SIZE, numThreads.y / (float)BLOCK_SIZE, 1, 0));
RenderPass::beginFrame(Component::Camera());
@@ -27,7 +27,7 @@ class LightCullingPass : public RenderPass {
static constexpr uint32 INDEX_LIGHT_ENV = 1;
Gfx::OShaderBuffer frustumBuffer;
constexpr static std::string FRUSTUMBUFFER_NAME = "frustums";
const char* FRUSTUMBUFFER_NAME = "frustums";
Gfx::ODescriptorLayout dispatchParamsLayout;
Gfx::PDescriptorSet dispatchParamsSet;
Gfx::OComputeShader frustumShader;
@@ -36,19 +36,19 @@ class LightCullingPass : public RenderPass {
PLightEnvironment lightEnv;
Gfx::PTexture2D depthAttachment;
constexpr static std::string DEPTHATTACHMENT_NAME = "depth";
constexpr static const char* DEPTHATTACHMENT_NAME = "depth";
Gfx::OShaderBuffer oLightIndexCounter;
constexpr static std::string OLIGHTINDEXCOUNTER_NAME = "oLightIndexCounter";
constexpr static const char* OLIGHTINDEXCOUNTER_NAME = "oLightIndexCounter";
Gfx::OShaderBuffer tLightIndexCounter;
constexpr static std::string TLIGHTINDEXCOUNTER_NAME = "tLightIndexCounter";
constexpr static const char* TLIGHTINDEXCOUNTER_NAME = "tLightIndexCounter";
Gfx::OShaderBuffer oLightIndexList;
constexpr static std::string OLIGHTINDEXLIST_NAME = "oLightIndexList";
constexpr static const char* OLIGHTINDEXLIST_NAME = "oLightIndexList";
Gfx::OShaderBuffer tLightIndexList;
constexpr static std::string TLIGHTINDEXLIST_NAME = "tLightIndexList";
constexpr static const char* TLIGHTINDEXLIST_NAME = "tLightIndexList";
Gfx::OTexture2D oLightGrid;
constexpr static std::string OLIGHTGRID_NAME = "oLightGrid";
constexpr static const char* OLIGHTGRID_NAME = "oLightGrid";
Gfx::OTexture2D tLightGrid;
constexpr static std::string TLIGHTGRID_NAME = "tLightGrid";
constexpr static const char* TLIGHTGRID_NAME = "tLightGrid";
Gfx::PDescriptorSet cullingDescriptorSet;
Gfx::ODescriptorLayout cullingDescriptorLayout;
Gfx::OPipelineLayout cullingLayout;
@@ -59,7 +59,9 @@ class LightCullingPass : public RenderPass {
Gfx::PComputePipeline cullingEnabledPipeline;
Gfx::OPipelineStatisticsQuery query;
Gfx::PTimestampQuery timestamps;
UVector4 numThreadGroups;
UVector4 numThreads;
PScene scene;
};
DEFINE_REF(LightCullingPass)
@@ -16,30 +16,30 @@ struct SampleParams {
RayTracingPass::RayTracingPass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics), scene(scene) {
paramsLayout = graphics->createDescriptorLayout("pRayTracingParams");
/*paramsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = 0,
paramsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
.name = TLAS_NAME,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR,
});
paramsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = 1,
.name = ACCUMULATOR_NAME,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE,
});
paramsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = 2,
.name = TEXTURE_NAME,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE,
});
paramsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = 3,
.name = INDEXBUFFER_NAME,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
});
paramsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = 4,
.name = SKYBOX_NAME,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
});
paramsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = 5,
.name = SKYSAMPLER_NAME,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLER,
});*/
});
paramsLayout->create();
pipelineLayout = graphics->createPipelineLayout("RayTracing");
pipelineLayout->addDescriptorLayout(viewParamsLayout);
@@ -137,12 +137,12 @@ void RayTracingPass::render() {
.bottomLevelStructures = accelerationStructures,
});
Gfx::PDescriptorSet desc = paramsLayout->allocateDescriptorSet();
/*desc->updateAccelerationStructure(0, 0, tlas);
desc->updateTexture(1, 0, radianceAccumulator);
desc->updateTexture(2, 0, texture);
desc->updateBuffer(3, 0, StaticMeshVertexData::getInstance()->getIndexBuffer());
desc->updateTexture(4, 0, skyBox);
desc->updateSampler(5, 0, skyBoxSampler);*/
desc->updateAccelerationStructure(TLAS_NAME, 0, tlas);
desc->updateTexture(ACCUMULATOR_NAME, 0, radianceAccumulator);
desc->updateTexture(TEXTURE_NAME, 0, texture);
desc->updateBuffer(INDEXBUFFER_NAME, 0, StaticMeshVertexData::getInstance()->getIndexBuffer());
desc->updateTexture(SKYBOX_NAME, 0, skyBox);
desc->updateSampler(SKYSAMPLER_NAME, 0, skyBoxSampler);
desc->writeChanges();
Gfx::ORenderCommand command = graphics->createRenderCommand("RayTracing");
@@ -17,15 +17,21 @@ class RayTracingPass : public RenderPass {
private:
Gfx::ODescriptorLayout paramsLayout;
Gfx::OPipelineLayout pipelineLayout;
constexpr static const char* TLAS_NAME = "scene";
Gfx::OTopLevelAS tlas;
constexpr static const char* ACCUMULATOR_NAME = "accumulator";
Gfx::OTexture2D radianceAccumulator;
constexpr static const char* TEXTURE_NAME = "image";
Gfx::OTexture2D texture;
constexpr static const char* SKYBOX_NAME = "skybox";
Gfx::PTextureCube skyBox;
constexpr static const char* SKYSAMPLER_NAME = "sampler";
Gfx::OSampler skyBoxSampler;
constexpr static const char* INDEXBUFFER_NAME = "indexBuffer";
Gfx::ORayGenShader rayGen;
Gfx::OAnyHitShader anyhit;
Gfx::OMissShader miss;
Gfx::PRayTracingPipeline pipeline;
Gfx::OTopLevelAS tlas;
PScene scene;
};
} // namespace Seele
@@ -297,7 +297,7 @@ void TerrainRenderer::setViewport(Gfx::PViewport _viewport, Gfx::PRenderPass ren
.pipelineLayout = meshUpdater.pipelineLayout,
.multisampleState =
{
.samples = viewport->getSamples(),
.samples = Gfx::SE_SAMPLE_COUNT_1_BIT,
},
.rasterizationState =
{
@@ -0,0 +1,112 @@
#include "ToneMappingPass.h"
using namespace Seele;
ToneMappingPass::ToneMappingPass(Gfx::PGraphics graphics) : RenderPass(graphics) {
layout = graphics->createDescriptorLayout("ToneMappingDescriptor");
layout->addDescriptorBinding(Gfx::DescriptorBinding{
.name = "offset",
.uniformLength = sizeof(Vector4),
});
layout->addDescriptorBinding(Gfx::DescriptorBinding{
.name = "slope",
.uniformLength = sizeof(Vector4),
});
layout->addDescriptorBinding(Gfx::DescriptorBinding{
.name = "power",
.uniformLength = sizeof(Vector4),
});
layout->addDescriptorBinding(Gfx::DescriptorBinding{
.name = "sat",
.uniformLength = sizeof(float),
});
layout->addDescriptorBinding(Gfx::DescriptorBinding{
.name = "hdrInputTexture",
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
});
layout->addDescriptorBinding(Gfx::DescriptorBinding{
.name = "hdrSampler",
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLER,
});
layout->create();
pipelineLayout = graphics->createPipelineLayout("ToneMappingLayout");
pipelineLayout->addDescriptorLayout(layout);
graphics->beginShaderCompilation(ShaderCompilationInfo{
.name = "ToneMapping",
.modules = {"FullScreenQuad", "ToneMapping"},
.entryPoints = {{"quadMain", "FullScreenQuad"}, {"toneMapping", "ToneMapping"}},
.rootSignature = pipelineLayout,
});
pipelineLayout->create();
vert = graphics->createVertexShader({0});
frag = graphics->createFragmentShader({1});
sampler = graphics->createSampler({});
}
ToneMappingPass::~ToneMappingPass() {}
void ToneMappingPass::beginFrame(const Component::Camera& cam) { RenderPass::beginFrame(cam); }
void ToneMappingPass::render() {
hdrInputTexture.getTexture()->changeLayout(Gfx::SE_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT,
Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
layout->reset();
set = layout->allocateDescriptorSet();
set->updateTexture("hdrInputTexture", 0, hdrInputTexture.getTexture());
set->updateSampler("hdrSampler", 0, sampler);
set->writeChanges();
graphics->beginRenderPass(renderPass);
Gfx::ORenderCommand command = graphics->createRenderCommand("ToneMapping");
command->setViewport(viewport);
command->bindPipeline(pipeline);
command->bindDescriptor({set});
command->draw(3, 1, 0, 0);
graphics->executeCommands(std::move(command));
graphics->endRenderPass();
}
void ToneMappingPass::endFrame() {}
void ToneMappingPass::publishOutputs() {
colorAttachment = Gfx::RenderTargetAttachment(viewport, Gfx::SE_IMAGE_LAYOUT_UNDEFINED, Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
Gfx::SE_ATTACHMENT_LOAD_OP_DONT_CARE, Gfx::SE_ATTACHMENT_STORE_OP_STORE);
resources->registerRenderPassOutput("TONEMAPPING_COLOR", colorAttachment);
}
void ToneMappingPass::createRenderPass() {
hdrInputTexture = resources->requestRenderTarget("BASEPASS_COLOR");
Gfx::RenderTargetLayout targetLayout = Gfx::RenderTargetLayout{
.colorAttachments = {colorAttachment},
};
Array<Gfx::SubPassDependency> dependency = {
{
.srcSubpass = ~0U,
.dstSubpass = 0,
.srcStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.dstStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.srcAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.dstAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
},
{
.srcSubpass = 0,
.dstSubpass = ~0U,
.srcStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.dstStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.srcAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.dstAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
},
};
renderPass = graphics->createRenderPass(targetLayout, dependency, viewport, "ToneMappingPass");
pipeline = graphics->createGraphicsPipeline(Gfx::LegacyPipelineCreateInfo{
.vertexShader = vert,
.fragmentShader = frag,
.renderPass = renderPass,
.pipelineLayout = pipelineLayout,
.colorBlend =
{
.attachmentCount = 1,
},
});
}
@@ -0,0 +1,33 @@
#pragma once
#include "RenderPass.h"
#include "Graphics/Shader.h"
namespace Seele
{
class ToneMappingPass : public RenderPass {
public:
ToneMappingPass(Gfx::PGraphics graphics);
ToneMappingPass(ToneMappingPass&&) = default;
ToneMappingPass& operator=(ToneMappingPass&&) = default;
virtual ~ToneMappingPass();
virtual void beginFrame(const Component::Camera& cam) override;
virtual void render() override;
virtual void endFrame() override;
virtual void publishOutputs() override;
virtual void createRenderPass() override;
private:
// non-hdr swapchain output
Gfx::RenderTargetAttachment colorAttachment;
Gfx::RenderTargetAttachment hdrInputTexture;
Gfx::OSampler sampler;
Gfx::ODescriptorLayout layout;
Gfx::PDescriptorSet set;
Gfx::OPipelineLayout pipelineLayout;
Gfx::OVertexShader vert;
Gfx::OFragmentShader frag;
Gfx::PGraphicsPipeline pipeline;
};
}
+2 -4
View File
@@ -32,7 +32,7 @@ UIPass::UIPass(Gfx::PGraphics graphics, UI::PSystem system) : RenderPass(graphic
uiDescriptorLayout = graphics->createDescriptorLayout("pParams");
uiDescriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{
.name = GLYPHINSTANCE_NAME,
.name = ELEMENT_NAME,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
});
uiDescriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{
@@ -57,6 +57,7 @@ void UIPass::beginFrame(const Component::Camera& cam) {
RenderPass::beginFrame(cam);
glyphs.clear();
usedTextures.clear();
elements.clear();
for (auto& render : renderElements) {
float x = render.position.x;
float y = render.position.y;
@@ -112,9 +113,6 @@ void UIPass::render() {
command->bindPipeline(uiPipeline);
command->bindDescriptor({viewParamsSet, uiDescriptorSet});
command->draw(4, elements.size(), 0, 0);
command->bindPipeline(textPipeline);
command->bindDescriptor({viewParamsSet, textDescriptorSet});
command->draw(4, glyphs.size(), 0, 0);
commands.add(std::move(command));
graphics->executeCommands(std::move(commands));
graphics->endRenderPass();
+4 -4
View File
@@ -72,13 +72,13 @@ class UIPass : public RenderPass {
Array<GlyphInstanceData> glyphs;
Array<RenderElementStyle> elements;
Gfx::OShaderBuffer glyphInstanceBuffer;
constexpr static std::string GLYPHINSTANCE_NAME = "glyphData";
constexpr static const char* GLYPHINSTANCE_NAME = "glyphData";
Gfx::OShaderBuffer elementBuffer;
constexpr static std::string ELEMENT_NAME = "elements";
constexpr static const char* ELEMENT_NAME = "elements";
Gfx::OSampler glyphSampler;
constexpr static std::string GLYPHSAMPLER_NAME = "glyphSampler";
constexpr static const char* GLYPHSAMPLER_NAME = "glyphSampler";
Array<Gfx::PTexture2D> usedTextures;
constexpr static std::string TEXTURES_NAME = "textures";
constexpr static const char* TEXTURES_NAME = "textures";
};
DEFINE_REF(UIPass);
} // namespace Seele
@@ -13,11 +13,12 @@ void VisibilityPass::beginFrame(const Component::Camera& cam) {
}
void VisibilityPass::render() {
/*cullingBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_MESH_SHADER_BIT_EXT,
cullingBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_MESH_SHADER_BIT_EXT,
Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT);
cullingBuffer->clear();
cullingBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT,
cullingBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
Gfx::SE_ACCESS_SHADER_READ_BIT | Gfx::SE_ACCESS_SHADER_WRITE_BIT,
Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
visibilityDescriptor->reset();
visibilitySet = visibilityDescriptor->allocateDescriptorSet();
@@ -38,7 +39,7 @@ void VisibilityPass::render() {
query->endQuery();
cullingBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
Gfx::SE_ACCESS_SHADER_READ_BIT,
Gfx::SE_PIPELINE_STAGE_TASK_SHADER_BIT_EXT | Gfx::SE_PIPELINE_STAGE_MESH_SHADER_BIT_EXT);*/
Gfx::SE_PIPELINE_STAGE_TASK_SHADER_BIT_EXT | Gfx::SE_PIPELINE_STAGE_MESH_SHADER_BIT_EXT);
}
void VisibilityPass::endFrame() {}
@@ -27,10 +27,10 @@ class VisibilityPass : public RenderPass {
Gfx::OPipelineStatisticsQuery query;
Gfx::PTimestampQuery timestamps;
constexpr static std::string VISIBILITY_NAME = "visibilityTexture";
constexpr static const char* VISIBILITY_NAME = "visibilityTexture";
// Holds culling information for every meshlet for each instance
Gfx::OShaderBuffer cullingBuffer;
constexpr static std::string CULLINGBUFFER_NAME = "cullingBuffer";
constexpr static const char* CULLINGBUFFER_NAME = "cullingBuffer";
UVector threadGroupSize;
};
DEFINE_REF(VisibilityPass)
@@ -458,7 +458,7 @@ void WaterRenderer::setViewport(Gfx::PViewport _viewport, Gfx::PRenderPass rende
.pipelineLayout = waterLayout,
.multisampleState =
{
.samples = viewport->getSamples(),
.samples = Gfx::SE_SAMPLE_COUNT_4_BIT,
},
.rasterizationState =
{
+2 -1
View File
@@ -35,7 +35,8 @@ class RenderTargetAttachment {
}
SeSampleCountFlags getNumSamples() const {
if (viewport != nullptr) {
return viewport->getSamples();
// viewport backbuffers are not multisampled themselves
return Gfx::SE_SAMPLE_COUNT_1_BIT;
}
return texture->getNumSamples();
}
+4 -2
View File
@@ -53,12 +53,14 @@ void StaticMeshVertexData::loadColors(uint64 offset, const Array<ColorType>& dat
dirty = true;
}
void StaticMeshVertexData::serializeMesh(MeshId id, uint64 numVertices, ArchiveBuffer& buffer) {
VertexData::serializeMesh(id, numVertices, buffer);
void StaticMeshVertexData::serializeMesh(MeshId id, ArchiveBuffer& buffer) {
VertexData::serializeMesh(id, buffer);
uint64 offset;
uint64 numVertices;
{
std::unique_lock l(vertexDataLock);
offset = meshOffsets[id];
numVertices = meshVertexCounts[id];
}
Array<TexCoordType> tex[MAX_TEXCOORDS];
for (size_t i = 0; i < MAX_TEXCOORDS; ++i) {
+7 -7
View File
@@ -25,7 +25,7 @@ class StaticMeshVertexData : public VertexData {
void loadTangents(uint64 offset, const Array<TangentType>& data);
void loadBitangents(uint64 offset, const Array<BiTangentType>& data);
void loadColors(uint64 offset, const Array<ColorType>& data);
virtual void serializeMesh(MeshId id, uint64 numVertices, ArchiveBuffer& buffer) override;
virtual void serializeMesh(MeshId id, ArchiveBuffer& buffer) override;
virtual uint64 deserializeMesh(MeshId id, ArchiveBuffer& buffer) override;
virtual void init(Gfx::PGraphics graphics) override;
virtual void destroy() override;
@@ -41,17 +41,17 @@ class StaticMeshVertexData : public VertexData {
Gfx::OShaderBuffer positions;
constexpr static std::string POSITIONS_NAME = "positions";
constexpr static const char* POSITIONS_NAME = "positions";
Gfx::OShaderBuffer texCoords[MAX_TEXCOORDS];
constexpr static std::string TEXCOORDS_NAME = "texCoords";
constexpr static const char* TEXCOORDS_NAME = "texCoords";
Gfx::OShaderBuffer normals;
constexpr static std::string NORMALS_NAME = "normals";
constexpr static const char* NORMALS_NAME = "normals";
Gfx::OShaderBuffer tangents;
constexpr static std::string TANGENTS_NAME = "tangents";
constexpr static const char* TANGENTS_NAME = "tangents";
Gfx::OShaderBuffer biTangents;
constexpr static std::string BITANGENTS_NAME = "biTangents";
constexpr static const char* BITANGENTS_NAME = "biTangents";
Gfx::OShaderBuffer colors;
constexpr static std::string COLORS_NAME = "colors";
constexpr static const char* COLORS_NAME = "colors";
Array<PositionType> posData;
Array<TexCoordType> texData[MAX_TEXCOORDS];
Array<NormalType> norData;
+76 -107
View File
@@ -39,8 +39,6 @@ void VertexData::updateMesh(uint32 meshletOffset, PMesh mesh, Component::Transfo
std::unique_lock l(materialDataLock);
PMaterialInstance referencedInstance = mesh->referencedMaterial->getHandle();
PMaterial mat = referencedInstance->getBaseMaterial();
const auto& data = meshData[mesh->id];
Matrix4 transformMatrix = transform.toMatrix() * mesh->transform;
InstanceData inst = InstanceData{
.transformMatrix = transformMatrix,
@@ -48,26 +46,6 @@ void VertexData::updateMesh(uint32 meshletOffset, PMesh mesh, Component::Transfo
};
referencedInstance->updateDescriptor();
if (mat->hasTransparency()) {
auto params = referencedInstance->getMaterialOffsets();
transparentData.add(TransparentDraw{
.matInst = referencedInstance,
.vertexData = this,
.offsets =
{
.instanceOffset = 0,
.textureOffset = params.textureOffset,
.samplerOffset = params.samplerOffset,
.floatOffset = params.floatOffset,
},
.worldPosition = Vector(inst.transformMatrix[3]),
.instanceData = inst,
.meshData = data,
.cullingOffset = meshletOffset,
.rayTracingScene = mesh->blas,
});
return;
}
if (materialData.size() <= mat->getId()) {
materialData.resize(mat->getId() + 1);
}
@@ -78,49 +56,32 @@ void VertexData::updateMesh(uint32 meshletOffset, PMesh mesh, Component::Transfo
}
BatchedDrawCall& matInstanceData = matData.instances[referencedInstance->getId()];
matInstanceData.materialInstance = referencedInstance;
matInstanceData.rayTracingData.add(mesh->blas);
matInstanceData.instanceData.add(inst);
matInstanceData.instanceMeshData.add(data);
matInstanceData.cullingOffsets.add(meshletOffset);
/* for (size_t i = 0; i < 0; ++i) {
auto bounding = meshlets[data.meshletOffset + i].bounding;
StaticArray<Vector, 8> corners;
Vector min = bounding.min; // bounding.center - bounding.radius * Vector(1, 1, 1);
Vector max = bounding.max; // bounding.center + bounding.radius * Vector(1, 1, 1);
corners[0] = transformMatrix * Vector4(min.x, min.y, min.z, 1);
corners[1] = transformMatrix * Vector4(min.x, min.y, max.z, 1);
corners[2] = transformMatrix * Vector4(min.x, max.y, min.z, 1);
corners[3] = transformMatrix * Vector4(min.x, max.y, max.z, 1);
corners[4] = transformMatrix * Vector4(max.x, min.y, min.z, 1);
corners[5] = transformMatrix * Vector4(max.x, min.y, max.z, 1);
corners[6] = transformMatrix * Vector4(max.x, max.y, min.z, 1);
corners[7] = transformMatrix * Vector4(max.x, max.y, max.z, 1);
addDebugVertex(DebugVertex{.position = corners[0], .color = meshlets[data.meshletOffset + i].color});
addDebugVertex(DebugVertex{.position = corners[1], .color = meshlets[data.meshletOffset + i].color});
addDebugVertex(DebugVertex{.position = corners[0], .color = meshlets[data.meshletOffset + i].color});
addDebugVertex(DebugVertex{.position = corners[2], .color = meshlets[data.meshletOffset + i].color});
addDebugVertex(DebugVertex{.position = corners[1], .color = meshlets[data.meshletOffset + i].color});
addDebugVertex(DebugVertex{.position = corners[3], .color = meshlets[data.meshletOffset + i].color});
addDebugVertex(DebugVertex{.position = corners[2], .color = meshlets[data.meshletOffset + i].color});
addDebugVertex(DebugVertex{.position = corners[3], .color = meshlets[data.meshletOffset + i].color});
addDebugVertex(DebugVertex{.position = corners[0], .color = meshlets[data.meshletOffset + i].color});
addDebugVertex(DebugVertex{.position = corners[4], .color = meshlets[data.meshletOffset + i].color});
addDebugVertex(DebugVertex{.position = corners[1], .color = meshlets[data.meshletOffset + i].color});
addDebugVertex(DebugVertex{.position = corners[5], .color = meshlets[data.meshletOffset + i].color});
addDebugVertex(DebugVertex{.position = corners[2], .color = meshlets[data.meshletOffset + i].color});
addDebugVertex(DebugVertex{.position = corners[6], .color = meshlets[data.meshletOffset + i].color});
addDebugVertex(DebugVertex{.position = corners[3], .color = meshlets[data.meshletOffset + i].color});
addDebugVertex(DebugVertex{.position = corners[7], .color = meshlets[data.meshletOffset + i].color});
addDebugVertex(DebugVertex{.position = corners[4], .color = meshlets[data.meshletOffset + i].color});
addDebugVertex(DebugVertex{.position = corners[5], .color = meshlets[data.meshletOffset + i].color});
addDebugVertex(DebugVertex{.position = corners[4], .color = meshlets[data.meshletOffset + i].color});
addDebugVertex(DebugVertex{.position = corners[6], .color = meshlets[data.meshletOffset + i].color});
addDebugVertex(DebugVertex{.position = corners[6], .color = meshlets[data.meshletOffset + i].color});
addDebugVertex(DebugVertex{.position = corners[7], .color = meshlets[data.meshletOffset + i].color});
addDebugVertex(DebugVertex{.position = corners[5], .color = meshlets[data.meshletOffset + i].color});
addDebugVertex(DebugVertex{.position = corners[7], .color = meshlets[data.meshletOffset + i].color});
}*/
for (const auto& data : meshData[mesh->id]) {
if (mat->hasTransparency()) {
auto params = referencedInstance->getMaterialOffsets();
transparentData.add(TransparentDraw{
.matInst = referencedInstance,
.vertexData = this,
.offsets =
{
.instanceOffset = 0,
.textureOffset = params.textureOffset,
.samplerOffset = params.samplerOffset,
.floatOffset = params.floatOffset,
},
.worldPosition = Vector(inst.transformMatrix[3]),
.instanceData = inst,
.meshData = data,
.cullingOffset = meshletOffset,
.rayTracingScene = mesh->blas,
});
} else { // opaque
matInstanceData.rayTracingData.add(mesh->blas);
matInstanceData.instanceData.add(inst);
matInstanceData.instanceMeshData.add(data);
matInstanceData.cullingOffsets.add(meshletOffset);
}
}
}
void VertexData::createDescriptors() {
@@ -177,37 +138,41 @@ void VertexData::createDescriptors() {
void VertexData::loadMesh(MeshId id, Array<uint32> loadedIndices, Array<Meshlet> loadedMeshlets) {
std::unique_lock l(vertexDataLock);
uint32 meshletOffset = meshlets.size();
AABB meshAABB;
for (uint32 i = 0; i < loadedMeshlets.size(); ++i) {
Meshlet& m = loadedMeshlets[i];
meshAABB = meshAABB.combine(m.boundingBox);
uint32 vertexOffset = vertexIndices.size();
vertexIndices.resize(vertexOffset + m.numVertices);
std::memcpy(vertexIndices.data() + vertexOffset, m.uniqueVertices, m.numVertices * sizeof(uint32));
uint32 primitiveOffset = primitiveIndices.size();
primitiveIndices.resize(primitiveOffset + (m.numPrimitives * 3));
std::memcpy(primitiveIndices.data() + primitiveOffset, m.primitiveLayout, m.numPrimitives * 3 * sizeof(uint8));
meshlets.add(MeshletDescription{
.bounding = m.boundingBox, //.toSphere(),
.vertexCount = m.numVertices,
.primitiveCount = m.numPrimitives,
.vertexOffset = vertexOffset,
.primitiveOffset = primitiveOffset,
.color = Vector((float)rand() / RAND_MAX, (float)rand() / RAND_MAX, (float)rand() / RAND_MAX),
.indicesOffset = (uint32)meshOffsets[id],
for (auto&& chunk : loadedMeshlets | std::views::chunk(2048)) {
uint32 meshletOffset = meshlets.size();
AABB meshAABB;
uint32 numMeshlets = 0;
for (auto&& m : chunk) {
numMeshlets++;
//...
meshAABB = meshAABB.combine(m.boundingBox);
uint32 vertexOffset = vertexIndices.size();
vertexIndices.resize(vertexOffset + m.numVertices);
std::memcpy(vertexIndices.data() + vertexOffset, m.uniqueVertices, m.numVertices * sizeof(uint32));
uint32 primitiveOffset = primitiveIndices.size();
primitiveIndices.resize(primitiveOffset + (m.numPrimitives * 3));
std::memcpy(primitiveIndices.data() + primitiveOffset, m.primitiveLayout, m.numPrimitives * 3 * sizeof(uint8));
meshlets.add(MeshletDescription{
.bounding = m.boundingBox, //.toSphere(),
.vertexCount = m.numVertices,
.primitiveCount = m.numPrimitives,
.vertexOffset = vertexOffset,
.primitiveOffset = primitiveOffset,
.color = Vector((float)rand() / RAND_MAX, (float)rand() / RAND_MAX, (float)rand() / RAND_MAX),
.indicesOffset = (uint32)meshOffsets[id],
});
}
meshData[id].add(MeshData{
.bounding = meshAABB, //.toSphere(),
.numMeshlets = numMeshlets,
.meshletOffset = meshletOffset,
});
}
meshData[id] = MeshData{
.bounding = meshAABB, //.toSphere(),
.numMeshlets = (uint32)loadedMeshlets.size(),
.meshletOffset = meshletOffset,
.firstIndex = (uint32)indices.size(),
.numIndices = (uint32)loadedIndices.size(),
};
// todo: in case of a index split for 16 bit, do something here
meshData[id][0].firstIndex = (uint32)indices.size();
meshData[id][0].numIndices = (uint32)loadedIndices.size();
indices.resize(indices.size() + loadedIndices.size());
std::memcpy(indices.data() + meshData[id].firstIndex, loadedIndices.data(), loadedIndices.size() * sizeof(uint32));
std::memcpy(indices.data() + meshData[id][0].firstIndex, loadedIndices.data(), loadedIndices.size() * sizeof(uint32));
}
void VertexData::commitMeshes() {
@@ -268,22 +233,24 @@ MeshId VertexData::allocateVertexData(uint64 numVertices) {
return res;
}
void VertexData::serializeMesh(MeshId id, uint64, ArchiveBuffer& buffer) {
void VertexData::serializeMesh(MeshId id, ArchiveBuffer& buffer) {
std::unique_lock l(vertexDataLock);
Array<Meshlet> out;
MeshData data = meshData[id];
for (size_t i = 0; i < data.numMeshlets; ++i) {
MeshletDescription& desc = meshlets[i + data.meshletOffset];
Meshlet m;
std::memcpy(m.uniqueVertices, &vertexIndices[desc.vertexOffset], desc.vertexCount * sizeof(uint32));
std::memcpy(m.primitiveLayout, &primitiveIndices[desc.primitiveOffset], desc.primitiveCount * 3 * sizeof(uint8));
m.numPrimitives = desc.primitiveCount;
m.numVertices = desc.vertexCount;
m.boundingBox = desc.bounding;
out.add(std::move(m));
for (uint32 n = 0; n < meshData[id].size(); ++n) {
MeshData data = meshData[id][n];
for (size_t i = 0; i < data.numMeshlets; ++i) {
MeshletDescription& desc = meshlets[i + data.meshletOffset];
Meshlet m;
std::memcpy(m.uniqueVertices, &vertexIndices[desc.vertexOffset], desc.vertexCount * sizeof(uint32));
std::memcpy(m.primitiveLayout, &primitiveIndices[desc.primitiveOffset], desc.primitiveCount * 3 * sizeof(uint8));
m.numPrimitives = desc.primitiveCount;
m.numVertices = desc.vertexCount;
m.boundingBox = desc.bounding;
out.add(std::move(m));
}
}
Array<uint32> ind(data.numIndices);
std::memcpy(ind.data(), &indices[data.firstIndex], data.numIndices * sizeof(uint32));
Array<uint32> ind(meshData[id][0].numIndices);
std::memcpy(ind.data(), &indices[meshData[id][0].firstIndex], meshData[id][0].numIndices * sizeof(uint32));
Serialization::save(buffer, out);
Serialization::save(buffer, ind);
}
@@ -383,7 +350,9 @@ void VertexData::destroy() {
uint32 VertexData::addCullingMapping(MeshId id) {
uint32 result = meshletCount;
meshletCount += getMeshData(id).numMeshlets;
for (const auto& md : getMeshData(id)) {
meshletCount += md.numMeshlets;
}
return result;
}
+12 -11
View File
@@ -62,7 +62,7 @@ class VertexData {
MeshId allocateVertexData(uint64 numVertices);
uint64 getMeshOffset(MeshId id) const { return meshOffsets[id]; }
uint64 getMeshVertexCount(MeshId id) { return meshVertexCounts[id]; }
virtual void serializeMesh(MeshId id, uint64 numVertices, ArchiveBuffer& buffer);
virtual void serializeMesh(MeshId id, ArchiveBuffer& buffer);
virtual uint64 deserializeMesh(MeshId id, ArchiveBuffer& buffer);
virtual void bindBuffers(Gfx::PRenderCommand command) = 0;
virtual Gfx::PDescriptorLayout getVertexDataLayout() = 0;
@@ -76,7 +76,7 @@ class VertexData {
const Array<MaterialData>& getMaterialData() const { return materialData; }
const Array<TransparentDraw>& getTransparentData() const { return transparentData; }
const Array<Gfx::PBottomLevelAS>& getRayTracingData() const { return rayTracingScene; }
const MeshData& getMeshData(MeshId id) const { return meshData[id]; }
const Array<MeshData>& getMeshData(MeshId id) const { return meshData[id]; }
void registerBottomLevelAccelerationStructure(Gfx::PBottomLevelAS blas) {
dataToBuild.add(blas);
}
@@ -89,6 +89,7 @@ class VertexData {
uint32 addCullingMapping(MeshId id);
static uint64 getMeshletCount() { return meshletCount; }
constexpr static const char* CULLINGDATA_NAME = "cullingData";
protected:
virtual void resizeBuffers() = 0;
@@ -113,7 +114,8 @@ class VertexData {
Array<TransparentDraw> transparentData;
std::mutex vertexDataLock;
Array<MeshData> meshData;
// each mesh id can have multiple meshdata, in case it needs to be split for having too many meshlets
Array<Array<MeshData>> meshData;
Array<uint64> meshOffsets;
Array<uint64> meshVertexCounts;
@@ -128,27 +130,26 @@ class VertexData {
Gfx::ODescriptorLayout instanceDataLayout;
// for mesh shading
Gfx::OShaderBuffer meshletBuffer;
constexpr static std::string MESHLET_NAME = "meshlets";
constexpr static const char* MESHLET_NAME = "meshlets";
Gfx::OShaderBuffer vertexIndicesBuffer;
constexpr static std::string VERTEXINDICES_NAME = "vertexIndices";
constexpr static const char* VERTEXINDICES_NAME = "vertexIndices";
Gfx::OShaderBuffer primitiveIndicesBuffer;
constexpr static std::string PRIMITIVEINDICES_NAME = "primitiveIndices";
constexpr static const char* PRIMITIVEINDICES_NAME = "primitiveIndices";
Gfx::OShaderBuffer cullingOffsetBuffer;
constexpr static std::string CULLINGOFFSETS_NAME = "cullingOffsets";
constexpr static std::string CULLINGDATA_NAME = "cullingData";
constexpr static const char* CULLINGOFFSETS_NAME = "cullingOffsets";
// for legacy pipeline
Gfx::OIndexBuffer indexBuffer;
constexpr static std::string INDEXBUFFER_NAME = "indexBuffer";
constexpr static const char* INDEXBUFFER_NAME = "indexBuffer";
Array<Gfx::PBottomLevelAS> dataToBuild;
// Material data
Array<InstanceData> instanceData;
Gfx::OShaderBuffer instanceBuffer;
constexpr static std::string INSTANCES_NAME = "instances";
constexpr static const char* INSTANCES_NAME = "instances";
Array<MeshData> instanceMeshData;
Gfx::OShaderBuffer instanceMeshDataBuffer;
constexpr static std::string MESHDATA_NAME = "meshData";
constexpr static const char* MESHDATA_NAME = "meshData";
Array<Gfx::PBottomLevelAS> rayTracingScene;
+6 -6
View File
@@ -45,6 +45,7 @@ void Command::begin() {
void Command::end() {
VK_CHECK(vkEndCommandBuffer(handle));
signalSemaphore->rotateSemaphore();
state = State::End;
}
@@ -111,15 +112,14 @@ void Command::executeCommands(Array<Gfx::OComputeCommand> commands) {
}
void Command::waitForSemaphore(VkPipelineStageFlags flags, PSemaphore semaphore) {
bindResource(semaphore->getCurrentSemaphore());
waitSemaphores.add(semaphore);
waitFlags.add(flags);
// std::cout << "Cmd " << handle << " wait for " << semaphore->getHandle() << std::endl;
}
void Command::checkFence() {
assert(state == State::Submit || !fence->isSignaled());
if (fence->isSignaled()) {
// std::cout << "Cmd " << handle << " was signaled" << std::endl;
vkResetCommandBuffer(handle, VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT);
fence->reset();
for (auto& command : executingComputes) {
@@ -132,8 +132,8 @@ void Command::checkFence() {
pool->cacheCommands(std::move(executingRenders));
for (auto& descriptor : boundResources) {
descriptor->unbind();
// std::cout << "Cmd " << handle << " unbind " << descriptor->getHandle() << std::endl;
}
signalSemaphore->resolveSignal();
boundResources.clear();
graphics->getDestructionManager()->notifyCommandComplete();
state = State::Init;
@@ -561,11 +561,12 @@ void CommandPool::submitCommands(PSemaphore signalSemaphore) {
assert(command->state == Command::State::Begin); // Not in a renderpass
command->end();
Array<VkSemaphore> semaphores = {command->signalSemaphore->getHandle()};
command->signalSemaphore->encodeSignal();
if (signalSemaphore != nullptr) {
semaphores.add(signalSemaphore->getHandle());
signalSemaphore->encodeSignal();
}
queue->submitCommandBuffer(command, semaphores);
// std::cout << "Cmd " << command->getHandle() << " signalling " << command->signalSemaphore->getHandle() << std::endl;
PSemaphore waitSemaphore = command->signalSemaphore;
for (uint32 i = 0; i < allocatedBuffers.size(); ++i) {
@@ -587,8 +588,7 @@ void CommandPool::submitCommands(PSemaphore signalSemaphore) {
}
void CommandPool::refreshCommands() {
for (uint32 i = 0; i < allocatedBuffers.size(); ++i)
{
for (uint32 i = 0; i < allocatedBuffers.size(); ++i) {
allocatedBuffers[i]->checkFence();
}
}
+58 -25
View File
@@ -53,6 +53,7 @@ void DescriptorLayout::create() {
} else {
mappings[gfxBinding.name] = {
.binding = (uint32)bindings.size(),
.type = cast(gfxBinding.descriptorType),
};
bindings.add({
.binding = (uint32)bindings.size(),
@@ -205,11 +206,11 @@ void DescriptorSet::updateConstants(const std::string& name, uint32 offset, void
void DescriptorSet::updateBuffer(const std::string& name, uint32 index, Gfx::PShaderBuffer shaderBuffer) {
PShaderBuffer vulkanBuffer = shaderBuffer.cast<ShaderBuffer>();
uint32 binding = owner->getLayout()->mappings[name].binding;
const auto& map = owner->getLayout()->mappings[name];
uint32 binding = map.binding;
if (boundResources[binding][index] == vulkanBuffer->getAlloc() || vulkanBuffer->getAlloc() == nullptr) {
return;
}
bufferInfos.add(VkDescriptorBufferInfo{
.buffer = vulkanBuffer->getHandle(),
.offset = 0,
@@ -222,7 +223,7 @@ void DescriptorSet::updateBuffer(const std::string& name, uint32 index, Gfx::PSh
.dstBinding = binding,
.dstArrayElement = index,
.descriptorCount = 1,
.descriptorType = cast(layout->getBindings()[binding].descriptorType),
.descriptorType = map.type,
.pBufferInfo = &bufferInfos.back(),
});
@@ -231,7 +232,8 @@ void DescriptorSet::updateBuffer(const std::string& name, uint32 index, Gfx::PSh
void DescriptorSet::updateBuffer(const std::string& name, uint32 index, Gfx::PVertexBuffer indexBuffer) {
PVertexBuffer vulkanBuffer = indexBuffer.cast<VertexBuffer>();
uint32 binding = owner->getLayout()->mappings[name].binding;
const auto& map = owner->getLayout()->mappings[name];
uint32 binding = map.binding;
if (boundResources[binding][index] == vulkanBuffer->getAlloc() || vulkanBuffer->getAlloc() == nullptr) {
return;
}
@@ -248,7 +250,7 @@ void DescriptorSet::updateBuffer(const std::string& name, uint32 index, Gfx::PVe
.dstBinding = binding,
.dstArrayElement = index,
.descriptorCount = 1,
.descriptorType = cast(layout->getBindings()[binding].descriptorType),
.descriptorType = map.type,
.pBufferInfo = &bufferInfos.back(),
});
@@ -257,7 +259,8 @@ void DescriptorSet::updateBuffer(const std::string& name, uint32 index, Gfx::PVe
void DescriptorSet::updateBuffer(const std::string& name, uint32 index, Gfx::PIndexBuffer indexBuffer) {
PIndexBuffer vulkanBuffer = indexBuffer.cast<IndexBuffer>();
uint32 binding = owner->getLayout()->mappings[name].binding;
const auto& map = owner->getLayout()->mappings[name];
uint32 binding = map.binding;
if (boundResources[binding][index] == vulkanBuffer->getAlloc() || vulkanBuffer->getAlloc() == nullptr) {
return;
}
@@ -274,7 +277,7 @@ void DescriptorSet::updateBuffer(const std::string& name, uint32 index, Gfx::PIn
.dstBinding = binding,
.dstArrayElement = index,
.descriptorCount = 1,
.descriptorType = cast(layout->getBindings()[binding].descriptorType),
.descriptorType = map.type,
.pBufferInfo = &bufferInfos.back(),
});
@@ -283,7 +286,8 @@ void DescriptorSet::updateBuffer(const std::string& name, uint32 index, Gfx::PIn
void DescriptorSet::updateSampler(const std::string& name, uint32 index, Gfx::PSampler samplerState) {
PSampler vulkanSampler = samplerState.cast<Sampler>();
uint32 binding = owner->getLayout()->mappings[name].binding;
const auto& map = owner->getLayout()->mappings[name];
uint32 binding = map.binding;
if (boundResources[binding][index] == vulkanSampler->getHandle()) {
return;
}
@@ -301,7 +305,7 @@ void DescriptorSet::updateSampler(const std::string& name, uint32 index, Gfx::PS
.dstBinding = binding,
.dstArrayElement = index,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER,
.descriptorType = map.type,
.pImageInfo = &imageInfos.back(),
});
@@ -310,7 +314,8 @@ void DescriptorSet::updateSampler(const std::string& name, uint32 index, Gfx::PS
void DescriptorSet::updateTexture(const std::string& name, uint32 index, Gfx::PTexture2D texture) {
TextureBase* vulkanTexture = texture.cast<TextureBase>().getHandle();
uint32 binding = owner->getLayout()->mappings[name].binding;
const auto& map = owner->getLayout()->mappings[name];
uint32 binding = map.binding;
if (boundResources[binding][index] == vulkanTexture->getHandle()) {
return;
}
@@ -328,7 +333,7 @@ void DescriptorSet::updateTexture(const std::string& name, uint32 index, Gfx::PT
.dstBinding = binding,
.dstArrayElement = index,
.descriptorCount = 1,
.descriptorType = cast(layout->getBindings()[binding].descriptorType),
.descriptorType = map.type,
.pImageInfo = &imageInfos.back(),
});
@@ -337,7 +342,8 @@ void DescriptorSet::updateTexture(const std::string& name, uint32 index, Gfx::PT
void DescriptorSet::updateTexture(const std::string& name, uint32 index, Gfx::PTexture3D texture) {
TextureBase* vulkanTexture = texture.cast<TextureBase>().getHandle();
uint32 binding = owner->getLayout()->mappings[name].binding;
const auto& map = owner->getLayout()->mappings[name];
uint32 binding = map.binding;
if (boundResources[binding][index] == vulkanTexture->getHandle()) {
return;
}
@@ -355,7 +361,7 @@ void DescriptorSet::updateTexture(const std::string& name, uint32 index, Gfx::PT
.dstBinding = binding,
.dstArrayElement = index,
.descriptorCount = 1,
.descriptorType = cast(layout->getBindings()[binding].descriptorType),
.descriptorType = map.type,
.pImageInfo = &imageInfos.back(),
});
@@ -364,7 +370,8 @@ void DescriptorSet::updateTexture(const std::string& name, uint32 index, Gfx::PT
void DescriptorSet::updateTexture(const std::string& name, uint32 index, Gfx::PTextureCube texture) {
TextureBase* vulkanTexture = texture.cast<TextureBase>().getHandle();
uint32 binding = owner->getLayout()->mappings[name].binding;
const auto& map = owner->getLayout()->mappings[name];
uint32 binding = map.binding;
if (boundResources[binding][index] == vulkanTexture->getHandle()) {
return;
}
@@ -382,7 +389,7 @@ void DescriptorSet::updateTexture(const std::string& name, uint32 index, Gfx::PT
.dstBinding = binding,
.dstArrayElement = index,
.descriptorCount = 1,
.descriptorType = cast(layout->getBindings()[binding].descriptorType),
.descriptorType = map.type,
.pImageInfo = &imageInfos.back(),
});
@@ -410,6 +417,42 @@ void DescriptorSet::updateAccelerationStructure(const std::string& name, uint32
}
void DescriptorSet::writeChanges() {
if (constantData.size() > 0) {
if (constantsBuffer != nullptr)
{
graphics->getDestructionManager()->queueResourceForDestruction(std::move(constantsBuffer));
}
constantsBuffer = new BufferAllocation(graphics, owner->getLayout()->getName(),
VkBufferCreateInfo{
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.size = constantData.size(),
.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
},
VmaAllocationCreateInfo{
.usage = VMA_MEMORY_USAGE_AUTO,
},
Gfx::QueueType::GRAPHICS);
constantsBuffer->updateContents(0, constantData.size(), constantData.data());
constantsBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
Gfx::SE_ACCESS_UNIFORM_READ_BIT, Gfx::SE_PIPELINE_STAGE_ALL_COMMANDS_BIT);
bufferInfos.add(VkDescriptorBufferInfo{
.buffer = constantsBuffer->buffer,
.offset = 0,
.range = constantsBuffer->size,
});
writeDescriptors.add(VkWriteDescriptorSet{
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.pNext = nullptr,
.dstSet = setHandle,
.dstBinding = 0,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
.pBufferInfo = &bufferInfos.back(),
});
}
if (writeDescriptors.size() > 0) {
if (isCurrentlyBound()) {
std::cout << "Descriptor currently bound, allocate a new one instead" << std::endl;
@@ -420,16 +463,6 @@ void DescriptorSet::writeChanges() {
imageInfos.clear();
bufferInfos.clear();
}
constantsBuffer = graphics->createUniformBuffer(UniformBufferCreateInfo{
.sourceData =
{
.size = constantData.size(),
.data = constantData.data(),
},
.name = owner->getLayout()->getName(),
});
constantsBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
Gfx::SE_ACCESS_UNIFORM_READ_BIT, Gfx::SE_PIPELINE_STAGE_ALL_COMMANDS_BIT);
}
PipelineLayout::PipelineLayout(PGraphics graphics, const std::string& name, Gfx::PPipelineLayout baseLayout)
+4 -4
View File
@@ -8,11 +8,11 @@
namespace Seele {
namespace Vulkan {
DECLARE_REF(Graphics)
struct DescriptorMapping
{
struct DescriptorMapping {
uint32 binding;
uint32 constantOffset;
uint32 constantSize;
VkDescriptorType type;
};
class DescriptorLayout : public Gfx::DescriptorLayout {
public:
@@ -23,7 +23,7 @@ class DescriptorLayout : public Gfx::DescriptorLayout {
private:
PGraphics graphics;
uint32 constantsSize;
uint32 constantsSize = 0;
VkShaderStageFlags constantsStages;
Array<VkDescriptorSetLayoutBinding> bindings;
Map<std::string, DescriptorMapping> mappings;
@@ -73,7 +73,7 @@ class DescriptorSet : public Gfx::DescriptorSet, public CommandBoundResource {
private:
std::vector<uint8> constantData;
Gfx::OUniformBuffer constantsBuffer;
OBufferAllocation constantsBuffer;
VkShaderStageFlags constantsStageFlags;
List<VkDescriptorImageInfo> imageInfos;
List<VkDescriptorBufferInfo> bufferInfos;
+9 -1
View File
@@ -142,7 +142,9 @@ Graphics::~Graphics() {
void Graphics::init(GraphicsInitializer initInfo) {
initInstance(initInfo);
//setupDebugCallback();
#ifdef ENABLE_VALIDATION
setupDebugCallback();
#endif
pickPhysicalDevice();
createDevice(initInfo);
VmaAllocatorCreateInfo createInfo = {
@@ -197,6 +199,12 @@ void Graphics::waitDeviceIdle() {
getGraphicsCommands()->refreshCommands();
}
void Graphics::executeCommands(Gfx::ORenderCommand commands) {
Array<Gfx::ORenderCommand> commandArray;
commandArray.add(std::move(commands));
getGraphicsCommands()->getCommands()->executeCommands(std::move(commandArray));
}
void Graphics::executeCommands(Array<Gfx::ORenderCommand> commands) {
getGraphicsCommands()->getCommands()->executeCommands(std::move(commands));
}
+1
View File
@@ -40,6 +40,7 @@ class Graphics : public Gfx::Graphics {
virtual void endRenderPass() override;
virtual void waitDeviceIdle() override;
virtual void executeCommands(Gfx::ORenderCommand commands) override;
virtual void executeCommands(Array<Gfx::ORenderCommand> commands) override;
virtual void executeCommands(Gfx::OComputeCommand commands) override;
virtual void executeCommands(Array<Gfx::OComputeCommand> commands) override;
+2 -1
View File
@@ -25,6 +25,8 @@ void Queue::submitCommandBuffer(PCommand command, const Array<VkSemaphore>& sign
VkCommandBuffer cmdHandle = command->handle;
Array<VkSemaphore> waitSemaphores;
// wait semaphores get bound to the cmd when they are added
// and unbound when the command completes
for (PSemaphore semaphore : command->waitSemaphores) {
waitSemaphores.add(semaphore->getHandle());
}
@@ -40,7 +42,6 @@ void Queue::submitCommandBuffer(PCommand command, const Array<VkSemaphore>& sign
.signalSemaphoreCount = static_cast<uint32>(signalSemaphores.size()),
.pSignalSemaphores = signalSemaphores.data(),
};
VK_CHECK(vkQueueSubmit(queue, 1, &submitInfo, command->fence->getHandle()));
command->fence->submit();
command->state = Command::State::Submit;
+2 -1
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@@ -22,7 +22,8 @@ BottomLevelAS::BottomLevelAS(PGraphics graphics, const Gfx::BottomLevelASCreateI
1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f,
};
VertexData* vertexData = createInfo.mesh->vertexData;
MeshData meshData = vertexData->getMeshData(createInfo.mesh->id);
//todo: indices might be split as well
MeshData meshData = vertexData->getMeshData(createInfo.mesh->id)[0];
vertexOffset = vertexData->getMeshOffset(createInfo.mesh->id) * sizeof(Vector);
vertexCount = vertexData->getMeshVertexCount(createInfo.mesh->id);
indexOffset = meshData.firstIndex * sizeof(uint32);
+1 -1
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@@ -172,7 +172,7 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::RenderTargetLayout _layout, Arra
.colorAttachmentCount = (uint32)colorRefs.size(),
.pColorAttachments = colorRefs.data(),
.pResolveAttachments = resolveRefs.size() > 0 ? resolveRefs.data() : nullptr,
.pDepthStencilAttachment = &depthRef,
.pDepthStencilAttachment = layout.depthAttachment.getTexture() != nullptr ? &depthRef : nullptr,
};
Array<VkSubpassDependency2> dep;
for (const auto& d : dependencies) {
+20 -2
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@@ -7,7 +7,7 @@
using namespace Seele;
using namespace Seele::Vulkan;
Semaphore::Semaphore(PGraphics graphics) : graphics(graphics) {
SemaphoreHandle::SemaphoreHandle(PGraphics graphics, const std::string& name) : CommandBoundResource(graphics, name) {
VkSemaphoreCreateInfo info = {
.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO,
.pNext = nullptr,
@@ -16,8 +16,26 @@ Semaphore::Semaphore(PGraphics graphics) : graphics(graphics) {
VK_CHECK(vkCreateSemaphore(graphics->getDevice(), &info, nullptr, &handle));
}
SemaphoreHandle::~SemaphoreHandle() { vkDestroySemaphore(graphics->getDevice(), handle, nullptr); }
Semaphore::Semaphore(PGraphics graphics) : graphics(graphics) {}
Semaphore::~Semaphore() {
// graphics->getDestructionManager()->queueSemaphore(graphics->getGraphicsCommands()->getCommands(), handle);
for (auto& h : handles) {
graphics->getDestructionManager()->queueResourceForDestruction(std::move(h));
}
}
void Semaphore::rotateSemaphore() {
for (uint32 i = 0; i < handles.size(); ++i) {
if (handles[i]->isCurrentlyBound()) {
continue;
}
currentHandle = i;
return;
}
currentHandle = handles.size();
handles.add(new SemaphoreHandle(graphics, "Semaphore"));
}
Fence::Fence(PGraphics graphics) : graphics(graphics), status(Status::Ready) {
+50 -23
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@@ -4,21 +4,67 @@
#include <vk_mem_alloc.h>
#include <vulkan/vulkan.h>
namespace Seele {
namespace Vulkan {
DECLARE_REF(DescriptorPool)
DECLARE_REF(CommandPool)
DECLARE_REF(Command)
DECLARE_REF(Graphics)
class Semaphore {
class CommandBoundResource {
public:
Semaphore(PGraphics graphics);
virtual ~Semaphore();
CommandBoundResource(PGraphics graphics, const std::string& name) : graphics(graphics), name(name) {}
virtual ~CommandBoundResource() {
if (isCurrentlyBound())
abort();
}
constexpr bool isCurrentlyBound() const { return bindCount > 0; }
constexpr void bind() { bindCount++; }
constexpr void unbind() { bindCount--; }
protected:
PGraphics graphics;
std::string name;
uint64 bindCount = 0;
};
DEFINE_REF(CommandBoundResource)
class SemaphoreHandle : public CommandBoundResource {
public:
SemaphoreHandle(PGraphics graphics, const std::string& name);
virtual ~SemaphoreHandle();
constexpr VkSemaphore getHandle() const { return handle; }
private:
VkSemaphore handle;
};
DEFINE_REF(SemaphoreHandle)
class Semaphore {
public:
Semaphore(PGraphics graphics);
virtual ~Semaphore();
// call when you need a new semaphore
void rotateSemaphore();
// call when the semaphore is to signal something, for example after using it in vkAcquireImage
void encodeSignal() {
if (handles.size() == 0)
return;
handles[currentHandle]->bind();
}
// call when the semaphore has been signalled
void resolveSignal() {
if (handles.size() == 0)
return;
handles[currentHandle]->unbind();
}
constexpr VkSemaphore getHandle() const { return handles[currentHandle]->getHandle(); }
PSemaphoreHandle getCurrentSemaphore() const { return handles[currentHandle]; }
private:
Array<OSemaphoreHandle> handles;
uint32 currentHandle = 0;
PGraphics graphics;
};
DEFINE_REF(Semaphore)
@@ -45,7 +91,6 @@ class Fence {
VkFence fence;
};
DEFINE_REF(Fence)
DECLARE_REF(CommandBoundResource)
class DestructionManager {
public:
DestructionManager(PGraphics graphics);
@@ -59,24 +104,6 @@ class DestructionManager {
};
DEFINE_REF(DestructionManager)
class CommandBoundResource {
public:
CommandBoundResource(PGraphics graphics, const std::string& name) : graphics(graphics), name(name) {}
virtual ~CommandBoundResource() {
if (isCurrentlyBound())
abort();
}
constexpr bool isCurrentlyBound() const { return bindCount > 0; }
constexpr void bind() { bindCount++; }
constexpr void unbind() { bindCount--; }
protected:
PGraphics graphics;
std::string name;
uint64 bindCount = 0;
};
DEFINE_REF(CommandBoundResource)
class SamplerHandle : public CommandBoundResource {
public:
SamplerHandle(PGraphics graphics, VkSamplerCreateInfo createInfo);
+8
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@@ -59,6 +59,7 @@ Window::Window(PGraphics graphics, const WindowCreateInfo& createInfo)
: graphics(graphics), preferences(createInfo), instance(graphics->getInstance()), swapchain(VK_NULL_HANDLE) {
glfwGetMonitorContentScale(glfwGetPrimaryMonitor(), &contentScaleX, &contentScaleY);
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
GLFWwindow* handle = glfwCreateWindow(createInfo.width / contentScaleX, createInfo.height / contentScaleY, createInfo.title, nullptr, nullptr);
windowHandle = handle;
glfwSetWindowUserPointer(handle, this);
@@ -92,11 +93,16 @@ Window::~Window() {
void Window::pollInput() { glfwPollEvents(); }
void Window::show() { glfwShowWindow(static_cast<GLFWwindow*>(windowHandle)); }
void Window::beginFrame() {
imageAvailableFences[currentSemaphoreIndex]->reset();
imageAvailableSemaphores[currentSemaphoreIndex]->resolveSignal();
imageAvailableSemaphores[currentSemaphoreIndex]->rotateSemaphore();
VK_CHECK(vkAcquireNextImageKHR(graphics->getDevice(), swapchain, std::numeric_limits<uint64>::max(),
imageAvailableSemaphores[currentSemaphoreIndex]->getHandle(),
imageAvailableFences[currentSemaphoreIndex]->getHandle(), &currentImageIndex));
imageAvailableSemaphores[currentSemaphoreIndex]->encodeSignal();
imageAvailableFences[currentSemaphoreIndex]->submit();
graphics->getGraphicsCommands()->getCommands()->waitForSemaphore(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
imageAvailableSemaphores[currentSemaphoreIndex]);
@@ -111,6 +117,7 @@ void Window::endFrame() {
swapChainTextures[currentImageIndex]->changeLayout(Gfx::SE_IMAGE_LAYOUT_PRESENT_SRC_KHR, Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, Gfx::SE_ACCESS_MEMORY_READ_BIT,
Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
renderingDoneSemaphores[currentSemaphoreIndex]->rotateSemaphore();
graphics->getGraphicsCommands()->submitCommands(renderingDoneSemaphores[currentSemaphoreIndex]);
VkSemaphore renderDoneHandle = renderingDoneSemaphores[currentSemaphoreIndex]->getHandle();
VkPresentInfoKHR presentInfo = {
@@ -130,6 +137,7 @@ void Window::endFrame() {
} else {
VK_CHECK(r);
}
renderingDoneSemaphores[currentSemaphoreIndex]->resolveSignal();
currentSemaphoreIndex = (currentSemaphoreIndex + 1) % Gfx::numFramesBuffered;
currentFrameIndex = currentSemaphoreIndex;
// graphics->waitDeviceIdle();
+1
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@@ -12,6 +12,7 @@ class Window : public Gfx::Window {
Window(PGraphics graphics, const WindowCreateInfo& createInfo);
virtual ~Window();
virtual void pollInput() override;
virtual void show() override;
virtual void beginFrame() override;
virtual void endFrame() override;
virtual Gfx::PTexture2D getBackBuffer() const override;
+1 -1
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@@ -10,7 +10,7 @@ Window::~Window() {}
Viewport::Viewport(PWindow owner, const ViewportCreateInfo& viewportInfo)
: sizeX(std::min(owner->getFramebufferWidth(), viewportInfo.dimensions.size.x)),
sizeY(std::min(owner->getFramebufferHeight(), viewportInfo.dimensions.size.y)), offsetX(viewportInfo.dimensions.offset.x),
offsetY(viewportInfo.dimensions.offset.y), fieldOfView(viewportInfo.fieldOfView), samples(viewportInfo.numSamples), owner(owner) {}
offsetY(viewportInfo.dimensions.offset.y), fieldOfView(viewportInfo.fieldOfView), owner(owner) {}
Viewport::~Viewport() {}
-2
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@@ -52,7 +52,6 @@ class Viewport {
constexpr uint32 getOffsetY() const { return offsetY; }
constexpr float getContentScaleX() const { return owner->getContentScaleX(); }
constexpr float getContentScaleY() const { return owner->getContentScaleY(); }
constexpr Gfx::SeSampleCountFlags getSamples() const { return samples; }
Matrix4 getProjectionMatrix() const;
protected:
@@ -61,7 +60,6 @@ class Viewport {
uint32 offsetX;
uint32 offsetY;
float fieldOfView;
Gfx::SeSampleCountFlags samples;
PWindow owner;
};
DEFINE_REF(Viewport)
+1 -1
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@@ -55,7 +55,7 @@ void Seele::beginCompilation(const ShaderCompilationInfo& info, SlangCompileTarg
.value =
{
.kind = slang::CompilerOptionValueKind::Int,
.intValue0 = SLANG_DEBUG_INFO_LEVEL_NONE,
.intValue0 = SLANG_DEBUG_INFO_LEVEL_STANDARD,
},
},
{
+2 -2
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@@ -11,7 +11,7 @@ LightEnvironment::LightEnvironment(Gfx::PGraphics graphics) : graphics(graphics)
});
layout->addDescriptorBinding(Gfx::DescriptorBinding{
.name = "numDirectionalLights",
.uniformLength = sizeof(uint)
.uniformLength = sizeof(uint32),
});
layout->addDescriptorBinding(Gfx::DescriptorBinding{
.name = "pointLights",
@@ -19,7 +19,7 @@ LightEnvironment::LightEnvironment(Gfx::PGraphics graphics) : graphics(graphics)
});
layout->addDescriptorBinding(Gfx::DescriptorBinding{
.name = "numPointLights",
.uniformLength = sizeof(uint)
.uniformLength = sizeof(uint32),
});
layout->create();
+2
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@@ -11,6 +11,7 @@
#include "Graphics/RenderPass/RayTracingPass.h"
#include "Graphics/RenderPass/RenderGraphResources.h"
#include "Graphics/RenderPass/VisibilityPass.h"
#include "Graphics/RenderPass/ToneMappingPass.h"
#include "System/CameraUpdater.h"
#include "System/LightGather.h"
#include "System/MeshUpdater.h"
@@ -26,6 +27,7 @@ GameView::GameView(Gfx::PGraphics graphics, PWindow window, const ViewportCreate
renderGraph.addPass(new VisibilityPass(graphics));
renderGraph.addPass(new LightCullingPass(graphics, scene));
renderGraph.addPass(new BasePass(graphics, scene));
renderGraph.addPass(new ToneMappingPass(graphics));
renderGraph.setViewport(viewport);
renderGraph.createRenderPass();
if (graphics->supportRayTracing()) {