Reintroducing type parameters for vertex data

This commit is contained in:
Dynamitos
2025-04-11 09:54:09 +02:00
parent dd07aa25fa
commit 5a54530a48
10 changed files with 31 additions and 18 deletions
@@ -214,6 +214,7 @@ void RayTracingPass::publishOutputs() {
.name = "RayGenMiss",
.modules = {"RayGen", "AnyHit", "Miss"},
.entryPoints = {{"raygen", "RayGen"}, {"anyhit", "AnyHit"}, {"miss", "Miss"}},
.typeParameter = {{"IVertexData", "StaticMeshVertexData"}},
.defines = {{"RAY_TRACING", "1"}},
.rootSignature = pipelineLayout,
};
+1 -1
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@@ -123,7 +123,7 @@ void ShaderCompiler::createShaders(ShaderPermutation permutation, Gfx::OPipeline
{
createInfo.dumpIntermediate = true;
}
//createInfo.typeParameter.add({Pair<const char*, const char*>("IVertexData", permutation.vertexDataName)});
createInfo.typeParameter.add({Pair<const char*, const char*>("IVertexData", permutation.vertexDataName)});
createInfo.modules.add(permutation.vertexDataName);
//createInfo.dumpIntermediate = true;
+2
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@@ -344,6 +344,8 @@ void RenderCommand::drawIndexed(uint32 indexCount, uint32 instanceCount, int32 f
}
void RenderCommand::drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ) {
assert(threadId == std::this_thread::get_id());
if (groupX * groupY * groupZ == 0) // any dimension is 0
return;
vkCmdDrawMeshTasksEXT(handle, groupX, groupY, groupZ);
}
+1 -1
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@@ -147,12 +147,12 @@ void Seele::beginCompilation(const ShaderCompilationInfo& info, SlangCompileTarg
// workaround
if (info.name == "RayGenMiss")
{
layout->addMapping("pVertexData", 1);
layout->addMapping("pScene", 2);
layout->addMapping("pLightEnv", 3);
layout->addMapping("pResources", 4);
layout->addMapping("pRayTracingParams", 5);
}
layout->addMapping("pVertexData", 1);
// layout->addMapping("pWaterMaterial", 1);
}
+2 -2
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@@ -159,9 +159,9 @@ void Material::load(ArchiveBuffer& buffer) {
void Material::compile() {
std::ofstream codeStream("./shaders/generated/" + materialName + ".slang");
codeStream << "import MaterialParameter;\n";
codeStream << "import LightEnv;\n";
codeStream << "import Material;\n";
codeStream << "struct Material{\n";
codeStream << "import LightEnv;\n";
codeStream << "struct Material : IMaterial{\n";
codeStream << "\ttypedef " << brdf.profile << " BRDF;\n";
codeStream << "\tstatic " << brdf.profile << " prepare(MaterialParameter input) {\n";
codeStream << "\t\t" << brdf.profile << " result;\n";