Merge remote-tracking branch 'origin/master'
This commit is contained in:
@@ -123,11 +123,11 @@ void taskMain(
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if(!culling.wasVisible())
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{
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// if the meshlet is outside of the frustum, we skip it since we cant do depth culling anyways
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if(meshlet.bounding.insideFrustum(viewFrustum))
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//if(meshlet.bounding.insideFrustum(viewFrustum))
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{
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#ifdef DEPTH_CULLING
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// if the meshlet bounding box is behind the cached depth buffer, we skip
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if(isBoxVisible(meshlet.bounding))
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//if(isBoxVisible(meshlet.bounding))
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#endif
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{
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uint index;
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@@ -0,0 +1,15 @@
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struct QuadOutput
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{
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float2 uv : UV;
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float4 position : SV_Position;
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}
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[shader("vertex")]
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QuadOutput quadMain(uint vertexIndex : SV_VertexID)
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{
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QuadOutput result;
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result.uv = float2((vertexIndex << 1) & 2, vertexIndex & 2);
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result.position = float4(result.uv * 2.0f + -1.0f, 0.0f, 1.0f);
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result.uv.y = 1 - result.uv.y;
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return result;
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}
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@@ -10,5 +10,5 @@ FragmentParameter vertexMain(
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){
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InstanceData inst = pScene.instances[input.instanceId];
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VertexAttributes attr = pVertexData.getAttributes(input.vertexId);
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return attr.getParameter(inst.transformMatrix);
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return attr.getParameter(inst.transformMatrix, inst.inverseTransformMatrix);
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}
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@@ -0,0 +1,117 @@
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// MIT License
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//
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// Copyright (c) 2024 Missing Deadlines (Benjamin Wrensch)
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
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//
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||||
// The above copyright notice and this permission notice shall be included in
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||||
// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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// All values used to derive this implementation are sourced from Troy�s initial AgX implementation/OCIO config file available here:
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// https://github.com/sobotka/AgX
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struct Parameters
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{
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float4 offset = float4(0.0);
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float4 slope = float4(1.0);
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float4 power = float4(1.0);
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float sat = 1.0;
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Texture2D hdrInputTexture;
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SamplerState hdrSampler;
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};
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ParameterBlock<Parameters> pParams;
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// AgX
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// ->
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// Mean error^2: 3.6705141e-06
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float3 agxDefaultContrastApprox(float3 x) {
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float3 x2 = x * x;
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float3 x4 = x2 * x2;
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return + 15.5 * x4 * x2
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- 40.14 * x4 * x
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+ 31.96 * x4
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- 6.868 * x2 * x
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+ 0.4298 * x2
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+ 0.1191 * x
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- 0.00232;
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}
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float3 agx(float3 val) {
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const float3x3 agx_mat = transpose(float3x3(
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0.842479062253094, 0.0423282422610123, 0.0423756549057051,
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0.0784335999999992, 0.878468636469772, 0.0784336,
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0.0792237451477643, 0.0791661274605434, 0.879142973793104));
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const float min_ev = -12.47393f;
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const float max_ev = 4.026069f;
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// Input transform
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val = mul(agx_mat, val);
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// Log2 space encoding
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val = clamp(log2(val), min_ev, max_ev);
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val = (val - min_ev) / (max_ev - min_ev);
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// Apply sigmoid function approximation
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val = agxDefaultContrastApprox(val);
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return val;
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}
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float3 agxEotf(float3 val) {
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const float3x3 agx_mat_inv = transpose(float3x3(
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1.19687900512017, -0.0528968517574562, -0.0529716355144438,
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-0.0980208811401368, 1.15190312990417, -0.0980434501171241,
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-0.0990297440797205, -0.0989611768448433, 1.15107367264116));
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// Undo input transform
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val = mul(agx_mat_inv, val);
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// sRGB IEC 61966-2-1 2.2 Exponent Reference EOTF Display
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//val = pow(val, float3(2.2));
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return val;
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}
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float3 agxLook(float3 val) {
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const float3 lw = float3(0.2126, 0.7152, 0.0722);
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float luma = dot(val, lw);
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// Default
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float3 offset = pParams.offset.xyz;
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float3 slope = pParams.slope.xyz;
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float3 power = pParams.power.xyz;
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float sat = pParams.sat;
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// ASC CDL
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val = pow(val * slope + offset, power);
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return luma + sat * (val - luma);
|
||||
}
|
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|
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[shader("pixel")]
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float4 toneMapping(float2 uv : UV) : SV_Target
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{
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float3 hdrValue = pParams.hdrInputTexture.Sample(pParams.hdrSampler, uv).rgb;
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//float3 value = agx(hdrValue);
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//value = agxLook(value);
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//value = agxEotf(value);
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float3 value = hdrValue / (hdrValue + float3(10));
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return float4(value, 1);
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}
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@@ -20,9 +20,8 @@ struct MeshData
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uint32_t numIndices;
|
||||
};
|
||||
|
||||
static const uint32_t MAX_VERTICES = 64;
|
||||
static const uint32_t MAX_PRIMITIVES = 128;
|
||||
static const uint32_t MAX_MESHLETS_PER_INSTANCE = 2048;
|
||||
static const uint32_t MAX_VERTICES = 256;
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||||
static const uint32_t MAX_PRIMITIVES = 256;
|
||||
|
||||
struct InstanceData
|
||||
{
|
||||
@@ -77,7 +76,7 @@ uint decodePrimitive(uint32_t encoded)
|
||||
|
||||
struct MeshPayload
|
||||
{
|
||||
uint culledMeshlets[MAX_MESHLETS_PER_INSTANCE];
|
||||
uint culledMeshlets[2048];
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||||
uint instanceId;
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uint meshletOffset;
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uint cullingOffset;
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||||
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@@ -56,7 +56,6 @@ int main(int argc, char** argv) {
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.size = {1920, 1080},
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.offset = {0, 0},
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||||
},
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||||
.numSamples = Gfx::SE_SAMPLE_COUNT_4_BIT,
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||||
};
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OGameView sceneView = new PlayView(graphics, window, sceneViewInfo, binaryPath.generic_string(), useDepthCulling);
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sceneView->setFocused();
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@@ -60,7 +60,7 @@ void TextureLoader::import(TextureImportArgs args, PTextureAsset textureAsset) {
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int totalWidth = 0, totalHeight = 0, n = 0;
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unsigned char* data = stbi_load(args.filePath.string().c_str(), &totalWidth, &totalHeight, &n, 4);
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ktxTexture2* kTexture = nullptr;
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VkFormat format = VK_FORMAT_R8G8B8A8_UNORM;
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VkFormat format = VK_FORMAT_R8G8B8A8_SRGB;
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ktxTextureCreateInfo createInfo = {
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.vkFormat = (uint32)format,
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.baseDepth = 1,
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|
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+18
-19
@@ -112,18 +112,18 @@ int main() {
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// AssetImporter::importTexture(TextureImportArgs{
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// .filePath = sourcePath / "import/textures/wgen.png",
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//});
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//AssetImporter::importMesh(MeshImportArgs{
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// .filePath = sourcePath / "import/models/after-the-rain-vr-sound/source/Whitechapel.glb",
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// .importPath = "Whitechapel",
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//});
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AssetImporter::importMesh(MeshImportArgs{
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.filePath = sourcePath / "import/models/after-the-rain-vr-sound/source/Whitechapel.glb",
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.importPath = "Whitechapel",
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});
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//AssetImporter::importMesh(MeshImportArgs{
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// .filePath = sourcePath / "import/models/box.glb",
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// .importPath = "",
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//});
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//AssetImporter::importMesh(MeshImportArgs{
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// .filePath = sourcePath / "import/models/rttest.glb",
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// .importPath = "",
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//});
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AssetImporter::importMesh(MeshImportArgs{
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.filePath = sourcePath / "import/models/rttest.glb",
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||||
.importPath = "",
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||||
});
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||||
//AssetImporter::importMesh(MeshImportArgs{
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// .filePath = sourcePath / "import/models/town_hall.glb",
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// .importPath = "",
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@@ -137,16 +137,15 @@ int main() {
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.preferredFormat = Gfx::SE_FORMAT_B8G8R8A8_SRGB,
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};
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auto window = windowManager->addWindow(graphics, mainWindowInfo);
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ViewportCreateInfo sceneViewInfo = {
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||||
.dimensions =
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{
|
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.size = {1920, 1080},
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||||
.offset = {0, 0},
|
||||
},
|
||||
.numSamples = Gfx::SE_SAMPLE_COUNT_4_BIT,
|
||||
};
|
||||
OGameView sceneView = new Editor::PlayView(graphics, window, sceneViewInfo, binaryPath.generic_string());
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sceneView->setFocused();
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||||
ViewportCreateInfo sceneViewInfo = {
|
||||
.dimensions =
|
||||
{
|
||||
.size = {1920, 1080},
|
||||
.offset = {0, 0},
|
||||
},
|
||||
};
|
||||
OGameView sceneView = new Editor::PlayView(graphics, window, sceneViewInfo, binaryPath.generic_string());
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sceneView->setFocused();
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//OInspectorView inspectorView = new Editor::InspectorView(graphics, window,
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||||
// ViewportCreateInfo{
|
||||
// .dimensions =
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||||
@@ -157,7 +156,7 @@ int main() {
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||||
// .fieldOfView = 0,
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||||
// .numSamples = Gfx::SE_SAMPLE_COUNT_1_BIT,
|
||||
// });
|
||||
|
||||
//
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||||
window->show();
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while (windowManager->isActive() && getGlobals().running) {
|
||||
windowManager->render();
|
||||
|
||||
@@ -74,7 +74,7 @@ UVector2 FontAsset::shapeText(std::string_view view, uint32 fontSize, Array<Rend
|
||||
void FontAsset::loadGlyphs(uint32 fontSize) {
|
||||
FT_Set_Pixel_Sizes(ft_face, 0, fontSize);
|
||||
for (uint32 i = 0; i < ft_face->num_glyphs; ++i) {
|
||||
assert(FT_Load_Glyph(ft_face, i, FT_LOAD_RENDER | FT_LOAD_COLOR) == 0);
|
||||
assert(FT_Load_Glyph(ft_face, i, FT_LOAD_RENDER) == 0);
|
||||
FontAsset::Glyph& glyph = fontSizes[fontSize].glyphs[i];
|
||||
glyph.size = IVector2(ft_face->glyph->bitmap.width, ft_face->glyph->bitmap.rows);
|
||||
glyph.bearing = IVector2(ft_face->glyph->bitmap_left, ft_face->glyph->bitmap_top);
|
||||
|
||||
@@ -159,8 +159,8 @@ static constexpr bool useAsyncCompute = false;
|
||||
static constexpr bool useMeshShading = true;
|
||||
static constexpr uint32 numFramesBuffered = 3;
|
||||
|
||||
static constexpr uint32 numVerticesPerMeshlet = 64;
|
||||
static constexpr uint32 numPrimitivesPerMeshlet = 126;
|
||||
static constexpr uint32 numVerticesPerMeshlet = 256;
|
||||
static constexpr uint32 numPrimitivesPerMeshlet = 256;
|
||||
double getCurrentFrameDelta();
|
||||
double getCurrentFrameTime();
|
||||
uint32 getCurrentFrameIndex();
|
||||
|
||||
@@ -35,7 +35,6 @@ struct WindowCreateInfo {
|
||||
struct ViewportCreateInfo {
|
||||
URect dimensions;
|
||||
float fieldOfView = glm::radians(70.0f);
|
||||
Gfx::SeSampleCountFlags numSamples;
|
||||
};
|
||||
// doesnt own the data, only proxy it
|
||||
struct DataSource {
|
||||
|
||||
@@ -14,7 +14,7 @@ void Mesh::save(ArchiveBuffer& buffer) const {
|
||||
Serialization::save(buffer, vertexCount);
|
||||
Serialization::save(buffer, referencedMaterial->getFolderPath());
|
||||
Serialization::save(buffer, referencedMaterial->getName());
|
||||
vertexData->serializeMesh(id, vertexCount, buffer);
|
||||
vertexData->serializeMesh(id, buffer);
|
||||
}
|
||||
|
||||
void Mesh::load(ArchiveBuffer& buffer) {
|
||||
|
||||
@@ -2,8 +2,6 @@
|
||||
#include "Graphics/Buffer.h"
|
||||
#include "Graphics/Enums.h"
|
||||
#include "Graphics/Initializer.h"
|
||||
#include "Metal/MTLResource.hpp"
|
||||
#include "Metal/MTLTypes.hpp"
|
||||
#include "MinimalEngine.h"
|
||||
#include "Resources.h"
|
||||
|
||||
|
||||
@@ -135,10 +135,10 @@ void BasePass::beginFrame(const Component::Camera& cam) {
|
||||
}
|
||||
|
||||
void BasePass::render() {
|
||||
/*opaqueCulling->updateBuffer(0, 0, oLightIndexList);
|
||||
opaqueCulling->updateTexture(1, 0, oLightGrid);
|
||||
transparentCulling->updateBuffer(0, 0, tLightIndexList);
|
||||
transparentCulling->updateTexture(1, 0, tLightGrid);
|
||||
opaqueCulling->updateBuffer(LIGHTINDEX_NAME, 0, oLightIndexList);
|
||||
opaqueCulling->updateTexture(LIGHTGRID_NAME, 0, oLightGrid);
|
||||
transparentCulling->updateBuffer(LIGHTINDEX_NAME, 0, tLightIndexList);
|
||||
transparentCulling->updateTexture(LIGHTGRID_NAME, 0, tLightGrid);
|
||||
opaqueCulling->writeChanges();
|
||||
transparentCulling->writeChanges();
|
||||
|
||||
@@ -153,7 +153,7 @@ void BasePass::render() {
|
||||
// Base Rendering
|
||||
for (VertexData* vertexData : VertexData::getList()) {
|
||||
transparentData.addAll(vertexData->getTransparentData());
|
||||
vertexData->getInstanceDataSet()->updateBuffer(6, 0, cullingBuffer);
|
||||
vertexData->getInstanceDataSet()->updateBuffer(VertexData::CULLINGDATA_NAME, 0, cullingBuffer);
|
||||
vertexData->getInstanceDataSet()->writeChanges();
|
||||
permutation.setVertexData(vertexData->getTypeName());
|
||||
const auto& materials = vertexData->getMaterialData();
|
||||
@@ -189,7 +189,7 @@ void BasePass::render() {
|
||||
.pipelineLayout = collection->pipelineLayout,
|
||||
.multisampleState =
|
||||
{
|
||||
.samples = viewport->getSamples(),
|
||||
.samples = msColorAttachment.getNumSamples(),
|
||||
},
|
||||
.rasterizationState =
|
||||
{
|
||||
@@ -210,7 +210,7 @@ void BasePass::render() {
|
||||
.pipelineLayout = collection->pipelineLayout,
|
||||
.multisampleState =
|
||||
{
|
||||
.samples = viewport->getSamples(),
|
||||
.samples = msColorAttachment.getNumSamples(),
|
||||
},
|
||||
.rasterizationState =
|
||||
{
|
||||
@@ -247,9 +247,8 @@ void BasePass::render() {
|
||||
|
||||
//commands.add(waterRenderer->render(viewParamsSet));
|
||||
//commands.add(terrainRenderer->render(viewParamsSet));
|
||||
*/
|
||||
|
||||
// Skybox
|
||||
graphics->beginRenderPass(renderPass);
|
||||
{
|
||||
Gfx::ORenderCommand skyboxCommand = graphics->createRenderCommand("SkyboxRender");
|
||||
skyboxCommand->setViewport(viewport);
|
||||
@@ -258,8 +257,6 @@ void BasePass::render() {
|
||||
skyboxCommand->draw(36, 1, 0, 0);
|
||||
graphics->executeCommands(std::move(skyboxCommand));
|
||||
}
|
||||
graphics->endRenderPass();
|
||||
/*
|
||||
// Transparent rendering
|
||||
{
|
||||
permutation.setDepthCulling(false); // ignore visibility infos for transparency
|
||||
@@ -290,7 +287,7 @@ void BasePass::render() {
|
||||
.pipelineLayout = collection->pipelineLayout,
|
||||
.multisampleState =
|
||||
{
|
||||
.samples = viewport->getSamples(),
|
||||
.samples = msColorAttachment.getNumSamples(),
|
||||
},
|
||||
.rasterizationState =
|
||||
{
|
||||
@@ -317,7 +314,7 @@ void BasePass::render() {
|
||||
.pipelineLayout = collection->pipelineLayout,
|
||||
.multisampleState =
|
||||
{
|
||||
.samples = viewport->getSamples(),
|
||||
.samples = msColorAttachment.getNumSamples(),
|
||||
},
|
||||
.rasterizationState =
|
||||
{
|
||||
@@ -376,37 +373,40 @@ void BasePass::render() {
|
||||
query->endQuery();
|
||||
timestamps->write(Gfx::SE_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, "BaseEnd");
|
||||
gDebugVertices.clear();
|
||||
*/
|
||||
}
|
||||
|
||||
void BasePass::endFrame() {}
|
||||
|
||||
void BasePass::publishOutputs() {
|
||||
TextureCreateInfo depthBufferInfo = {
|
||||
basePassDepth = graphics->createTexture2D(TextureCreateInfo{
|
||||
.format = Gfx::SE_FORMAT_D32_SFLOAT,
|
||||
.width = viewport->getOwner()->getFramebufferWidth(),
|
||||
.height = viewport->getOwner()->getFramebufferHeight(),
|
||||
.usage = Gfx::SE_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
|
||||
};
|
||||
basePassDepth = graphics->createTexture2D(depthBufferInfo);
|
||||
});
|
||||
|
||||
TextureCreateInfo msDepthInfo = {
|
||||
basePassColor = graphics->createTexture2D(TextureCreateInfo{
|
||||
.format = Gfx::SE_FORMAT_R32G32B32A32_SFLOAT,
|
||||
.width = viewport->getOwner()->getFramebufferWidth(),
|
||||
.height = viewport->getOwner()->getFramebufferHeight(),
|
||||
.usage = Gfx::SE_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
|
||||
});
|
||||
|
||||
msBasePassDepth = graphics->createTexture2D(TextureCreateInfo{
|
||||
.format = Gfx::SE_FORMAT_D32_SFLOAT,
|
||||
.width = viewport->getOwner()->getFramebufferWidth(),
|
||||
.height = viewport->getOwner()->getFramebufferHeight(),
|
||||
.samples = viewport->getSamples(),
|
||||
.samples = Gfx::SE_SAMPLE_COUNT_4_BIT,
|
||||
.usage = Gfx::SE_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | Gfx::SE_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT,
|
||||
};
|
||||
msBasePassDepth = graphics->createTexture2D(msDepthInfo);
|
||||
|
||||
TextureCreateInfo msBaseColorInfo = {
|
||||
.format = viewport->getOwner()->getSwapchainFormat(),
|
||||
});
|
||||
|
||||
msBasePassColor = graphics->createTexture2D(TextureCreateInfo{
|
||||
.format = Gfx::SE_FORMAT_R32G32B32A32_SFLOAT,
|
||||
.width = viewport->getOwner()->getFramebufferWidth(),
|
||||
.height = viewport->getOwner()->getFramebufferHeight(),
|
||||
.samples = viewport->getSamples(),
|
||||
.samples = Gfx::SE_SAMPLE_COUNT_4_BIT, // todo: configure
|
||||
.usage = Gfx::SE_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | Gfx::SE_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT,
|
||||
};
|
||||
msBasePassColor = graphics->createTexture2D(msBaseColorInfo);
|
||||
});
|
||||
|
||||
depthAttachment =
|
||||
Gfx::RenderTargetAttachment(basePassDepth, Gfx::SE_IMAGE_LAYOUT_UNDEFINED, Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
|
||||
@@ -417,7 +417,7 @@ void BasePass::publishOutputs() {
|
||||
Gfx::SE_ATTACHMENT_LOAD_OP_CLEAR, Gfx::SE_ATTACHMENT_STORE_OP_DONT_CARE);
|
||||
msDepthAttachment.clear.depthStencil.depth = 0.0f;
|
||||
|
||||
colorAttachment = Gfx::RenderTargetAttachment(viewport, Gfx::SE_IMAGE_LAYOUT_UNDEFINED, Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
||||
colorAttachment = Gfx::RenderTargetAttachment(basePassColor, Gfx::SE_IMAGE_LAYOUT_UNDEFINED, Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
||||
Gfx::SE_ATTACHMENT_LOAD_OP_DONT_CARE, Gfx::SE_ATTACHMENT_STORE_OP_STORE);
|
||||
|
||||
msColorAttachment =
|
||||
@@ -437,7 +437,7 @@ void BasePass::publishOutputs() {
|
||||
}
|
||||
|
||||
void BasePass::createRenderPass() {
|
||||
RenderPass::beginFrame(Component::Camera());
|
||||
//RenderPass::beginFrame(Component::Camera());
|
||||
//terrainRenderer = new TerrainRenderer(graphics, scene, viewParamsLayout, viewParamsSet);
|
||||
cullingBuffer = resources->requestBuffer("CULLINGBUFFER");
|
||||
timestamps = resources->requestTimestampQuery("TIMESTAMPS");
|
||||
@@ -538,7 +538,7 @@ void BasePass::createRenderPass() {
|
||||
.pipelineLayout = debugPipelineLayout,
|
||||
.multisampleState =
|
||||
{
|
||||
.samples = viewport->getSamples(),
|
||||
.samples = msColorAttachment.getNumSamples(),
|
||||
},
|
||||
.rasterizationState =
|
||||
{
|
||||
@@ -612,7 +612,7 @@ void BasePass::createRenderPass() {
|
||||
.pipelineLayout = pipelineLayout,
|
||||
.multisampleState =
|
||||
{
|
||||
.samples = viewport->getSamples(),
|
||||
.samples = msColorAttachment.getNumSamples(),
|
||||
},
|
||||
.rasterizationState =
|
||||
{
|
||||
|
||||
@@ -19,6 +19,7 @@ class BasePass : public RenderPass {
|
||||
virtual void createRenderPass() override;
|
||||
|
||||
private:
|
||||
// hdr
|
||||
Gfx::RenderTargetAttachment msColorAttachment;
|
||||
Gfx::RenderTargetAttachment colorAttachment;
|
||||
Gfx::RenderTargetAttachment msDepthAttachment;
|
||||
@@ -28,8 +29,8 @@ class BasePass : public RenderPass {
|
||||
Gfx::PShaderBuffer tLightIndexList;
|
||||
Gfx::PTexture2D oLightGrid;
|
||||
Gfx::PTexture2D tLightGrid;
|
||||
constexpr static std::string LIGHTINDEX_NAME = "lightIndexList";
|
||||
constexpr static std::string LIGHTGRID_NAME = "lightGrid";
|
||||
constexpr static const char* LIGHTINDEX_NAME = "lightIndexList";
|
||||
constexpr static const char* LIGHTGRID_NAME = "lightGrid";
|
||||
|
||||
Gfx::PDescriptorSet opaqueCulling;
|
||||
Gfx::PDescriptorSet transparentCulling;
|
||||
@@ -37,7 +38,9 @@ class BasePass : public RenderPass {
|
||||
// use a different texture here so we can do multisampling
|
||||
Gfx::OTexture2D msBasePassDepth;
|
||||
Gfx::OTexture2D basePassDepth;
|
||||
// hdr
|
||||
Gfx::OTexture2D msBasePassColor;
|
||||
Gfx::OTexture2D basePassColor;
|
||||
|
||||
// used for transparency sorting
|
||||
Vector cameraPos;
|
||||
@@ -79,9 +82,9 @@ class BasePass : public RenderPass {
|
||||
float blendFactor;
|
||||
} skyboxData;
|
||||
Component::Skybox skybox;
|
||||
constexpr static std::string SKYBOXDAY_NAME = "day";
|
||||
constexpr static std::string SKYBOXNIGHT_NAME = "night";
|
||||
constexpr static std::string SKYBOXSAMPLER_NAME = "sampler";
|
||||
const char* SKYBOXDAY_NAME = "day";
|
||||
const char* SKYBOXNIGHT_NAME = "night";
|
||||
const char* SKYBOXSAMPLER_NAME = "sampler";
|
||||
PScene scene;
|
||||
};
|
||||
DEFINE_REF(BasePass)
|
||||
|
||||
@@ -17,6 +17,8 @@ target_sources(Engine
|
||||
RenderPass.cpp
|
||||
TerrainRenderer.h
|
||||
TerrainRenderer.cpp
|
||||
ToneMappingPass.h
|
||||
ToneMappingPass.cpp
|
||||
UIPass.h
|
||||
UIPass.cpp
|
||||
VisibilityPass.h
|
||||
@@ -31,6 +33,7 @@ target_sources(Engine
|
||||
CachedDepthPass.h
|
||||
DepthCullingPass.h
|
||||
LightCullingPass.h
|
||||
ToneMappingPass.h
|
||||
RayTracingPass.h
|
||||
RenderGraph.h
|
||||
RenderGraphResources.h
|
||||
|
||||
@@ -43,7 +43,7 @@ CachedDepthPass::~CachedDepthPass() {}
|
||||
void CachedDepthPass::beginFrame(const Component::Camera& cam) { RenderPass::beginFrame(cam); }
|
||||
|
||||
void CachedDepthPass::render() {
|
||||
/* query->beginQuery();
|
||||
query->beginQuery();
|
||||
timestamps->write(Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT, "CachedBegin");
|
||||
graphics->beginRenderPass(renderPass);
|
||||
Array<Gfx::ORenderCommand> commands;
|
||||
@@ -53,7 +53,7 @@ void CachedDepthPass::render() {
|
||||
permutation.setDepthCulling(true);
|
||||
for (VertexData* vertexData : VertexData::getList()) {
|
||||
permutation.setVertexData(vertexData->getTypeName());
|
||||
vertexData->getInstanceDataSet()->updateBuffer(6, 0, cullingBuffer);
|
||||
vertexData->getInstanceDataSet()->updateBuffer(VertexData::CULLINGDATA_NAME, 0, cullingBuffer);
|
||||
vertexData->getInstanceDataSet()->writeChanges();
|
||||
|
||||
// Create Pipeline(VertexData)
|
||||
@@ -134,9 +134,8 @@ void CachedDepthPass::render() {
|
||||
|
||||
graphics->executeCommands(std::move(commands));
|
||||
graphics->endRenderPass();
|
||||
graphics->waitDeviceIdle();
|
||||
timestamps->write(Gfx::SE_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, "CachedEnd");
|
||||
query->endQuery();*/
|
||||
query->endQuery();
|
||||
}
|
||||
|
||||
void CachedDepthPass::endFrame() {}
|
||||
|
||||
@@ -68,7 +68,7 @@ DepthCullingPass::~DepthCullingPass() {}
|
||||
void DepthCullingPass::beginFrame(const Component::Camera& cam) { RenderPass::beginFrame(cam); }
|
||||
|
||||
void DepthCullingPass::render() {
|
||||
/*query->beginQuery();
|
||||
query->beginQuery();
|
||||
depthAttachment.getTexture()->changeLayout(Gfx::SE_IMAGE_LAYOUT_GENERAL, Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
@@ -125,7 +125,7 @@ void DepthCullingPass::render() {
|
||||
permutation.setDepthCulling(getGlobals().useDepthCulling);
|
||||
for (VertexData* vertexData : VertexData::getList()) {
|
||||
permutation.setVertexData(vertexData->getTypeName());
|
||||
vertexData->getInstanceDataSet()->updateBuffer(6, 0, cullingBuffer);
|
||||
vertexData->getInstanceDataSet()->updateBuffer(VertexData::CULLINGDATA_NAME, 0, cullingBuffer);
|
||||
vertexData->getInstanceDataSet()->writeChanges();
|
||||
// Create Pipeline(VertexData)
|
||||
// Descriptors:
|
||||
@@ -217,7 +217,7 @@ void DepthCullingPass::render() {
|
||||
// Sync visibility write with compute read
|
||||
visibilityAttachment.getTexture()->pipelineBarrier(Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);*/
|
||||
Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
}
|
||||
|
||||
void DepthCullingPass::endFrame() {}
|
||||
|
||||
@@ -29,9 +29,9 @@ class DepthCullingPass : public RenderPass {
|
||||
Array<uint32> mipOffsets;
|
||||
Array<UVector2> mipDims;
|
||||
|
||||
constexpr static std::string DEPTHTEXTURE_NAME = "depthTexture";
|
||||
constexpr static const char* DEPTHTEXTURE_NAME = "depthTexture";
|
||||
Gfx::OShaderBuffer depthMipBuffer;
|
||||
constexpr static std::string DEPTHMIP_NAME = "depthMip";
|
||||
constexpr static const char* DEPTHMIP_NAME = "depthMip";
|
||||
Gfx::RenderTargetAttachment depthAttachment;
|
||||
Gfx::RenderTargetAttachment visibilityAttachment;
|
||||
Gfx::ODescriptorLayout depthAttachmentLayout;
|
||||
|
||||
@@ -6,8 +6,6 @@
|
||||
#include "Math/Vector.h"
|
||||
#include "RenderGraph.h"
|
||||
#include "Scene/Scene.h"
|
||||
#include "Graphics/Metal/Descriptor.h"
|
||||
#include "Graphics/Metal/Shader.h"
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
@@ -39,19 +37,19 @@ void LightCullingPass::beginFrame(const Component::Camera& cam) {
|
||||
}
|
||||
|
||||
void LightCullingPass::render() {
|
||||
/*query->beginQuery();
|
||||
query->beginQuery();
|
||||
timestamps->write(Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT, "LightCullBegin");
|
||||
oLightGrid->pipelineBarrier(Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, Gfx::SE_ACCESS_SHADER_WRITE_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
tLightGrid->pipelineBarrier(Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, Gfx::SE_ACCESS_SHADER_WRITE_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
cullingDescriptorSet->updateTexture(0, 0, depthAttachment);
|
||||
cullingDescriptorSet->updateBuffer(1, 0, oLightIndexCounter);
|
||||
cullingDescriptorSet->updateBuffer(2, 0, tLightIndexCounter);
|
||||
cullingDescriptorSet->updateBuffer(3, 0, oLightIndexList);
|
||||
cullingDescriptorSet->updateBuffer(4, 0, tLightIndexList);
|
||||
cullingDescriptorSet->updateTexture(5, 0, oLightGrid);
|
||||
cullingDescriptorSet->updateTexture(6, 0, tLightGrid);
|
||||
cullingDescriptorSet->updateTexture(DEPTHATTACHMENT_NAME, 0, depthAttachment);
|
||||
cullingDescriptorSet->updateBuffer(OLIGHTINDEXCOUNTER_NAME, 0, oLightIndexCounter);
|
||||
cullingDescriptorSet->updateBuffer(TLIGHTINDEXCOUNTER_NAME, 0, tLightIndexCounter);
|
||||
cullingDescriptorSet->updateBuffer(OLIGHTINDEXLIST_NAME, 0, oLightIndexList);
|
||||
cullingDescriptorSet->updateBuffer(TLIGHTINDEXLIST_NAME, 0, tLightIndexList);
|
||||
cullingDescriptorSet->updateTexture(OLIGHTGRID_NAME, 0, oLightGrid);
|
||||
cullingDescriptorSet->updateTexture(TLIGHTGRID_NAME, 0, tLightGrid);
|
||||
cullingDescriptorSet->writeChanges();
|
||||
Gfx::OComputeCommand computeCommand = graphics->createComputeCommand("CullingCommand");
|
||||
if (getGlobals().useLightCulling) {
|
||||
@@ -60,7 +58,7 @@ void LightCullingPass::render() {
|
||||
computeCommand->bindPipeline(cullingPipeline);
|
||||
}
|
||||
computeCommand->bindDescriptor({viewParamsSet, dispatchParamsSet, cullingDescriptorSet, lightEnv->getDescriptorSet()});
|
||||
computeCommand->dispatch(dispatchParams.numThreadGroups.x, dispatchParams.numThreadGroups.y, dispatchParams.numThreadGroups.z);
|
||||
computeCommand->dispatch(numThreadGroups.x, numThreadGroups.y, numThreadGroups.z);
|
||||
Array<Gfx::OComputeCommand> commands;
|
||||
commands.add(std::move(computeCommand));
|
||||
// std::cout << "Execute" << std::endl;
|
||||
@@ -74,7 +72,7 @@ void LightCullingPass::render() {
|
||||
oLightGrid->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
|
||||
tLightGrid->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);*/
|
||||
Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
|
||||
}
|
||||
|
||||
void LightCullingPass::endFrame() {}
|
||||
@@ -83,8 +81,8 @@ void LightCullingPass::publishOutputs() {
|
||||
setupFrustums();
|
||||
uint32_t viewportWidth = viewport->getWidth();
|
||||
uint32_t viewportHeight = viewport->getHeight();
|
||||
UVector4 numThreadGroups = glm::ceil(glm::vec4(viewportWidth / (float)BLOCK_SIZE, viewportHeight / (float)BLOCK_SIZE, 1, 0));
|
||||
UVector4 numThreads = numThreadGroups * glm::uvec4(BLOCK_SIZE, BLOCK_SIZE, 1, 0);
|
||||
numThreadGroups = glm::ceil(glm::vec4(viewportWidth / (float)BLOCK_SIZE, viewportHeight / (float)BLOCK_SIZE, 1, 0));
|
||||
numThreads = numThreadGroups * glm::uvec4(BLOCK_SIZE, BLOCK_SIZE, 1, 0);
|
||||
dispatchParamsSet = dispatchParamsLayout->allocateDescriptorSet();
|
||||
dispatchParamsSet->updateConstants("numThreadGroups", 0, &numThreadGroups);
|
||||
dispatchParamsSet->updateConstants("numThreads", 0, &numThreads);
|
||||
@@ -227,8 +225,8 @@ void LightCullingPass::setupFrustums() {
|
||||
uint32_t viewportWidth = viewport->getWidth();
|
||||
uint32_t viewportHeight = viewport->getHeight();
|
||||
|
||||
glm::uvec4 numThreads = glm::ceil(glm::vec4(viewportWidth / (float)BLOCK_SIZE, viewportHeight / (float)BLOCK_SIZE, 1, 0));
|
||||
glm::uvec4 numThreadGroups = glm::ceil(glm::vec4(numThreads.x / (float)BLOCK_SIZE, numThreads.y / (float)BLOCK_SIZE, 1, 0));
|
||||
numThreads = glm::ceil(glm::vec4(viewportWidth / (float)BLOCK_SIZE, viewportHeight / (float)BLOCK_SIZE, 1, 0));
|
||||
numThreadGroups = glm::ceil(glm::vec4(numThreads.x / (float)BLOCK_SIZE, numThreads.y / (float)BLOCK_SIZE, 1, 0));
|
||||
|
||||
RenderPass::beginFrame(Component::Camera());
|
||||
|
||||
|
||||
@@ -27,7 +27,7 @@ class LightCullingPass : public RenderPass {
|
||||
static constexpr uint32 INDEX_LIGHT_ENV = 1;
|
||||
|
||||
Gfx::OShaderBuffer frustumBuffer;
|
||||
constexpr static std::string FRUSTUMBUFFER_NAME = "frustums";
|
||||
const char* FRUSTUMBUFFER_NAME = "frustums";
|
||||
Gfx::ODescriptorLayout dispatchParamsLayout;
|
||||
Gfx::PDescriptorSet dispatchParamsSet;
|
||||
Gfx::OComputeShader frustumShader;
|
||||
@@ -36,19 +36,19 @@ class LightCullingPass : public RenderPass {
|
||||
|
||||
PLightEnvironment lightEnv;
|
||||
Gfx::PTexture2D depthAttachment;
|
||||
constexpr static std::string DEPTHATTACHMENT_NAME = "depth";
|
||||
constexpr static const char* DEPTHATTACHMENT_NAME = "depth";
|
||||
Gfx::OShaderBuffer oLightIndexCounter;
|
||||
constexpr static std::string OLIGHTINDEXCOUNTER_NAME = "oLightIndexCounter";
|
||||
constexpr static const char* OLIGHTINDEXCOUNTER_NAME = "oLightIndexCounter";
|
||||
Gfx::OShaderBuffer tLightIndexCounter;
|
||||
constexpr static std::string TLIGHTINDEXCOUNTER_NAME = "tLightIndexCounter";
|
||||
constexpr static const char* TLIGHTINDEXCOUNTER_NAME = "tLightIndexCounter";
|
||||
Gfx::OShaderBuffer oLightIndexList;
|
||||
constexpr static std::string OLIGHTINDEXLIST_NAME = "oLightIndexList";
|
||||
constexpr static const char* OLIGHTINDEXLIST_NAME = "oLightIndexList";
|
||||
Gfx::OShaderBuffer tLightIndexList;
|
||||
constexpr static std::string TLIGHTINDEXLIST_NAME = "tLightIndexList";
|
||||
constexpr static const char* TLIGHTINDEXLIST_NAME = "tLightIndexList";
|
||||
Gfx::OTexture2D oLightGrid;
|
||||
constexpr static std::string OLIGHTGRID_NAME = "oLightGrid";
|
||||
constexpr static const char* OLIGHTGRID_NAME = "oLightGrid";
|
||||
Gfx::OTexture2D tLightGrid;
|
||||
constexpr static std::string TLIGHTGRID_NAME = "tLightGrid";
|
||||
constexpr static const char* TLIGHTGRID_NAME = "tLightGrid";
|
||||
Gfx::PDescriptorSet cullingDescriptorSet;
|
||||
Gfx::ODescriptorLayout cullingDescriptorLayout;
|
||||
Gfx::OPipelineLayout cullingLayout;
|
||||
@@ -59,7 +59,9 @@ class LightCullingPass : public RenderPass {
|
||||
Gfx::PComputePipeline cullingEnabledPipeline;
|
||||
Gfx::OPipelineStatisticsQuery query;
|
||||
Gfx::PTimestampQuery timestamps;
|
||||
|
||||
UVector4 numThreadGroups;
|
||||
UVector4 numThreads;
|
||||
|
||||
PScene scene;
|
||||
};
|
||||
DEFINE_REF(LightCullingPass)
|
||||
|
||||
@@ -16,30 +16,30 @@ struct SampleParams {
|
||||
|
||||
RayTracingPass::RayTracingPass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics), scene(scene) {
|
||||
paramsLayout = graphics->createDescriptorLayout("pRayTracingParams");
|
||||
/*paramsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = 0,
|
||||
paramsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.name = TLAS_NAME,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR,
|
||||
});
|
||||
paramsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = 1,
|
||||
.name = ACCUMULATOR_NAME,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE,
|
||||
});
|
||||
paramsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = 2,
|
||||
.name = TEXTURE_NAME,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE,
|
||||
});
|
||||
paramsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = 3,
|
||||
.name = INDEXBUFFER_NAME,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||
});
|
||||
paramsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = 4,
|
||||
.name = SKYBOX_NAME,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
|
||||
});
|
||||
paramsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = 5,
|
||||
.name = SKYSAMPLER_NAME,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLER,
|
||||
});*/
|
||||
});
|
||||
paramsLayout->create();
|
||||
pipelineLayout = graphics->createPipelineLayout("RayTracing");
|
||||
pipelineLayout->addDescriptorLayout(viewParamsLayout);
|
||||
@@ -137,12 +137,12 @@ void RayTracingPass::render() {
|
||||
.bottomLevelStructures = accelerationStructures,
|
||||
});
|
||||
Gfx::PDescriptorSet desc = paramsLayout->allocateDescriptorSet();
|
||||
/*desc->updateAccelerationStructure(0, 0, tlas);
|
||||
desc->updateTexture(1, 0, radianceAccumulator);
|
||||
desc->updateTexture(2, 0, texture);
|
||||
desc->updateBuffer(3, 0, StaticMeshVertexData::getInstance()->getIndexBuffer());
|
||||
desc->updateTexture(4, 0, skyBox);
|
||||
desc->updateSampler(5, 0, skyBoxSampler);*/
|
||||
desc->updateAccelerationStructure(TLAS_NAME, 0, tlas);
|
||||
desc->updateTexture(ACCUMULATOR_NAME, 0, radianceAccumulator);
|
||||
desc->updateTexture(TEXTURE_NAME, 0, texture);
|
||||
desc->updateBuffer(INDEXBUFFER_NAME, 0, StaticMeshVertexData::getInstance()->getIndexBuffer());
|
||||
desc->updateTexture(SKYBOX_NAME, 0, skyBox);
|
||||
desc->updateSampler(SKYSAMPLER_NAME, 0, skyBoxSampler);
|
||||
desc->writeChanges();
|
||||
|
||||
Gfx::ORenderCommand command = graphics->createRenderCommand("RayTracing");
|
||||
|
||||
@@ -17,15 +17,21 @@ class RayTracingPass : public RenderPass {
|
||||
private:
|
||||
Gfx::ODescriptorLayout paramsLayout;
|
||||
Gfx::OPipelineLayout pipelineLayout;
|
||||
constexpr static const char* TLAS_NAME = "scene";
|
||||
Gfx::OTopLevelAS tlas;
|
||||
constexpr static const char* ACCUMULATOR_NAME = "accumulator";
|
||||
Gfx::OTexture2D radianceAccumulator;
|
||||
constexpr static const char* TEXTURE_NAME = "image";
|
||||
Gfx::OTexture2D texture;
|
||||
constexpr static const char* SKYBOX_NAME = "skybox";
|
||||
Gfx::PTextureCube skyBox;
|
||||
constexpr static const char* SKYSAMPLER_NAME = "sampler";
|
||||
Gfx::OSampler skyBoxSampler;
|
||||
constexpr static const char* INDEXBUFFER_NAME = "indexBuffer";
|
||||
Gfx::ORayGenShader rayGen;
|
||||
Gfx::OAnyHitShader anyhit;
|
||||
Gfx::OMissShader miss;
|
||||
Gfx::PRayTracingPipeline pipeline;
|
||||
Gfx::OTopLevelAS tlas;
|
||||
PScene scene;
|
||||
};
|
||||
} // namespace Seele
|
||||
@@ -297,7 +297,7 @@ void TerrainRenderer::setViewport(Gfx::PViewport _viewport, Gfx::PRenderPass ren
|
||||
.pipelineLayout = meshUpdater.pipelineLayout,
|
||||
.multisampleState =
|
||||
{
|
||||
.samples = viewport->getSamples(),
|
||||
.samples = Gfx::SE_SAMPLE_COUNT_1_BIT,
|
||||
},
|
||||
.rasterizationState =
|
||||
{
|
||||
|
||||
@@ -0,0 +1,112 @@
|
||||
#include "ToneMappingPass.h"
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
ToneMappingPass::ToneMappingPass(Gfx::PGraphics graphics) : RenderPass(graphics) {
|
||||
layout = graphics->createDescriptorLayout("ToneMappingDescriptor");
|
||||
layout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.name = "offset",
|
||||
.uniformLength = sizeof(Vector4),
|
||||
});
|
||||
layout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.name = "slope",
|
||||
.uniformLength = sizeof(Vector4),
|
||||
});
|
||||
layout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.name = "power",
|
||||
.uniformLength = sizeof(Vector4),
|
||||
});
|
||||
layout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.name = "sat",
|
||||
.uniformLength = sizeof(float),
|
||||
});
|
||||
layout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.name = "hdrInputTexture",
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
|
||||
});
|
||||
layout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.name = "hdrSampler",
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLER,
|
||||
});
|
||||
layout->create();
|
||||
pipelineLayout = graphics->createPipelineLayout("ToneMappingLayout");
|
||||
pipelineLayout->addDescriptorLayout(layout);
|
||||
graphics->beginShaderCompilation(ShaderCompilationInfo{
|
||||
.name = "ToneMapping",
|
||||
.modules = {"FullScreenQuad", "ToneMapping"},
|
||||
.entryPoints = {{"quadMain", "FullScreenQuad"}, {"toneMapping", "ToneMapping"}},
|
||||
.rootSignature = pipelineLayout,
|
||||
});
|
||||
pipelineLayout->create();
|
||||
vert = graphics->createVertexShader({0});
|
||||
frag = graphics->createFragmentShader({1});
|
||||
sampler = graphics->createSampler({});
|
||||
}
|
||||
|
||||
ToneMappingPass::~ToneMappingPass() {}
|
||||
|
||||
void ToneMappingPass::beginFrame(const Component::Camera& cam) { RenderPass::beginFrame(cam); }
|
||||
|
||||
void ToneMappingPass::render() {
|
||||
hdrInputTexture.getTexture()->changeLayout(Gfx::SE_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
|
||||
|
||||
layout->reset();
|
||||
set = layout->allocateDescriptorSet();
|
||||
set->updateTexture("hdrInputTexture", 0, hdrInputTexture.getTexture());
|
||||
set->updateSampler("hdrSampler", 0, sampler);
|
||||
set->writeChanges();
|
||||
graphics->beginRenderPass(renderPass);
|
||||
Gfx::ORenderCommand command = graphics->createRenderCommand("ToneMapping");
|
||||
command->setViewport(viewport);
|
||||
command->bindPipeline(pipeline);
|
||||
command->bindDescriptor({set});
|
||||
command->draw(3, 1, 0, 0);
|
||||
graphics->executeCommands(std::move(command));
|
||||
graphics->endRenderPass();
|
||||
}
|
||||
|
||||
void ToneMappingPass::endFrame() {}
|
||||
|
||||
void ToneMappingPass::publishOutputs() {
|
||||
colorAttachment = Gfx::RenderTargetAttachment(viewport, Gfx::SE_IMAGE_LAYOUT_UNDEFINED, Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
||||
Gfx::SE_ATTACHMENT_LOAD_OP_DONT_CARE, Gfx::SE_ATTACHMENT_STORE_OP_STORE);
|
||||
resources->registerRenderPassOutput("TONEMAPPING_COLOR", colorAttachment);
|
||||
}
|
||||
|
||||
void ToneMappingPass::createRenderPass() {
|
||||
hdrInputTexture = resources->requestRenderTarget("BASEPASS_COLOR");
|
||||
Gfx::RenderTargetLayout targetLayout = Gfx::RenderTargetLayout{
|
||||
.colorAttachments = {colorAttachment},
|
||||
};
|
||||
Array<Gfx::SubPassDependency> dependency = {
|
||||
{
|
||||
.srcSubpass = ~0U,
|
||||
.dstSubpass = 0,
|
||||
.srcStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
.dstStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
.srcAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.dstAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
},
|
||||
{
|
||||
.srcSubpass = 0,
|
||||
.dstSubpass = ~0U,
|
||||
.srcStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
.dstStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
.srcAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.dstAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
},
|
||||
};
|
||||
renderPass = graphics->createRenderPass(targetLayout, dependency, viewport, "ToneMappingPass");
|
||||
pipeline = graphics->createGraphicsPipeline(Gfx::LegacyPipelineCreateInfo{
|
||||
.vertexShader = vert,
|
||||
.fragmentShader = frag,
|
||||
.renderPass = renderPass,
|
||||
.pipelineLayout = pipelineLayout,
|
||||
.colorBlend =
|
||||
{
|
||||
.attachmentCount = 1,
|
||||
},
|
||||
});
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
#pragma once
|
||||
#include "RenderPass.h"
|
||||
#include "Graphics/Shader.h"
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
class ToneMappingPass : public RenderPass {
|
||||
public:
|
||||
ToneMappingPass(Gfx::PGraphics graphics);
|
||||
ToneMappingPass(ToneMappingPass&&) = default;
|
||||
ToneMappingPass& operator=(ToneMappingPass&&) = default;
|
||||
virtual ~ToneMappingPass();
|
||||
virtual void beginFrame(const Component::Camera& cam) override;
|
||||
virtual void render() override;
|
||||
virtual void endFrame() override;
|
||||
virtual void publishOutputs() override;
|
||||
virtual void createRenderPass() override;
|
||||
|
||||
private:
|
||||
// non-hdr swapchain output
|
||||
Gfx::RenderTargetAttachment colorAttachment;
|
||||
|
||||
Gfx::RenderTargetAttachment hdrInputTexture;
|
||||
Gfx::OSampler sampler;
|
||||
|
||||
Gfx::ODescriptorLayout layout;
|
||||
Gfx::PDescriptorSet set;
|
||||
Gfx::OPipelineLayout pipelineLayout;
|
||||
Gfx::OVertexShader vert;
|
||||
Gfx::OFragmentShader frag;
|
||||
Gfx::PGraphicsPipeline pipeline;
|
||||
};
|
||||
}
|
||||
@@ -32,7 +32,7 @@ UIPass::UIPass(Gfx::PGraphics graphics, UI::PSystem system) : RenderPass(graphic
|
||||
|
||||
uiDescriptorLayout = graphics->createDescriptorLayout("pParams");
|
||||
uiDescriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.name = GLYPHINSTANCE_NAME,
|
||||
.name = ELEMENT_NAME,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||
});
|
||||
uiDescriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
@@ -57,6 +57,7 @@ void UIPass::beginFrame(const Component::Camera& cam) {
|
||||
RenderPass::beginFrame(cam);
|
||||
glyphs.clear();
|
||||
usedTextures.clear();
|
||||
elements.clear();
|
||||
for (auto& render : renderElements) {
|
||||
float x = render.position.x;
|
||||
float y = render.position.y;
|
||||
@@ -112,9 +113,6 @@ void UIPass::render() {
|
||||
command->bindPipeline(uiPipeline);
|
||||
command->bindDescriptor({viewParamsSet, uiDescriptorSet});
|
||||
command->draw(4, elements.size(), 0, 0);
|
||||
command->bindPipeline(textPipeline);
|
||||
command->bindDescriptor({viewParamsSet, textDescriptorSet});
|
||||
command->draw(4, glyphs.size(), 0, 0);
|
||||
commands.add(std::move(command));
|
||||
graphics->executeCommands(std::move(commands));
|
||||
graphics->endRenderPass();
|
||||
|
||||
@@ -72,13 +72,13 @@ class UIPass : public RenderPass {
|
||||
Array<GlyphInstanceData> glyphs;
|
||||
Array<RenderElementStyle> elements;
|
||||
Gfx::OShaderBuffer glyphInstanceBuffer;
|
||||
constexpr static std::string GLYPHINSTANCE_NAME = "glyphData";
|
||||
constexpr static const char* GLYPHINSTANCE_NAME = "glyphData";
|
||||
Gfx::OShaderBuffer elementBuffer;
|
||||
constexpr static std::string ELEMENT_NAME = "elements";
|
||||
constexpr static const char* ELEMENT_NAME = "elements";
|
||||
Gfx::OSampler glyphSampler;
|
||||
constexpr static std::string GLYPHSAMPLER_NAME = "glyphSampler";
|
||||
constexpr static const char* GLYPHSAMPLER_NAME = "glyphSampler";
|
||||
Array<Gfx::PTexture2D> usedTextures;
|
||||
constexpr static std::string TEXTURES_NAME = "textures";
|
||||
constexpr static const char* TEXTURES_NAME = "textures";
|
||||
};
|
||||
DEFINE_REF(UIPass);
|
||||
} // namespace Seele
|
||||
|
||||
@@ -13,11 +13,12 @@ void VisibilityPass::beginFrame(const Component::Camera& cam) {
|
||||
}
|
||||
|
||||
void VisibilityPass::render() {
|
||||
/*cullingBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_MESH_SHADER_BIT_EXT,
|
||||
cullingBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_MESH_SHADER_BIT_EXT,
|
||||
Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT);
|
||||
cullingBuffer->clear();
|
||||
|
||||
cullingBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT,
|
||||
cullingBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT | Gfx::SE_ACCESS_SHADER_WRITE_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
visibilityDescriptor->reset();
|
||||
visibilitySet = visibilityDescriptor->allocateDescriptorSet();
|
||||
@@ -38,7 +39,7 @@ void VisibilityPass::render() {
|
||||
query->endQuery();
|
||||
cullingBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_TASK_SHADER_BIT_EXT | Gfx::SE_PIPELINE_STAGE_MESH_SHADER_BIT_EXT);*/
|
||||
Gfx::SE_PIPELINE_STAGE_TASK_SHADER_BIT_EXT | Gfx::SE_PIPELINE_STAGE_MESH_SHADER_BIT_EXT);
|
||||
}
|
||||
|
||||
void VisibilityPass::endFrame() {}
|
||||
|
||||
@@ -27,10 +27,10 @@ class VisibilityPass : public RenderPass {
|
||||
Gfx::OPipelineStatisticsQuery query;
|
||||
Gfx::PTimestampQuery timestamps;
|
||||
|
||||
constexpr static std::string VISIBILITY_NAME = "visibilityTexture";
|
||||
constexpr static const char* VISIBILITY_NAME = "visibilityTexture";
|
||||
// Holds culling information for every meshlet for each instance
|
||||
Gfx::OShaderBuffer cullingBuffer;
|
||||
constexpr static std::string CULLINGBUFFER_NAME = "cullingBuffer";
|
||||
constexpr static const char* CULLINGBUFFER_NAME = "cullingBuffer";
|
||||
UVector threadGroupSize;
|
||||
};
|
||||
DEFINE_REF(VisibilityPass)
|
||||
|
||||
@@ -458,7 +458,7 @@ void WaterRenderer::setViewport(Gfx::PViewport _viewport, Gfx::PRenderPass rende
|
||||
.pipelineLayout = waterLayout,
|
||||
.multisampleState =
|
||||
{
|
||||
.samples = viewport->getSamples(),
|
||||
.samples = Gfx::SE_SAMPLE_COUNT_4_BIT,
|
||||
},
|
||||
.rasterizationState =
|
||||
{
|
||||
|
||||
@@ -35,7 +35,8 @@ class RenderTargetAttachment {
|
||||
}
|
||||
SeSampleCountFlags getNumSamples() const {
|
||||
if (viewport != nullptr) {
|
||||
return viewport->getSamples();
|
||||
// viewport backbuffers are not multisampled themselves
|
||||
return Gfx::SE_SAMPLE_COUNT_1_BIT;
|
||||
}
|
||||
return texture->getNumSamples();
|
||||
}
|
||||
|
||||
@@ -53,12 +53,14 @@ void StaticMeshVertexData::loadColors(uint64 offset, const Array<ColorType>& dat
|
||||
dirty = true;
|
||||
}
|
||||
|
||||
void StaticMeshVertexData::serializeMesh(MeshId id, uint64 numVertices, ArchiveBuffer& buffer) {
|
||||
VertexData::serializeMesh(id, numVertices, buffer);
|
||||
void StaticMeshVertexData::serializeMesh(MeshId id, ArchiveBuffer& buffer) {
|
||||
VertexData::serializeMesh(id, buffer);
|
||||
uint64 offset;
|
||||
uint64 numVertices;
|
||||
{
|
||||
std::unique_lock l(vertexDataLock);
|
||||
offset = meshOffsets[id];
|
||||
numVertices = meshVertexCounts[id];
|
||||
}
|
||||
Array<TexCoordType> tex[MAX_TEXCOORDS];
|
||||
for (size_t i = 0; i < MAX_TEXCOORDS; ++i) {
|
||||
|
||||
@@ -25,7 +25,7 @@ class StaticMeshVertexData : public VertexData {
|
||||
void loadTangents(uint64 offset, const Array<TangentType>& data);
|
||||
void loadBitangents(uint64 offset, const Array<BiTangentType>& data);
|
||||
void loadColors(uint64 offset, const Array<ColorType>& data);
|
||||
virtual void serializeMesh(MeshId id, uint64 numVertices, ArchiveBuffer& buffer) override;
|
||||
virtual void serializeMesh(MeshId id, ArchiveBuffer& buffer) override;
|
||||
virtual uint64 deserializeMesh(MeshId id, ArchiveBuffer& buffer) override;
|
||||
virtual void init(Gfx::PGraphics graphics) override;
|
||||
virtual void destroy() override;
|
||||
@@ -41,17 +41,17 @@ class StaticMeshVertexData : public VertexData {
|
||||
|
||||
|
||||
Gfx::OShaderBuffer positions;
|
||||
constexpr static std::string POSITIONS_NAME = "positions";
|
||||
constexpr static const char* POSITIONS_NAME = "positions";
|
||||
Gfx::OShaderBuffer texCoords[MAX_TEXCOORDS];
|
||||
constexpr static std::string TEXCOORDS_NAME = "texCoords";
|
||||
constexpr static const char* TEXCOORDS_NAME = "texCoords";
|
||||
Gfx::OShaderBuffer normals;
|
||||
constexpr static std::string NORMALS_NAME = "normals";
|
||||
constexpr static const char* NORMALS_NAME = "normals";
|
||||
Gfx::OShaderBuffer tangents;
|
||||
constexpr static std::string TANGENTS_NAME = "tangents";
|
||||
constexpr static const char* TANGENTS_NAME = "tangents";
|
||||
Gfx::OShaderBuffer biTangents;
|
||||
constexpr static std::string BITANGENTS_NAME = "biTangents";
|
||||
constexpr static const char* BITANGENTS_NAME = "biTangents";
|
||||
Gfx::OShaderBuffer colors;
|
||||
constexpr static std::string COLORS_NAME = "colors";
|
||||
constexpr static const char* COLORS_NAME = "colors";
|
||||
Array<PositionType> posData;
|
||||
Array<TexCoordType> texData[MAX_TEXCOORDS];
|
||||
Array<NormalType> norData;
|
||||
|
||||
@@ -39,8 +39,6 @@ void VertexData::updateMesh(uint32 meshletOffset, PMesh mesh, Component::Transfo
|
||||
std::unique_lock l(materialDataLock);
|
||||
PMaterialInstance referencedInstance = mesh->referencedMaterial->getHandle();
|
||||
PMaterial mat = referencedInstance->getBaseMaterial();
|
||||
const auto& data = meshData[mesh->id];
|
||||
|
||||
Matrix4 transformMatrix = transform.toMatrix() * mesh->transform;
|
||||
InstanceData inst = InstanceData{
|
||||
.transformMatrix = transformMatrix,
|
||||
@@ -48,26 +46,6 @@ void VertexData::updateMesh(uint32 meshletOffset, PMesh mesh, Component::Transfo
|
||||
};
|
||||
|
||||
referencedInstance->updateDescriptor();
|
||||
if (mat->hasTransparency()) {
|
||||
auto params = referencedInstance->getMaterialOffsets();
|
||||
transparentData.add(TransparentDraw{
|
||||
.matInst = referencedInstance,
|
||||
.vertexData = this,
|
||||
.offsets =
|
||||
{
|
||||
.instanceOffset = 0,
|
||||
.textureOffset = params.textureOffset,
|
||||
.samplerOffset = params.samplerOffset,
|
||||
.floatOffset = params.floatOffset,
|
||||
},
|
||||
.worldPosition = Vector(inst.transformMatrix[3]),
|
||||
.instanceData = inst,
|
||||
.meshData = data,
|
||||
.cullingOffset = meshletOffset,
|
||||
.rayTracingScene = mesh->blas,
|
||||
});
|
||||
return;
|
||||
}
|
||||
if (materialData.size() <= mat->getId()) {
|
||||
materialData.resize(mat->getId() + 1);
|
||||
}
|
||||
@@ -78,49 +56,32 @@ void VertexData::updateMesh(uint32 meshletOffset, PMesh mesh, Component::Transfo
|
||||
}
|
||||
BatchedDrawCall& matInstanceData = matData.instances[referencedInstance->getId()];
|
||||
matInstanceData.materialInstance = referencedInstance;
|
||||
matInstanceData.rayTracingData.add(mesh->blas);
|
||||
matInstanceData.instanceData.add(inst);
|
||||
matInstanceData.instanceMeshData.add(data);
|
||||
matInstanceData.cullingOffsets.add(meshletOffset);
|
||||
|
||||
/* for (size_t i = 0; i < 0; ++i) {
|
||||
auto bounding = meshlets[data.meshletOffset + i].bounding;
|
||||
StaticArray<Vector, 8> corners;
|
||||
Vector min = bounding.min; // bounding.center - bounding.radius * Vector(1, 1, 1);
|
||||
Vector max = bounding.max; // bounding.center + bounding.radius * Vector(1, 1, 1);
|
||||
corners[0] = transformMatrix * Vector4(min.x, min.y, min.z, 1);
|
||||
corners[1] = transformMatrix * Vector4(min.x, min.y, max.z, 1);
|
||||
corners[2] = transformMatrix * Vector4(min.x, max.y, min.z, 1);
|
||||
corners[3] = transformMatrix * Vector4(min.x, max.y, max.z, 1);
|
||||
corners[4] = transformMatrix * Vector4(max.x, min.y, min.z, 1);
|
||||
corners[5] = transformMatrix * Vector4(max.x, min.y, max.z, 1);
|
||||
corners[6] = transformMatrix * Vector4(max.x, max.y, min.z, 1);
|
||||
corners[7] = transformMatrix * Vector4(max.x, max.y, max.z, 1);
|
||||
addDebugVertex(DebugVertex{.position = corners[0], .color = meshlets[data.meshletOffset + i].color});
|
||||
addDebugVertex(DebugVertex{.position = corners[1], .color = meshlets[data.meshletOffset + i].color});
|
||||
addDebugVertex(DebugVertex{.position = corners[0], .color = meshlets[data.meshletOffset + i].color});
|
||||
addDebugVertex(DebugVertex{.position = corners[2], .color = meshlets[data.meshletOffset + i].color});
|
||||
addDebugVertex(DebugVertex{.position = corners[1], .color = meshlets[data.meshletOffset + i].color});
|
||||
addDebugVertex(DebugVertex{.position = corners[3], .color = meshlets[data.meshletOffset + i].color});
|
||||
addDebugVertex(DebugVertex{.position = corners[2], .color = meshlets[data.meshletOffset + i].color});
|
||||
addDebugVertex(DebugVertex{.position = corners[3], .color = meshlets[data.meshletOffset + i].color});
|
||||
addDebugVertex(DebugVertex{.position = corners[0], .color = meshlets[data.meshletOffset + i].color});
|
||||
addDebugVertex(DebugVertex{.position = corners[4], .color = meshlets[data.meshletOffset + i].color});
|
||||
addDebugVertex(DebugVertex{.position = corners[1], .color = meshlets[data.meshletOffset + i].color});
|
||||
addDebugVertex(DebugVertex{.position = corners[5], .color = meshlets[data.meshletOffset + i].color});
|
||||
addDebugVertex(DebugVertex{.position = corners[2], .color = meshlets[data.meshletOffset + i].color});
|
||||
addDebugVertex(DebugVertex{.position = corners[6], .color = meshlets[data.meshletOffset + i].color});
|
||||
addDebugVertex(DebugVertex{.position = corners[3], .color = meshlets[data.meshletOffset + i].color});
|
||||
addDebugVertex(DebugVertex{.position = corners[7], .color = meshlets[data.meshletOffset + i].color});
|
||||
addDebugVertex(DebugVertex{.position = corners[4], .color = meshlets[data.meshletOffset + i].color});
|
||||
addDebugVertex(DebugVertex{.position = corners[5], .color = meshlets[data.meshletOffset + i].color});
|
||||
addDebugVertex(DebugVertex{.position = corners[4], .color = meshlets[data.meshletOffset + i].color});
|
||||
addDebugVertex(DebugVertex{.position = corners[6], .color = meshlets[data.meshletOffset + i].color});
|
||||
addDebugVertex(DebugVertex{.position = corners[6], .color = meshlets[data.meshletOffset + i].color});
|
||||
addDebugVertex(DebugVertex{.position = corners[7], .color = meshlets[data.meshletOffset + i].color});
|
||||
addDebugVertex(DebugVertex{.position = corners[5], .color = meshlets[data.meshletOffset + i].color});
|
||||
addDebugVertex(DebugVertex{.position = corners[7], .color = meshlets[data.meshletOffset + i].color});
|
||||
}*/
|
||||
for (const auto& data : meshData[mesh->id]) {
|
||||
if (mat->hasTransparency()) {
|
||||
auto params = referencedInstance->getMaterialOffsets();
|
||||
transparentData.add(TransparentDraw{
|
||||
.matInst = referencedInstance,
|
||||
.vertexData = this,
|
||||
.offsets =
|
||||
{
|
||||
.instanceOffset = 0,
|
||||
.textureOffset = params.textureOffset,
|
||||
.samplerOffset = params.samplerOffset,
|
||||
.floatOffset = params.floatOffset,
|
||||
},
|
||||
.worldPosition = Vector(inst.transformMatrix[3]),
|
||||
.instanceData = inst,
|
||||
.meshData = data,
|
||||
.cullingOffset = meshletOffset,
|
||||
.rayTracingScene = mesh->blas,
|
||||
});
|
||||
} else { // opaque
|
||||
matInstanceData.rayTracingData.add(mesh->blas);
|
||||
matInstanceData.instanceData.add(inst);
|
||||
matInstanceData.instanceMeshData.add(data);
|
||||
matInstanceData.cullingOffsets.add(meshletOffset);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void VertexData::createDescriptors() {
|
||||
@@ -177,37 +138,41 @@ void VertexData::createDescriptors() {
|
||||
|
||||
void VertexData::loadMesh(MeshId id, Array<uint32> loadedIndices, Array<Meshlet> loadedMeshlets) {
|
||||
std::unique_lock l(vertexDataLock);
|
||||
uint32 meshletOffset = meshlets.size();
|
||||
AABB meshAABB;
|
||||
for (uint32 i = 0; i < loadedMeshlets.size(); ++i) {
|
||||
Meshlet& m = loadedMeshlets[i];
|
||||
meshAABB = meshAABB.combine(m.boundingBox);
|
||||
uint32 vertexOffset = vertexIndices.size();
|
||||
vertexIndices.resize(vertexOffset + m.numVertices);
|
||||
std::memcpy(vertexIndices.data() + vertexOffset, m.uniqueVertices, m.numVertices * sizeof(uint32));
|
||||
uint32 primitiveOffset = primitiveIndices.size();
|
||||
primitiveIndices.resize(primitiveOffset + (m.numPrimitives * 3));
|
||||
std::memcpy(primitiveIndices.data() + primitiveOffset, m.primitiveLayout, m.numPrimitives * 3 * sizeof(uint8));
|
||||
meshlets.add(MeshletDescription{
|
||||
.bounding = m.boundingBox, //.toSphere(),
|
||||
.vertexCount = m.numVertices,
|
||||
.primitiveCount = m.numPrimitives,
|
||||
.vertexOffset = vertexOffset,
|
||||
.primitiveOffset = primitiveOffset,
|
||||
.color = Vector((float)rand() / RAND_MAX, (float)rand() / RAND_MAX, (float)rand() / RAND_MAX),
|
||||
.indicesOffset = (uint32)meshOffsets[id],
|
||||
for (auto&& chunk : loadedMeshlets | std::views::chunk(2048)) {
|
||||
uint32 meshletOffset = meshlets.size();
|
||||
AABB meshAABB;
|
||||
uint32 numMeshlets = 0;
|
||||
for (auto&& m : chunk) {
|
||||
numMeshlets++;
|
||||
//...
|
||||
meshAABB = meshAABB.combine(m.boundingBox);
|
||||
uint32 vertexOffset = vertexIndices.size();
|
||||
vertexIndices.resize(vertexOffset + m.numVertices);
|
||||
std::memcpy(vertexIndices.data() + vertexOffset, m.uniqueVertices, m.numVertices * sizeof(uint32));
|
||||
uint32 primitiveOffset = primitiveIndices.size();
|
||||
primitiveIndices.resize(primitiveOffset + (m.numPrimitives * 3));
|
||||
std::memcpy(primitiveIndices.data() + primitiveOffset, m.primitiveLayout, m.numPrimitives * 3 * sizeof(uint8));
|
||||
meshlets.add(MeshletDescription{
|
||||
.bounding = m.boundingBox, //.toSphere(),
|
||||
.vertexCount = m.numVertices,
|
||||
.primitiveCount = m.numPrimitives,
|
||||
.vertexOffset = vertexOffset,
|
||||
.primitiveOffset = primitiveOffset,
|
||||
.color = Vector((float)rand() / RAND_MAX, (float)rand() / RAND_MAX, (float)rand() / RAND_MAX),
|
||||
.indicesOffset = (uint32)meshOffsets[id],
|
||||
});
|
||||
}
|
||||
meshData[id].add(MeshData{
|
||||
.bounding = meshAABB, //.toSphere(),
|
||||
.numMeshlets = numMeshlets,
|
||||
.meshletOffset = meshletOffset,
|
||||
});
|
||||
}
|
||||
meshData[id] = MeshData{
|
||||
.bounding = meshAABB, //.toSphere(),
|
||||
.numMeshlets = (uint32)loadedMeshlets.size(),
|
||||
.meshletOffset = meshletOffset,
|
||||
.firstIndex = (uint32)indices.size(),
|
||||
.numIndices = (uint32)loadedIndices.size(),
|
||||
};
|
||||
|
||||
// todo: in case of a index split for 16 bit, do something here
|
||||
meshData[id][0].firstIndex = (uint32)indices.size();
|
||||
meshData[id][0].numIndices = (uint32)loadedIndices.size();
|
||||
indices.resize(indices.size() + loadedIndices.size());
|
||||
std::memcpy(indices.data() + meshData[id].firstIndex, loadedIndices.data(), loadedIndices.size() * sizeof(uint32));
|
||||
std::memcpy(indices.data() + meshData[id][0].firstIndex, loadedIndices.data(), loadedIndices.size() * sizeof(uint32));
|
||||
}
|
||||
|
||||
void VertexData::commitMeshes() {
|
||||
@@ -268,22 +233,24 @@ MeshId VertexData::allocateVertexData(uint64 numVertices) {
|
||||
return res;
|
||||
}
|
||||
|
||||
void VertexData::serializeMesh(MeshId id, uint64, ArchiveBuffer& buffer) {
|
||||
void VertexData::serializeMesh(MeshId id, ArchiveBuffer& buffer) {
|
||||
std::unique_lock l(vertexDataLock);
|
||||
Array<Meshlet> out;
|
||||
MeshData data = meshData[id];
|
||||
for (size_t i = 0; i < data.numMeshlets; ++i) {
|
||||
MeshletDescription& desc = meshlets[i + data.meshletOffset];
|
||||
Meshlet m;
|
||||
std::memcpy(m.uniqueVertices, &vertexIndices[desc.vertexOffset], desc.vertexCount * sizeof(uint32));
|
||||
std::memcpy(m.primitiveLayout, &primitiveIndices[desc.primitiveOffset], desc.primitiveCount * 3 * sizeof(uint8));
|
||||
m.numPrimitives = desc.primitiveCount;
|
||||
m.numVertices = desc.vertexCount;
|
||||
m.boundingBox = desc.bounding;
|
||||
out.add(std::move(m));
|
||||
for (uint32 n = 0; n < meshData[id].size(); ++n) {
|
||||
MeshData data = meshData[id][n];
|
||||
for (size_t i = 0; i < data.numMeshlets; ++i) {
|
||||
MeshletDescription& desc = meshlets[i + data.meshletOffset];
|
||||
Meshlet m;
|
||||
std::memcpy(m.uniqueVertices, &vertexIndices[desc.vertexOffset], desc.vertexCount * sizeof(uint32));
|
||||
std::memcpy(m.primitiveLayout, &primitiveIndices[desc.primitiveOffset], desc.primitiveCount * 3 * sizeof(uint8));
|
||||
m.numPrimitives = desc.primitiveCount;
|
||||
m.numVertices = desc.vertexCount;
|
||||
m.boundingBox = desc.bounding;
|
||||
out.add(std::move(m));
|
||||
}
|
||||
}
|
||||
Array<uint32> ind(data.numIndices);
|
||||
std::memcpy(ind.data(), &indices[data.firstIndex], data.numIndices * sizeof(uint32));
|
||||
Array<uint32> ind(meshData[id][0].numIndices);
|
||||
std::memcpy(ind.data(), &indices[meshData[id][0].firstIndex], meshData[id][0].numIndices * sizeof(uint32));
|
||||
Serialization::save(buffer, out);
|
||||
Serialization::save(buffer, ind);
|
||||
}
|
||||
@@ -383,7 +350,9 @@ void VertexData::destroy() {
|
||||
|
||||
uint32 VertexData::addCullingMapping(MeshId id) {
|
||||
uint32 result = meshletCount;
|
||||
meshletCount += getMeshData(id).numMeshlets;
|
||||
for (const auto& md : getMeshData(id)) {
|
||||
meshletCount += md.numMeshlets;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
@@ -62,7 +62,7 @@ class VertexData {
|
||||
MeshId allocateVertexData(uint64 numVertices);
|
||||
uint64 getMeshOffset(MeshId id) const { return meshOffsets[id]; }
|
||||
uint64 getMeshVertexCount(MeshId id) { return meshVertexCounts[id]; }
|
||||
virtual void serializeMesh(MeshId id, uint64 numVertices, ArchiveBuffer& buffer);
|
||||
virtual void serializeMesh(MeshId id, ArchiveBuffer& buffer);
|
||||
virtual uint64 deserializeMesh(MeshId id, ArchiveBuffer& buffer);
|
||||
virtual void bindBuffers(Gfx::PRenderCommand command) = 0;
|
||||
virtual Gfx::PDescriptorLayout getVertexDataLayout() = 0;
|
||||
@@ -76,7 +76,7 @@ class VertexData {
|
||||
const Array<MaterialData>& getMaterialData() const { return materialData; }
|
||||
const Array<TransparentDraw>& getTransparentData() const { return transparentData; }
|
||||
const Array<Gfx::PBottomLevelAS>& getRayTracingData() const { return rayTracingScene; }
|
||||
const MeshData& getMeshData(MeshId id) const { return meshData[id]; }
|
||||
const Array<MeshData>& getMeshData(MeshId id) const { return meshData[id]; }
|
||||
void registerBottomLevelAccelerationStructure(Gfx::PBottomLevelAS blas) {
|
||||
dataToBuild.add(blas);
|
||||
}
|
||||
@@ -89,6 +89,7 @@ class VertexData {
|
||||
|
||||
uint32 addCullingMapping(MeshId id);
|
||||
static uint64 getMeshletCount() { return meshletCount; }
|
||||
constexpr static const char* CULLINGDATA_NAME = "cullingData";
|
||||
|
||||
protected:
|
||||
virtual void resizeBuffers() = 0;
|
||||
@@ -113,7 +114,8 @@ class VertexData {
|
||||
Array<TransparentDraw> transparentData;
|
||||
|
||||
std::mutex vertexDataLock;
|
||||
Array<MeshData> meshData;
|
||||
// each mesh id can have multiple meshdata, in case it needs to be split for having too many meshlets
|
||||
Array<Array<MeshData>> meshData;
|
||||
Array<uint64> meshOffsets;
|
||||
Array<uint64> meshVertexCounts;
|
||||
|
||||
@@ -128,27 +130,26 @@ class VertexData {
|
||||
Gfx::ODescriptorLayout instanceDataLayout;
|
||||
// for mesh shading
|
||||
Gfx::OShaderBuffer meshletBuffer;
|
||||
constexpr static std::string MESHLET_NAME = "meshlets";
|
||||
constexpr static const char* MESHLET_NAME = "meshlets";
|
||||
Gfx::OShaderBuffer vertexIndicesBuffer;
|
||||
constexpr static std::string VERTEXINDICES_NAME = "vertexIndices";
|
||||
constexpr static const char* VERTEXINDICES_NAME = "vertexIndices";
|
||||
Gfx::OShaderBuffer primitiveIndicesBuffer;
|
||||
constexpr static std::string PRIMITIVEINDICES_NAME = "primitiveIndices";
|
||||
constexpr static const char* PRIMITIVEINDICES_NAME = "primitiveIndices";
|
||||
Gfx::OShaderBuffer cullingOffsetBuffer;
|
||||
constexpr static std::string CULLINGOFFSETS_NAME = "cullingOffsets";
|
||||
constexpr static std::string CULLINGDATA_NAME = "cullingData";
|
||||
constexpr static const char* CULLINGOFFSETS_NAME = "cullingOffsets";
|
||||
|
||||
// for legacy pipeline
|
||||
Gfx::OIndexBuffer indexBuffer;
|
||||
constexpr static std::string INDEXBUFFER_NAME = "indexBuffer";
|
||||
constexpr static const char* INDEXBUFFER_NAME = "indexBuffer";
|
||||
Array<Gfx::PBottomLevelAS> dataToBuild;
|
||||
// Material data
|
||||
Array<InstanceData> instanceData;
|
||||
Gfx::OShaderBuffer instanceBuffer;
|
||||
constexpr static std::string INSTANCES_NAME = "instances";
|
||||
constexpr static const char* INSTANCES_NAME = "instances";
|
||||
|
||||
Array<MeshData> instanceMeshData;
|
||||
Gfx::OShaderBuffer instanceMeshDataBuffer;
|
||||
constexpr static std::string MESHDATA_NAME = "meshData";
|
||||
constexpr static const char* MESHDATA_NAME = "meshData";
|
||||
|
||||
Array<Gfx::PBottomLevelAS> rayTracingScene;
|
||||
|
||||
|
||||
@@ -45,6 +45,7 @@ void Command::begin() {
|
||||
|
||||
void Command::end() {
|
||||
VK_CHECK(vkEndCommandBuffer(handle));
|
||||
signalSemaphore->rotateSemaphore();
|
||||
state = State::End;
|
||||
}
|
||||
|
||||
@@ -111,15 +112,14 @@ void Command::executeCommands(Array<Gfx::OComputeCommand> commands) {
|
||||
}
|
||||
|
||||
void Command::waitForSemaphore(VkPipelineStageFlags flags, PSemaphore semaphore) {
|
||||
bindResource(semaphore->getCurrentSemaphore());
|
||||
waitSemaphores.add(semaphore);
|
||||
waitFlags.add(flags);
|
||||
// std::cout << "Cmd " << handle << " wait for " << semaphore->getHandle() << std::endl;
|
||||
}
|
||||
|
||||
void Command::checkFence() {
|
||||
assert(state == State::Submit || !fence->isSignaled());
|
||||
if (fence->isSignaled()) {
|
||||
// std::cout << "Cmd " << handle << " was signaled" << std::endl;
|
||||
vkResetCommandBuffer(handle, VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT);
|
||||
fence->reset();
|
||||
for (auto& command : executingComputes) {
|
||||
@@ -132,8 +132,8 @@ void Command::checkFence() {
|
||||
pool->cacheCommands(std::move(executingRenders));
|
||||
for (auto& descriptor : boundResources) {
|
||||
descriptor->unbind();
|
||||
// std::cout << "Cmd " << handle << " unbind " << descriptor->getHandle() << std::endl;
|
||||
}
|
||||
signalSemaphore->resolveSignal();
|
||||
boundResources.clear();
|
||||
graphics->getDestructionManager()->notifyCommandComplete();
|
||||
state = State::Init;
|
||||
@@ -561,11 +561,12 @@ void CommandPool::submitCommands(PSemaphore signalSemaphore) {
|
||||
assert(command->state == Command::State::Begin); // Not in a renderpass
|
||||
command->end();
|
||||
Array<VkSemaphore> semaphores = {command->signalSemaphore->getHandle()};
|
||||
command->signalSemaphore->encodeSignal();
|
||||
if (signalSemaphore != nullptr) {
|
||||
semaphores.add(signalSemaphore->getHandle());
|
||||
signalSemaphore->encodeSignal();
|
||||
}
|
||||
queue->submitCommandBuffer(command, semaphores);
|
||||
// std::cout << "Cmd " << command->getHandle() << " signalling " << command->signalSemaphore->getHandle() << std::endl;
|
||||
|
||||
PSemaphore waitSemaphore = command->signalSemaphore;
|
||||
for (uint32 i = 0; i < allocatedBuffers.size(); ++i) {
|
||||
@@ -587,8 +588,7 @@ void CommandPool::submitCommands(PSemaphore signalSemaphore) {
|
||||
}
|
||||
|
||||
void CommandPool::refreshCommands() {
|
||||
for (uint32 i = 0; i < allocatedBuffers.size(); ++i)
|
||||
{
|
||||
for (uint32 i = 0; i < allocatedBuffers.size(); ++i) {
|
||||
allocatedBuffers[i]->checkFence();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -53,6 +53,7 @@ void DescriptorLayout::create() {
|
||||
} else {
|
||||
mappings[gfxBinding.name] = {
|
||||
.binding = (uint32)bindings.size(),
|
||||
.type = cast(gfxBinding.descriptorType),
|
||||
};
|
||||
bindings.add({
|
||||
.binding = (uint32)bindings.size(),
|
||||
@@ -205,11 +206,11 @@ void DescriptorSet::updateConstants(const std::string& name, uint32 offset, void
|
||||
|
||||
void DescriptorSet::updateBuffer(const std::string& name, uint32 index, Gfx::PShaderBuffer shaderBuffer) {
|
||||
PShaderBuffer vulkanBuffer = shaderBuffer.cast<ShaderBuffer>();
|
||||
uint32 binding = owner->getLayout()->mappings[name].binding;
|
||||
const auto& map = owner->getLayout()->mappings[name];
|
||||
uint32 binding = map.binding;
|
||||
if (boundResources[binding][index] == vulkanBuffer->getAlloc() || vulkanBuffer->getAlloc() == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
bufferInfos.add(VkDescriptorBufferInfo{
|
||||
.buffer = vulkanBuffer->getHandle(),
|
||||
.offset = 0,
|
||||
@@ -222,7 +223,7 @@ void DescriptorSet::updateBuffer(const std::string& name, uint32 index, Gfx::PSh
|
||||
.dstBinding = binding,
|
||||
.dstArrayElement = index,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = cast(layout->getBindings()[binding].descriptorType),
|
||||
.descriptorType = map.type,
|
||||
.pBufferInfo = &bufferInfos.back(),
|
||||
});
|
||||
|
||||
@@ -231,7 +232,8 @@ void DescriptorSet::updateBuffer(const std::string& name, uint32 index, Gfx::PSh
|
||||
|
||||
void DescriptorSet::updateBuffer(const std::string& name, uint32 index, Gfx::PVertexBuffer indexBuffer) {
|
||||
PVertexBuffer vulkanBuffer = indexBuffer.cast<VertexBuffer>();
|
||||
uint32 binding = owner->getLayout()->mappings[name].binding;
|
||||
const auto& map = owner->getLayout()->mappings[name];
|
||||
uint32 binding = map.binding;
|
||||
if (boundResources[binding][index] == vulkanBuffer->getAlloc() || vulkanBuffer->getAlloc() == nullptr) {
|
||||
return;
|
||||
}
|
||||
@@ -248,7 +250,7 @@ void DescriptorSet::updateBuffer(const std::string& name, uint32 index, Gfx::PVe
|
||||
.dstBinding = binding,
|
||||
.dstArrayElement = index,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = cast(layout->getBindings()[binding].descriptorType),
|
||||
.descriptorType = map.type,
|
||||
.pBufferInfo = &bufferInfos.back(),
|
||||
});
|
||||
|
||||
@@ -257,7 +259,8 @@ void DescriptorSet::updateBuffer(const std::string& name, uint32 index, Gfx::PVe
|
||||
|
||||
void DescriptorSet::updateBuffer(const std::string& name, uint32 index, Gfx::PIndexBuffer indexBuffer) {
|
||||
PIndexBuffer vulkanBuffer = indexBuffer.cast<IndexBuffer>();
|
||||
uint32 binding = owner->getLayout()->mappings[name].binding;
|
||||
const auto& map = owner->getLayout()->mappings[name];
|
||||
uint32 binding = map.binding;
|
||||
if (boundResources[binding][index] == vulkanBuffer->getAlloc() || vulkanBuffer->getAlloc() == nullptr) {
|
||||
return;
|
||||
}
|
||||
@@ -274,7 +277,7 @@ void DescriptorSet::updateBuffer(const std::string& name, uint32 index, Gfx::PIn
|
||||
.dstBinding = binding,
|
||||
.dstArrayElement = index,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = cast(layout->getBindings()[binding].descriptorType),
|
||||
.descriptorType = map.type,
|
||||
.pBufferInfo = &bufferInfos.back(),
|
||||
});
|
||||
|
||||
@@ -283,7 +286,8 @@ void DescriptorSet::updateBuffer(const std::string& name, uint32 index, Gfx::PIn
|
||||
|
||||
void DescriptorSet::updateSampler(const std::string& name, uint32 index, Gfx::PSampler samplerState) {
|
||||
PSampler vulkanSampler = samplerState.cast<Sampler>();
|
||||
uint32 binding = owner->getLayout()->mappings[name].binding;
|
||||
const auto& map = owner->getLayout()->mappings[name];
|
||||
uint32 binding = map.binding;
|
||||
if (boundResources[binding][index] == vulkanSampler->getHandle()) {
|
||||
return;
|
||||
}
|
||||
@@ -301,7 +305,7 @@ void DescriptorSet::updateSampler(const std::string& name, uint32 index, Gfx::PS
|
||||
.dstBinding = binding,
|
||||
.dstArrayElement = index,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER,
|
||||
.descriptorType = map.type,
|
||||
.pImageInfo = &imageInfos.back(),
|
||||
});
|
||||
|
||||
@@ -310,7 +314,8 @@ void DescriptorSet::updateSampler(const std::string& name, uint32 index, Gfx::PS
|
||||
|
||||
void DescriptorSet::updateTexture(const std::string& name, uint32 index, Gfx::PTexture2D texture) {
|
||||
TextureBase* vulkanTexture = texture.cast<TextureBase>().getHandle();
|
||||
uint32 binding = owner->getLayout()->mappings[name].binding;
|
||||
const auto& map = owner->getLayout()->mappings[name];
|
||||
uint32 binding = map.binding;
|
||||
if (boundResources[binding][index] == vulkanTexture->getHandle()) {
|
||||
return;
|
||||
}
|
||||
@@ -328,7 +333,7 @@ void DescriptorSet::updateTexture(const std::string& name, uint32 index, Gfx::PT
|
||||
.dstBinding = binding,
|
||||
.dstArrayElement = index,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = cast(layout->getBindings()[binding].descriptorType),
|
||||
.descriptorType = map.type,
|
||||
.pImageInfo = &imageInfos.back(),
|
||||
});
|
||||
|
||||
@@ -337,7 +342,8 @@ void DescriptorSet::updateTexture(const std::string& name, uint32 index, Gfx::PT
|
||||
|
||||
void DescriptorSet::updateTexture(const std::string& name, uint32 index, Gfx::PTexture3D texture) {
|
||||
TextureBase* vulkanTexture = texture.cast<TextureBase>().getHandle();
|
||||
uint32 binding = owner->getLayout()->mappings[name].binding;
|
||||
const auto& map = owner->getLayout()->mappings[name];
|
||||
uint32 binding = map.binding;
|
||||
if (boundResources[binding][index] == vulkanTexture->getHandle()) {
|
||||
return;
|
||||
}
|
||||
@@ -355,7 +361,7 @@ void DescriptorSet::updateTexture(const std::string& name, uint32 index, Gfx::PT
|
||||
.dstBinding = binding,
|
||||
.dstArrayElement = index,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = cast(layout->getBindings()[binding].descriptorType),
|
||||
.descriptorType = map.type,
|
||||
.pImageInfo = &imageInfos.back(),
|
||||
});
|
||||
|
||||
@@ -364,7 +370,8 @@ void DescriptorSet::updateTexture(const std::string& name, uint32 index, Gfx::PT
|
||||
|
||||
void DescriptorSet::updateTexture(const std::string& name, uint32 index, Gfx::PTextureCube texture) {
|
||||
TextureBase* vulkanTexture = texture.cast<TextureBase>().getHandle();
|
||||
uint32 binding = owner->getLayout()->mappings[name].binding;
|
||||
const auto& map = owner->getLayout()->mappings[name];
|
||||
uint32 binding = map.binding;
|
||||
if (boundResources[binding][index] == vulkanTexture->getHandle()) {
|
||||
return;
|
||||
}
|
||||
@@ -382,7 +389,7 @@ void DescriptorSet::updateTexture(const std::string& name, uint32 index, Gfx::PT
|
||||
.dstBinding = binding,
|
||||
.dstArrayElement = index,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = cast(layout->getBindings()[binding].descriptorType),
|
||||
.descriptorType = map.type,
|
||||
.pImageInfo = &imageInfos.back(),
|
||||
});
|
||||
|
||||
@@ -410,6 +417,42 @@ void DescriptorSet::updateAccelerationStructure(const std::string& name, uint32
|
||||
}
|
||||
|
||||
void DescriptorSet::writeChanges() {
|
||||
if (constantData.size() > 0) {
|
||||
if (constantsBuffer != nullptr)
|
||||
{
|
||||
graphics->getDestructionManager()->queueResourceForDestruction(std::move(constantsBuffer));
|
||||
}
|
||||
constantsBuffer = new BufferAllocation(graphics, owner->getLayout()->getName(),
|
||||
VkBufferCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.size = constantData.size(),
|
||||
.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
},
|
||||
VmaAllocationCreateInfo{
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
},
|
||||
Gfx::QueueType::GRAPHICS);
|
||||
constantsBuffer->updateContents(0, constantData.size(), constantData.data());
|
||||
constantsBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
Gfx::SE_ACCESS_UNIFORM_READ_BIT, Gfx::SE_PIPELINE_STAGE_ALL_COMMANDS_BIT);
|
||||
bufferInfos.add(VkDescriptorBufferInfo{
|
||||
.buffer = constantsBuffer->buffer,
|
||||
.offset = 0,
|
||||
.range = constantsBuffer->size,
|
||||
});
|
||||
writeDescriptors.add(VkWriteDescriptorSet{
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.pNext = nullptr,
|
||||
.dstSet = setHandle,
|
||||
.dstBinding = 0,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
.pBufferInfo = &bufferInfos.back(),
|
||||
});
|
||||
}
|
||||
|
||||
if (writeDescriptors.size() > 0) {
|
||||
if (isCurrentlyBound()) {
|
||||
std::cout << "Descriptor currently bound, allocate a new one instead" << std::endl;
|
||||
@@ -420,16 +463,6 @@ void DescriptorSet::writeChanges() {
|
||||
imageInfos.clear();
|
||||
bufferInfos.clear();
|
||||
}
|
||||
constantsBuffer = graphics->createUniformBuffer(UniformBufferCreateInfo{
|
||||
.sourceData =
|
||||
{
|
||||
.size = constantData.size(),
|
||||
.data = constantData.data(),
|
||||
},
|
||||
.name = owner->getLayout()->getName(),
|
||||
});
|
||||
constantsBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
Gfx::SE_ACCESS_UNIFORM_READ_BIT, Gfx::SE_PIPELINE_STAGE_ALL_COMMANDS_BIT);
|
||||
}
|
||||
|
||||
PipelineLayout::PipelineLayout(PGraphics graphics, const std::string& name, Gfx::PPipelineLayout baseLayout)
|
||||
|
||||
@@ -8,11 +8,11 @@
|
||||
namespace Seele {
|
||||
namespace Vulkan {
|
||||
DECLARE_REF(Graphics)
|
||||
struct DescriptorMapping
|
||||
{
|
||||
struct DescriptorMapping {
|
||||
uint32 binding;
|
||||
uint32 constantOffset;
|
||||
uint32 constantSize;
|
||||
VkDescriptorType type;
|
||||
};
|
||||
class DescriptorLayout : public Gfx::DescriptorLayout {
|
||||
public:
|
||||
@@ -23,7 +23,7 @@ class DescriptorLayout : public Gfx::DescriptorLayout {
|
||||
|
||||
private:
|
||||
PGraphics graphics;
|
||||
uint32 constantsSize;
|
||||
uint32 constantsSize = 0;
|
||||
VkShaderStageFlags constantsStages;
|
||||
Array<VkDescriptorSetLayoutBinding> bindings;
|
||||
Map<std::string, DescriptorMapping> mappings;
|
||||
@@ -73,7 +73,7 @@ class DescriptorSet : public Gfx::DescriptorSet, public CommandBoundResource {
|
||||
|
||||
private:
|
||||
std::vector<uint8> constantData;
|
||||
Gfx::OUniformBuffer constantsBuffer;
|
||||
OBufferAllocation constantsBuffer;
|
||||
VkShaderStageFlags constantsStageFlags;
|
||||
List<VkDescriptorImageInfo> imageInfos;
|
||||
List<VkDescriptorBufferInfo> bufferInfos;
|
||||
|
||||
@@ -142,7 +142,9 @@ Graphics::~Graphics() {
|
||||
|
||||
void Graphics::init(GraphicsInitializer initInfo) {
|
||||
initInstance(initInfo);
|
||||
//setupDebugCallback();
|
||||
#ifdef ENABLE_VALIDATION
|
||||
setupDebugCallback();
|
||||
#endif
|
||||
pickPhysicalDevice();
|
||||
createDevice(initInfo);
|
||||
VmaAllocatorCreateInfo createInfo = {
|
||||
@@ -197,6 +199,12 @@ void Graphics::waitDeviceIdle() {
|
||||
getGraphicsCommands()->refreshCommands();
|
||||
}
|
||||
|
||||
void Graphics::executeCommands(Gfx::ORenderCommand commands) {
|
||||
Array<Gfx::ORenderCommand> commandArray;
|
||||
commandArray.add(std::move(commands));
|
||||
getGraphicsCommands()->getCommands()->executeCommands(std::move(commandArray));
|
||||
}
|
||||
|
||||
void Graphics::executeCommands(Array<Gfx::ORenderCommand> commands) {
|
||||
getGraphicsCommands()->getCommands()->executeCommands(std::move(commands));
|
||||
}
|
||||
|
||||
@@ -40,6 +40,7 @@ class Graphics : public Gfx::Graphics {
|
||||
virtual void endRenderPass() override;
|
||||
virtual void waitDeviceIdle() override;
|
||||
|
||||
virtual void executeCommands(Gfx::ORenderCommand commands) override;
|
||||
virtual void executeCommands(Array<Gfx::ORenderCommand> commands) override;
|
||||
virtual void executeCommands(Gfx::OComputeCommand commands) override;
|
||||
virtual void executeCommands(Array<Gfx::OComputeCommand> commands) override;
|
||||
|
||||
@@ -25,6 +25,8 @@ void Queue::submitCommandBuffer(PCommand command, const Array<VkSemaphore>& sign
|
||||
VkCommandBuffer cmdHandle = command->handle;
|
||||
|
||||
Array<VkSemaphore> waitSemaphores;
|
||||
// wait semaphores get bound to the cmd when they are added
|
||||
// and unbound when the command completes
|
||||
for (PSemaphore semaphore : command->waitSemaphores) {
|
||||
waitSemaphores.add(semaphore->getHandle());
|
||||
}
|
||||
@@ -40,7 +42,6 @@ void Queue::submitCommandBuffer(PCommand command, const Array<VkSemaphore>& sign
|
||||
.signalSemaphoreCount = static_cast<uint32>(signalSemaphores.size()),
|
||||
.pSignalSemaphores = signalSemaphores.data(),
|
||||
};
|
||||
|
||||
VK_CHECK(vkQueueSubmit(queue, 1, &submitInfo, command->fence->getHandle()));
|
||||
command->fence->submit();
|
||||
command->state = Command::State::Submit;
|
||||
|
||||
@@ -22,7 +22,8 @@ BottomLevelAS::BottomLevelAS(PGraphics graphics, const Gfx::BottomLevelASCreateI
|
||||
1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f,
|
||||
};
|
||||
VertexData* vertexData = createInfo.mesh->vertexData;
|
||||
MeshData meshData = vertexData->getMeshData(createInfo.mesh->id);
|
||||
//todo: indices might be split as well
|
||||
MeshData meshData = vertexData->getMeshData(createInfo.mesh->id)[0];
|
||||
vertexOffset = vertexData->getMeshOffset(createInfo.mesh->id) * sizeof(Vector);
|
||||
vertexCount = vertexData->getMeshVertexCount(createInfo.mesh->id);
|
||||
indexOffset = meshData.firstIndex * sizeof(uint32);
|
||||
|
||||
@@ -172,7 +172,7 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::RenderTargetLayout _layout, Arra
|
||||
.colorAttachmentCount = (uint32)colorRefs.size(),
|
||||
.pColorAttachments = colorRefs.data(),
|
||||
.pResolveAttachments = resolveRefs.size() > 0 ? resolveRefs.data() : nullptr,
|
||||
.pDepthStencilAttachment = &depthRef,
|
||||
.pDepthStencilAttachment = layout.depthAttachment.getTexture() != nullptr ? &depthRef : nullptr,
|
||||
};
|
||||
Array<VkSubpassDependency2> dep;
|
||||
for (const auto& d : dependencies) {
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
using namespace Seele;
|
||||
using namespace Seele::Vulkan;
|
||||
|
||||
Semaphore::Semaphore(PGraphics graphics) : graphics(graphics) {
|
||||
SemaphoreHandle::SemaphoreHandle(PGraphics graphics, const std::string& name) : CommandBoundResource(graphics, name) {
|
||||
VkSemaphoreCreateInfo info = {
|
||||
.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
@@ -16,8 +16,26 @@ Semaphore::Semaphore(PGraphics graphics) : graphics(graphics) {
|
||||
VK_CHECK(vkCreateSemaphore(graphics->getDevice(), &info, nullptr, &handle));
|
||||
}
|
||||
|
||||
SemaphoreHandle::~SemaphoreHandle() { vkDestroySemaphore(graphics->getDevice(), handle, nullptr); }
|
||||
|
||||
Semaphore::Semaphore(PGraphics graphics) : graphics(graphics) {}
|
||||
|
||||
Semaphore::~Semaphore() {
|
||||
// graphics->getDestructionManager()->queueSemaphore(graphics->getGraphicsCommands()->getCommands(), handle);
|
||||
for (auto& h : handles) {
|
||||
graphics->getDestructionManager()->queueResourceForDestruction(std::move(h));
|
||||
}
|
||||
}
|
||||
|
||||
void Semaphore::rotateSemaphore() {
|
||||
for (uint32 i = 0; i < handles.size(); ++i) {
|
||||
if (handles[i]->isCurrentlyBound()) {
|
||||
continue;
|
||||
}
|
||||
currentHandle = i;
|
||||
return;
|
||||
}
|
||||
currentHandle = handles.size();
|
||||
handles.add(new SemaphoreHandle(graphics, "Semaphore"));
|
||||
}
|
||||
|
||||
Fence::Fence(PGraphics graphics) : graphics(graphics), status(Status::Ready) {
|
||||
|
||||
@@ -4,21 +4,67 @@
|
||||
#include <vk_mem_alloc.h>
|
||||
#include <vulkan/vulkan.h>
|
||||
|
||||
|
||||
namespace Seele {
|
||||
namespace Vulkan {
|
||||
DECLARE_REF(DescriptorPool)
|
||||
DECLARE_REF(CommandPool)
|
||||
DECLARE_REF(Command)
|
||||
DECLARE_REF(Graphics)
|
||||
class Semaphore {
|
||||
|
||||
class CommandBoundResource {
|
||||
public:
|
||||
Semaphore(PGraphics graphics);
|
||||
virtual ~Semaphore();
|
||||
CommandBoundResource(PGraphics graphics, const std::string& name) : graphics(graphics), name(name) {}
|
||||
virtual ~CommandBoundResource() {
|
||||
if (isCurrentlyBound())
|
||||
abort();
|
||||
}
|
||||
constexpr bool isCurrentlyBound() const { return bindCount > 0; }
|
||||
constexpr void bind() { bindCount++; }
|
||||
constexpr void unbind() { bindCount--; }
|
||||
|
||||
protected:
|
||||
PGraphics graphics;
|
||||
std::string name;
|
||||
uint64 bindCount = 0;
|
||||
};
|
||||
DEFINE_REF(CommandBoundResource)
|
||||
|
||||
class SemaphoreHandle : public CommandBoundResource {
|
||||
public:
|
||||
SemaphoreHandle(PGraphics graphics, const std::string& name);
|
||||
virtual ~SemaphoreHandle();
|
||||
|
||||
constexpr VkSemaphore getHandle() const { return handle; }
|
||||
|
||||
private:
|
||||
VkSemaphore handle;
|
||||
};
|
||||
DEFINE_REF(SemaphoreHandle)
|
||||
|
||||
class Semaphore {
|
||||
public:
|
||||
Semaphore(PGraphics graphics);
|
||||
virtual ~Semaphore();
|
||||
// call when you need a new semaphore
|
||||
void rotateSemaphore();
|
||||
// call when the semaphore is to signal something, for example after using it in vkAcquireImage
|
||||
void encodeSignal() {
|
||||
if (handles.size() == 0)
|
||||
return;
|
||||
handles[currentHandle]->bind();
|
||||
}
|
||||
// call when the semaphore has been signalled
|
||||
void resolveSignal() {
|
||||
if (handles.size() == 0)
|
||||
return;
|
||||
handles[currentHandle]->unbind();
|
||||
}
|
||||
constexpr VkSemaphore getHandle() const { return handles[currentHandle]->getHandle(); }
|
||||
PSemaphoreHandle getCurrentSemaphore() const { return handles[currentHandle]; }
|
||||
|
||||
private:
|
||||
Array<OSemaphoreHandle> handles;
|
||||
uint32 currentHandle = 0;
|
||||
PGraphics graphics;
|
||||
};
|
||||
DEFINE_REF(Semaphore)
|
||||
@@ -45,7 +91,6 @@ class Fence {
|
||||
VkFence fence;
|
||||
};
|
||||
DEFINE_REF(Fence)
|
||||
DECLARE_REF(CommandBoundResource)
|
||||
class DestructionManager {
|
||||
public:
|
||||
DestructionManager(PGraphics graphics);
|
||||
@@ -59,24 +104,6 @@ class DestructionManager {
|
||||
};
|
||||
DEFINE_REF(DestructionManager)
|
||||
|
||||
class CommandBoundResource {
|
||||
public:
|
||||
CommandBoundResource(PGraphics graphics, const std::string& name) : graphics(graphics), name(name) {}
|
||||
virtual ~CommandBoundResource() {
|
||||
if (isCurrentlyBound())
|
||||
abort();
|
||||
}
|
||||
constexpr bool isCurrentlyBound() const { return bindCount > 0; }
|
||||
constexpr void bind() { bindCount++; }
|
||||
constexpr void unbind() { bindCount--; }
|
||||
|
||||
protected:
|
||||
PGraphics graphics;
|
||||
std::string name;
|
||||
uint64 bindCount = 0;
|
||||
};
|
||||
DEFINE_REF(CommandBoundResource)
|
||||
|
||||
class SamplerHandle : public CommandBoundResource {
|
||||
public:
|
||||
SamplerHandle(PGraphics graphics, VkSamplerCreateInfo createInfo);
|
||||
|
||||
@@ -59,6 +59,7 @@ Window::Window(PGraphics graphics, const WindowCreateInfo& createInfo)
|
||||
: graphics(graphics), preferences(createInfo), instance(graphics->getInstance()), swapchain(VK_NULL_HANDLE) {
|
||||
glfwGetMonitorContentScale(glfwGetPrimaryMonitor(), &contentScaleX, &contentScaleY);
|
||||
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
|
||||
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
|
||||
GLFWwindow* handle = glfwCreateWindow(createInfo.width / contentScaleX, createInfo.height / contentScaleY, createInfo.title, nullptr, nullptr);
|
||||
windowHandle = handle;
|
||||
glfwSetWindowUserPointer(handle, this);
|
||||
@@ -92,11 +93,16 @@ Window::~Window() {
|
||||
|
||||
void Window::pollInput() { glfwPollEvents(); }
|
||||
|
||||
void Window::show() { glfwShowWindow(static_cast<GLFWwindow*>(windowHandle)); }
|
||||
|
||||
void Window::beginFrame() {
|
||||
imageAvailableFences[currentSemaphoreIndex]->reset();
|
||||
imageAvailableSemaphores[currentSemaphoreIndex]->resolveSignal();
|
||||
imageAvailableSemaphores[currentSemaphoreIndex]->rotateSemaphore();
|
||||
VK_CHECK(vkAcquireNextImageKHR(graphics->getDevice(), swapchain, std::numeric_limits<uint64>::max(),
|
||||
imageAvailableSemaphores[currentSemaphoreIndex]->getHandle(),
|
||||
imageAvailableFences[currentSemaphoreIndex]->getHandle(), ¤tImageIndex));
|
||||
imageAvailableSemaphores[currentSemaphoreIndex]->encodeSignal();
|
||||
imageAvailableFences[currentSemaphoreIndex]->submit();
|
||||
graphics->getGraphicsCommands()->getCommands()->waitForSemaphore(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
imageAvailableSemaphores[currentSemaphoreIndex]);
|
||||
@@ -111,6 +117,7 @@ void Window::endFrame() {
|
||||
swapChainTextures[currentImageIndex]->changeLayout(Gfx::SE_IMAGE_LAYOUT_PRESENT_SRC_KHR, Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, Gfx::SE_ACCESS_MEMORY_READ_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
|
||||
renderingDoneSemaphores[currentSemaphoreIndex]->rotateSemaphore();
|
||||
graphics->getGraphicsCommands()->submitCommands(renderingDoneSemaphores[currentSemaphoreIndex]);
|
||||
VkSemaphore renderDoneHandle = renderingDoneSemaphores[currentSemaphoreIndex]->getHandle();
|
||||
VkPresentInfoKHR presentInfo = {
|
||||
@@ -130,6 +137,7 @@ void Window::endFrame() {
|
||||
} else {
|
||||
VK_CHECK(r);
|
||||
}
|
||||
renderingDoneSemaphores[currentSemaphoreIndex]->resolveSignal();
|
||||
currentSemaphoreIndex = (currentSemaphoreIndex + 1) % Gfx::numFramesBuffered;
|
||||
currentFrameIndex = currentSemaphoreIndex;
|
||||
// graphics->waitDeviceIdle();
|
||||
|
||||
@@ -12,6 +12,7 @@ class Window : public Gfx::Window {
|
||||
Window(PGraphics graphics, const WindowCreateInfo& createInfo);
|
||||
virtual ~Window();
|
||||
virtual void pollInput() override;
|
||||
virtual void show() override;
|
||||
virtual void beginFrame() override;
|
||||
virtual void endFrame() override;
|
||||
virtual Gfx::PTexture2D getBackBuffer() const override;
|
||||
|
||||
@@ -10,7 +10,7 @@ Window::~Window() {}
|
||||
Viewport::Viewport(PWindow owner, const ViewportCreateInfo& viewportInfo)
|
||||
: sizeX(std::min(owner->getFramebufferWidth(), viewportInfo.dimensions.size.x)),
|
||||
sizeY(std::min(owner->getFramebufferHeight(), viewportInfo.dimensions.size.y)), offsetX(viewportInfo.dimensions.offset.x),
|
||||
offsetY(viewportInfo.dimensions.offset.y), fieldOfView(viewportInfo.fieldOfView), samples(viewportInfo.numSamples), owner(owner) {}
|
||||
offsetY(viewportInfo.dimensions.offset.y), fieldOfView(viewportInfo.fieldOfView), owner(owner) {}
|
||||
|
||||
Viewport::~Viewport() {}
|
||||
|
||||
|
||||
@@ -52,7 +52,6 @@ class Viewport {
|
||||
constexpr uint32 getOffsetY() const { return offsetY; }
|
||||
constexpr float getContentScaleX() const { return owner->getContentScaleX(); }
|
||||
constexpr float getContentScaleY() const { return owner->getContentScaleY(); }
|
||||
constexpr Gfx::SeSampleCountFlags getSamples() const { return samples; }
|
||||
Matrix4 getProjectionMatrix() const;
|
||||
|
||||
protected:
|
||||
@@ -61,7 +60,6 @@ class Viewport {
|
||||
uint32 offsetX;
|
||||
uint32 offsetY;
|
||||
float fieldOfView;
|
||||
Gfx::SeSampleCountFlags samples;
|
||||
PWindow owner;
|
||||
};
|
||||
DEFINE_REF(Viewport)
|
||||
|
||||
@@ -55,7 +55,7 @@ void Seele::beginCompilation(const ShaderCompilationInfo& info, SlangCompileTarg
|
||||
.value =
|
||||
{
|
||||
.kind = slang::CompilerOptionValueKind::Int,
|
||||
.intValue0 = SLANG_DEBUG_INFO_LEVEL_NONE,
|
||||
.intValue0 = SLANG_DEBUG_INFO_LEVEL_STANDARD,
|
||||
},
|
||||
},
|
||||
{
|
||||
|
||||
@@ -11,7 +11,7 @@ LightEnvironment::LightEnvironment(Gfx::PGraphics graphics) : graphics(graphics)
|
||||
});
|
||||
layout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.name = "numDirectionalLights",
|
||||
.uniformLength = sizeof(uint)
|
||||
.uniformLength = sizeof(uint32),
|
||||
});
|
||||
layout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.name = "pointLights",
|
||||
@@ -19,7 +19,7 @@ LightEnvironment::LightEnvironment(Gfx::PGraphics graphics) : graphics(graphics)
|
||||
});
|
||||
layout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.name = "numPointLights",
|
||||
.uniformLength = sizeof(uint)
|
||||
.uniformLength = sizeof(uint32),
|
||||
});
|
||||
layout->create();
|
||||
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
#include "Graphics/RenderPass/RayTracingPass.h"
|
||||
#include "Graphics/RenderPass/RenderGraphResources.h"
|
||||
#include "Graphics/RenderPass/VisibilityPass.h"
|
||||
#include "Graphics/RenderPass/ToneMappingPass.h"
|
||||
#include "System/CameraUpdater.h"
|
||||
#include "System/LightGather.h"
|
||||
#include "System/MeshUpdater.h"
|
||||
@@ -26,6 +27,7 @@ GameView::GameView(Gfx::PGraphics graphics, PWindow window, const ViewportCreate
|
||||
renderGraph.addPass(new VisibilityPass(graphics));
|
||||
renderGraph.addPass(new LightCullingPass(graphics, scene));
|
||||
renderGraph.addPass(new BasePass(graphics, scene));
|
||||
renderGraph.addPass(new ToneMappingPass(graphics));
|
||||
renderGraph.setViewport(viewport);
|
||||
renderGraph.createRenderPass();
|
||||
if (graphics->supportRayTracing()) {
|
||||
|
||||
Reference in New Issue
Block a user