Reintroducing type parameters for vertex data

This commit is contained in:
Dynamitos
2025-04-11 09:54:09 +02:00
parent dd07aa25fa
commit 5a54530a48
10 changed files with 31 additions and 18 deletions
+1 -1
View File
@@ -147,12 +147,12 @@ void Seele::beginCompilation(const ShaderCompilationInfo& info, SlangCompileTarg
// workaround
if (info.name == "RayGenMiss")
{
layout->addMapping("pVertexData", 1);
layout->addMapping("pScene", 2);
layout->addMapping("pLightEnv", 3);
layout->addMapping("pResources", 4);
layout->addMapping("pRayTracingParams", 5);
}
layout->addMapping("pVertexData", 1);
// layout->addMapping("pWaterMaterial", 1);
}