Reintroducing type parameters for vertex data
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@@ -147,12 +147,12 @@ void Seele::beginCompilation(const ShaderCompilationInfo& info, SlangCompileTarg
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// workaround
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if (info.name == "RayGenMiss")
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{
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layout->addMapping("pVertexData", 1);
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layout->addMapping("pScene", 2);
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layout->addMapping("pLightEnv", 3);
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layout->addMapping("pResources", 4);
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layout->addMapping("pRayTracingParams", 5);
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}
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layout->addMapping("pVertexData", 1);
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// layout->addMapping("pWaterMaterial", 1);
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}
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