Reintroducing type parameters for vertex data
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@@ -1,12 +1,13 @@
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import Common;
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import MaterialParameter;
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import Scene;
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import LightEnv;
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//interface IMaterial
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//{
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// associatedtype BRDF: IBRDF;
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// static BRDF prepare(MaterialParameter input);
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//};
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interface IMaterial
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{
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associatedtype BRDF: IBRDF;
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BRDF prepare(MaterialParameter input);
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};
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struct MaterialResources
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{
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Texture2D textureArray[512];
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@@ -2,7 +2,7 @@ import Common;
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import VertexData;
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import MaterialParameter;
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struct StaticMeshVertexData
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struct StaticMeshVertexData : IVertexData
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{
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float uint16ToFloat(uint16_t value)
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{
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@@ -34,5 +34,3 @@ struct StaticMeshVertexData
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StructuredBuffer<uint16_t> color;
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StructuredBuffer<uint16_t> texCoords[MAX_TEXCOORDS];
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};
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layout(set=1)
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ParameterBlock<StaticMeshVertexData> pVertexData;
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@@ -6,7 +6,9 @@ struct VertexInput
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uint instanceId: SV_InstanceID;
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}
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//interface IVertexData
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//{
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// VertexAttributes getAttributes(uint index);
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//};
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interface IVertexData
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{
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VertexAttributes getAttributes(uint index);
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};
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layout(set = 1)
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ParameterBlock<IVertexData> pVertexData;
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@@ -3,7 +3,7 @@ import MaterialParameter;
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import LightEnv;
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import Scene;
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import RayTracingData;
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import StaticMeshVertexData;
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import VertexData;
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import Material;
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import MATERIAL_FILE_NAME;
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@@ -133,7 +133,16 @@ void EnvironmentLoader::import(EnvironmentImportArgs args, PEnvironmentMapAsset
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Gfx::SE_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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Gfx::SE_ATTACHMENT_LOAD_OP_DONT_CARE, Gfx::SE_ATTACHMENT_STORE_OP_STORE)},
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},
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{},
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{
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Gfx::SubPassDependency{
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.srcSubpass = 0,
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.dstSubpass = ~0U,
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.srcStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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.dstStage = Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
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.srcAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
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.dstAccess = Gfx::SE_ACCESS_SHADER_READ_BIT,
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}
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},
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URect{
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.size = {SOURCE_RESOLUTION, SOURCE_RESOLUTION},
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.offset = {0, 0},
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@@ -214,6 +214,7 @@ void RayTracingPass::publishOutputs() {
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.name = "RayGenMiss",
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.modules = {"RayGen", "AnyHit", "Miss"},
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.entryPoints = {{"raygen", "RayGen"}, {"anyhit", "AnyHit"}, {"miss", "Miss"}},
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.typeParameter = {{"IVertexData", "StaticMeshVertexData"}},
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.defines = {{"RAY_TRACING", "1"}},
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.rootSignature = pipelineLayout,
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};
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@@ -123,7 +123,7 @@ void ShaderCompiler::createShaders(ShaderPermutation permutation, Gfx::OPipeline
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{
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createInfo.dumpIntermediate = true;
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}
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//createInfo.typeParameter.add({Pair<const char*, const char*>("IVertexData", permutation.vertexDataName)});
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createInfo.typeParameter.add({Pair<const char*, const char*>("IVertexData", permutation.vertexDataName)});
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createInfo.modules.add(permutation.vertexDataName);
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//createInfo.dumpIntermediate = true;
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@@ -344,6 +344,8 @@ void RenderCommand::drawIndexed(uint32 indexCount, uint32 instanceCount, int32 f
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}
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void RenderCommand::drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ) {
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assert(threadId == std::this_thread::get_id());
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if (groupX * groupY * groupZ == 0) // any dimension is 0
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return;
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vkCmdDrawMeshTasksEXT(handle, groupX, groupY, groupZ);
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}
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@@ -147,12 +147,12 @@ void Seele::beginCompilation(const ShaderCompilationInfo& info, SlangCompileTarg
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// workaround
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if (info.name == "RayGenMiss")
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{
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layout->addMapping("pVertexData", 1);
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layout->addMapping("pScene", 2);
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layout->addMapping("pLightEnv", 3);
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layout->addMapping("pResources", 4);
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layout->addMapping("pRayTracingParams", 5);
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}
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layout->addMapping("pVertexData", 1);
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// layout->addMapping("pWaterMaterial", 1);
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}
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@@ -159,9 +159,9 @@ void Material::load(ArchiveBuffer& buffer) {
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void Material::compile() {
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std::ofstream codeStream("./shaders/generated/" + materialName + ".slang");
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codeStream << "import MaterialParameter;\n";
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codeStream << "import LightEnv;\n";
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codeStream << "import Material;\n";
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codeStream << "struct Material{\n";
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codeStream << "import LightEnv;\n";
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codeStream << "struct Material : IMaterial{\n";
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codeStream << "\ttypedef " << brdf.profile << " BRDF;\n";
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codeStream << "\tstatic " << brdf.profile << " prepare(MaterialParameter input) {\n";
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codeStream << "\t\t" << brdf.profile << " result;\n";
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